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Messages - Simon

#4126
Lix Main / Re: the Lix user feedback thread
April 06, 2012, 01:01:51 PM
If you put complete .DAT archives into the level tree, they will be extracted on starting the program.

If you don't want the blank levels, run the game once and exit again. Delete the .DAT archives, run the game again, and delete from the game the blank levels.

Use hotkeys for deletion and confirmation (default are [G] and [Space]).

Edit: Game shouldn't extract empty levels in the first place, noted this down.

-- Simon
#4127
Reviews / Re: Oh No! More Lemmings - Level Reviews
April 03, 2012, 09:24:09 AM
Havoc 9: AAAAAARRRRRRGGGGGGHHHHHH!!!!!!

http://www.lemmingsforums.com/resources/onml/havoc09.png" alt="" class="bbc_img" />

Save 50/50 (100 %)
Release Rate 1
Time: 4 minutes
Skills: 20 climbers, 5 builders, 3 miners

Good:
  • Pauseless execution is very well possible, the level allows reasonable leeways and requires little scrolling. If you screw up, it's probably due to your own misjudgment.
  • The time limit is more than enough here, you have more than a minute left even if you stream at RR 1 throughout. After all, the point of the level is not efficiency, but stalling and multitasking, which the time limit couldn't enforce anyway here.
  • The title may be long, but easy to remember with 6 of each character.
  • Gave rise to the following L2 custom level: http://www.fileden.com/files/2010/7/15/2915232/IGUsol.avi" class="bbc_link" target="_blank">Immediately Give Up (video by ccx). This was as a joke, but ccx actually managed to do it, claiming it wasn't that super hard.
You can also stretch bridges in Lemmix to get a visual timing aid, but this isn't a characteristic of the level; the game was intended to be played with sound.

Bad:
  • The title is very, very annoying. :> Pauseless execution requires a calm mindset. Don't want to get shouted at.
  • Probably the easiest level in all of Havoc, and much more suitable for a lower rating. (Reasons as follows, without them being bad points themselves: The solution is very easy to figure out, and pauseless exectution is not hard either. Only 1 miner must be assigned during climber/builder assignments, but even all 3 miner assignments almost fit on the same screen as everything else.
-- Simon
#4128
Lemmings Main / Re: ONML Music
April 02, 2012, 11:04:14 AM
http://asdfasdf.ethz.ch/~simon" class="bbc_link" target="_blank">Lix homepage. We do development mostly on IRC, and secondly in the forums here. The IRC channel is irc.quakenet.org #lix.

-- Simon
#4129
Not a website, but a chat service.

You can use http://webchat.quakenet.org/?channels=lix" class="bbc_link" target="_blank">this in-browser client, pick a nickname and hit "join".

-- Simon
#4130
Lix Levels / Re: Lix Community Level Set
April 01, 2012, 09:58:04 PM
Reason for failing replays: The ascender doesn't skip ahead by 1 lo-res pixel any more, and the animation was changed slightly to account for that. Skipping the pixel annoyed most people, it made the ascender end up in mid-air sometimes, and it didn't even look better when they did it.

-- Simon
#4131
Lix Levels / Re: Lix Community Level Set
March 31, 2012, 04:12:14 AM
Quote
Quote
!!!!! you've put in the original graphic sets!!
but... are we allowed to use these?
No, I think Simon put them in by accident, just like the wurst folder.

Yep, it was a typo in the release shell script. I've re-uploaded the current version without bitmap/orig. Nobody has to download anything afresh; simply don't use L1/L2 graphic sets for lixlfpack levels.

-- Simon
#4132
Reviews / Re: Level Review Topic
March 28, 2012, 09:10:09 AM
Images are hotlinked from the directory http://www.deveria.com/alexis/lemmings/lemmings/gen/" class="bbc_link" target="_blank">http://www.deveria.com/alexis/lemmings/lemmings/gen/. Insert into forum post with [img]imageURL[/img].

ratingXX.png are the images in use.
ratingXXsm.png are thumbnails, we don't need those.
ratingXXst.png shows, from left to right, the skillset, the release rate, and the time limit.

-- Simon
#4133
Lix Main / Re: the Lix user feedback thread
March 27, 2012, 09:35:16 AM
Best is probably a note in the initial post. http://www.lemmingsforums.com/Smileys/lemmings/smiley.gif" alt=":)" title="Smiley" class="smiley" /> I don't have strong feelings either for or against locking, do as you wish. Locking is cleaner, not locking it might lead to slightly more feedback.

-- Simon
#4134
Lix Main / Re: the Lix user feedback thread
March 22, 2012, 11:09:26 AM
On the Lix site, there is now a http://asdfasdf.ethz.ch/~simon/bb/forum.php?board=1" class="bbc_link" target="_blank">Bug tracker and a http://asdfasdf.ethz.ch/~simon/bb/forum.php?board=2" class="bbc_link" target="_blank">Wish list. I'll probably implement bug statuses and similar things in the future. (Right now, they're just separate topic listings.)

These should be used instead of doc/bugs.txt or the initial post here, simply to get everything together in one location. Everybody can write things without making an account -- this is the main reason I preferred to roll this custom solution instead of using github's bug tracker or something.

-- Simon
#4135
Fan Corner / Re: Droidlings - Graphic Sets
March 22, 2012, 02:50:55 AM
Solution for Snake Pit. 8 minutes is a sane choice for the time limit. http://www.lemmingsforums.com/Smileys/lemmings/smiley.gif" alt=":)" title="Smiley" class="smiley" />

-- Simon
#4136
Lix Levels / Re: Lix Community Level Set
March 21, 2012, 05:03:16 AM
http://www.lemmingsforums.com/index.php?topic=593.msg13347#msg13347">Quote from: thick molasses on 2012-03-20 18:11:21
since you can't cut/paste into Lix I have no way of getting an "o" with the two dots above it in the German title. I guess it's no big deal 'cause in this instance "manover" doesn't have any meaning.

I don't know whether it's good style to put German names, or to leave them out, even if the level author knows German. The latter convention allows levels to be equally named across games set to different languages. Putting a German level title may still be good in tutorial levels.

Actually, Lix only uses ASCII anyway. The following two-letter transliterations are standard when the native symbols aren't available: ae, oe, ue for ä, ö, ü, and ss for ß. This is also a convention in German crossword puzzles.

-- Simon
#4137
Fan Corner / Re: Droidlings - Graphic Sets
March 21, 2012, 03:58:08 AM
Attached is a solution to the most recent Don't quit on me.

Fixing the steel on the rock level is a good thing. We discussed the level earlier in IRC, and were about to rage in case the hidden bashable area was the intended route. http://www.lemmingsforums.com/Smileys/lemmings/wink.gif" alt=";)" title="Wink" class="smiley" />

I also advise to take out time limits of most levels, unless they're the only way to fix a backroute. If you don't want to deviate from L1's time-limit-enforcing format, simply give 9 minutes. (further reading)

-- Simon
#4138
Fan Corner / Re: Droidlings - Graphic Sets
March 20, 2012, 12:32:29 AM
Two replays for the updated levels, and a backroute for Afraid of Heights.

-- Simon
#4139
Fan Corner / Re: Droidlings - Graphic Sets
March 19, 2012, 06:14:17 PM
Lemmix test player hotkeys:

[r] = Restart level.
[R] = [Shift] + [r] = Load replay. Must be done while already playing the correct level. Pops up a file select box.
[u] = Save replay. Filename is based on the level name and the user isn't prompted.

Lemmix Replays have no information about which level they're for.

-- Simon
#4140
Fan Corner / Re: Droidlings - Graphic Sets
March 19, 2012, 01:18:15 AM
Hey,

at first, Lemmix failed to load the levels, requiring a nonexisting file (forgot the exact error message). Solution was to edit the style information, erase GraphicSetArchive=Droidlings_Xxxxx.lga
and just set GraphicSetArchive=.

Lemmix replays are attached for the three example levels.

In the brick set (used in Don't quit on me), the exit has a few flickering pixels in its rocky area near the top. The rock exit doesn't have them.

I like the city and rock tilesets best, they look extremely versatile.

-- Simon