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Level Design / Re: Here I Go Again!
« on: October 22, 2009, 08:52:03 AM »I would like that when the project enters beta testing, you guys won't have any bugs to report.
RMS is not amused.
-- Simon
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I would like that when the project enters beta testing, you guys won't have any bugs to report.
How do you make a trapdoor drop lemmings to the left?
Sometimes it asks me to save the level before exiting, even though I've just saved it. Then when I hit "no" and go back to the menu, the level is blank. I think this happened when I saved it in a lvl file (copied over from Lemmix) instead of a new txt file.
Sometimes the terrain pieces seem to "group" together - when I click on a particular one, it selects a whole lot of others as well.
Selection boxes mess up when I drag over a large area on a level with wrapping. They flip over when you get halfway around the level, and cover the other half instead.
For consistency with Lemmix, I think it would be better for map sizes and terrain grids to be multiples of 8 (or 16 since everything is doubled here) instead of 10.
This level can be little difficult. Pixel perfect builder after floater lemming are extremely precise and random, but if you can managed it there is no any other problems.