Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - namida

Pages: 1 ... 742 743 [744] 745 746 ... 857
11146
Partly because this pack has been out for AGES now, and partly because someone requested it but I can't PM an attached file,

Here are the replays of my solutions to all the levels. =D
(And you are right in thinking that I decided to be lazy and re-use the same replay for the first 3 No Salvation levels, since the same fairly-simple solution works on all 3. xD)

11147
Other Projects / Re: LemmixPlayer ccexplore updates
« on: September 14, 2013, 08:34:58 AM »
Fileden's no longer up and my website's long since gone.
I do have a copy of this saved locally if anyone needs it and/or has somewhere to put it.

11148
Lemmings Main / Re: Lemmings Touch - New Lemmings game on the way!
« on: September 14, 2013, 05:10:07 AM »
You know, you have to wonder why they haven't released an official Lemmings game for Android (and maybe iOS) yet. There's a few lemmings clones on there that seem to do fairly well, so an official game should earn them some cash...
They did, almost a year ago. It seems to be a paywalled version of the PSP game.

(Honestly, though, I have no interest in what Sony do with their, IMO, unappealing rendition of the franchise with their weird freaky beaky little birdmen lemmings. It's not what it once was, and I don't think that will change unless it ends up back in the hands of those who created it, which seems unlikely. I think that the future of it is with things like Lemmini, Lix, and so on. :P)

Hardly counts. It's only for "Playstation Mobile" devices which is just higher-end Sony devices and a VERY limited range of other brand's devices. Doesn't even include Galaxy.

11149
Level Design / Re: Pointers for a complete level-designing beginner?
« on: September 13, 2013, 04:16:10 AM »
If you're wanting to make levels in the traditional format, I would highly suggest DOSBox + LemEdit. Worked even on Android for me, so it should work no sweat on Linux, even with ARM.

You can also use Lemmix rather than the original game for playtesting as long as you're still on x86; the editor doesn't like WINE apparently but I had little trouble running the player in it.

11150
Lemmings Main / Re: Lemmings Touch - New Lemmings game on the way!
« on: September 13, 2013, 04:09:29 AM »
You know, you have to wonder why they haven't released an official Lemmings game for Android (and maybe iOS) yet. There's a few lemmings clones on there that seem to do fairly well, so an official game should earn them some cash...

11151
Lemmings Main / Re: Lemmings Touch - New Lemmings game on the way!
« on: September 12, 2013, 01:09:37 PM »
Gah, what's the freaking point? No one has a Vita anyway.

They should focus on adding the level editor from the PSP version to the PS3 version of Lemmings.

11152
Help & Guides / Re: Invisible Entrance
« on: August 22, 2013, 01:30:59 PM »
I don't get it. What does LemEdit has that Lemmix doesn't? Was there a way to speed up the orange cursor in LemEdit? I remember the slow cursor was almost unbearable, but I still managed to build my level. Did you know if you make a level on LemEdit, it will look different when you open it in Lemmix?

It shouldn't do. LemEdit and Lemmix use the exact same formats (apart from LemEdit not supporting vgaspec).

I just find Lemmix editor horribly awkward to use, and LemEdit so much simpler. I remember picking terrain pieces being a HUGE pain in the ass on Lemmix.

11153
WinLemm does indeed have the problem, at least on some copies.

11154
Tech & Research / Re: 3D Lemmings is getting weirder then I thought...
« on: August 22, 2013, 12:57:35 PM »
link to youtube video(s)?

I'm somewhat surprised that the DOS version has the best performance.  Then again, it may not be an accurate depiction of performance if they were running it on modern PC hardware, as opposed to the hardware available on PCs back in the days.  Or whoever did the console ports didn't do a very good job.

Slow loading times is a consequence of the games running off of CDs I think.  I don't remember but I think the DOS version makes you install the whole game onto your hard drive, right?

I can say 100% for sure that it does not. To the contrary, you're not even given that option properly (though you can simply copy the files manually).

11155
Help & Guides / Re: Invisible Entrance
« on: August 20, 2013, 01:03:35 PM »
To be honest, while the Lemmix *player* is freaking brilliant, the Lemmix editor is, IMO, virtually unusuable for anything other than level pack operations. LemEdit FTW.

11156
Help & Guides / Re: extracting Cheapo music/sound?
« on: August 20, 2013, 12:52:02 PM »
No idea about the sounds, but you can get the music fairly easily - while the music's playing (either in the editor or in game), use the Windows key to minimize the editor/game without closing it, there'll be a TempMidi.mid file in the Cheapo folder which has the currently-playing music in it.

11157
Lemmings Main / Re: Lemmings for Android?
« on: August 19, 2013, 06:45:45 PM »
Mouse support in DosBOX on Android is crap. Even if you use a physical mouse. You're going to want to use keyboard or joystick-based controls instead. Apart from that, Lemmings works VERY well in it (though I am speaking from a fairly high-end device (Galaxy S3 GT-I9300 (quad-core Exynos, 1GB RAM, 3G-only model)).

I wonder how much work it'd be to port Lemmix to Android... if you could make it read from external data files rather than embedded ones, and created a set of new levels to release it with (while still, of course, leaving it compatible with the old ones)...

11158
Level Design / Re: Forgotten Solutions
« on: August 15, 2013, 10:38:30 AM »
I have no idea what the original solution to Lemmerixo was. (The original Cheapo version, from Lemmings Plus 2). The solution you see to the LP DOS Project version existed in LP2 only as a backroute; I do know the original solution was *very* complicated and definitely up there with To The End and other notable levels of mine.

11159
In Development / Re: Lemmings Community Compilation Levelpack
« on: August 15, 2013, 10:36:16 AM »
Hey. Bit late (since I hardly ever come here), but just want to say that you're more than welcome to include any of my levels if you like. I don't have a recent copy of Lemmings Plus DOS Project (does anyone still have a copy of the most recent version, I can only find broken links? EDIT: Nevermind, I found it!), but the majority of levels are unchanged from the versions on the file archive (the only one that's changed *and* notable is Coalburner).

I'd suggest To The End!, Hellfire and No Time To Die (part 1, not part 2) for potential inclusion. Pipeline Problem as well, perhaps, for a slightly lower difficulty one.


EDIT: I found a working copy of the latest version of the project! w00t!

So here's a list of levels I feel are particularly good:
- "Up To Where They Go" (Mild 19) - this is quite an easy level, but it's very fun nonetheless, might be good for Fun-equivalent
- "You Just Lost The Game!" (Mild 30) - same as above, though this would be late-Fun, maybe even early Tricky
- "Russian Rescue" (Wimpy 12*) - This is a low-to-mid difficulty one, probably worthy of Tricky or even *very* early Taxing
- "Fallen" (Medi 6) - Mostly a simple puzzle, but the 100% requirement puts a bit of extra difficulty on it, maybe early-to-mid Taxing
- "As It Burns Away..." (Medi 21*) - Moderate-to-high difficulty, late Taxing-y
- "Lemmingsense" (Medi 29) - Another mid-to-late Taxing one
- "Backdraft" (Danger 3) - Not one of my personal favorites, but it seems to be quite a favorite among other players. Probably early Mayhem difficulty. (Note that this level relies a bit on precisely-placed bombers. LPDOS is modified so that bombers instantly OhNo when you assign them rather than count down; so this level could be quite annoying if you're using the older-style timed bombers.)
- "Alternative Logic" (Danger 6) - Simple but with a clever trick to it. Note that this level doesn't work properly in all versions of the game (varies between game and even between settings for DOS, won't work on Mac, works fine in Lemmix under *any* mechanics setting) due to the level being EXTREMELY precisely adjusted to the time limit.
- "Circular Wavelength" (Danger 15) - Another Mayhemish puzzle.
- "No Salvation IV" (Danger 20) - The earlier No Salvations are too easy, the later one too hard. This one offers a good challenge while still giving some room for variety.
- "Die the Death of the Damned" (Danger 22) - This one is very challenging to work out (but very simple to execute once you know how it's done). As far as I'm aware, only one level in both original and OhNo combined use the mechanic that's required here. Definitely at least late-Mayhem.
- "Pipeline Problem" (Danger 29) - This one's a bit easier than most of those around it, though don't let the simple look and 10-of-everything decieve you; it IS a fairly challenging level. Probably late-Taxing.
- "Variety Day" (Psycho 1) - A one-of-each-skill level! =D I've had mixed responses on how hard this one is, I'd say probably early-to-mid Mayhem.
- "Coalburner" (Psycho 9**) - This is one of those ones that can be quite tricky to work out, but once you know it, isn't that hard to pull off. I'd say late-Mayhem.
- "Three Birds With One Stone" (Psycho 11) - This is a level with several solutions, all of which are fairly difficult to find (some are hard to execute, others are quite easy). Late-Taxing or early-Mayhem.
- "Not gonna work." (Psycho 12) - Another level that looks simple but isn't. This is easily far harder than anything in Mayhem; it's debatable whether some of the ONML levels surpass it. It actually originally was an early-Medi level with a lower required % and had blockers; I thought "I wonder if I can save 100%" and after how much of a challenge that was, it didn't take me long to decide "I'm bumping this one up to Psycho and requiring 100%".
- "Return of the T" (Psycho 18) - Apart from being qutie challenging (definitely late-Mayhem if not harder), this level deserves to be nominated simply for being (in it's first incarnation, as a Cheapo level in Lemmings Plus 1) the first genuinely hard level I ever made - anything before that was a matter of "easy to work out, hard to execute", if hard at all.
- "No Time To Die" (Psycho 20) - A fun and quick level. Can seem like an annoyingly-tight-on-time level at first, but once you work out what you should be doing, there's actually a suprising amount of time to spare - not huge amounts, but a good 10-15 seconds or so. Nonetheless, it's definitely post-Mayhem.
- "To The End!" (Psycho 28) - Probably the hardest level in LP DOS, and at any rate it seems to be one of the favorites of mine among most people who've played it. It starts with the pretty common "make a fairly easy, and long but still fairly fun level with 20 of each skill". It then slaps a 100% requirement on that (out of 30 lemmings, so not everyone can climb/float) - not a huge deal. It then applies a twist that wasn't so common in the PC version, but fairly common in the SMS version - instead of 20 of *every* skill, you have 20 of most skills but there's one you have none of. And then comes the catch - instead of something only moderately useful like floaters, the skill you're missing is builders. In a level full of large drops, edges you need to turn around at (and remember, it's 100%, so blockers won't do much for you), and so on. Good freakin' luck. =P Difficulty? I'd say this level is well harder than anything found in even ONML.
- "Hellfire!" (Psycho 30) - Well, with the unfortunate placement just a couple of levels behind To The End, this level doesn't seem quite as hard as it actually is. It's a pretty fun and challenging level, I'd say it's post-Mayhem though not even close to TTE's difficulty.

* "Russian Rescue" and "As It Burns Away..." were new additions to Version 7, older versions had "Life, the Universe and Everything" and "Ghostly Hall" in these positions instead. (Four other levels were also replaced - Medi 8, Medi 16, Danger 21 and Psycho 27, but none of these other replacements are, IMO, worth nominating. Of course, if other people feel differently, I'm happy for almost any level in this pack to be included.)
** "Coalburner" had some minor modifications - that resulted in an ENTIRELY new solution - as of Version 5. Obviously, I'm nominating the new version (though the old version was pretty fun in itself).


If you want to include any of these, let me know and I'll see what I can do about extracting them from the compiled player. (It *is* possible, I just have to remember *how*.)


I would've liked to nominate Death Row as well, but unfortunately, that level's freaking cursed... no matter what fixes I apply to it, either backroutes don't truly end up fixed, or new ones pop up. Therefore, I don't really think it's fit for inclusion (and as such, I'd rather you didn't include that one - any *other* level is fine to include). At any rate I've long since given up on that one (and plus, V7 is the absolute final version of LPDOS).

11160
Level Design / Re: 3D Lemmings Custom Level
« on: May 04, 2013, 11:44:14 PM »
OH MY F***ING GOD.

YOU HAVE NO IDEA HOW LONG I HAVE WANTED TO HEAR THIS FOR.

Pages: 1 ... 742 743 [744] 745 746 ... 857