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Messages - Strato Incendus

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1
In Development / Re: Random level sharing topic!
« on: January 09, 2019, 08:40:43 pm »
Me likes the new Shimmier! :thumbsup:


You keep me hangin' on

2
In Development / Re: Lemmings Open Air [30/120 levels completed]
« on: January 06, 2019, 01:08:34 pm »
Level 22 is intended.

Level 15 was another case of me forgetting badly needed one-way arrows. Luckily, that also consequently means it was an easy enough fix :) . The updated version is attached!

Spoiler (click to show/hide)

3
NeoLemmix Graphic Sets / Re: Lemmings Plus Graphic set redesign thread
« on: January 05, 2019, 07:44:24 pm »
You did, I just reuploaded them because they were not available as separate tilesets ;) - this thread only contained the Old Formats versions so far. And nin10doadict didn't have them, despite apparently having downloaded the newest NeoLemmix version (because otherwise he wouldn't have had access to the Shimmier which is required in my levels from Lemmings Open Air).

If you're referring to the Sky tileset: I didn't say you specifically should do it ;) ! I just said that one could still use an overhaul if all other of the early Lemmings Plus graphic sets got one.

4
NeoLemmix Graphic Sets / Re: Lemmings Plus Graphic set redesign thread
« on: January 05, 2019, 05:47:52 pm »
I think Sky is the only remaining graphic set from the Lemmings Plus series that could still use an overhaul, couldn't it? ;) namida's later ones (Mineshaft, Clockwork, Honeycomb, Machine, Circuit etc.) already looked a lot better from the getgo.

5
In Development / Re: Lemmings Open Air [30/120 levels completed]
« on: January 05, 2019, 03:37:16 pm »
Thanks a lot again for your replays, nin10doadict! ;)

First things first, about the missing tilesets: All my versions of GigaLem's updated Lemmings Plus tilesets have a change date of 12-31-2018. That was when I installed the latest experimental version with the Shimmier. So I guess the standard download of NeoLemmix includes all these tilesets by now. But to be on the safe side, I've uploaded them again as separate New Formats versions in the respective thread, because said thread only contains the Old Formats versions so far.

Get them here.

On your replays (click to show/hide)

The updated version is attached to the starting post!

6
NeoLemmix Graphic Sets / Re: Lemmings Plus Graphic set redesign thread
« on: January 05, 2019, 02:33:53 pm »
Oops! Looks like I uploaded the conversion of the interim version of GigaLem's tree tileset (the bright one, which seems to be less appreciated), but not the "final" version :) .

I thought GigaLem's ZIP file in the starting post included New Formats versions as well.

I think the standard downloads of New Formats NeoLemmix include all these tilesets now anyway, but for those who want to download them separately, we should probably also have them here.

7
In Development / Re: Lemmings Open Air [30/120 levels completed]
« on: January 01, 2019, 09:47:37 pm »
No worries! I'm not really making progress on the pack I'm testing for IchoTolot, for pretty much exactly the same reasons ;) . Every level any forum member finds the time to test counts, because that's one potential backroute less the first official release is going to have.

Quote
I also solved level 3 (the first shimmier level) and I think the bottom block with the water needs left-only arrows on it. Without them the walkers and the second shimmier are unneeded.

Completely correct. ;) Wow - you've spotted the intended solution and what was missing to enforce it in the same breath! ;) Thanks a lot! This goes to show how I as a level creator can overlook the most basic things.

Doesn't look too good for my New Year's Resolution already... :evil:

Level 01 was exactly as intended.

I've added the one-way arrows to Level 03 and exchanged the respective file in the ZIP folder in the starting post.

8
In Development / Re: Lemmings Open Air [30/120 levels completed]
« on: January 01, 2019, 10:15:13 am »
Thanks a lot for the feedback, nin10doadict - and for investing time into trying to solve these! ;)
I hope it didn't get too frustrating for you; if this is not the type of level that you enjoy, my preceding packs with lower difficulty are still available to you, of course! ;)

Given that you were perfectly capable of solving Pit Lems, I think Lemmings World Tour is indeed the next in line on the difficulty scale. ;)

Paralems is way too easy, and I think you already played most of it anyway.
The difficulty of Lemmicks is hard to assess because of the frequently changing game mechanics - some might find it easy to quickly adapt to the changes introduced by the gimmicks, others might not.

LWT seems to fill an important gap between very easy packs, like those by Yung Gotenks, and really hard packs like SEB Lems and Lemmings Reunion. I'd say it's somewhere between Arty's SubLems and Nessy's Lemmings Migration - those are the only packs I was able to beat in their entirety (still with some help) before creating LWT.

Indeed, increased difficulty is what I'm going for now, so your feedback is a valuable hint that this seems to work out so far. (Because I remember you being able to solve the Noisemaker rank, and now this is a step further.)

The goal is to cater to different audiences. For LWT, some users got bored of it because the difficulty remained on the same level for too long (the slope of difficulty increase is there, but so flat over the course of the myriad of levels that you barely notice it). For people like IchoTolot and Nepster, LWT is probably too easy anyway. So maybe Lemmings Open Air is going to be something they might enjoy as well.

I won't say it's necessary to solve the entire Lemmings World Tour before attempting this pack (which one could be inclined to think since this is the follow-up), but the main difference is that I demand a lot of the tricks from the Noisemaker and Amateur rank from the player without prior announcement.

9
I've updated both my Egyptian and my Beach lemmings sprites to include Nepster's and Raymanni's newly introduced Shimmiers! :D (See the respective posts above.) I also fixed the Beach splatter in the process, that animation was still lacking the tan for some reason.

For simplicity's sake, I've uploaded the entire styles folder for Beach and Egyptian, so that the modified theme- and scheme files are also included. Just drop these into your overarching styles folder and they should work! :)

10
NeoLemmix Main / Re: Shimmier: NeoLemmix experimental version available
« on: December 31, 2018, 07:13:31 pm »
Thanks a lot, Nepster! I wasn't even thinking of pickup skills, good thing you've included them right away as early as now! ;) Those are certainly much more important than Christmas sprites - a) because they're pure 'cosmetics', b) because the appropriate season is almost over anyway ;) .

I've updated my Beach and Egyptian lemmings, they now include working Shimmiers. In order to avoid confusion, I'm going to upload both in the custom sprites thread as usual.


11
In Development / Re: Lemmings Open Air [30/120 levels completed]
« on: December 31, 2018, 10:06:09 am »
Yeah, I know you can replace them on a general level, i.e. for all packs simultaneously, by putting them into "sounds" - I'd like to use them on a pack-based level, especially since several users like to swap them out and use individual jingles for their respective packs. ;)

At least that was possible in Old Formats... :D

12
The latest experimental version of the player containing the Shimmier features a minor annoyance which doesn't seem to have anything to do with the introduction of the new skill at all:

The "Let's go!" sound at the beginning of a level is only presented on the left ear exclusively, no matter how far to the right the hatch is placed. Since the location of the sound usually tries to emulate the position of the hatch relative to the camera, meaning the sound will wander from left to right if you move the camera around before releasing the pause button, I guess there's something off with that location-determining routine? Because the sound file itself did not change, so there's nothing wrong with the inherent panorama information of the WAV file.

It's especially striking because the hatch opening sound which comes immediately afterwards is presented on both ears again, dead centre :D .

13
In Development / Lemmings Open Air [30/120 levels completed]
« on: December 31, 2018, 12:12:54 am »
Thanks to Nepster's release of the Shimmier ending the year on a high note, I was able to finish the last couple of levels of the first set of 30 from my upcoming pack.
Obviously, with the Shimmier included, it's going to be a New Formats-exclusive at last! :thumbsup:

I hereby announce the successor to Lemmings World Tour:



I'm still sticking to the music theme, as evident - all the levels are still going to be named after songs, and the tracks are still the ones I recorded for LWT.
Hence, please simply download the music pack from the Lemmings World Tour thread (link is in my signature).
You're also going to need my two custom tilesets for this pack, Money and Autumn. Get them here.

However, this pack is supposed to feel more like classical Lemmings again - meaning mostly original and ONML tilesets and more abstract level shapes, rather than the specific geographic locations you can find in LWT.

That's also the reason why I'm going with the classic level distribution of 4 x 30. The rank names so far are intended to be:

Soft, Loud, Heavy, Hardcore

Meaning we don't go from unknown to very popular songs, but levels are arranged in increasing order of heaviness! :evil: Which means this time the levels from the lower ranks are probably going to be the more famous ones, because they are more mainstream ;) .

These current 30 levels however are taken from all four ranks, only roughly sorted by difficulty relative to each other and compiled into a single rank called "Demo Tape". Since there are no introductory levels, I as the creator have a hard time assessing their difficulty; I just threw every nasty thing at the player I could come up with :thumbsup: .

Hence, I think it's safe to say that knowledge of the tricks from the Noisemaker rank in Lemmings World Tour is required to beat these levels! Whether you've acquired this knowledge by actually playing Lemmings World Tour, or already knew those tricks prior to that from elsewhere, that is completely up to you. ;)



There's certainly going to be a focus on Metal songs in the higher ranks, and that is also the flavour behind this pack: This time, we're not touring the world; instead, all the world is going to gather in one place for a huge open air festival. Hence, I made the logo a little darker and swapped out the globe for an additional guitar that looks the part :D .
The title is obviously a homage to one of the biggest metal festivals on Earth, Wacken Open Air.

I already recoloured the background and the rank signs. Let me know how you like this darker look; I'm a little undecided on it so far. On the one hand, it seems like a nice switch from Lemmings World Tour; on the other hand, I want this pack to feel like original Lemmings, so using the standard brown- or the green background (like on standard Lemmings for Mac) would increase the Nostalgia.

Since my New Year's Resolution is "I'm going to make my levels more backroute-proof!", here are 30 of the eventual 120 levels for you to enjoy and test.
I'm not going to pick any private testers, I like to test my packs "in the field". Meaning: Everyone who is interested can have early access, but don't be disappointed if you find a backroute! ;) In fact, that's the main purpose of playing at this stage. So if you're someone who enjoys discovering such unintended solutions ;) , you're invited to take a shot at it!

Speaking of shots, here are some example pictures of the "classical" levels in standard styles, plus one of each in my custom graphic sets:


Lems just wanna have fun


I was made for loving you, Lemming


Both sides now


I need a dollar


Wake me up when September ends


"Both sides now" is one of three Shimmier levels so far.
"I need a dollar" showcases the Money tileset; "Wake me up when September ends" is another demonstration of the Autumn tileset, which you may already be familiar with.

One last thing: The first level of this demo is also intended to be the actual first level of the pack, just like the very last level of the demo is supposed to be the last level of the final rank.

Since I already mentioned there are going to be four ranks, feel free to make suggestions on which levels should go higher or lower. The title may probably change in the process, because if a level goes lower, it shouldn't be a metal song, and if it goes higher, I need to find a metal title that goes along with it. But in general, all the levels are free to move around.

Also, I'm always open for suggestions which song titles should go in here! ;) One of the main things I want to avoid at all costs is that this pack could end up just looking like "the rest of all the semi-famous songs that didn't make it into Lemmings World Tour". It should be able to stand on its own as a music-themed pack, still feeling somewhat complete, not like an arbitrary selection of titles where so many legendary ones are missing (because they already appeared in LWT).

Finally, my custom success- and failure jingles are part of the pack again, included as .ogg-files. If anyone knows how to make them work in New Formats, please let me know! ;) Simply putting them in the overarching levels folder apparently isn't enough.


Happy new year everyone, and I hope you're going to have fun in this Lemmings Rehearsal Room! :)

14
NeoLemmix Graphic Sets / Re: Strato's graphic sets
« on: December 30, 2018, 11:51:34 pm »
I've just quickly updated the Money and the Autumn tileset to set the colour of the pickup skills. This wasn't necessary in Old Formats, because there every graphic set included separate PNGs for pickup skills. Hence, no new upload for the Old Formats versions required (should there be any changes, I'd continue to maintain them, of course!). In New Formats however, the border and inside of the pickup skills was black so far, meaning they'd disappear in front of a standard black background.

Now, this has been fixed for both tilesets! :)

15
NeoLemmix Main / Re: Shimmier: NeoLemmix experimental version available
« on: December 30, 2018, 10:44:16 pm »
Do we have sprites for Christmas lemmings yet? Because I just noticed to of my levels for New Formats don't work anymore, and it took me a short while to figure out the common denominator was that both were using Christmas lemmings (the two levels I recently posted in the Random Level Sharing topic, "Valkea joulu" and "In the bleak midwinter").

For the time being, I can just switch back to regular lemmings to make them work. But obviously, this is also going to affect all other types of levels that feature any custom sprites, like Shadow / Highland / Beach / Machine / Egyptian etc.

If the sprites shared by Raymanni in the post above are the ones we are going to use, I've already downloaded them and recoloured them for the lemmings tribes that I have created (meaning Egyptian and Beach).

But so far, I can't use them yet because I still get an error that the lemming animation metadata for the Reacher can't be found (and I guess for the Shimmier as well; Reacher just comes first in the alphabet, hence it's probably just the first error message).

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