Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Minim

Pages: [1] 2 3 ... 118
Forum Games / Re: Ask a question, get a serious answer. (Mk 2)
« on: September 24, 2019, 05:30:53 am »
Super Mario 64 for the DS. While the game itself wasn't glitchy, I remember accessing one cheat that permanently ruined the game because it lost my save state forever. I had no choice but to get rid of it.

As you might have noticed I re-wrote the title of the thread. :) Do you like it?

Lix Main / Oblivion sound effect too noisy and high pitched.
« on: September 16, 2019, 03:26:42 pm »
All the other sound effects are fine, but the oblivion effect is as annoying as ever, as it has been over the years (I think given that this has been mentioned so late after its release, we must all be wondering why this hasn't been talked about earlier). :lix-dead: Have a listen and you'll see.

I don't know how to create OGG files but whoever can I'd suggest making the pitch at least an octave lower and cut the volume in half too.

I don't usually upload sounds but this is what it sounds like at the moment.

Contests / Re: Level Solving Contest #5
« on: September 12, 2019, 06:45:42 am »
Looks like this 6-week (I think) idea hasn't gone down too well. First of all, we've forgotten about the idea of a shorter level. Secondly, a notable range of users (i.e. Flopsy, Wafflem, Nepster and Clam and to a certain extent) are not as active on the forums as they used to be. I'm going to hold off hosting further solving contests until the forums become more active again: I've done my job and don't want to lose my track record for participants. In other words I will call open floor again. For those who like to host one, best of luck finding ways to encourage users to take part.

Pleased to find out I've won my own contest though! :P Once I got a hold of the masses (Which was frustrating taking into account the steep drop for the top-right entrance and the water) I had fun navigating around the rest of the skills to use the 10 builders wisely. The One-Way walls combined with steel was also quite annoying to get round too.

Contests / Re: Level Design Contest #18 - Playing Phase (Discussion Topic)
« on: September 11, 2019, 08:52:46 pm »
It's looking like I found the intended solution to Dropship no matter how many times I've been downloading it. I remember that it's not the only level of Crane's to have so many updates. I do understand how frustrating it can be to fix backroutes while sticking to rules (And personal beliefs, for example Classic skills).

I'm not thinking about updating my levels anytime soon, particularly Highland Fling. The absence of the basher really is carving a whole new variety solutions that are fun to watch! :D I wonder if this can be done with two blockers...

In Development / Re: Random level sharing topic!
« on: September 11, 2019, 10:45:44 am »
Looks like you need to work even harder than that. Backrouted again. :P

Contests / Re: Level Design Contest #18 - Playing Phase (Discussion Topic)
« on: September 10, 2019, 07:41:17 am »
Hey, nicely done on Highland Fling, Crane! :D You did it differently to Icho's solution.

In fact I've been inspired by Nessy's "talisman" to come up with one of my own for this level. :tal-silver: Solve Highland Fling with 5 builders.

In Development / Re: Random level sharing topic!
« on: September 10, 2019, 07:07:06 am »
Solved it first time! Likely to be a backroute though.

Contests / Re: Level Design Contest #18 - Playing Phase (Discussion Topic)
« on: September 09, 2019, 03:41:33 pm »
Well, here are my solutions to the updated levels so far. (I managed to solve five yesterday and two more today, including one of IchoTolot's. :devil:) I have to agree with Crane that some of these are tough.

Ichotolot, you might want to update the rules link in your OP. It is actually taking me back to the previous contest! :P I believe this is the one you wanted.

NeoLemmix Levels / Re: Lemmings Redux
« on: August 31, 2019, 08:39:08 am »
I'm in agreement with Proxima that Cascade should go up to gold.

As for Gentle 11, I was basically talking about an alternate solution that doesn't use the blocker, but looking at my method again, I've realised how obscure that solution is as well, so I'm going to change my mind and agree that it stays at silver.

NeoLemmix Levels / Re: Lemmings Redux
« on: August 30, 2019, 06:59:34 am »
BTW this is the first time I'm playing the redux: Great job! :thumbsup: I like most of the levels on there and most of the talismans are pretty good too.

Here are some of my opinions for talismans, i.e. the bottom three bullet points:

* In agreement to promote Where Lemmings Dare to gold.
* I personally think that either the Beast level or It's hero time should be promoted to gold instead of The Great Lemming Caper. The former because I was stumped, and the latter because I consider climbers to be as valuable as builders. A no-climber solution is also rare in Lemmings levels that usually require them. Mayhem 7 (Which as far as I know, only works in DOS mechanics) is one of my favourite examples. For the Caper level, I use the no-blocker solution every time I'm asked to solve it. Despite the eye-catching solution, there's too little effort required to get gold.
* Unsure about the demotion of cascade to Silver. I can't remember if I did this or not but one thing is for certain, the 99 release rate doesn't help with the execution, particularly with trapping the lemmings. Looking at the level though, it looks pretty obvious what the solution should be. If there's no consensus however keep this level at gold. Even saving 11 lemmings in Cascade is also quite a challenge.

I also think Quirky 32 should go up to silver, personally because there are so many groups to deal with with so little time. I found the Gentle 11 talisman too easy for silver, because it's only one obstacle, even though the trick needed is pretty impressive to watch. So I'd demote that to bronze.

I do remember when I got Lemmings Paintball it compiled with Windows Lemmings. It appears after a bit of research you would only be able to get this from UK, Australia and New Zealand. I don't have the CD anymore but I remember that the disc was clear and dark purple and has the title in capital letters. Wasn't there also a 3D Lemmings disc in the same style too?

BTW, never heard of a "flea market". Sounds disgusting. :P

Just noticed this minor bug whilst looking up all the hotkeys. The F9 button still works though, but still, I couldn't find it on any of the drop-down menus.

Continuing with the subject, may I also suggest that there's a way to display whether the Grid toggle is turned on or off? I'm thinking somewhere at the corner of the screen similar to the co-ordinates of terrain pieces and objects.

Yes I can, actually. I never thought of that. :-[ Thanks for your help!

Edit: To clarify, the scroll bar doesn't reappear, but I can edit the area below.

Hi. I just found another bug which is hard to describe. So I thought my picture would help me to describe the situation.

Under certain level sizes, a certain zoom and a certain resolution, I don't always see the vertical scroll bar, therefore I cannot edit the area at the bottom of the level, unless if I change zoom. My level's height is 192 pixels, and my screen resolution is 1366 x 768. I zoomed the level to x3 and discovered the error.

The area marked by the orange ring is the missing scroll bar, and the purple ring roughly marks the area I can't edit, which is approx. 16 pixels.

Contests / Re: Level Solving Contest #5
« on: August 21, 2019, 03:27:07 pm »
You're not, apparently. ;) You're up against me again and I've just submitted my replay about a week ago (and my thoughts about the level too). It's just that Nessay hasn't updated the thread yet.

Pages: [1] 2 3 ... 118