[BUG][WEBSITE] Incorrect skill icons displayed on Xmas Level list

Started by Minim, May 22, 2020, 09:07:31 PM

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Minim

Don't know who's still updating this website these days, but this level list has the wrong skills shown on the skill set (And probably the wrong release rates too). I downloaded it to see if this is affecting the file itself, but fortunately this is not the case, as all the correct skills are there.

For example, Jingle Lemming is shown as 25 stackers, rather than 25 bashers.
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namida

Noted - this would be that the skill IDs weren't correctly adjusted to account for the introduction of the Shimmier.

However, since the Jumper isn't far away, I figure I may as well wait until that's released and sort out both in one go. So - on hold, to be fixed after V12.9 stable is released. (And pending decisions on whether I continue officially maintaining the conversions at all...)
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

WillLem

Quote from: namida on May 22, 2020, 09:52:19 PM
Noted - this would be that the skill IDs weren't correctly adjusted to account for the introduction of the Shimmier... to be fixed after V12.9 stable is released. (And pending decisions on whether I continue officially maintaining the conversions at all...)

Surely this isn't a "maintaining official conversions" thing... it seems like this issue would affect anyone using the xmas style for custom levels.

namida

Quote from: WillLem on May 24, 2020, 12:54:16 PM
Quote from: namida on May 22, 2020, 09:52:19 PM
Noted - this would be that the skill IDs weren't correctly adjusted to account for the introduction of the Shimmier... to be fixed after V12.9 stable is released. (And pending decisions on whether I continue officially maintaining the conversions at all...)

Surely this isn't a "maintaining official conversions" thing... it seems like this issue would affect anyone using the xmas style for custom levels.

This is a bug with the level lists displayed on the NL website for my packs / official game conversions. It's not a bug in NL itself in any way. It's nothing specific to the Xmas style either; all the official game conversions are affected (my packs would be too, but I've already put in corrected data for them).
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

WillLem

Quote from: namida on May 24, 2020, 07:43:41 PM
This is a bug with the level lists displayed on the NL website for my packs / official game conversions. It's not a bug in NL itself in any way. It's nothing specific to the Xmas style either; all the official game conversions are affected (my packs would be too, but I've already put in corrected data for them).

If you let me know how to do it I'll correct it for all versions then, as part of my promise to take over general maintenance of these packs.