Author Topic: How many levels can be solved with a 99 release rate?  (Read 36062 times)

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Offline Minim

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How many levels can be solved with a 99 release rate?
« on: July 29, 2009, 08:19:48 AM »
I have decided to reopen the topic so that I can put in perfect scores. Anyway, the challenge was like this. So, using the standard skill set and the required percentage. Can you solve as many levels as you can with an instant 99 release rate?

Here are the results:

Original Lemmings
Fun: All solved! Non-100%: 3, 6, 18.
Tricky: 1-17, 19-30. Non-100%: 15-17, 23.
Taxing: 1-22, 24-27, 29-30. Non-100%: 7, 16, 19, 27.
Mayhem: 1-9, 11-30. Non-100%: 2, 5, 7, 19, 26, 29.
Total: 116/120

Oh No! More Lemmings
Tame: All solved with 100%!
Crazy: All solved! 100%: 2, 4-9, 12, 16-18, 20.
Wild: 1-7, 9-20. Non-100%: 5, 12, 13, 15, 18, 20.
Wicked: 1-14, 16-20.  Non-100%: 1, 4, 7-10, 12, 16, 17, 20.
Havoc: 1-4, 6-8, 10-11, 13-20. Non-100%: 10, 16, 20.
Total: 95/100

Holiday Lemmings '94

Frost: 1-13, 15-16. Non-100%: 4, 6, 15.
Hail: 1-4, 6-16. Non-100%: 2, 6.
Flurry: All solved. Non-100%: 16
Blitz: 1, 3-16. Non-100%: 12, 15, 16.
Total: 61/64

Xmas Lemmings Demo
Xmas '91 (first 2 levels only): Both solved with 100%!
Xmas '92: All solved with 100%!
Total: 6/6
Perfect score total: 6/6

Out of all the levels which are tested, an incredible 278 levels were solved out of 290 using Lemmix and DOS Lemmings.
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Offline Dullstar

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Re: What levels could be solved with a 99 release rate?
« Reply #1 on: July 29, 2009, 08:21:39 AM »
You can pause the DOS version and then hold F2.  Very effective.  I think I will be quite active in this challenge thread!

Now, where are those headphones of mine?

Offline Dullstar

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Re: What levels could be solved with a 99 release rate?
« Reply #2 on: July 29, 2009, 08:27:21 AM »
Tricky (so far, will update):
1 (100%, requires blocker, blocker, however, can be freed.)
2 (100%, hard)
3 (100%, hard, "chaotic digging")
4 (100%, ridiculously easy)
5 (100%, insanely easy)
6 (100%, arguably easier than pie)

Will return to this later, provide information!

Offline Clam

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Re: What levels could be solved with a 99 release rate?
« Reply #3 on: July 29, 2009, 08:36:46 AM »
Wait... don't use Lemmix clones? Why not ???

Offline Minim

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Re: What levels could be solved with a 99 release rate?
« Reply #4 on: July 29, 2009, 08:41:40 AM »
Sorry, I thought that If you could use Lemmix clones you couldn't possibly set the rate to 99 before the lemmings come out. Is it possble? Tell me, then I can modify the wording of my speech. :)
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Offline Clam

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Re: What levels could be solved with a 99 release rate?
« Reply #5 on: July 29, 2009, 08:45:34 AM »
You can change the release rate while the game is paused (as Dullstar just mentioned).

Offline Dullstar

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Re: What levels could be solved with a 99 release rate?
« Reply #6 on: July 29, 2009, 08:46:02 AM »

* Method 2 says to set the release rate to 99 in a level editor.  Would work with Lemmix.
* Don't know about Lemmix, but in DOS you can pause the game, then increase the release rate with F2.  Possibly a glitch, as the mouse control does not allow this.

Offline Dullstar

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Re: What levels could be solved with a 99 release rate?
« Reply #7 on: July 29, 2009, 08:47:25 AM »
btw, I can't use Lemmini because for whatever reason the rabid apes who designed Java probably went out of their way to make the part needed for Lemmini to not work in Ubuntu Linux.  Honestly, Lemmini is not worth a reboot.

Besides, I don't think Lemmini offers Tandy combined with EGA (which I think are the same as the TGA colour set, but I may be wrong).  Does it even offer VGA level graphics as opposed to WinLemms?

Offline namida

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Re: What levels could be solved with a 99 release rate?
« Reply #8 on: July 29, 2009, 08:51:56 AM »
If anything, Lemmini should not be allowed. As far as I'm aware, only Lemmix is 100% true to the originals.
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Offline Clam

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Re: What levels could be solved with a 99 release rate?
« Reply #9 on: July 29, 2009, 08:54:18 AM »
It's actually quite easy to tell at a glance whether a level is possible in most cases. Levels that either contain the crowd in terrain without you having to do anything, or give you blockers that don't have to be saved, are likely to be doable with the release rate set to 99.

Out of the Tricky levels, only 18 appears to be impossible.

Offline namida

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Re: What levels could be solved with a 99 release rate?
« Reply #10 on: July 29, 2009, 08:56:48 AM »
Does Tricky 12 give you enough floaters to do it?
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Offline Clam

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Re: What levels could be solved with a 99 release rate?
« Reply #11 on: July 29, 2009, 08:59:26 AM »
Yep. One for every lemming. Even the Mayhem version offers this.


First tough challenge - Taxing 9.

Offline Minim

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Re: What levels could be solved with a 99 release rate?
« Reply #12 on: July 29, 2009, 09:00:07 AM »
Does Tricky 12 give you enough floaters to do it?

You're definitely right. :thumbsup: You can save 100% assigning 50 floaters for 50 lemmings.
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Offline Minim

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Re: What levels could be solved with a 99 release rate?
« Reply #13 on: July 29, 2009, 09:09:20 AM »
Tricky (so far, will update):

Hang on a minute Dullstar! :XD: I think Clam Spammer has already given an an overview for all the Tricky levels. :D May you focus on some levels from the other difficulties please?
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Offline Dullstar

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Re: What levels could be solved with a 99 release rate?
« Reply #14 on: July 29, 2009, 09:12:04 AM »
Which one was posted first?   ;)

Offline Clam

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Re: What levels could be solved with a 99 release rate?
« Reply #15 on: July 29, 2009, 09:20:24 AM »
I haven't been through them properly to see which can be done with 100% saved. Although, it's probably not much more difficult to see which ones can, even without actually playing them.

Offline Dullstar

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Re: What levels could be solved with a 99 release rate?
« Reply #16 on: July 29, 2009, 09:30:12 AM »
Can't remember level stats off the top of my head.  Does Taxing 3 require 100% (I'm talking the level itself)?  If you can't do it, Clam Spammer and ccexplore could probably figure it out for you.

Offline Clam

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Re: What levels could be solved with a 99 release rate?
« Reply #17 on: July 29, 2009, 09:41:02 AM »
You've got 30 of every skill, minus blockers. It's not too difficult to improvise something. Here's one way to do it:

Quote
Let two lemmings go ahead, one to dig a hole and one to build to the exit. Use builders to delay the next 15 or so lemmings so the digger can dig down far enough to hold the crowd.

And yes, it does require 100%.

Offline Dullstar

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Re: What levels could be solved with a 99 release rate?
« Reply #18 on: July 29, 2009, 09:55:56 AM »
Thanks.

Offline Minim

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Re: What levels could be solved with a 99 release rate?
« Reply #19 on: July 29, 2009, 09:59:26 AM »
I solved Taxing 3 at last! :D that was a very difficult level indeed. It's probably as hard as Taxing 9 as Clam Spammer mentioned.

These were the skills I used to solve Taxing 3:

Quote
Diggers, bashers, builders and bombers (Only joking!)
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Offline Dullstar

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Re: What levels could be solved with a 99 release rate?
« Reply #20 on: July 29, 2009, 10:30:37 AM »
If that's the highlight to read thing, you did it wrong.

Offline Minim

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Re: What levels could be solved with a 99 release rate?
« Reply #21 on: July 29, 2009, 10:42:01 AM »
If that's the highlight to read thing, you did it wrong.

I know. :-[ I'm still a little bit inexperienced at the forums.

Back to the project, I've solved Havoc 2 and Havoc 8 so far. :)
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Offline Clam

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Re: What levels could be solved with a 99 release rate?
« Reply #22 on: July 29, 2009, 10:51:01 AM »
If that's the highlight to read thing, you did it wrong.

Come on now, help the newbie out rather than criticising...


Here's the code for spoiler text:

Code: [Select]
Quote
*spoiler text goes here*

#DEE7EF or (222, 231, 239) is the background colour of the quote box. Thus if you make the text this colour, it becomes invisible.

Offline Minim

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Re: What levels could be solved with a 99 release rate?
« Reply #23 on: July 29, 2009, 12:26:11 PM »
Thanks for helping out! 8) I was thinking there was a colour code to do with it.
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Re: How many levels can be solved with a 99 release rate?
« Reply #24 on: July 30, 2009, 09:19:07 AM »
I can confirm that every level of Crazy is possible at release rate 99. By far the hardest is 15, but 10 and 16 are also a little complicated.

Offline Minim

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Re: How many levels can be solved with a 99 release rate?
« Reply #25 on: July 30, 2009, 09:33:03 AM »
I was interested that you completed Crazy. :thumbsup: Level 10 especially. This was a level which I struggled at. Will you give me a written solution of that level please?
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Offline Clam

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Re: How many levels can be solved with a 99 release rate?
« Reply #26 on: July 30, 2009, 09:41:44 AM »
I can upload a Lemmix replay if you want. Here's a hint if you'd rather try it yourself first:

Quote
Take a close look at the trigger areas in Lemmix. They may not quite be where you expect them to be...

Offline Dullstar

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Re: How many levels can be solved with a 99 release rate?
« Reply #27 on: July 30, 2009, 06:23:39 PM »
Sorry, I always have to dig out the code myself.  :-[

Anyways, I can't use Lemmix replays because they work in Lemmix.  Lemmix doesn't work 100% correctly in WINE!  :'(

Offline Dullstar

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Re: How many levels can be solved with a 99 release rate?
« Reply #28 on: July 30, 2009, 06:28:41 PM »
Assign me a rating, and I'll work on -

Never mind.  I'll do holiday lemmings.

Offline Clam

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Re: How many levels can be solved with a 99 release rate?
« Reply #29 on: July 31, 2009, 04:55:56 AM »
Meanwhile, I'll keep going through Oh No More Lemmings. Only one level of Wild has proven to be impossible, and that is Wild 8 - "It's a tight fit!". This level kind of depends on the release rate to keep the lemmings apart :P

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Re: How many levels can be solved with a 99 release rate?
« Reply #30 on: July 31, 2009, 05:57:56 AM »
*changes configurations so i can have tga*

HOLIDAY LEMMINGS:

Flurry:
1 (100%, easy)
2 (100%, easy)
3 (100%, easy)
4 (100%, easy)
5 (100%, moderately easy)
6 (100%, easy, boring)
7 (100%, easy, also boring)
8 (100%, easy, not as complicated as it looks)
9 (100%, moderately hard, easy when done with blocker)
10 (100%, hard, annoying)  However, due to a mistake, I only got 93%.  Should be possible to get 100, though.
11 (100%, easy)
12 (100%, extremely hard, may blow your fuse)
13 (100%, easy)

To be continued...

Offline namida

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Re: How many levels can be solved with a 99 release rate?
« Reply #31 on: July 31, 2009, 07:36:57 AM »
Flurry 12, hard? It was actually very easy...
« Last Edit: May 20, 2020, 12:42:05 PM by Minim »
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Re: How many levels can be solved with a 99 release rate?
« Reply #32 on: July 31, 2009, 07:56:06 AM »
Flurry 12, hard? It was actually very easy...

You may think it's easy, but he's talking about getting 100% on the level. :D
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Offline namida

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Re: How many levels can be solved with a 99 release rate?
« Reply #33 on: July 31, 2009, 08:35:34 AM »
I realised that, and I meant easy getting 100%.
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Offline Clam

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Re: How many levels can be solved with a 99 release rate?
« Reply #34 on: July 31, 2009, 09:10:29 AM »
I've gone back through Crazy and Wild to find the levels that can be done with 100% saved. The ones I've found are:

Crazy: 2, 4, 5, 6, 7, 8, 9, 12, 16, 17, 18, 20.
Wild: 1, 2, 3, 4, 6, 7, 9, 10, 11, 14, 16, 17, 19.

Crazy 18, Wild 3 and Wild 14 are very difficult to get 100% on.

Offline Minim

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Re: How many levels can be solved with a 99 release rate?
« Reply #35 on: July 31, 2009, 09:12:31 AM »
Crazy 18 is very difficult to get 100% on.

But still, NO PROBLEM! :D
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Re: How many levels can be solved with a 99 release rate?
« Reply #36 on: July 31, 2009, 09:18:04 AM »
I've gone back through Crazy and Wild to find the levels that can be done with 100% saved.

Thanks for letting us know, Clam Spammer but I don't care about 100%. I care about the level being solved.

I've realised something at last. The nuke glitch is out of the window for the overall topic. Which means, do Wild 9 the proper way now. :evil:
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Offline Clam

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Re: How many levels can be solved with a 99 release rate?
« Reply #37 on: July 31, 2009, 09:28:40 AM »
That's not difficult, ya know. ;)

I'm sure someone cares about 100%, even if you don't.

Offline Minim

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Re: How many levels can be solved with a 99 release rate?
« Reply #38 on: July 31, 2009, 09:31:32 AM »
I know as well. It's not as difficult as it actually is but still, you will be wasting the timer with a skilled solution.

Anyway. Will anyone go through the rest of Taxing or Wicked please?
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Re: How many levels can be solved with a 99 release rate?
« Reply #39 on: July 31, 2009, 12:09:53 PM »
Well, if you insist...

Wicked: All except 15 and 16. 100% on 2, 3, 5, 11, 13, 14, 18 and 19. And probably 6 as well, but I won't try to verify it right now...

Offline Dullstar

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Re: How many levels can be solved with a 99 release rate?
« Reply #40 on: July 31, 2009, 06:32:59 PM »
I realised that, and I meant easy getting 100%.

I just looked through the Lemmings Encyclopedia.  You might be talking about level 12 in Frost (Holiday Lemmings '94, which, by the way, does appear to contain '93's levels, but...).  By the way, I think the reason Level 12 on Flurry is so hard is because of the topic we are talking about:

How many levels can be solved with a 99 release rate?

Offline ccexplore

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Re: How many levels can be solved with a 99 release rate?
« Reply #41 on: July 31, 2009, 07:55:53 PM »
I wouldn't call it very easy, but I think you may have exaggerated the difficulty somewhat.

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Re: How many levels can be solved with a 99 release rate?
« Reply #42 on: July 31, 2009, 09:36:21 PM »
Hmmm...  maybe it's because you're better at lemmings than me that you find it easier?  Or did I...  overlook something?  Anyways, since I don't use Windows...

Here's what I did:

***IF YOU WANT TO FIND THIS OUT YOURSELF DO NOT READ ANY FARTHER***

1.  Pause; set RR to 99.
2.  Let first lemming on left side build so it turns around.
3.  Let first lemming on right side build at the gap so it turns around, then build again to close the gap off.
4.  Switch to the other side.  Close the gap off by getting to the drop down part, build with the first lemming on the left side, and if then use the second lemming.
5.  Bash through the large obstacle separating the two sides of the level.
6.  Sit there while the lemmings take forever to reach the exit. :D

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Re: How many levels can be solved with a 99 release rate?
« Reply #43 on: July 31, 2009, 09:50:39 PM »
***IF YOU WANT TO FIND THIS OUT YOURSELF DO NOT READ ANY FARTHER***

You could use the code for spoiler text you know.

Anyway, here's how my solution goes:

Quote
Left side:
Make 2nd and 4th lemmings build to delay them.  Make 1st lemming bash.  3rd lemming will overtake basher just as basher breaks through, make him build over the gap to complete path to exit.

Right side:
Let 1st lemming turn around.  2nd lemming bash to further delay remaining lemmings.  1st lemming build to seal off the gap so lemmings don't fall off.  If you don't start building too low, all the lemmings can head to the left exit.  Otherwise just keep bashing to reach the right exit.

Offline Dullstar

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Re: How many levels can be solved with a 99 release rate?
« Reply #44 on: July 31, 2009, 11:03:20 PM »
I can NEVER remember what the spoiler text is.  I always have trouble remembering what the BBC code for the colour is.

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Re: How many levels can be solved with a 99 release rate?
« Reply #45 on: July 31, 2009, 11:29:36 PM »
I don't remember it either, I always end up quoting from some whatever previous posting that uses it to get the code for it.  It would be nice to have a sticky post that I can easily go to for getting the code.

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Re: How many levels can be solved with a 99 release rate?
« Reply #46 on: August 01, 2009, 03:39:43 AM »
Hmm...  ask Mr. K or Adam to post one.

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Re: How many levels can be solved with a 99 release rate?
« Reply #47 on: August 01, 2009, 03:58:46 AM »
Come on, it's not that hard to remember. The hexadecimal code for that colour is mostly English characters, so you can sort of read it as a word. Take the "7" to be a "t" (as in 1337), and you get "deetef".

Or you can copy the code into Notepad or whatever.

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Re: How many levels can be solved with a 99 release rate?
« Reply #48 on: August 01, 2009, 07:47:48 AM »
And also, put # in before the code as well. :)

Right. Back on topic again PLEASE. I've done Taxing 27 and 29 but found Taxing 28 to be impossible (Obviously, because it's a huge splat start). Are there any more taxing levels completed?
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Offline namida

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Re: How many levels can be solved with a 99 release rate?
« Reply #49 on: August 01, 2009, 10:57:34 AM »
My solution for Flurry 12, RR 99, 100%:

1) First lemming on the right builds to turn around when he reaches that small gap, then builds again to close it off.
2) Very quickly, switch to the left side. The lemmings should just be reaching the obstacle. Have the three lemmings in front all bash to make a path through it with none turning around.
3) Make all the lemmings except the one in the front repeatedly bash to delay them.
4) Make the front one build over the gap.
5) If nessecary, use your remaining builders for more delay.
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Offline Clam

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Re: How many levels can be solved with a 99 release rate?
« Reply #50 on: August 01, 2009, 11:19:22 AM »
Right. Back on topic again PLEASE. I've done Taxing 27 and 29 but found Taxing 28 to be impossible (Obviously, because it's a huge splat start). Are there any more taxing levels completed?

I think 23 is the only other one in doubt. 9, 11 and 22 take a bit of effort, but are all possible with 100%. (Well, 9 and 11 require 100%. 22 doesn't :))

Offline namida

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Re: How many levels can be solved with a 99 release rate?
« Reply #51 on: August 01, 2009, 11:53:24 AM »
Unless there's some obscure glitch that allows it, 23 can't be done. You need to use most of your builders just to get across the pit.
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Offline Minim

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Re: How many levels can be solved with a 99 release rate?
« Reply #52 on: August 01, 2009, 02:12:37 PM »
Does that mean you solved Taxing 24? :o This was another level I had problems with.
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Offline namida

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Re: How many levels can be solved with a 99 release rate?
« Reply #53 on: August 01, 2009, 02:20:20 PM »
Taxing 24 can be done with 100% pretty easily.

The reason it's so different to Taxing 23 even though both are build-build-build stages is that Taxing 23 gives you 20 builders, most of which are required to solve the level. On the other hand, Taxing 24 gives you 30, and you only need 4 to actually solve the level, leaving 26 for delaying lemmings (actually, you can solve it with 3, but the 4-builder solution is MUCH easier to execute under Release Rate 99 conditions). You can lose 4 lemmings on Taxing 23, but in order to have any spare builders you'd need to lose far more than that. You can only lose one on Taxing 24, but with how many spare builders you have it's not hard at all to avoid losing even that one.

Before someone brings it up: The reason that the "fewest skills" topic lists this level as requiring 5 skills is because although only three builders are required to execute the solution, in order to save enough lemmings you need at least two more as delays. Alternatively, using the 4-builder solution, you need one extra builder as a delay.

I've attached a replay for Taxing 24 anyway.
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Re: How many levels can be solved with a 99 release rate?
« Reply #54 on: August 01, 2009, 02:48:57 PM »
Thanks, namida

Anyway, I solved Mayhem 26 but not Mayhem 27. For Mayhem 27, there are five bashers plus a digger. Do you know how many lemmings bash before the digger comes in? Oh, and the digger needs to bash as well. It's an 100%er. Otherwise, the level is unsolvable then.
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Re: How many levels can be solved with a 99 release rate?
« Reply #55 on: August 01, 2009, 04:02:12 PM »
My best on Mayhem 27 is 80%, however that solution has some lemmings lost to the trap so couldn't work anyway.
However, I've managed 74% without any lemmings lost for any reason other than the time limit. Replay attached.

Someone with more skills could probably optimize this and get a winning attempt.
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Re: How many levels can be solved with a 99 release rate?
« Reply #56 on: August 01, 2009, 07:36:33 PM »
Going to finish Holiday Lemmings '93's Flurry, then whatever it was that came after that!

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Re: How many levels can be solved with a 99 release rate?
« Reply #57 on: August 01, 2009, 08:07:24 PM »
Sometime, anyways.

REST OF FLURRY:

10:  Confirmed 100%
14:  (100%, easy)
15:  (100%, easy)
16:  Not going to bother with this one.  Someone else can.

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Re: How many levels can be solved with a 99 release rate?
« Reply #58 on: August 01, 2009, 11:48:15 PM »
I just tried Mayhem 27 and found it rather easy...

For Mayhem 27, there are five bashers plus a digger.

The level gives you more than one digger, doesn't it? If you insist on using just one, then of course it's not going to work ;)

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Re: How many levels can be solved with a 99 release rate?
« Reply #59 on: August 01, 2009, 11:50:47 PM »
My best on Mayhem 27 is 80%, however that solution has some lemmings lost to the trap so couldn't work anyway.
However, I've managed 74% without any lemmings lost for any reason other than the time limit. Replay attached.

Someone with more skills could probably optimize this and get a winning attempt.
If you save at least one basher for the later part, you get solve it with like 10 seconds left on the clock:

EDIT: been beaten to it by ClamSpammer. ><img src=" title="Angry" class="smiley" />

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Re: How many levels can be solved with a 99 release rate?
« Reply #60 on: August 02, 2009, 03:09:19 AM »
Flurry 16: Possible but not 100%able. Not exactly hard either.
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Re: How many levels can be solved with a 99 release rate?
« Reply #61 on: August 02, 2009, 04:34:36 AM »
If a level lets you block the crowd at the start and release them later, then chances are it can be done at rate 99. This is what I was talking about before - often you can see that a level is solvable this way without even playing it :)

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Re: How many levels can be solved with a 99 release rate?
« Reply #62 on: August 02, 2009, 05:53:02 AM »
Yes. I was thinking about that assumption and I used it to automatically post solvable levels.

Anyway, I solved Mayhem 18. No problems. :)
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Re: How many levels can be solved with a 99 release rate?
« Reply #63 on: August 02, 2009, 06:21:46 AM »
If a level lets you block the crowd at the start and release them later, then chances are it can be done at rate 99. This is what I was talking about before - often you can see that a level is solvable this way without even playing it :)

Chances are...

It depends on the skill slot...  A release rate 1 level that give you a miner to hold back the crowd, for example, and only one miner, has less chance of working.  Of course, if there is not gap or deathtrap that would kill too many lemmings, it's possible to get them at 99.

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Re: How many levels can be solved with a 99 release rate?
« Reply #64 on: August 02, 2009, 06:58:38 AM »
Of course there are going to be exceptions... but then there are exceptions to the exceptions too :P

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Re: How many levels can be solved with a 99 release rate?
« Reply #65 on: August 02, 2009, 07:41:02 PM »
I solved Mayhem 2 for Original lemmings. Are there any more Mayhem levels done yet?
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Re: How many levels can be solved with a 99 release rate?
« Reply #66 on: August 02, 2009, 11:13:25 PM »
I can add Mayhem 1, 5, 11, 12, 13, 23 (100%), 25 and 29 to the list.

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Re: How many levels can be solved with a 99 release rate?
« Reply #67 on: August 03, 2009, 09:11:07 PM »
Thanks, Proxima :) and that sums up all the Original lemmings level results! An incredible 114 levels were solved! The six "losers" are:
Tricky 18: It's lemmingentry Watson
Taxing 23: King of the castle
Taxing 28: Poor wee creatures!
Mayhem 7: Poles apart
Mayhem 10: Pillars of hercules
Mayhem 19: Time to get up!

The ONML section is nearly done, and I solved Havoc levels 13 and 20. Are there any more Havocs yet?
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Re: How many levels can be solved with a 99 release rate?
« Reply #68 on: August 04, 2009, 12:45:39 AM »
and that sums up all the Original lemmings level results! An incredible 114 levels were solved! The six "losers" are:
Tricky 18: It's lemmingentry Watson
Taxing 23: King of the castle
Taxing 28: Poor wee creatures!
Mayhem 7: Poles apart
Mayhem 10: Pillars of hercules
Mayhem 19: Time to get up!

Strike these two from the list. Both give you just enough builders to get across the gaps without losing too many lemmings - but only if you use them wisely ;)

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Re: How many levels can be solved with a 99 release rate?
« Reply #69 on: August 04, 2009, 12:47:33 AM »
Oops.  I was going to say the same thing, but Clam Spammer beat me by about 2 minutes.  Apparently he posted while I was typing. ;P

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Re: How many levels can be solved with a 99 release rate?
« Reply #70 on: August 04, 2009, 01:01:10 AM »
I'm terrible like that :D

I'll try not to spoil Havoc for you...

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Re: How many levels can be solved with a 99 release rate?
« Reply #71 on: August 04, 2009, 03:22:18 AM »
Here's a relatively simple and glitch-free RR 99 solution for Havoc 10 (Flow Control).  I've also described it below in words for those who can't use Lemmix to watch the attached replay.

Quote from: Highlight to read solution
1) 1st lemming that makes it through all 3 traps will build, obviously as close to edge as possible.
2) Next lemming (X) that approaches the rightmost trap will dig as close to the trap trigger as possible.  This will allow the trap to be bypassed once the digger has dug deep enough.  This will eventually hold back the last 2 lemmings that can get through the first 2 traps.
3) Make the 3rd lemming (Y) (counting the builder from step 1 but not counting the digger from step 2) that has gotten through all 3 traps also dig, to create a separate second digger pit.
4) After the last 2 lemmings have turned left and then right again in the digger X's pit, make them climbers to climb out.
5) Make the first of the 2 lemmings mine into digger Y's pit as a further delay.  Don't make him mine too much though, or he won't be able to climb out before digger Y has dug through the ground.
6) Between the falling, climbing and mining, the 2 lemmings should be sufficiently delayed to make it across the builder's bridge.

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Re: How many levels can be solved with a 99 release rate?
« Reply #72 on: August 04, 2009, 04:19:53 AM »
Wicked: All except 15 and 16.

Here's Wicked 16 ("Five Alive") at RR 99.  I've even attached a DOSBox video (inside the zip file) as well as the Lemmix replay.

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Re: How many levels can be solved with a 99 release rate?
« Reply #73 on: August 04, 2009, 01:38:23 PM »
I have confirmed that all but the following levels in Havoc are solvable at RR 99:

5, 9, 12

These levels require 100% and depend on having a low RR to give you sufficient time at the start to create a safe path for the crowd.  They lack "extra" skills for crowd control at RR 99.

Of the remaining 17 Havoc levels, all but the following you can save 100% at RR 99:

10, 16, 20

(I'm actually not totally sure about 16 yet; the known 100% solution will either leak a few lemmings at RR 99, or you need one more builder than given to save the leaked lemmings.)

I've attached save-100% replays for a few levels of interest.  The Havoc 17 solution made use of a steel destruction glitch.  Havoc 13 is complicated by the RR 99 making it very difficult to assign builder to a left-going lemming in the crowd of right-going lemmings; careful mouse cursor placement and some luck with timing is needed.  Havoc 7 is relatively straightforward, except the placement of the blocker on the right side need to be very precise for you to free it later with a digger from the crowd.

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Re: How many levels can be solved with a 99 release rate?
« Reply #74 on: August 04, 2009, 01:50:49 PM »
So. That rounds up all the "Oh no, more lemmings" levels. :) Only 5 levels would break your winning streak. They are:
Wild 8: It's a tight fit!
Wicked 15: SPAM, SPAM, SPAM,...
Havoc 5: There's madness in the method
Havoc 9: AAAAAARRRRRRGGGGGGHHHHHH!!!!!!
Havoc 12: It's all a matter of timing

By the way. I think we should do Blitz for Holiday lemmings now! Should we put in Frost and Hail?
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Re: How many levels can be solved with a 99 release rate?
« Reply #75 on: August 05, 2009, 01:44:12 AM »
1992 Holiday Lemmings

1, 2, 3.

Can someone else see if four is possible?  If it is, it's hard.

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Re: How many levels can be solved with a 99 release rate?
« Reply #76 on: August 05, 2009, 08:25:12 AM »
Ok then, I'll bother to do Xmas levels '92 then. :)

I looked at Xmas levels '91 an checked that the first two levels were solvable but I won't do levels 3 and 4 (even though both level 3's were solvable) because two different versions have different levels. Like I said on the skills topic The Amiga version has "Digging for victory" and "AAAAAARRRRRRGGGGGGHHHHHH!!!!!!" and the DOS version has "Time waits for no lemming" and "This Corrosion".
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Re: How many levels can be solved with a 99 release rate?
« Reply #77 on: August 05, 2009, 08:47:34 AM »
1992 Holiday Lemmings

1, 2, 3.

Can someone else see if four is possible?  If it is, it's hard.


Okay, I'll bite.

Yes, level 4 of Xmas '92 is possible. It's really no more difficult than normal, since there's only two lemmings :)

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Re: How many levels can be solved with a 99 release rate?
« Reply #78 on: August 06, 2009, 03:38:33 AM »
No point in finishing 91.  Don't forget that the last two lemmings are in OhNo!

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Re: How many levels can be solved with a 99 release rate?
« Reply #79 on: August 06, 2009, 09:10:47 AM »
Umm... I've already said that! :D
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Re: How many levels can be solved with a 99 release rate?
« Reply #80 on: August 06, 2009, 05:51:00 PM »
I've nearly finished my project! We would like someone to finish off Blitz please. Otherwise shall we do these levels in December when it's Christmas time? "><img src=" title="Angry" class="smiley" />" I understand that you can do these levels on a Lemmix clone can't you?
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Re: How many levels can be solved with a 99 release rate?
« Reply #81 on: August 08, 2009, 11:13:16 AM »
I've nearly finished my project!

Well, don't forget Frost and Hail.

Anyway, I've went through Blitz.  All but Blitz 2 is solvable at RR 99.  Actually, Blitz 2 is very close to solvable but appears to be just out of reach.  In the attached "Blitz2_RR99_FAIL" zip file, I included two replays illustrating a method that almost works but not quite.  In method 1, I succeeded in containing the crowd completely, but I had to do it at a position where I can't complete the 8-builder bridge to the exit, because the bridge started too far to the right.  In method 2, I shifted where I dig and build more to the left, so I was able to complete the bridge to the exit, but the position where I dug was not as "good" as method 1's position, and so one lemming leaked out and could not be saved.  Basically, if the level had allowed 98% instead of 100%, or if the level had given you 12 instead of 11 builders, or if the level has the "better" terrain closer to the entrance trapdoor, Blitz 2 would've been possible at RR 99.  Alas, as is, the level appears out of reach.

As for 100%, all levels which you can save 100% normally can all be done so at RR 99.  This means 100% saved for all except Blitz 12, 15, and 16.

I've attached replays for a few levels of interest. For Blitz 8, note that on the right entrance, the basher must start bashing at a pixel-precise location (as seen in the replay) in order to stop bashing after the first obstacle.  For Blitz 13, the blocker must be placed at the pixel-precise location seen in the replay, in order for it to be successfully freed later in the manner seen in the replay.  [edit: found another RR 99 100% solution for Blitz 13.  Now the blocker doesn't need to be placed precisely, but there are other moves in the solution that require precision]

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Re: How many levels can be solved with a 99 release rate?
« Reply #82 on: August 08, 2009, 11:39:44 AM »
Thanks again ccexplore for finishing off the Blitz levels. So, only one level from Holiday lemmings '93 is unsolvable. Hmm...
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Re: How many levels can be solved with a 99 release rate?
« Reply #83 on: August 08, 2009, 10:41:04 PM »
There's also a small chance that it's really really hard, so let someone else (maybe when Clam Spammer is back?) try that level again.

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Re: How many levels can be solved with a 99 release rate?
« Reply #84 on: August 09, 2009, 01:34:58 AM »
Well I'm sure we'll hear about it when he's back, if there really is a way to do Blitz 2.  Although I somewhat resent your implication that I'm somehow not capable of solving a level that ClamSpammer can. :-\ ;)

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Re: How many levels can be solved with a 99 release rate?
« Reply #85 on: August 09, 2009, 07:08:03 PM »
Well I'm sure we'll hear about it when he's back, if there really is a way to do Blitz 2.  Although I somewhat resent your implication that I'm somehow not capable of solving a level that ClamSpammer can. :-\ ;)

SOMETIMES one person will overlook something.  Though what I will say is, if you can't do it, it's *probably* not possible.  I just thinking that maybe Clam Spammer would notice something you haven't.  Of course, he was the one who came up with the Tricky 28 challenge, although I think you might have been the one who solved that one when no one else could.

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Re: How many levels can be solved with a 99 release rate?
« Reply #86 on: August 10, 2009, 12:37:16 AM »
I'm just kidding about resenting your implications, there are plenty of examples already where ClamSpammer noticed something I didn't and vice versa, and sometimes when neither of us noticed something that someone else did.  That's actually why I posted replays for the failed methods on Blitz 2, just in case someone thought of something that can get around the problems I encountered.

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Re: How many levels can be solved with a 99 release rate?
« Reply #87 on: August 10, 2009, 02:32:26 AM »
Too bad I can't view the replays.  :(

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Re: How many levels can be solved with a 99 release rate?
« Reply #88 on: August 10, 2009, 05:18:38 AM »
Me neither, partially because I don't have Lemmix.
Are you talking about the Lemmix clone or the Lemmix Level Editor? Please ask, because I'm getting sick of having to identify which is which. ><img src=" title="Angry" class="smiley" />
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Re: How many levels can be solved with a 99 release rate?
« Reply #89 on: August 10, 2009, 07:50:33 AM »
You can use either one to view Lemmix replays, just that for the Lemmix editor, you also need the files from the original games (and possibly editing the LemmixStyles.ini file) in order to do anything with their levels.

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Re: How many levels can be solved with a 99 release rate?
« Reply #90 on: August 10, 2009, 08:51:48 AM »
Oh OK. :) Now let's try and focus on some more frost and hail levels. I've done some of them. Are there any more possible levels yet?, or does anyone even have Holiday lemmings '94? (I should do a poll probably)
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Re: How many levels can be solved with a 99 release rate?
« Reply #91 on: August 10, 2009, 06:48:36 PM »
The editor is the only thing that works.  All the players, including the clones and the player built into the editor do NOT work in WINE, which allows for running Windows programs in Linux.

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Re: How many levels can be solved with a 99 release rate?
« Reply #92 on: August 10, 2009, 07:50:12 PM »
Uhh... that's not what I said.
Oh dear, I think we should wait until Clam Spammer comes back. :XD: He may have the Frost and Hail levels.
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Re: How many levels can be solved with a 99 release rate?
« Reply #93 on: August 10, 2009, 08:43:03 PM »
The editor is the only thing that works.  All the players, including the clones and the player built into the editor do NOT work in WINE, which allows for running Windows programs in Linux.

The thing is, I just checked the WINE website on application compatibility, and it appears that there are many games with far more demanding graphics than Lemmix that supposedly work in WINE, games like Final Fantasy XI, Half-Life 2, World of Warcraft, etc.  So I'm somewhat at a loss at understanding what is so special about Lemmix that makes it not work in WINE.  Perhaps you should check and make sure you're using the latest version of WINE available for Ubuntu?  (Anyway, let's move this discussion to a separate thread.)

Oh dear, I think we should wait until Clam Spammer comes back. :XD: He may have the Frost and Hail levels.

You know, neither ClamSpammer nor I are robots.  We are not going to do this 24/7.  Instead of whining repeatedly about it, why don't you try doing some levels yourself. ><img src=" title="Angry" class="smiley" />

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Re: How many levels can be solved with a 99 release rate?
« Reply #94 on: August 10, 2009, 09:21:53 PM »
You know, neither ClamSpammer nor I are robots.

...or ARE you? Some of the stuff you guys pull off in the challenge threads makes me wonder  ;)
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Re: How many levels can be solved with a 99 release rate?
« Reply #95 on: August 10, 2009, 09:22:37 PM »
You said that at the right time ccexplore. 8) I've just downloaded Holiday lemmings '94 and now I can check some levels to see if they are solvable.

In fact I've put the download for Holiday lemmings '94 here as well so that I can just stop fussing about. It's even got Xmas lemmings '91 and '92 but according to my topic these demo levels aren't really necessary anymore since somebody posted results.

http://www.abandonia.com/en/downloadgame/234
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Re: How many levels can be solved with a 99 release rate?
« Reply #96 on: August 11, 2009, 04:12:06 AM »
The thing is, I just checked the WINE website on application compatibility, and it appears that there are many games with far more demanding graphics than Lemmix that supposedly work in WINE

Demanding games were listed on that site when I first got WINE.  It appears that for whatever reason, Lemmix doesn't work properly.  I don't get why, but...

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Re: How many levels can be solved with a 99 release rate?
« Reply #97 on: August 11, 2009, 05:44:33 AM »
I'm stuck on Frost level 4. It does look possible but with only four skills I don't know which exit I should choose (I don't think both exits are possible). The exit on the left has a gap and the exit on the right has a wall. I wonder, should I try and make as large a space as possible between the first and the next lemming on the left to build the gap or should I try and turn the left set of lemmings around and head for the right exit?
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Offline ccexplore

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Re: How many levels can be solved with a 99 release rate?
« Reply #98 on: August 11, 2009, 11:09:31 AM »
I can confirmed that it is indeed possible.  Hint:

Quote from: Spoiler
Using a single skill very early on in the level, you can very quickly lead lemmings from one of the entrances to the same path/area taken by lemmings from the other entrance.  Remember also that you can leave 1 lemming unsaved and still pass the level (although with a wee bit more work, you can achieve 100%).

Offline Minim

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Re: How many levels can be solved with a 99 release rate?
« Reply #99 on: August 11, 2009, 12:16:39 PM »
I was actually trying to do that as well. There are many possibilities to come up with actually, even with only four skills. Should be a good challenge just like Taxing 9.

Anyway, I think Frost 7 is possible. I'll check.

EDIT: Yep, frost 7 solved.
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Re: How many levels can be solved with a 99 release rate?
« Reply #100 on: August 11, 2009, 01:11:56 PM »
OK, I think all the frost levels are finished. 3 out of 16 are unsolvable so far. Two are definite, and one is probable. They are:
Level 9: Quest for Kieran*
Level 14: Happy new year II!
Level 15: Plethora of presents

*This level I'm not sure about.
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Re: How many levels can be solved with a 99 release rate?
« Reply #101 on: August 12, 2009, 11:37:33 AM »
There are also some hail levels Which I need to mention. I think level 9 is possible, but not sure about 10 or 12.
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Offline ccexplore

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Re: How many levels can be solved with a 99 release rate?
« Reply #102 on: August 12, 2009, 12:08:16 PM »
OK, I think all the frost levels are finished. 3 out of 16 are unsolvable so far. Two are definite, and one is probable. They are:
Level 9: Quest for Kieran*
Level 14: Happy new year II!
Level 15: Plethora of presents

Both Frost 9 and Frost 15 are possible at RR 99, see attached.  (For Frost 15, remember to fix the entrance order in Lemmix by making a duplicate of the middle entrance trapdoor, before using the replay.)

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Re: How many levels can be solved with a 99 release rate?
« Reply #103 on: August 12, 2009, 02:29:33 PM »
Thanks. I'm getting excited (Ashamed on my mistake thinking that Frost 15 was impossible :-[)! My sequel project will be unlocked in just a couple of moments and you can post. Now we have Hail to do and we're done! I've done Hail 15 and that was pretty similar to Tricky 26 of original lemmings. Here are the Hail levels which are unsolvable with a release rate of 99 so far.

Hail 5: Get the point?*
Hail 7: Steel ice span
Hail 9: Up, up and away.
Hail 12: Merry Christmaze
Hail 16: Peak of performance

*This is the one which is impossible. I'm sure Hail 16 is highly doubtful as well.
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Re: How many levels can be solved with a 99 release rate?
« Reply #104 on: August 12, 2009, 05:12:13 PM »
I've yet to try the others but Hail 16 is possible. You get plenty of extra skills to use in delaying the pack while the leader bridges the gap.

Just done 9 as well.

And 12.

Someone with better knowledge of the bridge mechanics may be able to do 7. My current method is fiddly and I don't seem to have quite enough builders.

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Re: How many levels can be solved with a 99 release rate?
« Reply #105 on: August 12, 2009, 07:38:51 PM »
That's OK, Fleech. You did quite well and you finished off the Holiday Lemmings '94 and the whole of lemmings. So out of all the Holiday lemmings levels, 4 of them would leave you snowed in.  The following levels are:

Frost 14: Happy New Year II!
Hail 5: Get the Point?
Hail 7: Steel Ice Span
Blitz 2: Lemmings up high
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Re: How many levels can be solved with a 99 release rate?
« Reply #106 on: August 12, 2009, 07:49:45 PM »
Frost 14: Happy New Year II!
Hail 5: Get the Point?
Hail 7: Steel Ice Span
Blitz 2: Lemmings up high

Actually, here's Hail 7 at RR 99.

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Re: How many levels can be solved with a 99 release rate?
« Reply #107 on: September 04, 2009, 04:34:46 PM »
I've gone back through Crazy and Wild to find the levels that can be done with 100% saved.

Thanks for letting us know, Clam Spammer but I don't care about 100%. I care about the level being solved.

Actually I've changed my mind. I will post results for 100%.
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Re: How many levels can be solved with a 99 release rate?
« Reply #108 on: September 04, 2009, 11:38:41 PM »
Woot!

All of tame should be possible!  I'm gonna go check right now!

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Re: How many levels can be solved with a 99 release rate?
« Reply #109 on: September 05, 2009, 07:37:23 AM »
You don't need to check do you? Anyway, I think all the levels without a bottomless pit surrounded by two walls are certain to be solved 100% just like all the tame levels, so it's a proof :)
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Re: How many levels can be solved with a 99 release rate?
« Reply #110 on: September 05, 2009, 05:13:32 PM »
That is a good point.  I actually stopped checking because I couldn't find a way to change the release rate while paused in the Amiga version.

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Re: How many levels can be solved with a 99 release rate?
« Reply #111 on: September 08, 2009, 11:15:05 PM »
Hey, can I get a list of the levels that have not been done 100%?  It would help me see what I could do...  I'll have to find time to check (probably there won't be much, if any, until Sunday Friday, I have a somewhat hectic schedule this week)

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Re: How many levels can be solved with a 99 release rate?
« Reply #112 on: October 13, 2009, 01:23:10 PM »
The thing is, I just checked the WINE website on application compatibility, and it appears that there are many games with far more demanding graphics than Lemmix that supposedly work in WINE

Demanding games were listed on that site when I first got WINE.  It appears that for whatever reason, Lemmix doesn't work properly.  I don't get why, but...

I've just moved to Linux myself, and tried out Lemmix in WINE. There's a few minor graphical glitches, and no sound (music however works fine), but apart from that, it works perfectly. :/
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Offline Minim

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Re: How many levels can be solved with a 99 release rate?
« Reply #113 on: October 13, 2009, 04:07:39 PM »
Hey, come on, namida. I wish you didn't post that. I get sick of people who go off topic in a challenge thread, especially Dullstar, because that gets me more anticipated about what levels can be completed. You should see this thread that he created.

http://www.lemmingsforums.com/index.php?topic=133.0

OK, I reopened this thread for any levels which work 100%, I can put them in for you.
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Offline ccexplore

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Re: How many levels can be solved with a 99 release rate?
« Reply #114 on: October 13, 2009, 07:29:05 PM »
The thing is, I just checked the WINE website on application compatibility, and it appears that there are many games with far more demanding graphics than Lemmix that supposedly work in WINE

Demanding games were listed on that site when I first got WINE.  It appears that for whatever reason, Lemmix doesn't work properly.  I don't get why, but...

I've just moved to Linux myself, and tried out Lemmix in WINE. There's a few minor graphical glitches, and no sound (music however works fine), but apart from that, it works perfectly. :/

Sorry for continuing out-of-topic, but a giant THANK YOU! to namida for proving that my intuition is right.  I don't want to assume that Dullstar doesn't know what he's doing with WINE but now I feel a little less guilty for secretly thinking that. :-[ ;)

(Okay, that said, I guess it's possible that things work differently from computer to computer, and especially with something like Linux that could have dozens of possible "distributions".)

I'll continue the questioning on the proper thread.  Sorry minimac, now back to the real topic.

Offline ccexplore

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Re: How many levels can be solved with a 99 release rate?
« Reply #115 on: October 13, 2009, 07:38:35 PM »
Hey, come on, namida. I wish you didn't post that. I get sick of people who go off topic in a challenge thread, especially Dullstar, because that gets me more anticipated about what levels can be completed. You should see this thread that he created.

http://www.lemmingsforums.com/index.php?topic=133.0

I'm sorry, I just did a search on "Lemmix" and "WINE" and the fact is, we never actually opened a thread specifically to talk about Lemmix and WINE.  The link you have above refers to a topic about Lemmini, not Lemmix.  And while it is out of topic, namida was actually replying to a post Dullstar made on this very thread.

I guess I'll just PM namida to ask him about the graphical glitches he's seeing.

Offline ccexplore

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Re: How many levels can be solved with a 99 release rate?
« Reply #116 on: October 13, 2009, 07:55:52 PM »
Here, to make up for the off-topic, here's Frost 7 100% at RR 99.  Not exactly replay worthy but at least it's on topic!

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Re: How many levels can be solved with a 99 release rate?
« Reply #117 on: October 14, 2009, 05:10:50 AM »
I posted the 100% results for Wild ages ago:

I've gone back through Crazy and Wild to find the levels that can be done with 100% saved. The ones I've found are:

Crazy: 2, 4, 5, 6, 7, 8, 9, 12, 16, 17, 18, 20.
Wild: 1, 2, 3, 4, 6, 7, 9, 10, 11, 14, 16, 17, 19.

Crazy 18, Wild 3 and Wild 14 are very difficult to get 100% on.

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Re: How many levels can be solved with a 99 release rate?
« Reply #118 on: September 05, 2012, 09:30:00 PM »
Let's see if we can finish this off, then.

Wild -- the OP makes two errors in converting Clam's list to "all except" format. 8 need not be listed as it's not solvable at all. 13 was omitted.
Wicked -- Clam already provided a list: "2, 3, 5, 11, 13, 14, 18 and 19, and probably 6".
Havoc -- ccexplore already provided a list: all except 10, 16, 20 (though 16 may be worth another look).

Blitz -- ccexplore already provided a list: all except 12, 15, 16.

That leaves Tricky, Taxing, Mayhem, Frost and Hail to be done....

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Re: How many levels can be solved with a 99 release rate?
« Reply #119 on: September 05, 2012, 09:41:19 PM »
Tricky -- all the 20-of-everything levels can be solved 100%, and really, any level that gives you enough skills to set and release blockers is no more difficult at RR 99 than normally. So, the only levels I can't see being done are 8 and 22 (seems these are both possible after all!). That's in addition to the levels that are impossible to 100% under any conditions, so the list reads "Non-perfect: 15, 16, 17, 23" (excluding 18 because it wasn't solved in this challenge at all).

Taxing -- as well as the non-100%able levels (7, 19, 27, 28), I doubt the 100% solution to 16 works at RR 99, but 17, 22, 24, 25 are all possible and the rest are easy. So, to clarify, the list reads "Non-perfect: 7, 16, 19, 27" (similarly excluding 28).

Mayhem -- no idea about 2, I can't 100% that one anyway. 7 can't be done. 1 and 25 are possible thanks to steel-cancelling allowing blockers to be released. The rest are easy -- again, apart from the levels that have no 100% solutions (5, 19, 26, 29) (and 10 was unsolved in this challenge).

Frost -- All except 4, 6, 15 can be solved 100%. (6 has no 100% solution. For 4, the only RR99 solution I can find involves making the first lemming from the left group build over the gap, but this leaks one. ccexplore's solution to 15 requires a bomber.)

Hail -- All except 2, 6 can be solved 100%. (These two have no 100% solutions.)

Offline LemSteven

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Re: How many levels can be solved with a 99 release rate?
« Reply #120 on: September 05, 2012, 11:59:54 PM »
So, the only levels I can't see being done are 8 "Lemming sanctuary in sight" (even 50 builders doesn't seem to be enough -- feel free to prove me wrong!) and 22 "Turn around young lemmings".
Tricky 8 is definitely possible with 100%.  I don't remember exactly how many builders I needed, but I know it was less than 40.  It only took me 20-25 to get past the bottomless pit and close off the left side of it, and after that the solution is straightforward.  I'm having doubts about Tricky 22, though.

Mayhem -- no idea about 2, I can't 100% that one anyway.
I have 100%-ed that one, but doubt it would be doable with a 99 RR.  As I recall, I used the RR along with pixel-precise builder placement to get the vast majority of the crowd bunched up in one spot in preparation for the sliding glitch.  With that said, I still wouldn't rule it out, but it would be extremely difficult.

Offline ccexplore

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Re: How many levels can be solved with a 99 release rate?
« Reply #121 on: September 06, 2012, 12:12:53 AM »
Here's a replay for Tricky 8 100%, actually I got lazy and didn't bother with actually finishing the level once the crowd is contained and one lone lemming is ahead trailblazing, at which point you still have 26 builders so you definitely have enough builders.

The rest looks kinda painful to even try, maybe later. ;)  Roughly speaking, for rapid building at RR 99, 1 out of every 3 lemmings does the actual constructions, while the other 2 would've caught up to the builder before he has even laid down the first brick, and therefore must be delayed or otherwise handled.

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Re: How many levels can be solved with a 99 release rate?
« Reply #122 on: September 07, 2012, 01:58:35 PM »
Roughly speaking, for rapid building at RR 99, 1 out of every 3 lemmings does the actual constructions, while the other 2 would've caught up to the builder before he has even laid down the first brick, and therefore must be delayed or otherwise handled.

I've finally gotten 100% on Tricky 22 at RR 99!  The key is to get around the rough observation above, as the solution uses up every skill except the bombers.  Don't read on if you absolutely want to figure out everything yourself, but otherwise I don't feel what follows is that much a spoiler to most:

[edit: turns out even w/o using the technique below, it's still not strictly 1 out of every 3 (it's more like 2 out of 5) when it comes to rapid-building across a gap.  Just try the rapid-building without delaying any lemmings with any extra building, and observe which lemmings actually fall off during the rapid-building.  So it might even be possible to end up with spare builders, or to do things slightly easier than the posted solution]

I said "roughly speaking" originally, because it's possible to influence the spacing of later lemmings out of the entrance to do a little better than strictly 1 out of every 3: as they fall off a bridge-in-progress built by an earlier lemming, some get slightly more spaced out (by 1 extra pixel) because the bridge got higher between one lemming and the next, with the corresponding change in the fall distance providing the extra delay and spacing out every now and then (the earliest being a change from 3 to 4 pixels of fall).

That makes a big difference because 2 lemmings need to be spaced at least 9 pixels apart in order for the back lemming to not catch up to the front builder before a brick is even laid down.  Whereas RR 99 spaces the lemmings 4 pixels apart, so every other lemming would be 8 pixels apart, just 1 short!  And that's where the insight above can come into play to make up for the shortage without having to strictly do 1 out of every 3.

Timing is key, so even the delay builders at the start of the solution are actually somewhat carefully planned, to ensure they will correctly add the needed extra spacing between certain later lemmings.