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Messages - namida

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11131
Other Projects / Re: Floobz for iPhone - inspired by Lemmings!
« on: September 24, 2013, 09:37:42 AM »
I was more saying that because of the point that yes, there's a lot of Android devices out there, but a lot of them are quite lacking in terms of power - therefore, unlike with iOS, it's possible that a device (even a new one) may not be powerful enough to run a certain app. However, unless the power requirements limit you to the top-of-the-line devices, this should still be a much larger market than iOS.

(Then there's Windows Phone and Blackberry, but then, not that many people have either of those, especially the latter.)

11132
Tech & Research / Remaining bits of level format
« on: September 24, 2013, 03:14:26 AM »
Looking at this old document here (heh, RT credits one of my old names, I remember digging up a lot of this stuff in the first place);

http://www.camanis.net/lemmings/files/docs/lemmings_lvl_file_format.txt

It seems to be missing some details. For example, how a level is marked as being/not being Superlemming style. I'm guessing it's to do with 1E and 1F? Does anyone have more info on those two bytes, or anything else this document doesn't cover?



EDIT: I've looked more at this. Superlemming is easy it seems - FF FF triggers it (nothing else seems to in Lemmix; haven't tried the original). I notice all the default levels have 00 00 here (apart from Introducing Superlemming, of course); but those created in LemEdit have random stuff there. Any idea what (if anything) it means?

11133
Other Projects / Re: Floobz for iPhone - inspired by Lemmings!
« on: September 24, 2013, 01:55:59 AM »
Personally, I can't stand Apple devices. =P You'd probably find more potential customers that way too, since Android has a far larger share of the market, especially if your app doesn't require too powerful a device.

11134
Other Projects / Re: Floobz for iPhone - inspired by Lemmings!
« on: September 23, 2013, 02:14:59 PM »
Any plans for an Android version?

11135
The PS3 version has 45 levels, which I believe are unique to it. They're not overly hard, but some are fairly fun. It's fairly cheap on the PSN store. Unfortunately, it doesn't have the original levels or a level editor.

11136
Help & Guides / Re: Lemmini locks up when playing sound.
« on: September 20, 2013, 02:08:26 AM »
Turning sound off does fix the freezing, but that isn't exactly ideal either for several reasons (the most significant one being builders, of course).

11137
I'm aware of it, and it'll be fixed in the next major update, ie V018. (I generally only fix things that are either game-breaking or VERY simple in minor updates (017A, 017B etc).) Thanks for pointing it out all the same.

Just in case you hadn't realised, you can also re-order out of battle using the Formation option in the menu. Obviously not an ideal solution to be doing it after every battle, but it's at least there for before bosses.

That bug was unfortunately a side effect of the way I handled in-battle switching - or rather, fixing a glitch with Escape that got introduced when in-battle switching was added. Hence why it's not fixed in a very early version - the in-battle switching was only introduced in V016.

11138
Help & Guides / Lemmini locks up when playing sound.
« on: September 19, 2013, 02:16:22 PM »
Sometimes when a sound is meant to play - especially exit or release rate adjustments - the game freezes for a second or two, then fast forwards up a couple of seconds. This makes it rather difficult to use, of course. xD

Any suggestions on what to do about this?

11139
He is quite a tricky one. While he CAN be beaten at even lower levels than you did at, I'm generally around the Level 9-10 mark for him (keep in mind I generally play RPGs, including my own, somewhat underlevelled), while others generally report being around level 12.

He does have one noticable weakness, though it's something that you'd have to resort to "try everything" to find due to his Scan immunity - kind of there as a reward to people who bother to do that (this isn't always the case with every boss, but some do reward you for trying obscure methods that might not be expected to work). Specifically in this case,

Quote from: highlight to read
He is vunerable to Zombie - Tara and Leanna can learn Zombie Attack at level 15+, while Amanda can learn the spell Curse at any level. This allows you to use Harley's healing spells to deal some extra damage if you get spare turns. However - trying "zombie, elixir" to one-hit him won't work; he's immune to percentage-based damage (as are most bosses).

Beyond that, it's a matter of balancing attack and defence well, and taking care on where exactly you apply your healing. There's also...

Quote from: highlight to read
one optional boss that can be fought before him (yes, I have these placed all throughout the game, not just towards the end), who drops a Hyperlixir (fully heals all members' HP and MP). This can be quite useful for that fight, though it's a very rare item so if you obtained it you may want to save it for later. By the time you're up to Transient, the optional guy isn't really that hard to beat.

11140
General Discussion / Re: Rodent Showdown!
« on: September 18, 2013, 12:03:43 PM »
Capybaras are awesome.

11141
Just got GTA5 so playing that at the moment, but I did have a quick look at the code. There should be literally no difference - talking to Harley moves you to the space to the left of him, makes you face upwards (if you aren't already) then activates a switch. Talking to Brianna directly, since yu're already in that space and facing up, directly activates the switch. I'll have to have a closer look obviously.

The difficulty curve is fairly constant (with, just like in my Lemmings levels, the occasional extra-hard or extra-easy thrown in); it'd be more accurate to say the 6th boss is the first extra-hard one. However, more than half of the bosses before him also serve as somewhat of a test that you're getting the idea of the mechanics than meant to be actual challenges (though Craig + Brianna have been known to give people trouble). It can also depend on your playstyle - for example, at one point there's two bosses more or less in a row, we'll just refer to them with the initals DR and DT for here. Those who stay relatively low-level and rely extensively on strategy will have quite a hard time with DR due to his combination of punishing you for piling on damage too quickly (which a higher level party is more able to handle) and having Auto-Regen. On the other hand, brute forcing your way through DT is practically impossible; if your strategy is really bad he can even take down a Level 99 party, though that'd require you to be pretty bad... more realistically though, a player who has some understanding but isn't thinking much, DT would probably beat their Level 50-ish party. (Intended level for that point is around level 30, though I've done both of them at only slightly over half of that).

I don't know of any dedicated RPG Makers for mobile OSes. Multimedia Fusion 2 is a general game-making program that these days supports most platforms for output (including iOS, Android and even Xbox 360), but it's not free - and the compilers for anything other than Windows are an extra cost on top of the program itself. It's also not the best suited to RPGs, though it's most certianly possible to make.

I'm guessing you don't use Facebook either? The page there is generally the best way to contact me. But if not, just post it here, I do come here at least once in a while even at the times when I disappear for ages (I often don't post for like a year, but I still visit a few times througout that) so I'll see it eventually.

11142
The keyboard shortcuts that I'm aware of (keep in mind I didn't code the Lemmix player; I merely inserted my own levels into it and compiled from source with a couple of modifications):

- Enter: Save state
- Backspace: Load state
- F: Fast forward on/off
- Space: Jump 10 seconds
- U: Save replay
- L: Load replay
- M: Turn music on/off
- N: Advance one frame (You can also do this just by clicking in empty space, but clicking will interrupt a replay, pressing N won't)
- R: Quickly restart the level.

And of course, the usual F1 through F12 shorctus that DOS Lemmings also has.


As far as I'm aware, any keyboard shortcut that works in the Lemmix players (not the editor's test play mode, but the Lemmix clones of Original / ONML) should work in this too.

11143
Other Projects / Re: coding a level-editor for Lemmings
« on: September 15, 2013, 07:48:29 PM »
This editor actually looks pretty impressive. Might finally get me ditching LemEdit...

11144
Non-Lemmings Projects / [PC][RPG] Legends of an Otherworld
« on: September 14, 2013, 09:31:44 AM »
Using RPG Maker VX Ace, and since I'm no artist, I'm using default or freely-available graphics. The storyline is... well, not horrible (it's definitely no FFX-2), but it's nothing overly amazing either. The real shining point is the gameplay; the battles will give even good RPG players a run for their money.

The battle system is closely based off Final Fantasy 10, but the difficulty is... yeah, let's just say it puts FFX to shame and leave it at that. xD I'm sure you guys can at least partly guess from my Lemmings levels the sort of things I might come up with.

The first few bosses are more or less easy things to get you into it (though the 2nd and 3rd have been reported to give some people trouble), the 6th boss is where you really have to start thinking. =P

Map images. Spoiler-free. (click to show/hide)


This game is now complete and is only being updated to fix bugs.

Current version: V026b
Fresh download: https://1drv.ms/u/s!Am6NTdy4vnPXhjBxJ5DdppjLWtil
Steam Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=1252703211

It requires the RPG Maker VX Ace RTP, which you can get here: http://www.rpgmakerweb.com/download/additional/run-time-packages
Make sure you get the VX Ace one, not the standard VX one.

11145
Partly because this pack has been out for AGES now, and partly because someone requested it but I can't PM an attached file,

Here are the replays of my solutions to all the levels. =D
(And you are right in thinking that I decided to be lazy and re-use the same replay for the first 3 No Salvation levels, since the same fairly-simple solution works on all 3. xD)

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