möbius: Thanks for pitching in with demand for this. ;-)
Your idea works for mass-assigning floaters to fallers.
But a dense bunch of walkers couldn't be mass-assigned like that, because they don't stop walking after the assignment. Mass-assigning climbers to walkers is maybe more common, and would exhibit the same interaction with select-only-X.
With the current priority code, select-only-walkers or priority-invert alone can't solve the underlying problem.
I'm biased from having implemented my own solution, priorityForNewAc(). The code may be ugly, but the resulting behavior feels good.
Yeah.
-- Simon
QuoteI think the best solution to this problem is to simply have the selection priority invert button work with not only walkers
Your idea works for mass-assigning floaters to fallers.
But a dense bunch of walkers couldn't be mass-assigned like that, because they don't stop walking after the assignment. Mass-assigning climbers to walkers is maybe more common, and would exhibit the same interaction with select-only-X.
With the current priority code, select-only-walkers or priority-invert alone can't solve the underlying problem.
I'm biased from having implemented my own solution, priorityForNewAc(). The code may be ugly, but the resulting behavior feels good.
Quote from: namidaHowever, a rule of "ignore lemmings the skill cannot be assigned to" may work as a fairly logical starting point.
Yeah.
-- Simon