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Topics - The Tomato Watcher

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Tech & Research / Unused PSP/PS2/PSM Lemmings level(?)
« on: November 18, 2021, 03:19:34 AM »
Hey, all. For whatever reason, I've found myself exploring the files of the PSP version of Lemmings, and, by extension, the PS2 and PSM versions as well. I've been looking mainly at the PSM version simply because it's the easiest to mess with. In the levels folder I found a level file that is inaccessible in-game, grouped with the other levels in the Special rank.

The terrain for levels are saved as PNGs, except the dimensions data is stored separately, so changing the extension to PNG and opening it in an image viewer will give you a far too small image that cuts out most of the level. Then I found a big text file that references every level accessible in the game and, unfortunately in this case, stores the vast majority of the levels' data, such as trap placement, steel areas, number of lemmings, amount of each skill, etc. I noticed a very large gap between the Special rank levels and the Tricky levels, which are the next in filename alphabetical order, almost certainly where the data for this level once was, but now no longer exists.

After some trial and error, I was able to load the level by renaming its files the same name as those for Special 1. I also adjusted the skill counts and whatnot so I could actually do stuff. Some other things controlled by this file include hatch and exit positions and camera range. I'll link to a video I made of this level, and the settings you see there are only the way they are because I thought they'd be a good place to start. There very likely would have been traps or water, a much stricter skillset, and more sensical hatch and exit locations.

https://youtu.be/PS2QYvI2-2M

inb4 this has been known for years and I'm just dumb

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NeoLemmix Main / Just another rendition of the Lemmings soundtrack
« on: July 04, 2021, 07:31:45 AM »
This is something I've been wanting to do for a while now, and this summer I decided to do it! I've recreated every original Lemmings tune in Renoise, a very nice tracker program, converted them to OGGs, and set them to loop when appropriate. Some of them may sound a little strange when listening to them standalone, as some of them fade out after the loop point, while others I couldn't be bothered, but they should all sound fine in-game. The tracks are in the default order, so Amiga order for the original game, and DOS order for Oh No!

I didn't use the MIDIs directly, but I did use them as reference, along with the Amiga MODs and occasionally the DOS VGMs. I tried to include the best parts of every version of each song, as well as slightly extend each track if possible. For example, the first half of "Can-Can" is based on the MIDI and the Amiga version, while the second half is based off the Archimedes version, with my own embellishment at the end. For several tunes, I didn't have much to work with and/or anything I tried to add to it or change just didn't sound good, so I was mostly faithful to the Amiga version, DOS version, or MIDI in those cases. My top priority was to make sure the tunes sounded pleasant enough, and I think I accomplished that decently well.

Huge thanks to freewavesamples.com, which provided the vast majority of the instruments I used to make this. I sampled a few instruments that I really like from a few versions of the original game, such as the brass section from the Amiga version and the synth bass from the DOS version. The rest just came with Renoise, with the exception of the stock dog bark sound effect I used in "Doggie."

And of course, this wouldn't be possible without all of these wonderful composers: Brian Johnston, Tim Wright, Justin Scharvona, Tony Williams, Matt Furniss, Tomomi Hatekeyama, Jeroen Tel, Colin Andersen, and Phil Stringer. :thumbsup:

This rendition isn't anything too special, but I don't think it sounds too bad. If you simply want to hear another version of the soundtrack, you might enjoy this. :) Feel free to use these tracks for whatever you want if you wish, be it level packs, a video, or anything else. Just be sure to credit me in some way. ;)

Download link: https://www.dropbox.com/s/zflk80qbgfuud14/Tomato%27s_Lemmings.zip?dl=1

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Lemmings Main / Lemmings 2: the Tribes Sound Effects
« on: June 23, 2021, 03:51:59 AM »
I've noticed that there aren't any Lemmings 2 sound sets to download anywhere, so I decided I'd fix that! Maybe these could be useful for traps or other objects, but maybe that's not practical? I don't know, but they're here now! Hope you can find some uses for these. Taken from the PC version.

I want to note that this collection is by no means perfect. Instead of opening the raw sound data in Sound Forge, slicing it up and pitch-shifting the individual clips appropriately like I did for my Lemmings Voices video (because apparently, the .VOC file for Lemmings 2 isn't a regular one), I somehow happened upon a program whose sole purpose was to turn that one file into a bunch of regular .VOCs for me. It did a decent job, and the pitches are perfect, but it seemed to cut a tiny bit off the end of each sound. On some sounds, it was basically unnoticeable, but on others, there was a pronounced pop or click at the end. One sound might have been reduced to nothing but a click (unless that's what it was supposed to be, haven't played in a long time), and a couple frog-croaking sounds didn't get converted at all for whatever reason. I tried to convert them to a more popular sound format with VLC, but it did an awful job. It cut EVEN MORE off the ends and the clips just sounded like crap. So I ended up switching between various online converters (because I'm a freeloader that doesn't like paying for things), and the results were much better. I then applied a very short fade out to the clips that ended in clicks or pops (though, depending on the audio player, you might still hear one) and gave them somewhat fitting names.

If you all really want the frog-croak sound effects, I'll get them from the raw sound data and add them here.

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So this is actually the first time I've ever drawn the little critters, and I think this turned out pretty well. I tried to incorporate an angled 3D perspective, and while I think its a bit wonky, I find it a cool effect. I'm thinking about making this a fully colored, fully detailed drawing, either digitally or by hand. I'll be sure to post it here when I get around to it. For now, enjoy my little sketch. :D

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Lemmings Main / Lemmings PC-98 ROMs?
« on: December 14, 2018, 01:44:55 AM »
This is just a desperate attempt to locate the ROM for the PC-98 version of Lemmings. I can find the ROMs for literally every other version, but not the PC-98. I have looked everywhere and sifted through so-called "complete" ROM sets, but I have no clue where it could be. If anyone here could tell me where the ROM is, or can even upload the ROM, that would be wonderful.

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Lemmings Main / Lemmings Arcade Prototype
« on: November 20, 2018, 04:17:51 AM »
I want to have a discussion on the Arcade Prototype of Lemmings, as I rarely see any mention of it on the internet. I've looked at it, and it is a pretty strange game. I find it to be an interesting piece of Lemmings history.

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