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Messages - namida

#11146
Lemmings Main / Re: Tileset ideas thread
January 11, 2014, 11:03:24 PM
What if we make the cake chocolate, therefore meaning we could use three shades of brown for the whole cake? The shades of red can be re-used for some decoration, leaving two free colors - perhaps some shades of green?
#11147
Levels for other engines / Re: Revenge of the Lemmings!
January 11, 2014, 07:58:07 AM
If you're wanting to use a fixed version of a level, you don't need to use the Lemmix editor. Just turn on LookForLVLFiles in the INI then place the level file in the folder named to match. I forget which name corresponds to which number in RotL, but if we were using the original game as an example, to replace Mayhem 20 you'd name it 0420.lvl

That being said, I'm working on a much-improved version of Lemmix (for general existance - my aims with this are a bit different to EricLang's; his seems to be extending the formats and games supported by Lemmix, whereas mine is on keeping as close as possible to the traditional Lemmings experience but without the DOS limitations and glitches), which I'll then build a more finalised version of this pack based on. So far I've got pixel-perfect trigger areas and object/steel positions, and I'm part-way through making indestructible steel (so far I've done the groundwork and fixed bombers, still have to do the other destructive skills), I've also fixed the sliding glitch.
I'm basing this updated player off the LPII code, simply because I saw no reason not to (it'll allow the use of LPII gimmicks with the released player that way - if no one ever uses them, oh well, no harm in them being there, though I'm sure we'll at least see a few interesting Karoshi gimmick levels). Though I can easily revert the bombers to the traditional ones, and apart from that (and a few other glitch fixes, which are just a start to what the whole aim is here), all the new features in LPII are extras that if someone doesn't want to use, they can simply not use.
And there's no intention at this stage to use this improved Lemmix as a base for an LPIII, though I'm not ruling out the possibility of it ever happening. Though I might make a custom engine if I decide to make a new Lemmings Plus...

Here's a shot of a slightly modified LPII level, with this indestructible steel in effect; the first one also shows pixel-perfect placement of objects and steel areas. It shows it for bombers, miners and diggers - still got to iron out some glitches with the bashers.
#11148
Challenges / Re: Fall distance challenge
January 09, 2014, 10:25:34 PM
It shouldn't be too hard to do that, I'll look into it later on tonight.
#11149
Forum Games / Re: Count to 1000
January 09, 2014, 11:36:38 AM
http://i.imgur.com/9JPdMLo.png" alt="" class="bbc_img" />
#11150
I wouldn't rule it out. Clearly, he's still paying to keep the site up.

Regardless, perhaps we should arrange now for someone to take over the site in the event it goes down, and make sure everyone has a way of contacting that person (we can also use Lemmings Heaven forums as a backup if need be, though it's kinda shabby...). I guess the first people to ask would be the other admins and mods, and I'm definitely willing to run a new forum if need be. If anyone has the know how but needs an affordable host, I'd reccomend Nearly Free Speech - incredibly cheap and never had any problems.

(And, to Adam if he's reading this - if you're not wanting to continue hosting the site but don't want to just cut us off - it's fine, say something! As has been proven time and time again, there's always someone in the community willing to take over, and if you think you've done your share, I'm sure no one will complain - plus, that way you can help ensure a smooth transition.)
#11151
Challenges / Re: Fall distance challenge
January 09, 2014, 08:23:19 AM
Mayhem 3, I can acheive 96%, and I could also save 100% (with a completely different method) if it weren't for the time limit - it's far more than the pause glitch would make up, though, but at any rate, here's the two solutions in case anyone can get ideas from them.

It should probably be noted - all I did was change the max fall distance variable from 60 to 47; so any impact of other mechanics will still occur as normal (such as Orig having a maximum distance 3 pixels shorter or OhNo's 3 greater, whichever the case is). Depending on whether this makes Orig 44 and OhNo47, or Orig 47 and OhNo 50, it might be possible to beat Mayhem 3 at an actual 47 fall distance - because the fall that prevents it being completed is exactly one pixel too far, so this *would* make a difference.
#11152
Challenges / Re: Fall distance challenge
January 08, 2014, 09:41:37 PM
If you *mine* through that platform, the effect is reversed - the others survive but the miner does not, but you have one faller.

I did look through, while I didn't go into huge detail, I didn't find that many levels to be impossible. I PM'ed Minimac the list, but I can't remember it off-hand. I do know the majority of the impacted levels were in Taxing - Mayhem, I believe, was only Mayhem 20 and Mayhem 30, and *possibly* Mayhem 3.
#11153
Other Projects / Re: Working on Lemmix again
January 08, 2014, 09:38:35 PM
I believe with those, it all comes down to what libraries you use.
#11154
Challenges / Re: Fall distance challenge
January 08, 2014, 10:46:06 AM
MiniMac doesn't seem to be online, so here:

http://www.mediafire.com/download/5vaw07blvvkzaj5/LP47.zip" class="bbc_link" target="_blank">http://www.mediafire.com/download/5vaw07blvvkzaj5/LP47.zip

The versions with "IB" in the names also have the instant bomber mechanic.
#11155
I would very much disagree at least as far as the PS3 goes. Even on an unmodded system, less than $10 a month for the premium subscription which gives you free games (which you can keep as long as you're subscribed, even when the games are removed from the rotation; if you already got them, you can keep them - and if your subscription expires, you do lose your games, BUT you get them back if you re-subscribe, again, even including the ones that have been removed from the rotation).
#11156
Lemmings Main / Re: Lemmings for Android?
January 07, 2014, 10:28:50 PM
Does Lemmix compile under the latest version as-is (ie: just for Windows)?
#11157
It would take me all of 5 seconds to compile a modified version of Lemmix with a different fall height, if you want.
#11158
General Discussion / Re: Post some jokes here!
January 07, 2014, 01:34:53 PM
How can you tell if a lawyer is lying? His lips are moving.
#11159
Level Design / Re: PSP Levels Sharing
January 07, 2014, 09:04:58 AM
Okay well, I'll keep this as something to look into if/when I need something to do. =)

Could you send me a save file from the PSP version?
#11160
It could be that, for example, the other version has one extra byte in the save data (perhaps language setting) and this throws the entire thing off, making the data register as corrupt.