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Messages - Minim

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1
Hey, I didn't realise I uploaded some of my levels onto the pack. I've just re-downloaded them today; however they need to be reformatted. Is there a link to help me convert these levels into the new nxlv format? I can't find it.

2
Lix Main / Re: Panel icons (Quicksave shouldn't be floppy disk)
« on: March 07, 2019, 08:14:56 pm »
Just saw this today and had another idea in my head for save-state and load state buttons.

For a save-state icon, how about a marker pen with the tip coloured red? The load-state would be the red marker's point with a curved arrow next to it that looks like the one already on the existing image.

3
Good point, namida. Yes. The problem also occurs on both instances mentioned.

4
Contests / Re: Level solving contest #2
« on: January 22, 2019, 06:38:04 am »
I have to agree that Lix level was a good one. I would've found it difficult making a viable Lix level for a contest if the votes were skewed the other way because I wanted to use gimmicks, such as that fan, but sometimes the best thing is to leave it out, like this level.

Congrats to geoo for winning! I never saw the use of the reverse digger to scale the platform. I ended up using several builders instead, upping my skills total. Also, that batting the double-blocker was pretty cool. I was thinking about that idea too, but couldn't find the right place to hold those Lix.

I was personally surprised by my result, especially when I deducted 3 skills off my first solution. I was looking forward to the gallery of replays, but it seems like everyone (Well, most of them) is posting theirs instead. I thought I might just do the same too. Enjoy my unique 17 skill replay. :lix-cool:

5
Hi. Looks like I found the first bug of 2019.

I was creating a new level. I was intending to press the scroll-up button. I misclicked and pressed the close button and boom! The editor's gone with my progress gone, with no warning message either.

So what I'm saying is: The pop-up message needs to appear every time I press the close button on the editor, including when I'm making a new level. ATM it only comes up after the level is saved into a file. I hope this makes sense. Thanks.

6
Lix Main / Re: Panel icons (Quicksave shouldn't be floppy disk)
« on: January 12, 2019, 02:52:54 pm »
Just throwing in a quick suggestion: I think only the icons need to be changed: Instead of a floppy disk and folder, How about a camera icon for the Save state and something like a film frame for a Load state respectively?

7
Contests / Re: Level solving contest #2
« on: January 09, 2019, 09:54:19 pm »
* Both engines have an "auto-save level solutions" kind of button, so make sure you turn it on so you don't lose your replay!

Thought I might mention this rule again, only because I accidentally forgot to save my improved attempt on this level. :( I thought the F3 button was a "save replay" button. That icon that looks like a save button has deceived me. :-[

8
Contests / Re: The Level Solving Contest #1: Results
« on: December 27, 2018, 06:52:15 pm »
Speaking of which, as ccexplore posted a replay six times (and once more after the deadline), maybe we should add a new criterion and limit the number of submissions?

Well, keep in mind I could easily just wait until the last moment to post the best replay I had thus far.  Posting after (almost) every improvement is just in some ways more convenient for me, hope it wasn't too much of a hassle for you.

I'm sorry I had to mention that. I was a bit hassled during today. Because the PMs were connected to my email address I got annoyed when those emails kept popping up hour after hour which meant I had to constantly go back and check the latest replay. I think I can still turn this feature off if I want to. Maybe I'll do that the next time I'm the host.

Thanks a lot for the great level, Minim!

PS Minim: I didn't get your PM.
You're welcome. Also, I sent you the PM.

In that case, as a "neutral" in the current contest, could I step up? 8-)

Taking a look at everyone's comments so far. There's nothing to stop you from stepping up.

9
Contests / The Level Solving Contest #1: Results
« on: December 27, 2018, 02:37:48 pm »
1. ccexplore: 80 Lems, 76 SS, 5:09.53 TT
2. Nepster: 80 Lems, 75 SS, 2:13.12 TT
3. Ichotolot: 80 Lems, 75 SS, 2:37.29 TT
4. geoo: 80 Lems, 74 SS, 3:26.76 TT
5. Minim: 80 Lems, 71 SS, 3:39.41 TT
6. Simon (w/ Forestidia): 80 Lems, 69 SS, 3:53.65 TT
7. Flopsy: 80 Lems, 60 SS, 3:24.18 TT
8. SQRon188: 80 Lems, 48 SS, 3:17.59 TT
9. MandelSoft: 80 Lems, 46 SS, 4:55.47 TT
10. Nessy: 79 Lems, 75 SS, 3:55.82 TT
#. ccexplore (Post Deadline): 80 Lems, 77 SS, 3:10.47 TT

First of all, I'd like to say a big thank you to everyone who took part in this contest. :) I've been going extensive lengths as to how I can make this game popular again. It's certainly not an easy thing to do. And with your support and participation, you're only helping to make this great game better.

So, the results are out! While the vast majority managed to save everyone, the tiebreakers meant the level turned out to be a remarkable success! Especially when you take into consideration the different number of skills involved.

Oh, and also, congratulations to ccexplore for winning the contest! He can select the next level for a competition, or if he doesn't feel like it, nominate someone else to.

I've sent each of the submitters a comment about their replay. If you haven't received one, or if a mistake was made please let me know. I thought that I'd give my thoughts at the end of the contest rather than during it, because every time a message pops up during the contest I'd rather be shown a replay, not just the message. Speaking of which, as ccexplore posted a replay six times (and once more after the deadline), maybe we should add a new criterion and limit the number of submissions?

If you've missed out on the deadline then don't worry. You can still upload your replays any time you want. :) Those that didn't get the top prize just won't be eligible for it; and also, the (Post Deadline) caption will appear next to your name on the leaderboard for any late submissions.

Now, I've renamed the replays (Some of them have a number to the right side of their name based on the number of attempts) and compressed them in a zip file. The file I've attached below includes all ten replays that counted towards the result, along with one of ccexplore's updated replays that was sent to me after the deadline (i.e. No. 7, the more recent one is further down the thread).  Enjoy the wonderful gallery!

10
Contests / Re: The Level Solving Contest #1
« on: December 27, 2018, 02:01:31 pm »
The contest is now closed. I've collected your results and now I will add them all up on a separate page.

11
Contests / Re: The Level Solving Contest #1
« on: December 23, 2018, 09:40:35 pm »
Good idea! I've done that for you.

12
Contests / Re: The Level Solving Contest #1
« on: December 23, 2018, 07:53:41 am »
So just over 4 days left until the contest ends. I've just updated the OP to remind everyone that if you're uploading a replay your name must be written on the file. This is just to prevent mix-ups. Thanks.

13
Contests / Re: The Level Solving Contest #1
« on: December 18, 2018, 07:29:54 am »
Thanks for stepping forward with the map! 2018-12-27 seems tight, my schedule is dense until end of year. Still, I'll happily give it a reasonable shot. 8-)

Can Forestidia and I work as a team? We'll spend time together IRL and it would be nasty to withhold ideas. Or is teamwork too big an advantage?

The rule explicitly states that the players must play individually, but OK then. I'll let you off. ;) It is only the first contest after all. We'll see if your "team" plays well enough to win or comes up short.

This is a nice concept as well as a nice opening level for this contest.

Question about how the results will happen, will everyone's replays get published? I feel like it would be interesting to see how other people solved this level myself but obviously some people might object to this.

Thanks for that comment. I was thinking even though I didn't mention it in the OP that I would upload only the winner's replay, but I could compile them together in a zip file to see how our results compare. Like you say, we'll see if anyone disagrees with this.

14
Contests / The Level Solving Contest #1
« on: December 17, 2018, 07:30:18 pm »
Hello everyone, and welcome to the first LSC: Level Solving Contest.

As the majority of voters have picked NeoLemmix over Lix as their choice of engine I have gone ahead and created a custom built NeoLemmix level for you to play with.

I've carefully researched everyone's opinions and arguments on which criteria should be prioritised first in terms of competition and this is the order of priority I've come up with for this level.

1. Total Lemmings saved
2. Skills saved
3. Time taken

So here are the rules: The players will play individually for this contest. You must simply solve the level, and then upload a replay of your submission with your name contained in the filename to my Personal Messages box (not on this thread) by 14:00 UTC on December 27, 2018, in other words, you have just over a week. This I hope should allow enough time for anyone who may be taking time off for Christmas but still wish to take part. You can submit more than one replay if you think you've made an improvement, but only one of your replays will be selected as the final result. An example leaderboard will be displayed and ordered like this:

1. Jamie: 50 Lems, 45 SS, 1:04.22 TT 
2. Rick: 50 Lems, 45 SS, 1:06.59 TT
3. Carl: 50 Lems, 43 SS, 1:02.73 TT
4. Grace: 48 Lems, 46 SS, 1:03.86 TT

Key
Lems: Lemmings Saved
SS: Skills left over
TT: Time taken

The winner is the player who saves the most lemmings. The tiebreakers will be Skills left over, followed by the fastest time to rescue the 61st lemming. The Skills left over will be added up at the end of the replay, not by the time you save the requirement.

The winner will get to choose the next level for a competition, as well as select their own criteria and choice for prizes. Obviously I can't be the winner because I'm the host, but thanks to Simon's advice I'll enter the contest anyway just for fun. :P If he/she decides to upload their own level then they are exempt from winning the next contest, but can still enter if they want to.

Now here's a basic description of the level posted in the attachment below: It has four entrances. Each entrance is placed in separate corners and has a group of lemmings with different athletic abilities, with the exception of those in the top-right corner. With 80 Lemmings and 100 skills provided, you must rescue all four entrances for your result to count. I wish you the best of luck and have fun! Oh, and Merry Christmas.

Here is the list of players that have sent their replay:
* Nessy
* geoo
* SQRon188
* Nepster
* Flopsy
* Mandelsoft
* ccexplore
* Ichotolot
* Simon (w/Forestidia)

15
Contests / Re: Proposal: Level Solving Competition
« on: December 13, 2018, 01:02:16 pm »
So it looks like the main thing to decide is: are we going with Simon's idea of the host making a level for each round, or minim's original idea of using original / existing levels? I would vote for new levels, as I've already given my reasons why I don't think original levels would work. In that case, who would host the first round?

So far by looking at the poll, the majority are choosing NeoLemmix over Lix. Looks like I'm the favourite to be the host, as I've come up with an idea for a level which is still a WIP, while trying to take as much advantage of its capabilities as possible. Therefore I'm leaning towards Simon's idea of creating a new level, which I've disregarded by accident in the OP. Keep up the discussion though! Every post helps as I (or another designer) try to make the final product.

I realised that I can record Fewer skills in NeoLemmix; well, to make things easier for me I'd rather invert it and record the number of skills saved.

Lix can display physics updates during play: Options -> Graphics -> Count physics and FPS.

I just tried it and I find the numbers going up too much of a distraction! At least it stops when it pauses, and that I can record which frame the success sound plays.

A different idea would be different people submit a level each, and then the contest is played on these (number of skills added up over all levels). Coming up with such levels probably wouldn't have to be too much effort as you are not disadvantaged if your level is easy and open-ended, and the solutions people will find might make for interesting levels after applying the skill restrictions.

Because I want to do more than one contest, I disagree with the idea of compiling all the levels together for one contest because I fear that parts of the solution to the next level would turn out too similar to the previous. Because we're still in the early stages I think one large level would be enough for the moment. We'll see how the results turn up though. If they end up too similar then we could go ahead with your idea.

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