Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Strato Incendus

Pages: 1 ... 37 38 [39] 40 41 ... 117
571
Levels for v10 or older / Re: [NeoLemmix] Pit Lems
« on: September 30, 2020, 07:06:32 PM »
Yeah, that's what I feared - in hindsight, once you know the solution, you can definitely see how the information about the ceiling helps.

I regarded it as a general hint on Old Formats, not a hint on this specific level. But of course, the association is created if it doesn't become relevant until a particular level.

That's why I mentioned it explicitly on the very first Lemmicks level, so that I wouldn't have to bring it up again later. I just expected the player to know it at this point (but still, some players regularly forgot about it again). But as said before, Pit Lems didn't include this hint on level 01 to remember it for later, because at that time, those were the current physics that didn't require any explanation. Therefore, at the time of Pit Lems' original release, I wouldn't have given anyone this hint who didn't ask for it.

Now however, I couldn't be sure whether you were more used to New Formats or Old Formats, and thus, if you were aware of the physics differences. ;) If not, there wouldn't have been any way for you to solve the level, and this would have been unfair towards you. Basically like hidden information, resulting in a binary win condition (see the thread in level design). But of course, there was no way of asking you whether you were aware of the differences, without the question itsrlf already giving you a hint this might be relevant for the level. ;)

572
Site Discussion / Re: [SUG][NeoLemmix Level Packs] Difficulty Ratings
« on: September 30, 2020, 03:48:56 PM »
@Proxima: Fair enough; I just happen to currently be playing Lemmings Plus I again, so it's very prominent in my memory. NepsterLems also starts with these open-ended levels. I have indeed played a good chunk of Lemminas; haven't looked at Sammings yet, though, so thanks for the suggestion! ;)

And that's also what my post was - a suggestion, a wish, and a description of what I prefer. Not a prescription. ;)

573
Site Discussion / Re: [SUG][NeoLemmix Level Packs] Difficulty Ratings
« on: September 30, 2020, 12:55:35 PM »
Okay, based on those definitions, I get the impression that I might finally be able to approach level 6 territory with Lemmings Open Air... ^^ But considering there is one level from Pit Lems that kaywhyn is currently stuck on, maybe even that pack has a few select "outliers".

I'm not sure I will ever make any difficulty 1 or 2 levels again. Unless I'm making tutorial levels - which I actually quite enjoy. But the problem is, about halfway through designing those levels, I usually also want to find some way to still make them interesting to more experienced players, as well... which at best results in a tight skill limit and/or saving everyone, and at worst includes some simple but not-quite-obvious skill combination that will definitely come as a surprise for complete newcomers.

But yes, complete any-way-you-want-it levels, I think that's what original DMA Lemmings is for. The Fun rank does an excellent job at making X-of-everything levels... well... fun! ;) While a hastily-made X-of-everything level will usually result in an ONML Tame level. You youself made "Tame Gone Wild" for a reason! ;)

So I wish we would include fewer of those open-ended levels in our custom packs, and just put more emphasis on pointing complete newbies to original Lemmings first (to be played in NeoLemmix, of course ;) ), for learning all the basic skills. This would free up much more design space for custom levels, instead of every custom pack having a first rank of 20 to 30 no-brainer levels.

574
No worries, don't rush it - Armani already did. :D Played the entire thing in one run (granted, probably using some of his replays from earlier testing, but still, impressive).

I'm not saying this to put pressure on you, quite the opposite - he's sent me so much stuff that I already have a bunch of levels to fix now! :D

Perhaps you might even want to wait with your first go at it until I've fixed all of Armani's new backroutes... otherwise, you'll probably just find many of the same backroutes again, only for me to then break both his and your solutions. ;)

575
Levels for v10 or older / Re: [NeoLemmix] Pit Lems
« on: September 30, 2020, 10:07:34 AM »
Quote
which I finished in 2 1/2 years. I took the next two years off, having been exhausted from doing a master's degree. In case you haven't had the experience of doing grad school, take it from me, it is always very exhausting finishing any kind of graduate degree.

My master also took slightly longer than the 2 standard years (you have 6 months to work on the final thesis, and my "clock" started running officially in May 2018, so I had until November to finish it. My master started in October 2016, so that's slighlty more than a year until I handed in the thesis; took until February until I got the final master certificate, though). But after that, I jumped straight into my PhD studies in December 2018.

(I'm going to quote some things outside spoilers now, but I'll leave out the crucial parts of the sentences that actually are a spoiler :P .)

Quote
I downloaded Pit Lems for the very first time earlier this year in April, so I couldn't have an older version of the level.

No, I simply meant that no version of "Blocking all over the world" has been fixed in Pit Lems. nin10doadict solved this level the intended way in his LP. It was only through other players' replays that I discovered it was broken, and then when I had fixed those parts of the level and included the new version on the Professional rank of LWT, Arty backrouted it again. After that, I fixed Arty's backroute in the LWT version, but I hadn't made any changes to the Pit Lems version. Remember that at the type of LWT's initial release (which was Old-Formats), most people had already moved on to New Formats exclusively, and I was getting urged left and right by the rest of the community to move on as well. Thus, I had no reason to assume anyone would still care for Old Formats Pit Lems. :P

Quote
Well, thank you for finally answering my question on what level from Paralems is considered the "ultimate trolling level."

Yeah, sorry, it just occurred to me yesterday that I hadn't responded to that. I thought I should maybe add that to the Paralems thread. But since it was for you in particular, and you had posted in both threads, I thought it ultimately doesn't matter in which one I answer that question. ;) Because it is indeed already mentioned in the Paralems thread - previous users had figured it out already, and also mentioned it in their replies to "Paralems". So anyone interested in what the ultimate trolling level is can open any spoiler tab for the Demented rank in one of the posts in the thread.

Spoiler (click to show/hide)

Quote
For Doubling Down, I'm not aware of any alternative solution

Here you can see nin10doadict's alternative solution to "Doubling down": https://www.youtube.com/watch?v=qdFTKhHwAH8&list=PLbyk0AE1WQV0aITefPK5p6wC9-sIozw0n&index=7

Quote
I'm currently on the rank finisher for OMFG, and I must say that it is stumping me pretty badly right now. I know what the solution should look like in retrospect, but I haven't figured out how to do it yet. I think I'll get it eventually if I spend a good amount of time on it.

Hopefully this little reminder is not a spoiler to you already - I'm just saying this for the sake of game fairness: Please keep in mind that, after several physics changes, Old-Formats physics are quite different to current New-Formats ones. There are certain things you can do in Old-Formats that you can't do in New-Formats, and vice versa. If you've played a lot of New Formats otherwise, you can easily overlook those minor differences. I saw that happen repeatedly to other players during their Let's Plays. :P

In Lemmicks ("Very Old Formats"), for example, I spent a great deal of time to really drive home the fact that level sides were solid. Pit Lems however does not include any levels specifically designed to remind you of Old-Formats physics - because at the time of creation, those were simply just "current physics". ;)

576
The first version of the pack has been sent out to the testers. In other words: Rehearsals have officially begun! 8-)

First live shows hopefully by the end of the year... ;)

577
NeoLemmix Main / Re: NeoLemmix Old Formats Installer Files?
« on: September 29, 2020, 09:28:30 PM »
Okay, thanks for the clarification! :D

I'm using the standard Editor that comes with Windows 10, so I don't think there should be anything particularly odd about it.

Yes, coincidentally, all of these levels still happen to be comparatively old ones. From New-Formats, of course, but some created in late 2018. So it is indeed possible that they were subjected to cleansing levels at some point, though this also must have been a while ago.

EDIT: I tried it out (=removing the BACKGROUND : line on another level that turned out broken), it worked! :thumbsup: I can't thank you enough, namida! ;)

578
NeoLemmix Main / Re: NeoLemmix Old Formats Installer Files?
« on: September 29, 2020, 08:16:31 PM »
Thanks a lot, namida! ;)

So, does this mean we should generally abstain from manually editing stuff in the text Editor? Of course, it's easy to break anything this way, and we as level designers certainly can't expect you to fix the damage we cause ourselves if we do so.

I just thought for such simple purposes as quickly changing a level's music, a level's theme, or a level's background, this "quick and dirty" way should work, given that it's only a single line of text.
One of the great advantages of using a text-based file format, after all.

579
Lemmings Main / Re: Menu backgrounds for Lemmings 2 and Lemmings 3D?
« on: September 29, 2020, 08:13:34 PM »
Well, thanks a lot anyway, namida!

Thanks a lot also to geoo, your background image is already a huge improvement over the one I had cut out from a Google image! :thumbsup:

I'll try out what it looks like if I change its dimensions to that of the standard Lemmings background, or if I prefer the automatic tiling even though one can see the edges.

580
NeoLemmix Main / Re: NeoLemmix Old Formats Installer Files?
« on: September 29, 2020, 08:06:03 PM »
The most recent thing that had been done to the file was editing in the New-Formats editor (and/or manual editing in the text Editor).

None of the levels from Lemmings Open Air was created in the Old-Formats editor, except for a level using my Autumn tileset called "Fallen leaves". But than one doesn't cause any trouble, and any later edits to it have been done in the New-Formats editor as well.

Note that this seems to be a problem specific to the NeoLemmix editor; the NeoLemmix player has no issues playing these levels. It's just that you can't edit them in the editor anymore. Which is even more dangerous, because this way it is possible to destroy a level (from the editor perspective) and not realise it because it is still playable in the player. Or, you might only realise it once it's too late, and all older backup copies have been overwritten.

But if we can find out where in the text editor file the issue arises, it should be possible to fix this issue myself whenever it comes up, without having to resort to replacing the level with an older version (i.e. before it broke).

581
NeoLemmix Main / Re: NeoLemmix Old Formats Installer Files?
« on: September 29, 2020, 07:50:48 PM »
Thanks for the fast response! You mean what it should look like? ;) Like this:


I wanna know what Lemmings is

As you can see, it's just the standard black background, and this is true for all levels in Lemmings Open Air.

582
NeoLemmix Main / Object instance error
« on: September 29, 2020, 07:42:19 PM »
Quote
Can you PM me a couple of the affected levels (along with any unreleased styles, if applicable, that they use)?

Re: old-formats, the style autodownload should still work for styles that were included in it, and NXPs should generally include missing styles anyway. The player itself was simply a standalone EXE file. You're on your own for the old-formats editor, as there's no reason to be using it anymore (except perhaps SuperLemmini editing).

Well, it happened. The error re-occurred again. Apparently it seems to happen when I use the regular text editor of Windows to edit information in levels (e.g. change the music)? Meaning, when I try to re-open a level edited this way in the NeoLemmix editor.

Here's one level where I did that, and now it causes the error I described earlier.

Fortunately, I still could go back to a ZIP file to get an earlier version of the level to fix it. Otherwise, it seems like the level is irrevocably damaged.

Or maybe it's just that the level music is stored in several instances in a level file now?
It used to be the case that it's just listed at the top, so I thought I could delete the line "MUSIC" without replacement if I wanted to reset a level to standard rotation.

583
Lemmings Main / Re: Menu backgrounds for Lemmings 2 and Lemmings 3D?
« on: September 29, 2020, 02:57:52 PM »
1) I'm bumping this thread so that I don't forget to try out geoo's L2 backdrops (this kind of fell off the radar over the weekend due to my laptop failure, when migrating everything I could save to a new PC became more urgent).

2) I have another extraction request for namida: ;)
Since it was possible to extract the menu background graphic with L3DEdit, is it also possible to extract the signs from the main menu? ;) I tried getting them from Google, but the size I ended up with was too small and had a too poor resolution. Inside the L3D menu, these things are huge!
I would like to give using them in Lemmings, Drugs, and Rock 'n Roll another shot. The reason I originally discarded them was because the rank sign, with all the menu signs in L3D being square-shaped, was too narrow for the rank labels I had created. But if the entire menu card is larger and the rank label remains the same, it might fit.

3) If you happen to know, namida, what the fonts used in Lemmings 3D (for the level menus as well as for the main-menu signs) are called, that would be helpful to know as well.

Basically, the more I can make this upcoming NeoLemmix pack look like Lemmings 3D, the better! 8-)

Thanks a lot in advance!

584
Levels for v10 or older / Re: [NeoLemmix] Pit Lems
« on: September 29, 2020, 01:31:45 PM »
Thanks for playing, kaywhyn! :thumbsup: I'm happy to hear you seem to have had a lot more fun with this than with Paralems. I kind of have to say "I told you so"... :P I think I pointed you to Pit Lems right away and warned you that Paralems might not really be worth your while. But at least, now you know why! :D

I haven't had a chance to look at your replays yet, but I can already provide some comments on your remarks about select levels.

LOL (click to show/hide)

ROFL (click to show/hide)

WTF (click to show/hide)

585
Indeed, I still need to look at IchoTolot's solutions - and possibly fix his backroutes - for LWT Encore and Groupie. I see you're keeping track of my to-do list! :thumbsup:

That will be a further motivating factor to stick with it while working on LOA - I know now you'll notice if I leave out something... ;)

Pages: 1 ... 37 38 [39] 40 41 ... 117