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Messages - Strato Incendus

#586
I see. Well, then I guess you can ask your brother how he would say "I'm going to rip you a new one!*" in physician's speak, and then you're getting pretty close to what this particular medical procedure is about. ;)

*Well, not exactly a new one. It's still the same one. The German way of uttering this "threat" is more accurate, actually. :D

One of the things that Crohn's disease can cause, btw.
#587
This doesn't happen to be another chance to introduce customisable backgrounds for the level preview screen, does it? :D

I'm referring to a Lemmings 3D-like level-by-level variation of the preview screen background, by simply making the background of the level preview screen another property of each individual level text file that you can add (like the music, or the background of the level itself).

This way, you could, for example, have different level preview screen backgrounds for each tileset, or even present a different image on every single level preview screen, by just adding a line referencing the .png image file in the text file of the level.

I know it wasn't something that a lot of people said they would use back when you put up a poll about it - but there didn't seem to be any opposition to it either. And as far as I recall, you said it wouldn't be too much work to implement it. Thus, if you're now ready to modify all kinds of stuff about the level preview screen anyway... maybe this would be a nice additional feature to have? ;)

Also, we've had some new forum members join in the meantime, after the poll on this particular feature had already been closed. So maybe there's more demand for it now? :thumbsup:
#588
Oh, I don't mind sharing that stuff - it's more of a question whether you want to read about it :P ...

"Prophylactic" (=precautionary) and "ambulant" (=you go home after having the treatment done) are general terms that don't refer to any particular medical condition.
#589
No, no, I'm going in as a patient, but don't worry, I've had this procedure several times this year already. It's more or less a prophylactic thing. I've also had it done ambulantly once, but usually they want to keep you there for one night to be on the safe side.

I just hope the hospital doesn't regard this as a "new source of income" so that they keep inviting me back in after short intervals... :evil:
#590
QuoteThere's still two more ranks of 40 levels each in LWT that I still need to solve, but I'm currently awaiting a pack update.

I'm going to be in hospital on Thursday / Friday, but just for something that's comparatively routine for me. I basically only have to stay there for one night for surveillance after the procedure, to be on the safe side. I'll have my laptop with me, so I'm going to have lots of time to look at IchoTolot's replays for Encore and Groupie, and then fix as many levels as I can. :thumbsup: Thankfully, WLAN is now also free at the hospital - they used to have this thing where you'd have to pay per day.
#591
I'm a little torn on this "one line vs. two lines" thing.

- The nostalgia factor would be greater for me with all the menu signs in one line - I used to play Lemmings predominantly on Mac in my childhood, until i discovered the Atari version, which included an additional menu sign (2 player mode), but they were still all in one line.
- I also had some contact with the DOS version back then; I liked that some of my favourite tracks came earlier in the game with the DOS music rotation. Also, everything was larger, filling up more of the screen. I somehow remember most of the tileset graphics as darker than they are now in NeoLemmix, though. But anyways, thanks to the DOS version, of course I also remember the two-line menu screen.
- My father was (and is) an avid Mac user, so he used to trash-talk the DOS version of Lemmings a lot. It did come with quite a few downsides, admittedly, such as no fast forward and no option of selecting skills in pause mode. Also, the sounds used for music and in-game sounds were much more muffled than on Mac. The Atari instrumentation I remembered as on-par with Mac; I was quite shocked to hear how terrible some of those Atari tunes sounded when I listened to them again recently. :lem-mindblown:

In NeoLemmix, I'm very much used to the two-lines screen now, so changing it up would feel weird. Also, NeoLemmix graphics are taken from the DOS version (even though, as I said above, I remember many of the DOS tiles as darker). The Mac version also always had the green background, not the red-brown one which is currently the default.

In short: If everything else in NeoLemmix looks like in the DOS version (at least by default), I think the default menu should also continue to look like the DOS version, i.e. two lines.

Of course, for some cases, having them all in one line would be nice - not just for emulating Lemmings on Mac or Atari, but e.g. also for emulating Lemmings 3D (as I'm going to do with "Lemmings, Drugs, and Rock 'n Roll"), where the signs are also all in one line.



I guess you can already see it coming, but... any way to make the menu design optional? ;) Like something you can switch in the settings menu, e.g. between "Mac view" and "DOS view"?

We've already had features for switching between Mac-style and other music rotations - and music rotation even became completely customisable in the end. Of course, that's easier to do with something that can be arranged in a list, like music tracks and levels.
#592
Other Projects / Re: [Android] Lemmings-like game (WIP)
October 12, 2020, 11:12:47 AM
The NeoLemmix Stacker just places 8 bricks (1 pixel in height each) in front of himself rapidly, then proceeds to walk against his own stack and turns around.

The L2 Stacker stands on top of the stack he is building (like Builders and Platformers move along with what they are building, respectively). While moving upwards, he flips back and forth between looking left and right, and the stack he builds has two columns. Whatever side he has last placed a brick on will be slightly higher than the other side. The stack can thus serve as a small staircase. The direction in which the Stacker looks when finishing is also important, because it determines whether he will fall back into the crowd or go on to be the pioneer. You can easily control this in Lemmings 2 by assigning a Jumper to the Stacker whenever he is looking into the direction you want him to go. Also, this is frequently used to adjust the height of the stack.

Meanwhile, in NeoLemmix, you mainly only distinguish between an 8-pixel stack (a wall) and a 6-pixel stack (or less), i.e. something Walkers can still ascend over.

In order to emulate an L2 Stacker in NeoLemmix, you'd have to make the Stacker a Climber, so that he climbs onto his own stack, where can build the next one. That still doesn't make him look left and right successively, though.
#593
The NXP-Converter pretty certainly won't work, indeed.

You might be able to do a step-by-step conversion manually. If I want to convert one of my Lemmicks levels to the newest version of New Formats, I have to open the level in the latest Old-Formats editor (10.13) first, save it, then open that file in an early editor of New Formats (e.g. 12.6.5), save that one, then open the New-Formats file in the newest editor (12.9). Doesn't sound like much fun though to do that manually for every single level. ;)

Also, I remember playing GigaLems in version 1.43 - which, among others, had no clear-physics mode - so any instance of a hidden trap or exit caused real, actual trouble. And if I get annoyed by those things, that means something, since I have quite a bit of tolerance for them. :evil: When GigaLem was a guest on Arty's LP of SEB Lems, he even mentioned himself that he made IchoTolot ragequit with this pack. As far as I understood his comments in that LP video, he has moved on from hidden objects and is now quite a strong opponent of them. (Arty argued in the LP that the existence of clear-physics mode makes them more tolerable now than back in 1.43, but GigaLem said you shouldn't have to use CPM in the first place, which is a position a lot of NeoLemmix players share.)

Thus, I assume GigaLem's view on this early pack of his is a similar to the one I have on my own first pack (Paralems) - which I'm not planning to convert either, except for a few select levels.

In short, I wouldn't hold my breath for this pack being converted ;) . Even though I did enjoy some of the puzzles very much and would be happy to see them brought back in a New-Formats pack. Maybe as an additional rank (like the MegSEBytes rank in SEB Lems), or as a selection, like in Lemmings Redux.



@GigaLem: I hope I did not misunderstand and consequently misrepresent your position here, so please correct me if I got anything wrong. ;)
#594
Other Projects / Re: [Android] Lemmings-like game (WIP)
October 11, 2020, 12:54:16 PM
Cool, thanks for the overview!

Does the Stacker work like in NeoLemmix, or like in Lemmings 2: The Tribes? ;)
#595
Other Projects / Re: [Android] Lemmings-like game (WIP)
October 10, 2020, 01:21:35 PM
What is that? There is a downward Builder in this game? :lem-mindblown:

(Referring to the screenshot of the Pillar level here.)
#596
Indeed, Encore is a selection of levels I pulled from the earlier packs - not selected primarily for quality, but for them being song titles as well, therefore going along with the rest of the levels. That said, I wouldn't have made an entire rank of them if I hadn't considered at least a good majority of them worthwhile puzzles.

Groupie, on the other hand, are entirely new levels. So you can of course just play them as regular puzzles, without any background knowledge. However, how much additinal value you are going to get out of these levels beyond that depends to some extent on how many packs by other players you have already played - so that you can recognize their tilesets, the skill tricks they like to use, and the references in the level titles that give hings which forum member which level is dedicated to ;) .
#597
Thanks a lot for playing, kaywhyn! :thumbsup: Especially in Old Formats! Once I've fixed Encore and Groupie and when you return to play those final two ranks, you are probably going to be the first person to have beaten the pack in Old Formats, i.e. including the radiation- and slowfreeze levels. ;)

Quote@eric ok, push has come to shove here, and with your most recent post you've pushed my buttons. Please stop spamming the level pack topics with "I've watched the replays." No one cares.

In general, I couldn't agree more, but I didn't see eric mention that in his last post in here, in particular? ??? He just talked about the level "Ich und mein Holz", plus a bunch of other stuff. :D
Did some moderator delete another comment of his that escaped me?

I will inform you when I have watched the replays, though :P , because that goes along with telling you which of your solutions were intended and which weren't.

I'm definitely already curious about your solution for "Breaking the law"! :thumbsup: Sounds like an alternative solution, but as long as it gave you enough of a challenge, I'm probably going to be fine with it...
#598
Congratulations, kaywhyn! :thumbsup: You can definitely expect the Encore rank to be easier than what you've played so far - especially because you've played the complete set of Paralems, Pit Lems, and Lemmicks before Lemmings World Tour. So Encore will basically just be a rehashing of old levels for you.

Groupie, on the other hand, might still have some nice tricks up its sleeve. ;) Especially those that I've learned from other players / level creators...
#599
NeoLemmix Main / Re: NeoLemmix is Awesome
October 09, 2020, 08:25:03 AM
Quoteits awesome cos its creater doesnt give the non programmers amongst us shit for not knowing programming and has endless patience for our questions

This! :thumbsup:

Pretty much the main reason why all the other things brought up in this thread (which are all true as well, of course ;) ) exist in the first place.
#600
I'm also a fan of level titles - I have all replays for my own packs stored under level title names, so if it were the same for other people's levels, that would make things much more straightforward. ;)