Okay, I extracted the data files from it and I figure, may as well upload them. Feel free to do what you like with them.
http://www.mediafire.com/download/kt9avwjwjwsn4jf/lpdosfiles.zipContains LEVEL000.dat through LEVEL009.dat as well as ODDTABLE.dat (since LP DOS makes use of Oddtable for repeat levels).
Should be noted that because of this Oddtable-use, not every level is in there. Specifically, where a level has a repeat version, only the repeat version is included. For the No Salvation levels, 3 are included as is, the other two aren't (since the LPDOS Lemmix Player uses Oddtable for them). The removed level "Phase Rotation Syndrome" is in there as well, since while it was removed, it's earlier repeat wasn't.
All levels are the same versions as in the newest version of the player, so it includes the new levels like Russian Rescue and the updated Coalburner.
If anyone's playing them in anything, just keep in mind that these levels are designed for ORIGINAL mechanics, not OhNo/CustLemm. This can make a difference in some levels which are specifically designed with Orig release order in mind (for example, Shooting Star) or levels with falls that have been carefully adjusted (for example, Not Gonna Work or To The End!). No new backroute fixes either, just those already included in version 7. There's also one mechanics change unique to the Lemmix Player - specifically, bombers are instant rather than having a 5 second countdown. No levels rely on this though; it just cuts out the need to time then. (EDIT: Actually, I think I may have set the fall distance in LPDOS even *less* than what it is in Orig, I could be wrong though.)
Something interesting, when I extracted these, I found a few of other people's levels had been compiled into the EXE too. There's no way to actually access them, but the data's in there. I think it's because they were in my Lemmix source code folder back in the day because I always used to compile Lemmix players with like 5 or 6 packs of people's levels, in order to play them... and somehow they ended up in the LPDOS EXE too. But - as I said - you can't actually play them in any way, they're just embedded in the EXE. I recognize some of them as being by Insane Steve, but most of them I have no idea who's they are. Apart from Phase Rotation Syndrome, there doesn't seem to be any of *my* levels hidden in there other than the ones that are actually part of LPDOS.