Some of these aren't glitches, at least not in the sense of unwanted behavior. I don't know whether Lemmini physics are meant to stay as close to Lemmings as possible. They differ in several places. If metal-hitting miners do not turn around, you can estimate that 100 percent DOS mechanics weren't desired.
In this light, some of the mentioned odd behaviors may actually be intended: Increased trigger areas, (the Java crashes
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I had many of these odd-seeming behaviors in earlier versions of Lix: Building through slim walls, leaving a thin wall after bashing, etc. The obvious method to program a climber is to have the effective coordinate in the space directly outside of the vertical wall. If it turns into an oh-noer, it will naturally fall down. To remedy this, the easiest method is to have it instantly explode. Other methods are to move it into the wall at that time, or to shift the effective coordinate into the wall at all times during climbing. The latter solution is very intricate and touches code of other skills as well.
Lemmini also works with doubled resolution, and getting that to work seamlessly is a long and winding task. Floaters and miners skipping pixels are probable bugs in these physics, although even the L1 miner can skip over a one-pixel gap.
-- Simon
In this light, some of the mentioned odd behaviors may actually be intended: Increased trigger areas, (the Java crashes
I had many of these odd-seeming behaviors in earlier versions of Lix: Building through slim walls, leaving a thin wall after bashing, etc. The obvious method to program a climber is to have the effective coordinate in the space directly outside of the vertical wall. If it turns into an oh-noer, it will naturally fall down. To remedy this, the easiest method is to have it instantly explode. Other methods are to move it into the wall at that time, or to shift the effective coordinate into the wall at all times during climbing. The latter solution is very intricate and touches code of other skills as well.
Lemmini also works with doubled resolution, and getting that to work seamlessly is a long and winding task. Floaters and miners skipping pixels are probable bugs in these physics, although even the L1 miner can skip over a one-pixel gap.
-- Simon