Thanks a lot for all your enthusiasm, folks!
The first version was downloaded by a whopping 48 people. This far exceeds any hopes and expectations I had for this pack!
Now that count has been reset to 0, because I've uploaded the first minor update, with just two small fixes / changes based on Gronkling's solutions.
01: Better than the intended solution; slightly worse than the talisman solution, though, because you needed the Floater.
02: Intended.
03: Intended.
04: Oh wow, this is the first solution I see using only 3 Miners!
Maybe I should make that the talisman requirement? Since solving it with 4 of 5 Miners seems to be something literally everyone is capable of.
05: A lot more skill-efficient than intended.
06: Intended.
07: Intended.
08: Intended.
09: You're the first one who used the Stackers on the left with the Climber, which is part of the intended solution. The rest you did completely differently, but that's absolutely fine! It's amazing how many different, yet equally difficult solutions this level seems to have!
10: Intended.
11: Intended.
12: Intended.
13: Intended.
14: Slightly more skill-efficient than intended.
15: Intended.
16: Intended.
17: Valid alternative solution!
This one was rife with backroutes initially, so I'm glad to see you had to use all but one skill.
18: Efficient alternative solution.
19: Intended. You just "split up the Platformers" by platforming partly high, partly low across the water. I just sealed up the entire pond at the same altitude.
20: Intended.
21: Intended.
22: More efficient than intended. You didn't need the Blocker to cancel the Digger, because you dug in just the right place to still leave 1 pixel behind that broke the fall.
Also, no second worker lemming (Climber) required to platform from the exit to the Miner tunnel from the left. Still, I leave those skills in here, because other people clearly needed them for their solution. It's still the first rank, after all. 
23: That's the only minor backroute. One of my testers already platformed over that fire area, but then had to use so many of the other skills elsewhere that I was fine with it as an alternative solution. This one however saves a few too many skills for my liking, so I can no longer allow that shortcut. Thus, as a side effect, one of my tester's earlier solutions broke now. Sorry!
I just checked though, the talisman is still attainable.
24: Intended. Funny though that nobody fences from the right after the pioneer lemming is done building. I could enforce this with one-way arrows, but it doesn't really change anything. In fact, one-way arrows sometimes give the solution away more than if they weren't there.
25: Intended. Actually probably even slightly better than intended. I'm pretty sure though that the last Stacker wouldn't even have been necessary. This is because you used two stacks on top of each other to pen in the crowd, instead of using that pole of three red squares. If you do the latter, you need the additional Stacker to prevent any Climbers from getting trapped between the "containment stack" and the "release-the-crowd-again" stack.
26: Yay, climbing through corners!
A good trick to know, might be come relevant on later levels.
Here this allowed you a slightly more efficient solution.
27: Intended.
28: Intended.
29: And here's another open-ended one with countless equally fascinating solutions. You're the first one I see who solved this level from the right side.
30: Slightly more efficient than intended. You saved 2 Platformers, despite building up all the way to the chain on the left, instead of using another Stoner to turn around there.
11: A slight variation on the intended solution: You bashed the Stoner away again after having used the Stacker to prevent the crowd from walking into the water once the Stoner was removed. The intended solution uses the Stacker to build over the Stoner from the right, so that it never actually has to be removed.
12: This is the more efficient version of the intended solution: Stoning on the left instead of the right side of the gap saves two Shimmiers.
13: Intended.
14: Similar to Gronkling's solution, a little more efficient than intended. Don't know what that last Climber was for that went straight to the exit, though
.
15: Also pretty much intended. You can platform from either side, but you definitely need the Shimmier to mine, because the Climber is needed to get back up the pillar after collecting the Basher pickups. And enforcing the Shimmier going along the bottom side of the Platformer bridge is what this level is all about.
It's fascinating to see how much the individual perception of difficulty differs.
There seems to be some consensus that Soft 07 is quite hard, and a lot of people don't enjoy Soft 08 (if it comforts you, I tried to enforce that trick on several levels, and this one seems to be the only one where you actually have to do it - but the level doesn't really consist of anything else aside from the main trick, so it's over quickly
).
However, as early as Soft 05, some people already find that challenging, others way too easy. Even about the first two levels you can already argue which one is harder; that seems to depend entirely on how much practice a given player has with the classic skills vs. the NeoLemmix skills, including what tricks you can do by combining them in various ways.
Especially Soft 12 - Soft 14 though seem to vary drastically in how difficult people perceive them to be:
Soft 12: Hard for Gronkling, easy for namida, and ericderkovits even seems to be stuck on this
Soft 13: Hard for namida, easy for nin10doadict (back during early testing)
Soft 14: Seems to have been easier for Gronkling than for namida, although their solutions were pretty similar

Now that count has been reset to 0, because I've uploaded the first minor update, with just two small fixes / changes based on Gronkling's solutions.
Changelog
Soft 04, "This time": The talisman now requires you to only use 3 Miners, not 4. Sorry to everyone who had attained it already, but that was indeed pretty much... everyone. In diagnostics of cognitive performance, we call this a "ceiling effect". If everyone can attain a talisman easily, it doesn't really mean anything. Thanks to Gronkling for finding this new solution! (And also, I didn't want two talismans on the same level, especially not on such a simple one, where the difference between bronze and silver would literally just have been 1 more instance of the same skill.)
Soft 23, "Don't worry, be happy": The fire pit has been made slightly higher. The talisman is still attainable, this solution isn't impacted by this.
Soft 23, "Don't worry, be happy": The fire pit has been made slightly higher. The talisman is still attainable, this solution isn't impacted by this.
Responses to Gronkling (Soft rank)
01: Better than the intended solution; slightly worse than the talisman solution, though, because you needed the Floater.

02: Intended.
03: Intended.
04: Oh wow, this is the first solution I see using only 3 Miners!

05: A lot more skill-efficient than intended.
06: Intended.
07: Intended.
08: Intended.
09: You're the first one who used the Stackers on the left with the Climber, which is part of the intended solution. The rest you did completely differently, but that's absolutely fine! It's amazing how many different, yet equally difficult solutions this level seems to have!

10: Intended.
11: Intended.
12: Intended.
13: Intended.
14: Slightly more skill-efficient than intended.
15: Intended.
16: Intended.
17: Valid alternative solution!

18: Efficient alternative solution.
19: Intended. You just "split up the Platformers" by platforming partly high, partly low across the water. I just sealed up the entire pond at the same altitude.
20: Intended.
21: Intended.
22: More efficient than intended. You didn't need the Blocker to cancel the Digger, because you dug in just the right place to still leave 1 pixel behind that broke the fall.


23: That's the only minor backroute. One of my testers already platformed over that fire area, but then had to use so many of the other skills elsewhere that I was fine with it as an alternative solution. This one however saves a few too many skills for my liking, so I can no longer allow that shortcut. Thus, as a side effect, one of my tester's earlier solutions broke now. Sorry!

24: Intended. Funny though that nobody fences from the right after the pioneer lemming is done building. I could enforce this with one-way arrows, but it doesn't really change anything. In fact, one-way arrows sometimes give the solution away more than if they weren't there.
25: Intended. Actually probably even slightly better than intended. I'm pretty sure though that the last Stacker wouldn't even have been necessary. This is because you used two stacks on top of each other to pen in the crowd, instead of using that pole of three red squares. If you do the latter, you need the additional Stacker to prevent any Climbers from getting trapped between the "containment stack" and the "release-the-crowd-again" stack.

26: Yay, climbing through corners!


27: Intended.
28: Intended.
29: And here's another open-ended one with countless equally fascinating solutions. You're the first one I see who solved this level from the right side.

30: Slightly more efficient than intended. You saved 2 Platformers, despite building up all the way to the chain on the left, instead of using another Stoner to turn around there.
Responses to namida (Soft 11-15)
11: A slight variation on the intended solution: You bashed the Stoner away again after having used the Stacker to prevent the crowd from walking into the water once the Stoner was removed. The intended solution uses the Stacker to build over the Stoner from the right, so that it never actually has to be removed.
12: This is the more efficient version of the intended solution: Stoning on the left instead of the right side of the gap saves two Shimmiers.
13: Intended.
14: Similar to Gronkling's solution, a little more efficient than intended. Don't know what that last Climber was for that went straight to the exit, though

15: Also pretty much intended. You can platform from either side, but you definitely need the Shimmier to mine, because the Climber is needed to get back up the pillar after collecting the Basher pickups. And enforcing the Shimmier going along the bottom side of the Platformer bridge is what this level is all about.
It's fascinating to see how much the individual perception of difficulty differs.
There seems to be some consensus that Soft 07 is quite hard, and a lot of people don't enjoy Soft 08 (if it comforts you, I tried to enforce that trick on several levels, and this one seems to be the only one where you actually have to do it - but the level doesn't really consist of anything else aside from the main trick, so it's over quickly

However, as early as Soft 05, some people already find that challenging, others way too easy. Even about the first two levels you can already argue which one is harder; that seems to depend entirely on how much practice a given player has with the classic skills vs. the NeoLemmix skills, including what tricks you can do by combining them in various ways.
Especially Soft 12 - Soft 14 though seem to vary drastically in how difficult people perceive them to be:
Soft 12: Hard for Gronkling, easy for namida, and ericderkovits even seems to be stuck on this
Soft 13: Hard for namida, easy for nin10doadict (back during early testing)
Soft 14: Seems to have been easier for Gronkling than for namida, although their solutions were pretty similar