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Messages - The Tomato Watcher

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Here are secondary animations for all the traps in the L2 and L3 tilesets! :D

Some of these definitely aren't the best, and I will happily take suggestions on how to make them better, but we've at least got a starting point now. Any traps that needed to change for the secondaries to work have been included in this folder. The clam trap has two secondaries: one for when it's active, and one for the moment it's disarmed, since trying to make a single animation work for both states looked quite bad in many situations, and the two-animation approach worked a bit better.

2
Contests / Re: Level Design Contest #24 - Playing Phase (Discussion Topic)
« on: November 19, 2021, 08:21:04 PM »

Minor backroute there, just updated my level to version 4 to address it.
Spoiler (click to show/hide)

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Contests / Re: Level Design Contest #24 - Playing Phase (Update Topic)
« on: November 19, 2021, 08:16:23 PM »
Rule 2 Version 4: added one way walls to address kaywhyn's minor backroute.

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Lemmings Main / Re: Lemmings PS3 Sounds
« on: November 19, 2021, 12:26:29 PM »
As I suspected, PSound worked a treat. Here's your sound files! :D

Note that they've all been set to loop by the extractor. I'll have to fix that later :forehead:

EDIT: Fixed! :D

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Lemmings Main / Re: Lemmings PS3 Sounds
« on: November 19, 2021, 03:49:24 AM »
there's a program I found called PSound that might be able to extract the sounds

Is this via emulator on a PC, or can it work with a PS3/4?

It runs on PC, not really through an emulator. All it really does is convert the raw sound data that you would have already extracted from the game into WAVs.

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Lemmings Main / Re: Lemmings PS3 Sounds
« on: November 18, 2021, 06:10:51 PM »
If it's in some proprietary format, there's a program I found called PSound that might be able to extract the sounds, depends on the format. Says it's designed mostly for PS1 and 2 files, but I tried it on the sound effect file for Lemmings Touch on the Vita and it worked fine, so it's worth a try. ;)

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Tech & Research / Unused PSP/PS2/PSM Lemmings level(?)
« on: November 18, 2021, 03:19:34 AM »
Hey, all. For whatever reason, I've found myself exploring the files of the PSP version of Lemmings, and, by extension, the PS2 and PSM versions as well. I've been looking mainly at the PSM version simply because it's the easiest to mess with. In the levels folder I found a level file that is inaccessible in-game, grouped with the other levels in the Special rank.

The terrain for levels are saved as PNGs, except the dimensions data is stored separately, so changing the extension to PNG and opening it in an image viewer will give you a far too small image that cuts out most of the level. Then I found a big text file that references every level accessible in the game and, unfortunately in this case, stores the vast majority of the levels' data, such as trap placement, steel areas, number of lemmings, amount of each skill, etc. I noticed a very large gap between the Special rank levels and the Tricky levels, which are the next in filename alphabetical order, almost certainly where the data for this level once was, but now no longer exists.

After some trial and error, I was able to load the level by renaming its files the same name as those for Special 1. I also adjusted the skill counts and whatnot so I could actually do stuff. Some other things controlled by this file include hatch and exit positions and camera range. I'll link to a video I made of this level, and the settings you see there are only the way they are because I thought they'd be a good place to start. There very likely would have been traps or water, a much stricter skillset, and more sensical hatch and exit locations.

https://youtu.be/PS2QYvI2-2M

inb4 this has been known for years and I'm just dumb

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Contests / Re: Level Design Contest #24 - Playing Phase (Discussion Topic)
« on: November 09, 2021, 06:03:41 PM »
@Armani I suppose I did, but I messed up in the worst possible way.
Spoiler (click to show/hide)

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Contests / Re: Level Design Contest #24 - Playing Phase (Discussion Topic)
« on: November 08, 2021, 05:17:22 PM »
Quote from: Armani
I solved rule 1 levels 8-) Both have some leftover skills but I think I found the main trick at least ???

Your solution of my Rule 1 is, like mobius's, not what I intended, but it's perfectly acceptable. :)

Quote from: Armani
So Near Yet So Far (click to show/hide)

Your solution of my Rule 2 however... That's really bad. :forehead: I'm gonna have to think long and hard about what to do about that. :(

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Contests / Re: Level Design Contest #24 - Playing Phase (Discussion Topic)
« on: November 08, 2021, 03:04:21 PM »
Nice work, Kingshadow! :thumbsup:

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Contests / Re: Level Design Contest #24 - Playing Phase (Discussion Topic)
« on: November 08, 2021, 01:09:30 AM »
Not what I intended but a nice solution nonetheless! :D It's valid enough for me.

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Contests / Re: Level Design Contest #24 - Playing Phase (Discussion Topic)
« on: November 08, 2021, 12:04:53 AM »
The first one is indeed a backroute, but I know how to enforce the intended solution, so I'll get right on that.

The second one is intended. The extra basher is there as an anti-frustration measure in case the spacing of the lemmings isn't kind to you. It also makes the skill counts match. ;)

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Lemmings Main / Re: [POLL] Your Favourite Lemmings Games [POLL]
« on: September 20, 2021, 09:49:33 PM »
Quote
...and AFAIK PS3 Lemmings  (and indeed Lemmings Touch) is identical to PS2 Lemmings...

PS3 Lemmings has entirely new levels with new mechanics and themes. Lemmings Touch has some L1 levels in there, but many are new and have new mechanics. :)

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Lemmings Main / Re: [POLL] Your favourite Lemmings (1991) ports [POLL]
« on: September 20, 2021, 12:34:54 AM »
The Sharp X68000 version is my favorite because it's essentially identical to the Amiga version in graphics and gameplay, but it also has fast-forward! :D It has two-player mode like the Amiga and has a charming little credits sequence too. The music isn't spectacular but it sounds fine and it takes a pretty long time for it to get on your nerves.

The PC-98 and FM Towns versions (which aren't up there yet) take a very close second and third, respectively, for similar reasons. They're pretty close to the Amiga version in graphics and to the DOS version in gameplay, and they also have fast-forward, as well as the same credits sequence as the Sharp one. They just don't have two-player mode, the PC-98 version's sampled sounds can be quite grating (thank goodness there's only two of them), and I'm not a big fan of the FM Towns's flat, crusty renditions of the Amiga soundtrack.

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Lemmings Main / Re: [POLL] Your Favourite Lemmings Games [POLL]
« on: September 20, 2021, 12:19:45 AM »
PS3 Lemmings (2007), Lemmings Touch (2014), and Lemmings: The Puzzle Adventure (2018) are all missing. How many votes are they going to get? Probably 0. But they are Lemmings games. ;)

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