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Messages - Strato Incendus

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586
Good idea - that will also be much easier for me to process, then, because of course I assume I'll have to implement copious amounts of changes after each batch of replays. ;)

587
Quote
I've done some contest pre-testing, but that's not the same thing. From what I understand, it's mostly the final 2 ranks that are untested and so the focus should be on them when pre-testing?

Yes, roughly speaking - but not quite that simple: Armani playtested a couple of levels from ranks 3 and 4 when those few levels were all those ranks had. The first two ranks were already completed by then, but I've swapped out one level from the Loud rank, "Breakfast at Tiffany's", for a different one, "We didn't start the fire". As I said, "Breakfast at Tiffany's" is not gone, it has just been moved to a different pack (Lemmings, Drugs, and Rock 'n Roll).

This means that "We didn't start the fire" from the Loud rank has also not been tested for backroutes yet.

In general, of course it would be best for testers to test the entire pack - because one player doesn't necessarily discover all the backroutes. ;) You might still find some on levels where Armani used the intended solution. So if I just went by his replays, I'd consider these levels backroute-proof, when in fact some of them might not be.

Of course, you can jump straight into rank 3 if that is what you prefer. But playing the levels in order would also be helpful to get some feedback on the difficulty curve - something that can only be assessed by seeing the levels in relation to each other. Maybe I've placed something super hard on one of the earlier ranks that should go further up, and maybe something from the later ranks is too easy.

For example, I'm already quite sure that the level "Forlorn skies" (Hardcore 09) is comparatively easy for its rank. But because the level title is a metal song that goes along very nicely with the solution, I think this one can serve as a justified "breather" level in between the more challenging ones. It's not like the solution is completely obvious either - it's just something the player might be used to at that point, from playing the lower ranks. Thus, if I placed this one on the lower ranks, too, the solution might seem like a repetition.


Quote
This is the very first time I will be pre-testing a level pack, and I'm not too familiar with the general process just yet other than PMing replay solutions.

Don't worry, I've also only playtested one pack before (Lemmings United), and given its by now well-known difficulty, I could only manage to solve the first rank (maybe not even everything from the first rank). But yes, that's pretty much what I did: Mailing IchoTolot my solutions as well as providing feedback on the individual levels. Not necessarily on every single one (like your 6-hour-feedback commitment for Paralems :lem-shocked: ), just those that seem worth mentioning to you.

Coincidentally, this is also the first pack I'm actually having tested prior to release. :D

Lemmings World Tour was tested "in the field", i.e. released to the public and then fixed "on the road" (probably a better metaphor considering the premise :D ). I definitely took some criticism for that by some players... on the other hand, Arty for example seems to enjoy discovering backroutes, and it certainly made his Let's Play very entertaining. :thumbsup: There are some hilarious episodes where he beats 5 levels in 20 minutes. There's even one where he thinks he backrouted every level... well, almost, I think there was one non-backroute among them.

588
And... done! Level creation is completed! :thumbsup: (And of course, everything is backed up on Dropbox, too ;) ).

Here are the last three levels that have been added to the pack:


The pursuit of vikings


Circle of the Tyrants


Chopped in half

I am now going to take a look at the entire pack again - I already examined the Hardcore rank tonight, but I want to re-check the rest again whether everything is to my liking.

This includes minor things, such as removing any fixed music tracks from the levels, so that the music rotation nxmi file can do its work. At the same time, there are a couple select levels using ONML tilesets that should consequently also play ONML music, at least in most cases. I'm going to handpick those, since the ONML tracks (or rather: my rock versions of them) aren't part of my default music rotation in this pack. But don't worry, they still appear somewhat frequently.

After that, I'll send the test versions out to kaywhyn and Armani! :)

For that reason, the download has now been removed from the starting post. ;) I guaranteed the two volunteers early access before anyone else, so these last three levels you see above will remain a secret to the "public" until kaywhyn and Armani send in their first batch of replays.


We'll see how long the testing phase takes. This is partly going to be dependent on the testers' abilities, how quickly they are able to solve them. But with the two volunteers I have the privilege to have as my support here, I think their level solving abilities are the last thing I need to worry about. :D

Most likely, any further delay until this pack is released is going to arise from me having to fix a massive load of backroutes. But the more my testers spot and the more I can fix prior to release, the more it will be worth the wait! ;)

Hopefully, I can still release the pack before the end of the year.
Sort of as a Christmas present.
If this works (which seems like quite an ambitious goal), Lemmings Open Air will have been two years in the making (December 2018 - December 2020).
Granted, with several longer creative breaks in between, but still. That's twice as long as Lemmings World Tour for a little more than a third of the levels (120 compared to 320).

And I didn't even have to record any new music for it! Lemmings: Hall of Fame and Lemmings, Drugs, and Rock 'n Roll are thus already shaping up to take even longer. Though of course, recording the music tracks is also something I could do while those packs are already in the testing phase. Then the testers would have to make due with the default L2 / L3D tracks. We'll see.

589
Site Discussion / Re: [SUG][NeoLemmix Level Packs] Difficulty Ratings
« on: September 28, 2020, 05:59:12 PM »
Quote
They also help to give a player momentum and, as Mantha said, a bit of "relief" in between the more difficult ones.

Oh, believe me, I'm the first one to advocate for breather levels in between difficult ones!
;) Some other people criticise that as a "fluctuating difficulty curve"; I think it helps maintaining player motivation and allows the cognitive resources to regenerate.

However, such a "breather-level" pattern is usually not how these any-way-you-want levels are employed. They're usually back to back
, clogging up the lower ranks. Meaning, and experienced player could basically take the chance and just skip rank 1, possibly also rank 2. But of course, we don't do that, because we don't want to be "philistines" ;) .

Both issues boil down to the same thing, though:
You simply can't starve people of their dopamine hits for too many levels in a row. If you do, they'll quit. Both too many easy levels AND too many difficult levels in a row lead to this same result.
Where your personal level of tolerance in this regard lies, that of course will differ from player to player.

590
Site Discussion / Re: [SUG][NeoLemmix Level Packs] Difficulty Ratings
« on: September 28, 2020, 03:58:13 PM »
Quote
1 - Anything that's a tutorial level, any-way-you-want-it, far more skills than needed, basically Fun/Tame-style
2 - Levels that require a bit more thought, but still have multiple possible solutions and plenty of available skills
3 - Levels with fewer possible solutions and requiring specific tricks/methods, but perhaps with some leniency in the skillset and/or relatively clear indications of what's meant to be done
4 - Levels requiring one very specific and relatively obscure solution, and only providing the necessary skills for that solution
5 - Levels requiring one very specific solution involving difficult-to-spot or even brand new tricks and methods not widely known to the community, and only providing the necessary skills for that solution
6 - Giving a level a "6" would indicate an extreme degree of complexity, with the expectation that not many players will be able to solve the level

Interesting categorization! ;) I think all my New-Formats packs (Lemmings World Tour is both Old and New Formats) will be in the 3-5 range.
Lemmicks might be considered in that range as well.
Pit Lems might be 2-4 or maybe 2-5, though I can think of very few trick-based levels in Pit Lems that are so obscure that they would warrant a five. Pit Lems is the only one of my packs with a regularly high number of any-way-you-want levels, because back then I thought this was what the community wanted, and what they meant by "puzzle".

Meanwhile, I've used the crash of my old laptop as an incentive to do a new and clean download of the entire Lemmings Plus Series for New Formats, and started playing Lemmings Plus I, this time with the intention to do it continuously. I've breezed through in one session well into the third rank, until the large number of consecutive any-way-you-want levels started boring me to death. :evil: I know that eventually, once the first real puzzle pops up in that pack, it will hit me out of nowhere and most likely stump me. I just hope that with all the experience (and knowledge of obscure tricks) I've picked up in the meantime, I will be able to make further progress this time than during my last attempt.



But yeah, any-way-you-want levels, or those that leave you with many spare skills at the end - levels which you label as difficulty 1 or 2 - I just hate those. :evil: A pointless waste of the player's time. If you can do basically anything, it feels like nothing you do matters. Any decision you make on a level can be the correct one. And if you make a false decision, you have plenty of skills left to salvage the attempt without even having to rewind.
Usually, not even the requirement of having to save every lemming puts much of constraint on the "level's indifference". (This was kind of what I was poking fun at in Lemmings World Tour, with my "Great Level of Indifference" - an X-of-everything level that also had a save requirement of 0 - until somebody set the minimum save requirement in New Formats to 1, apparently :P .)
Even worse, when a bunch of levels can be solved in the same way (e.g. with Basher-cancel-staircases), it also gets repetitive. Combine that with the large number of remaining spare skills and feels like I'm backrouting every level. 8-)

I assume Lemmings Plus I was namida's very first pack, so it's by no means a fair comparison - I'd have to compare it to Paralems, which was my very first pack, and Lemmings Plus I is definitely much higher in quality than that. :D At that point, I guess it was also something revolutionary in and of itself to simply get any type of new custom Lemmings levels in the classic tilesets with the classic skills. But in direct comparison to the other packs we have available for New Formats now, this one so far doesn't seem to have aged well. I expect it to get really challenging on the top ranks, of course... it just takes ages to get there. :D



Maybe this means that a pack shouldn't span the entire difficulty spectrum from 1 to 6? Because then no beginner will be able to finish it, and any advanced player will be bored for a very long time by the early ranks until the pack finally gets up to their skill level?

Or maybe the difficulty curve of my own packs is just too flat - starting out fairly challenging compared to other packs which start with any-way-you-want levels, but then basically remaining at that level of difficulty, maybe only increasing level complexity and "obscurity" in the course of the ranks...

The pack with the best difficulty curve in my opinion is still SubLems, which starts very easy and becomes fairly hard at the end... but I wouldn't say it goes all the way up to 6. Otherwise, I for one wouldn't have been able to complete it. :P

591
NeoLemmix Main / Re: NeoLemmix Old Formats Installer Files?
« on: September 28, 2020, 10:44:20 AM »
Indeed; this is exactly the reason why I started saving everything in Dropbox instead of continuing to create my system image backups. Which is the reason why my system image backup was so old. And why it would have been better for no image to exist, because the hard drive in this case was fine, and then I wouldn't have come into temptation of overwriting all the files with a 12-2018 state.

So my mistake was basically down to me not being consistent enough. I either should have kept making system images, or dropped and deleted them completely and only store everything in Dropbox. As I said, NeoLemmix levels are so small that you can fit loads of them into Dropbox, as well as all my compositions (written in Guitar Pro) or other creative outputs (in Word etc.). So I've got all the important creative work I've done in the last 1.5 years back from Dropbox. The only things I hadn't put in there were photoshop files, because they are quite large. But fortunately, I backed up most of those on my external hard drive, as I've found out yesterday (e.g. the CD covers and booklet pages I had designed for my music).

The only photoshop files I noticed are missing are for example the rank signs of Lemmings, Drugs, and Rock 'n Roll and Lemmings: Hall of Fame. My pack folders already include the finished png files of those, of course - it will simply be a little hassle if I want to edit something about them now (e.g. change the font).

OneDrive has 5.0 GB capacity with its free plan (as opposed to Dropbox's 2 GB), so that's certainly an improvement! :thumbsup: I'm just currently clearing out the OneDrive for this new laptop, because initially it started saving my entire Documents section, and thus, 5.0 GB were used up in a split second.

592
NeoLemmix Main / Re: NeoLemmix Old Formats Installer Files?
« on: September 27, 2020, 09:45:48 PM »
Good thing you mention OneDrive - I had it enabled by default on my new laptop, but it seems like it's already full. I think I set it to "save everything from my desktop and documents folder" - because there was obviously very little in those locations initially. But today I copied my entire documents section from my old hard drive over to my new laptop, just to be on the safe side. :D So now my OneDrive settings definitely need to be more selective.

593
In Development / Re: Lemmings Open Air [117/120 levels completed]
« on: September 27, 2020, 01:56:26 PM »
Thanks for your input as well, Armani! ;) Indeed, the 83-level version was one that remained the latest one for a very long time. That leaves me quite certain that I haven't forgotten about any level, and that the 30th level from the Heavy rank (not the one in 30th position, though) simply didn't exist until yesterday.

So let's see how quickly I can complete the first draft of this pack now! :) I won't rush it, but I do still have some rough ideas... maybe three levels won't be enough for them all, and some of them will have to wait for the later releases (i.e. Lemmings: Hall of Fame and Lemmings, Drugs, and Rock 'n Roll).

594
In Development / Re: Lemmings Open Air [117/120 levels completed]
« on: September 27, 2020, 11:37:21 AM »
Thanks for your quick reply, kaywhyn! ;)

I think it is mainly Armani who might be able to provide some insight into whether the Heavy rank ever had 30 levels in his version, or whether the latest was always stuck at 29 levels.

nin10doadict did some early testing for me, which I very much appreciate as well, of course - he helped to identify some of the most glaring backroutes on the early ranks. But beyond that, he stated the pack got too difficult for him... which is completely fine and actually encouring, because of course I want this pack to be more difficult than my previous ones. :evil: I have created enough beginner-to-intermediate content already, maybe even too much of it for some people's taste.

Anyways, this just means that nin10doadict most likely never played a version of this pack that included a complete or nigh-complete Heavy rank.

595
NeoLemmix Main / Re: NeoLemmix Old Formats Installer Files?
« on: September 27, 2020, 11:32:02 AM »
Quote
Whoa, you're on the really low end of the RAM. Generally, people get at least 8GB or 16GB of RAM. You'll definitely want the recommended amount of RAM if you're going to do a lot of editing and other resource heavy intensive tasks. Also, 1TB for the SSD is quite common, as 256GB is generally nowhere near enough for most people, especially if you have a lot of programs, pictures, music, and videos.

The funny thing is, the iMac I'm using for all my music production also only has 8 GB RAM (even though it can be upgraded as far as 32 or even 64 GB, if I recall correctly). Yet, so far I haven't needed more yet. I am perfectly aware that most audio production computers have at least 16 GB RAM (as my new laptop has). At least with the 2018 iMac, it is still possible to upgrade the RAM yourself. (Only if you go for the more expensive model, though, which still has a lid at the back of the screen - with iMacs, screen and computer are all integrated into one flat package.)

Quote
That's why I constantly say that "Computers are one of the greatest inventions ever, but it's also one of the most frustrating inventions ever."

I know this phrase as "computers solve problems you wouldn't have otherwise". :thumbsup:

Kind of like playing Lemmings: We first create virtual problems for virtual people to then find solutions for these virtual, self-imposed problems.

Quote
In that case, I recommend getting at least a 2GB external hard drive.

I assume you meant 2 TB? ;) 2 GB I already have in my Dropbox, but that's approaching its maximum capacity.


Anyways, my old hard drive is attached now, and as I expected, it's still functional. So I just copied my Old-Formats and Very-Old-Formats folders from there. Since December 2018 was already after the initial release of Lemmings World Tour, all the three preceding packs (Paralems, Pit Lems, and Lemmicks) were completed by then.

For Lemmicks, I wasn't sure at first whether there might be a newer version of Lemmicks here on the forums after I fixed some backroutes... but the forum link should point to the Dropbox link, and both the nxp.file in the Dropbox as well as the retrieved one are from 25th June 2018. Is that the version of Lemmicks you played, kaywhyn? ;)

I assume it is, because in the Lemmicks thread I just re-discovered that WillLem had asked me for the individual level files at the beginning of this year, and I made a zip folder of everything. :thumbsup:
That Lemmicks zip file is from February 2020, but all the level files still have 25th June 2018 as their latest modification date. The only three files in that zip folder newer than that are three level screenshots from fall 2018. Since my Image Backup is from December 2018, even those .pngs are included in it.



Anyways, I'm now trying to retreive anything else from up to December 2018 that I might still need... I could potentially wipe it clean afterwards and use it as an external SSD hard drive. After all, I still have the System Image Backup on my older external hard drive, and the SSD now only contains everything from that System Image Backup.

I really wish I had given up on my old laptop earlier, then I wouldn't have used the System Image Recovery and all files up until two days ago would still be there. I valued the laptop over the data on the hard drive, because the most important files were in my Dropbox, and the old laptop had some software installed (even in its 12-2018-state) that might be quite a hassle to re-install on my new laptop now (including some work-related stuff that requires a VPN tunnel to work, so I need to set up the client for that tunnel again, etc.).

I'm now trying out DiskDigger and Recuva to see whether those programs can retrieve some of the data from the SSD before I reset it to December 2018 with the System Image Backup.

596
Levels for v10 or older / Re: [NeoLemmix] Paralems
« on: September 27, 2020, 10:32:40 AM »
Well, at least Trump made me aware of the schmoyoho YouTube channel: A group of siblings that applies Melodyne (a pitch correction software for singers, often incorrectly referred to as "Autotune" - because there's nothing automatic about it, you can manually draw in the pitches) to TV interviews and also political debates. One of their other songs, which was "sung" by Tom Brady, also made it into my upcoming pack Lemmings, Drugs, and Rock 'n Roll.

Quote
The Mata Nuiy

Mata Nui is both the name of an island, as well as of the main divinity, in the Lego Bionicle universe. The Toa (Maori for "warrior") are the six heroes the story revolves around. The inhabitants used to be called Tohunga, but apparently that's a title of some type of shaman in the Maori language. So they changed the term for the inhabitants into "Matoran" after just 1 or 2 years. Which seems more fitting anyway as it sounds more similar to the name of the island.

Bionicle started in the early 2000s and lasted in its original form for about a decade. After that, Lego tried to reboot it, but I don't think the new versions of the toys ever achieved the same level of popularity.

The level "Six heroes, one destiny" was actually playing the soundtrack of the first Bionicle movie in my personal version. But of course, those tracks are copyrighted, so I can't share them.

597
Closed / Re: [PROPOSALS][PLAYER] New menu design
« on: September 27, 2020, 10:04:01 AM »
I kind of like that Talisman sign and the window behind it is back, actually. I don't particularly care for Talismans in general, but when I do, my sense of "completionism" is triggered much more easily by having them all in a nice overview that can be completed - instead of just attached to every single level as a random additional challenge that you can either accept or not.

Maybe the other "completionists" here on the forums (e.g. kaywhyn and ericderkovits) agree with me on that? ;)

598
NeoLemmix Main / Re: NeoLemmix Old Formats Installer Files?
« on: September 27, 2020, 01:34:05 AM »
Thanks for your explanations, namida! ;)

Regarding the error, it seems like this has something to do with the age of the file / the version of the editor with which they were created / last modified.

Knock on wood, I've just checked the oldest levels of my other two packs currently in development - Lemmings: Hall of Fame and Lemmings, Drugs, and Rock 'n Roll - and so far, they seem to be fine. Maybe it was a lucky coincidence for me that on many of these oldest levels, I had recently changed something again, so that their last change date was newer. For example, "Walking after midnight", a level originally featuring the L2 Shadow tileset, I had reshaped to make it look more like L3D Alien.

Lemmings Open Air was apparently indeed the most critical pack, because it's the one longest in development, and it was the oldest levels from that particular pack that caused the issue. Even the New-Formats conversion of Lemmings World Tour is newer, so those levels don't seem to cause trouble either.

Since only a few LOA levels from my Dropbox caused the error, not the ones from the recently uploaded zip, I have already replaced all the broken levels from LOA with those from the ZIP file. The downside of that is of course that I currently don't have any remaining broken examples to send to you - for diagnostic purposes, this would of course be interesting. Especially because this "object-reference / object-instance" error occured on both my old (now broken) laptop AND the brand-new one I'm currently using.


I was already pretty fatalistic about Lemmings: Hall of Fame and Lemmings, Drugs, and Rock 'n Roll. Because if those levels were affected, there wouldn't be any zip files on the forums yet, only my Dropbox. But so far, these levels seem to be stable. :crylaugh:

In the unfortunate case that this error pops up again, I will gladly come back to your offer, though!


Quote from: namida
Can you PM me a couple of the affected levels (along with any unreleased styles, if applicable, that they use)?

599
In Development / Re: Lemmings Open Air [117/120 levels completed]
« on: September 27, 2020, 01:16:40 AM »
Always nice when a band member leaves the band hanging a few hours before the gig. In this case, the band member that spontaneously threw in the towel was my old laptop. But thanks to me having backed-up everything in Dropbox, as well as having my previous ZIP file from this thread to save a couple of what seemed like somehow "corrupted" level files, the show can continue as planned! Only three more levels to go!

The reason why I've still added another update to the starting post now (aside from wanting to be on the safe side again with regards to any possible data loss ;) ) is that a couple of levels needed fixing due to not one, but two different physics changes:

Glider-Faller physics change:
- Fire escape (Soft rank)
- Hunting high and low (Soft rank)
- Touch the hand of a Lem (Loud rank)
- Valkea joulu (Heavy rank)
- Forlorn skies (Hardcore rank)

"Fire escape" now gives the solution away a little more because a crucial piece of terrain is now shaped in a more salient way. But eh, it's a first-rank level, so why not.
"Hunting high and low" needed some additional updrafts to still catch a Glider who would otherwise have fallen through them.
"Touch the hand of a Lem" somehow had the fire trap in the middle reaching slightly too far up, so that it killed a lemming before a crucial skill assignment.
"Valkea joulu" didn't actually require any level fixing, only my replay needed to be adjusted. You just might want to check yours if you've already played this level. In my case, I didn't even have to replay manually from the point on where the replay broke - just some small replay editing was sufficient. (In case you're new and don't know how this works: Press the key E to select from a list and delete any missplaced skill assignments; press W to turn the replay icon blue so that you can add in further skills without stopping the currently running replay).
"Forlorn skies", as I said earlier, was affected with regards to the starting altitude of a Glider. However, this is in the player's hands, so here also only your replay file might have to be fixed. There was nothing broken about the level itself.


Ohnoers-drown physics change

- I believe I can fly (Loud rank)

It took me a while to understand how the Swimmers in this level could actually drown. Especially because this solution doesn't use Swimmers in their standard application: Swimmers usually don't oh-no. However, Climbers do oh-no. Oh-noers, according to the new physics change and internal game logic, need their hands to oh-no, and therefore always drown, even if they are Swimmers.
Thus, the interaction of Climber, Swimmer, and Bomber was what was causing trouble in this level. I sadly had to fix it in a way now that takes something pretty unique away from the level (the water-on-terrain is now one pixel narrower, so that the Climbers just climb up regular terrain in which they can comfortably oh-no). But at least the solution didn't have to change on a conceptual level.

There is also a music.nxmi file included now! ;) It will simply establish the standard rotation for my custom recordings of the original Lemmings music. If you don't have the mp3s yet, simply download them from the Lemmings World Tour thread, the tracks are identical. ;)



Finally, apparently I completely forgot about one of my own statements from a previous post:
Quote
the download hasn't been upgraded yet, because there's only one more level missing until the Heavy rank will also be completed.

As you can see, the next post after that was already entirely about the Hardcore rank. I hadn't actually finished the Heavy rank yet! ;) The last level was still missing. The reason I never noticed was that my Heavy folder contained 32 files (30 levels + levels.nxmi + rank sign), as expected. However, one of them was only reserved as a title, the file was empty. I should have noticed in-game in the level selection menu, but I didn't, at least for a long time.

So unless your level selection menu (Armani? kaywhyn? ;) ) already has 30 levels on the Heavy rank and I've missed something / lost a level in the crash, this one should be the missing level from the Heavy rank (meaning I just created it today):


Burning the witches

And here are five more for Hardcore, bringing the total level count up to 117 out of 120.

This is the one I was working on when my old laptop crashed, and that I re-created from a spontaneous hand-drawing and memory this morning, having just enough time to save it in my Dropbox before my laptop crashed a second time, this time for good:


Nemesis - sounds like an apt title given the context, but the name was actually already selected prior to that ;)

A slightly more daring case of original-Lemmings tileset mixing:

Crystal mountain

The Hardcore rank features predominantly Death-Metal songs. But I had to add a few more famous Black-Metal bands, as well, like Gorgoroth. Of course, we all know what those types like to sing about:

Open the gates

Another song by Venom. And what a fitting title for a level on the last rank of a Lemmings pack! :D

Mayhem with mercy

And another one with a wonderfully whacky and weird solution. Somewhat pixel-precise, but very cool when it works out!

Fall from grace

600
Levels for v10 or older / Re: [NeoLemmix] Paralems
« on: September 26, 2020, 10:57:55 PM »
6 hours for writing this feedback? :lem-mindblown: Thanks a lot for your effort and your extensive input... I gotta say, though, you clearly subjected this pack to a level of scrutiny it probably doesn't deserve. :P

As you know now, my old laptop died this weekend. Paralems, Pit Lems, and Lemmicks were all not part of my Dropbox. The packs are so old and have been completed for a while though that I assume they should all still be on my external hard drive in the current version - because back then, I only backed things up on the external hard drive. If they aren't there in the latest version, I can still download the pack from the forums again like anyone else, and then just use level dump to retreive the single levels.

I believe level dump should also work in NeoLemmix 1.43? So that in a pinch, I could also do this for Lemmicks? ???

I think I already considered this option after the crash during World Tour development. Because I remember stressing that I was wise enough not to disable level dumping. (I think so far I've only seen Colorful Arty disable it on Old-Formats SubLems, so that nobody could "steal" his "artworks", I assume :evil: .) In New Formats, every pack consists of the single level files anyway; but in Old Formats, opening a pack in the player and then using level dump was the primary way of extracting and isolating the individual level files from a pack.

Thus, when all else is lost, I should be able to regain access to editable level files for my three Old-Formats-exclusive packs (Paralems, Pit Lems, Lemmicks) again. Some of my replays might be gone, though - I'll have to check. I recently copied my entire Old-Formats Replay folder into Dropbox, so Paralems and Pit Lems replays should be there, but Lemmicks is a different thing once again.

Just saying in advance, I can't guarantee for anything. ;) At least now I have somewhat of an excuse, from a technical standpoint - instead of just "this was my very first attempt at making a pack and I don't really care anymore."


Let me address a few of your comments now; I won't go into specific levels here, I'll save that for when I've watched your replays.

Spoiler (click to show/hide)

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