Author Topic: How many levels can be solved with a 99 release rate?  (Read 36091 times)

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Offline ccexplore

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Re: How many levels can be solved with a 99 release rate?
« Reply #45 on: July 31, 2009, 11:29:36 PM »
I don't remember it either, I always end up quoting from some whatever previous posting that uses it to get the code for it.  It would be nice to have a sticky post that I can easily go to for getting the code.

Offline Dullstar

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Re: How many levels can be solved with a 99 release rate?
« Reply #46 on: August 01, 2009, 03:39:43 AM »
Hmm...  ask Mr. K or Adam to post one.

Offline Clam

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Re: How many levels can be solved with a 99 release rate?
« Reply #47 on: August 01, 2009, 03:58:46 AM »
Come on, it's not that hard to remember. The hexadecimal code for that colour is mostly English characters, so you can sort of read it as a word. Take the "7" to be a "t" (as in 1337), and you get "deetef".

Or you can copy the code into Notepad or whatever.

Offline Minim

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Re: How many levels can be solved with a 99 release rate?
« Reply #48 on: August 01, 2009, 07:47:48 AM »
And also, put # in before the code as well. :)

Right. Back on topic again PLEASE. I've done Taxing 27 and 29 but found Taxing 28 to be impossible (Obviously, because it's a huge splat start). Are there any more taxing levels completed?
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Offline namida

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Re: How many levels can be solved with a 99 release rate?
« Reply #49 on: August 01, 2009, 10:57:34 AM »
My solution for Flurry 12, RR 99, 100%:

1) First lemming on the right builds to turn around when he reaches that small gap, then builds again to close it off.
2) Very quickly, switch to the left side. The lemmings should just be reaching the obstacle. Have the three lemmings in front all bash to make a path through it with none turning around.
3) Make all the lemmings except the one in the front repeatedly bash to delay them.
4) Make the front one build over the gap.
5) If nessecary, use your remaining builders for more delay.
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Offline Clam

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Re: How many levels can be solved with a 99 release rate?
« Reply #50 on: August 01, 2009, 11:19:22 AM »
Right. Back on topic again PLEASE. I've done Taxing 27 and 29 but found Taxing 28 to be impossible (Obviously, because it's a huge splat start). Are there any more taxing levels completed?

I think 23 is the only other one in doubt. 9, 11 and 22 take a bit of effort, but are all possible with 100%. (Well, 9 and 11 require 100%. 22 doesn't :))

Offline namida

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Re: How many levels can be solved with a 99 release rate?
« Reply #51 on: August 01, 2009, 11:53:24 AM »
Unless there's some obscure glitch that allows it, 23 can't be done. You need to use most of your builders just to get across the pit.
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Offline Minim

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Re: How many levels can be solved with a 99 release rate?
« Reply #52 on: August 01, 2009, 02:12:37 PM »
Does that mean you solved Taxing 24? :o This was another level I had problems with.
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Offline namida

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Re: How many levels can be solved with a 99 release rate?
« Reply #53 on: August 01, 2009, 02:20:20 PM »
Taxing 24 can be done with 100% pretty easily.

The reason it's so different to Taxing 23 even though both are build-build-build stages is that Taxing 23 gives you 20 builders, most of which are required to solve the level. On the other hand, Taxing 24 gives you 30, and you only need 4 to actually solve the level, leaving 26 for delaying lemmings (actually, you can solve it with 3, but the 4-builder solution is MUCH easier to execute under Release Rate 99 conditions). You can lose 4 lemmings on Taxing 23, but in order to have any spare builders you'd need to lose far more than that. You can only lose one on Taxing 24, but with how many spare builders you have it's not hard at all to avoid losing even that one.

Before someone brings it up: The reason that the "fewest skills" topic lists this level as requiring 5 skills is because although only three builders are required to execute the solution, in order to save enough lemmings you need at least two more as delays. Alternatively, using the 4-builder solution, you need one extra builder as a delay.

I've attached a replay for Taxing 24 anyway.
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Offline Minim

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Re: How many levels can be solved with a 99 release rate?
« Reply #54 on: August 01, 2009, 02:48:57 PM »
Thanks, namida

Anyway, I solved Mayhem 26 but not Mayhem 27. For Mayhem 27, there are five bashers plus a digger. Do you know how many lemmings bash before the digger comes in? Oh, and the digger needs to bash as well. It's an 100%er. Otherwise, the level is unsolvable then.
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Offline namida

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Re: How many levels can be solved with a 99 release rate?
« Reply #55 on: August 01, 2009, 04:02:12 PM »
My best on Mayhem 27 is 80%, however that solution has some lemmings lost to the trap so couldn't work anyway.
However, I've managed 74% without any lemmings lost for any reason other than the time limit. Replay attached.

Someone with more skills could probably optimize this and get a winning attempt.
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Offline Dullstar

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Re: How many levels can be solved with a 99 release rate?
« Reply #56 on: August 01, 2009, 07:36:33 PM »
Going to finish Holiday Lemmings '93's Flurry, then whatever it was that came after that!

Offline Dullstar

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Re: How many levels can be solved with a 99 release rate?
« Reply #57 on: August 01, 2009, 08:07:24 PM »
Sometime, anyways.

REST OF FLURRY:

10:  Confirmed 100%
14:  (100%, easy)
15:  (100%, easy)
16:  Not going to bother with this one.  Someone else can.

Offline Clam

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Re: How many levels can be solved with a 99 release rate?
« Reply #58 on: August 01, 2009, 11:48:15 PM »
I just tried Mayhem 27 and found it rather easy...

For Mayhem 27, there are five bashers plus a digger.

The level gives you more than one digger, doesn't it? If you insist on using just one, then of course it's not going to work ;)

Offline geoo

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Re: How many levels can be solved with a 99 release rate?
« Reply #59 on: August 01, 2009, 11:50:47 PM »
My best on Mayhem 27 is 80%, however that solution has some lemmings lost to the trap so couldn't work anyway.
However, I've managed 74% without any lemmings lost for any reason other than the time limit. Replay attached.

Someone with more skills could probably optimize this and get a winning attempt.
If you save at least one basher for the later part, you get solve it with like 10 seconds left on the clock:

EDIT: been beaten to it by ClamSpammer. ><img src=" title="Angry" class="smiley" />