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Topics - Minim

#1
General Discussion / Sad news from Minim
June 03, 2022, 08:44:21 PM
So, I'm back but only to give you some sad news. Minty, my second cat, had died at the vets earlier today. :lix-cry: Now, you may be wondering why I'm posting this in front of you lot. As well as being a lovely gentle cat himself that especially loved going on people's laps, his frightened reaction to one of the old sound effects while I was playing Lix inspired me to write this post on his behalf. Yes, that makes him probably the most unexpected contributor to a lemmings fangame! He will forever remain in my heart, and I hope he will be in your hearts someday too. <3

RIP Minty (2/9/02 - 3/6/22)
#2
EDIT by namida: Fixed the title tags.

This has come moments after I realised something crucially important about the Laserer from a challenge perspective.

Take Fun 23's "I've lost that Lemming feeling" for example, a level with huge walls that sometimes lead up to the top border when fencing. The fencer stays alive and turns the other way as soon as he touches the top edge.

I don't think this is intended, as he should walk up and die instead, :devil: but would anyone else like to share their thoughts on this?
#3
So, I'm thinking about doing a re-run of the new skills challenge thread after the deadline passes. I need to consider one more thing I just stumbled across right now during the level "Patience".

If the lemmings are grouped in a cloned stacker pit, and you use a right-side laserer to set them free, the lemmings will enter out to the left and die. I tried selecting lemmings in the majority AND minority of that pit, and there's no difference, because if a laserer hits terrain in a severely crowded space then it also destroys terrain behind them. This is a nuisance if you're going for 100%, especially if one side's a deadly fall, because there aren't enough stacks to turn those lems into the intended direction.

I've uploaded the level I've modified (which has some new skills added) and the replay. If anyone wants me to draw diagrams then let me know. I'll put it in the OP.
#4
Simply needs a little fix. The 'Nuke' works as normal because it's a different function and the F12 key works fine too, but the 'Timer Bypass' nuke fails to work.
#5
Hi, namida. I'm just need to mention a few things related to the Configure Hotkeys menu before releasing the final build.

Similar to this thread I made earlier, there's no pre-assigned hot-key for the Jumper, Slider and Laserer skills. For the Traditionalist layout, I have an alternate speech mark ` (currently coded as 00DF) along with - and = as suggestions. As for Functional, we still have F8-12 and 0 as options, but maybe you don't want to use the F keys for skills in that layout, and would rather rearrange other keys.

Also, the ~ (Tilde) and ' (Speech Mark) buttons are swapped around on my laptop keyboard. I think this is probably a bug that needs fixing, or just that we have two different keyboard layouts.
#6
Site Discussion / Tooltip Text for in-game levels
March 29, 2021, 06:17:46 PM
Quote from: Proxima in Challenges Board on January 20, 2020, 08:48:56 PM
It's important to be aware that, unlike the original games, [NeoLemmix] packs may be updated by their creators/compilers at any time. To make things run more smoothly, if you have any records to share, please observe the following protocol:

* Refer to levels by name, not just position! Records without level names will not be added to the opening post.

This singular rule has inspired me to come up with a proposal. Currently all Smileys have Tooltip Text when hovered over (Like this one, :)). However, by surrounding the Level's Number or Name in Tooltip Text (TT), users can just hover over the level with the mouse and find out information about this level instantly via a Hint Box.

For example, if a user writes Mayhem 1 in TT (say it's something like [t]Mayhem 1[/t]), a box will show that the level is named "Steel Works", the platform is from Amiga and that the game's from Original Lemmings. As another example, NeoLemmix's Redux pack has a level called "Save Me". This could be written like [t=nl]Save Me[/t] with "[t=nl]" being a NeoLemmix version of the level. Or we could sort it out by difficulty rating, in other words [t=lr5]Save Me[/t] meaning this level is from Redux in the Lunatic difficulty rating, the fifth rating in the pack. Whichever way, the help box would come up with information like "NeoLemmix, Lemmings Redux, Lunatic 29, Save Me".

The majority of users (if not all users) in Challenges refer to a certain level as the level's number. Sometimes the rank is used alongside it. We prefer doing it this way because it's a natural habit of us to cut tedium. Adding TT to them would eliminate all the potential questions that new users (and old) could ask about.

The hard part I guess is how (and whether) TT can be implemented into the forums. We may also need to come up with a TT icon that shouldn't be too similar to Teletype, the existing one that uses the ["tt"] function. Another question is how should it look in the preview, One of my suggestions is a superscripted Question Mark on the right side of the level's number, etc. Finally the possibility of a printer friendly version of it? As that last bit is unlikely to happen though, we could make a level list on a separate thread for people to print.

If TT implementation is successful, I'll see if I could apply this to the Challenge board of the Original Lemmings games first, because at least they're guaranteed to be unchanged. Once we're confident with that then we can try other things. Anything that needs clarifying please let me know. Thanks.
#7
I'm thinking of taking part in WillLem's 1-minute challenge thread, however, as soon as I apply a time limit to a level pack using QuickMod, all the levels' timers are removed instead.
#8
Fan Corner / "The Structure" level drawing
January 22, 2021, 09:10:04 AM
Hi, folks.

I created this drawing during an art therapy lesson a long time ago. This was created three days after I uploaded the brick set level pack for Lemmix.

The link for the brick version of this level (though not identical to the drawing) is here, under I think one of the last two level packs. I originally made this level in 2008 under the name "Use the grey matter for this one" while I was motivated after creating my first level for Lemmini.

I'm afraid haven't drawn anything else since lockdown in the UK, but because I'm aware that some people like to draw I thought I'd share mine. Enjoy!

This is the half size file. If anybody wants the full size please let me know. There were also some random pencil marks that I tried to rub off to the best of my ability.
#9
Currently, any terrain piece or object is snapped to a grid which affects the horizontal AND vertical axes. This is fine if a graphic set has square pieces, but not if there are irregular rectangle pieces like the Orig fire tileset and the majority of the Orig's steel blocks.
#10
Challenges / [NeoLemmix] Fastest Time Records
November 16, 2020, 09:25:42 AM
(DOS counterpart link)
(Latest version of Lemmings Redux)
(Latest version of The NeoLemmix Introduction Pack)

OK, the Time records have been released.

Thanks to namida, Proxima and all others for their earlier contributions to the challenge threads involving Redux. Thanks also to Kaywhyn, DireKrow and Flopsy for replays/LPs to the NeoLemmix Introduction Pack, and to WillLem for uploading the Lemminas results. Any more questions or errors on the table please let me know.

Latest Update: NeoLemmix Introduction Pack updated to V1.5 with new levels and results, plus improvements to older ones. Some Redux replays reuploaded to add nukes to existing solutions. The most recent level improvement is Zany 13: "Don't leave any lemmings" with a time of 0:53.53, though there is room to improve at the start of the solution thanks to the exit facing the opposite way.

Lemmings Redux
Gentle


#Level NameRecord Time
1Just dig!0:17.12
2Only floaters can survive this0:20.00
3Tailor-made for blockers0:20.47
4Now use miners and climbers0:36.71
5You need bashers this time0:36.41
6A task for bombers0:21.47
7Builders will help you here0:43.59
8Snuggle up to a Lemming0:18.35
9Get a little extra help0:39.29
10Downwardly Mobile Lemmings0:10.71
11Keep your hair on, Mr. Lemming0:25.71
12A Block from Home0:29.29
13Let's go to the moon!0:35.59
14CindyLand0:44.53
15Darkness of the royal family0:30.59
16A Beast of a level0:44.18
17You Live and Lem1:13.82
18Lemming toast0:38.18
19Where do you see Lemmings?0:39.94
20Patience0:30.06
21Lemmings in the attic0:21.29
22Let's be careful out there0:24.41
23Pillar talking1:17.94
24Rainbow Island1:04.53
25The Crankshaft1:17.18
26Careless clicking costs lives0:52.71
27Quest for Kieran0:38.94
28Catch more floaters.1:09.29
29Konnichiwa Lemming-san1:16.76
30Turn around, young lemmings!0:16.71
31Doomsday0:35.41
32Going Their Separate Ways0:49.88

Quirky


#Level NameRecord Time
1PoP YoR ToP!!!0:27.47
2It's Lemmingentry, Watson0:24.94
3Vacation in Gemland1:43.94
4Go for it!1:28.94
5Keep all enemies out.1:22.27
6Just a Quicky0:26.59
7The runaround2:21.12
8A Spot of Bother0:52.12
9Exodus!1:20.53
10The Needs of the Many...1:15.65
11DON'T PANIC0:44.24
12Over the wall0:33.88
13Haunted botanical garden0:30.82
14Meeting Adjourned1:28.59
15Plethora of Presents0:59.06
16MENACING !!0:58.18
17Mr Lemmy Lives Next Door1:16.53
18One way or another2:02.41
19Tunnel vision1:07.82
20Perseverance0:27.29
21The Long Way Around0:56.53
22The Far Side2:09.35
23Emmings!  (No L)1:23.71
24Lunch time0:58.35
25No choice but to follow them1:10.29
26Take care, Sweetie1:27.76
27The Island of the Wicker people1:10.29
28Speed Trap0:54.65
29Tension Sheet, Good Idea1:18.18
30Izzie Wizzie lemmings get busy0:49.24
31Cascade0:53.59
32And then there were four...1:20.53

Zany


#Level NameRecord Time
1The bridge is breaking down.1:03.76
2Temporary peace1:42.65
3Last one out is a rotten egg!0:49.35
4LEMTRIS1:16.65
5Watch out, there's traps about0:47.24
6Compression Method 10:47.06
7No time for a detour0:49.35
8Lemmy in the cold, cold ground1:44.94
9No justice for the hero1:40.18
10Flow Control0:22.41
11LeMming ToMato KetchUp fAcilitY0:26.94
12Twins0:57.88
13Don't leave any Lemmings0:53.53
14Pitfall1:06.41
15With a little help from my Lem1:14.06
16What an AWESOME level1:56.12
17Lemming Lament1:09.06
18KEEP ON TRUCKING1:15.47
19Postcard from Lemmingland1:14.35
20Dolly Dimple0:46.88
21Mutiny on the Bounty1:43.47
22SNOW JOKE1:33.41
23ONWARD AND UPWARD2:13.94
24I have a cunning plan0:35.59
25Have a nice day!1:04.94
26Across the Gap0:29.00
27Jump down!1:39.47
28Worra load of old blocks!1:02.59
29Four Play1:32.65
30Got anything... Lemmingy???0:55.47
31ROCKY ROAD2:10.88
32The North Poles2:01.35

Manic


#Level NameRecord Time
1Let's get together.0:50.59
2The Lemming Funhouse0:39.06
3If at first you don't succeed...2:26.41
4No world without you0:55.65
5Synchronised Lemming0:46.59
6Chill out!0:15.41
7Down the tube0:30.65
8Is this a circus?1:32.41
9AAAAAARRRRRRGGGGGGHHHHHH!!!!!!1:50.35
10ROCKY VI1:56.06
11With a twist of lemming, please1:30.65
12Steel Block Party0:35.18
13Upside-down World1:45.41
14Come on over to my place0:34.12
15THE SILENCE OF THE LEMMINGS1:22.06
16A BeastII of a level1:45.53
17Just a Minute...0:44.82
18The gate trap Lemmings.1:01.41
19Poles Apart1:12.88
20Fall and no life.1:36.53
21Electric circuit1:09.59
22It's not over till it's over0:48.53
23Old MacDonald Had a Farm...0:56.82
24The race against cliches2:04.47
25Acrophobia0:56.94
26Triple Trouble0:56.47
27Watch your fingertip!1:07.18
28Out, away from the tune1:28.65
29Just a Minute (Part Two)0:43.71
30POOR WEE CREATURES!1:41.53
31Where Lemmings Dare0:46.06
32Temple of Love2:02.59

Lunatic


#Level NameRecord Time
1It's hero time!0:39.47
2The Boiler Room1:18.59
3Anxiety1:20.71
4No added colours or Lemmings0:34.06
5There's madness in the method1:39.76
6Which one are you trying to get?0:39.65
7Down, along, up, in that order1:16.76
8Lemming about town2:56.41
9Evacuating a coal mine1:26.06
10Be more than just a number1:39.18
11Fix the road, quick!1:38.65
12Water processing plant1:41.06
13This Corrosion1:14.53
14Move on in two separate groups.1:05.41
15Evil whisper1:17.71
16SEGA Four1:46.12
17Creature Discomforts1:03.65
18Scaling the Heights0:25.18
19Private room available0:59.94
20No hurry, relax.1:54.24
21The Steel Mines of Kessel1:54.18
22Hello John! Got a New Lemming?2:29.65
23The Great Lemming Caper0:48.82
24Everyone's a hard nut.0:59.65
25Watch right or left (Part Two)0:23.59
26Final impediment0:22.00
27Let's go camping.0:10.06
28Lemmings in a situation1:25.88
29Save Me3:10.12
30Lemmings' Ark1:33.06
31I am A.T.0:47.18
32Fall and no life (Part Two)2:01.06


Ichotolot's NeoLemmix Introduction Pack
Skills


#Level NameRecord Time
1Just Digging Into NeoLemmix0:48.71
2Let's Take a Bash At It!0:50.94
3Fence & Mine For A Diagonal Line1:10.94
4Climb Up, Hang On, Get Along!1:14.88
5Block And Blow In The Snow0:52.53
6A Float, A Glide, Puts Any Abyss Aside!0:12.12
7Building Flat And Building High2:12.47
8Stacks And Stones Saved Our Bones1:09.59
9Amphibious Engineer Squad1:00.65
10Walking On The Cloner Cliffs0:18.71
11Jumping Lem Flash0:23.47
12Laserslide1:16.41
13They Can't Mash Us All!0:29.47
14Just Nuke Them!0:21.29

Objects & Functions


#Level NameRecord Time
1Up For A Walk?1:37.65
2Time Crime0:47.47
3Index Error Out Of Bounds1:14.94
4Iron Anthill1:14.76
5A New Coat Of Paint2:10.12
6Trap Roulette1:55.53
7Follow The Arrow!1:50.94
8Set Your Priorities Right!0:48.76
9Pick Them Up And Push Them Down1:51.59
10Split And Splat0:41.82
11Beam Them Over2:32.65
12Gravity Lab1:27.41
13Stop, Rewind And Go!1:29.76
14Big Steps Through The Snow3:53.06
15Getting Into Sorting0:54.82
16Highlights With A Safety Net1:37.18
17Night Of The Living Lems2:49.29
18Neutral Response1:31.71

Basic Training 1


#Level NameRecord Time
1Tower Of Training2:17.35
2With Minimal Efforts2:07.29
3Headbumper2:27.12
4Blocker Rocker1:46.82
5Steely Halls1:19.06
6Central Fear0:49.47
7Limited Release2:41.18
8Spiraling Out Of Control3:12.88
9Deepfreeze2:32.71
10PARKOUR !1:51.06
11The Guardian1:53.59
12Weightless0:56.18
13Distance Control1:34.41
14King Of The Sky0:36.65
15Backup Wall2:02.94
16The Builder Drain3:29.41
17Top-Down Approach1:51.76
18Reacharound2:42.24
19Scrap The Buttons!2:14.71
20Airdrop Incoming!1:24.94
21Fly Traps2:05.47
22It's A Stretch2:23.71
23Delaying The Inevitable3:11.71
24Chalk Walk1:44.24
25The Graveyard1:04.12
26Laboratory Of Explosions2:16.94
27Containment Breach!3:18.41
28Slider's Sacrifice1:34.35
29Blastcrawler5:21.76
30Oil Processing Plant4:00.94

Basic Training 2


#Level NameRecord Time
1The Joy Of Sorting1:44.35
2Hidden Crystalline Temple2:26.88
3Dig The Trench!1:22.82
4Sandy Danger1:16.88
5Lab Workout1:55.47
6That Little Extra Help1:20.65
7Counterclockwise0:52.00
8Keep A Tight Grasp!2:07.18
9Cunning Cycle2:56.00
10Above The Nile2:35.24
11Infinity1:00.29
12Platstop0:45.24
13Stick The Landing!1:04.41
14Steps And Pixels2:14.24
15Stepblocked3:35.88
16The Steepest Slope1:41.65
17A Sudden Change In Direction2:06.29
18Concentrated Force0:30.94
19Blocked In Your Favor1:53.88
20Double Down!1:54.18
21Combine & Conquer4:10.59
22Fancy Fencer3:35.00
23Equal Distribution2:39.24
24Snow Splitter1:28.12
25Rude Interruption1:24.29
26Rescue Ralley1:47.24
27Special Staircase1:02.18
28Stepping Up To The Stars1:51.00
29Shocking Interruption2:16.94
30Overruled1:02.59
31Pressure Management0:53.35

Advanced Training


#Level NameRecord Time
1Stepping Up To A Higher Level1:25.82
2Bending Bashers3:10.94
3Higher Levels Of Wisdom2:26.24
4Walking Over Dead Bodies2:03.24
5Curse Of The Gold1:40.29
6Pharaoh's Turnaround1:40.35
7Checkerboard's Crossing1:56.12
8Between A Stone And A Hard Place0:54.65
9Shimmichanga1:36.53
10The Detour2:24.24
11Saving Two Lems With One Bomb1:22.94
12Stack And Step1:58.00
13Jump The Sausage!1:52.06
14Welcome To The Sliderdance!4:24.71
15Stacker Of The Sky1:38.59
16Caught And Released1:24.24
17Sorry, Job Already Taken1:06.47
18Blocker's Blindside0:58.53
19Beam Up The Equipment!1:18.65
20A Different Kind Of Space2:04.53
21Welcome To The Crystal Maze!3:12.76
22Just As He Was About To Fall0:54.12
23Edges Of Glory1:10.29
24The Fiddler0:52.53
25The Fiddler 2: Electric Boogaloo0:48.82
26Revenge Of The Fiddler0:49.35
27Victory Lap2:52.29


WillLem's Lemminas
Magical


#LevelRecord Time
1Welcome The Lemminas1:31.35
2We Like To Dig Too0:15.00
3Mind The Gap...1:22.71
4Lemdon Bridge2:16.65
5Lemmina Loop Prevention Service0:58.35
6Just Keep Swimming0:41.29
7Lemminas Luv M.C. Escher0:59.53
8Pyramids of Lem (Under a PepsiCola Sky)0:56.47
9Send Them Soaring!0:38.94
10Just Shimmy!0:57.41
11I'll Go First...0:58.41
12Climbing In The Moonlight0:34.41
13Believe In Yourself!0:16.88
14Lemminas Go Forth0:48.76
15A Jumper Would Be Handy!1:36.65
16Revenge of the Ice Cream Monster1:49.29

Sensational


#LevelRecord Time
1Worra Lorra Lemminas!2:23.12
2Dimples0:46.24
3Backroute To The Future0:47.88
4Pillars of Venus1:40.41
5See You On The Other Side1:41.59
6Hurry!1:25.18
7The Melting Block0:20.82
8The Continuum2:22.82
9Delaying The Inevitable1:02.06
10The Strange Boutique0:47.18
11The Refrigerator1:48.65
12Falling Forever0:13.53
13The Unnecessarily Tall Pillars2:45.47
14Race To The Top!1:11.76
15Many Jumpers Would Be Handy!1:57.94
16Escape From Crystal Mountain3:25.00

Tricksy


#LevelRecord Time
1Who's Doing What?0:38.47
2Lemmina PepsiCola Research Event0:58.06
3The Milkshake Machine1:39.53
4Konbanwa Lemmina-san1:18.65
5Lemmina Drops1:25.94
6Day of the Daredevils! Part III1:32.71
7Easy Peasy Lemmina Squeezy1:13.00
8Stainless Steel Lemminas0:31.88
9POOR WEE CREATURETTES!1:10.94
10Down The Rabbit Hole0:22.65
11Lemminas Recurring0:55.41
12Soda Streams2:04.94
13Nessy II2:42.18
14No I in Team0:44.76
15Just a Second...0:00.94
16The Crystal Cobwebs of Mt. Katie1:27.06

Pandemonium


#LevelRecord Time
1Lemmina City Steel Facility1:14.29
2Milkshake Party0:59.71
3Nightmare on Lem Street III1:15.94
4Lemgate1:47.45
5The Cherry Cola Conundrum1:44.18
6L-PoP0:24.24
7Falling Forever Part II0:43.76
8Staircase to Nowhere III1:42.59
9With a Twist of Lemmina Please0:48.88
10I'll Just Wait Here, Shall I?1:44.29
11Mary Poppins' Land II2:51.00
12Erm...1:22.65
13Constellations II2:25.71
14Save Us0:37.94
15Nothing is Impossible0:39.12
16Rendezvous at the Mountain Part II1:22.88
#11
Hi.

I'm trying to speed-solve "DON'T PANIC" from Redux but have encountered a problem. All I did was change the release rate at the start (twice) and dig the pipe with the first lemming. The game crashes as the lemming joins the digger pit.

NeoLemmix has kindly given me a replay after notifying me of this, before restarting the game. I don't understand what seems to be going on. Here's my replay.
#12
Site Discussion / Privacy/security of private messages
October 26, 2020, 10:11:58 AM
As some people may have noticed I've won a contest, but I haven't sent my PM to the host yet because of a concern about the forum's processes. I'm nervous about sending personal information even through private message, because once I send it through there's nothing as far as I know to stop the user from keeping these messages, apart from whether they will delete it or not. What I'm hoping for is some kind of "automatic deletion over time" option for any secure messages. One week for example would be good.
#13
So after looking at climbers and fallers through Clear Physics Mode I've thought of a new object which behaves just like normal buttons: Wall buttons! These are graphically redesigned to look like they're attached to a wall, but they do have advantages: It can prevent backroutes because some solutions may involve climbing up (or falling down) a certain wall, and that's where these buttons come in to play.

I've thought of two different ideas for trigger area placements: One outside the wall (Where climbers will not trigger it but usually possible otherwise) and one inside the wall (where it can only be triggered with climbers). Of course, the length of the area should be no less than two pixels if we want to allow both. I changed the colour of the latter's socket to purple to disguise the two.

It might be a bit late to suggest object ideas, and they technically are redundant to the normal button but I hope these are popular enough to be worth including. I also don't have the trigger areas's coordinates for its nxmo file yet. Thoughts?
#14
Hello everyone.

I've noticed SuperLemmini has received some significant activity within the past few weeks. 8-) Well, there are certainly more available levels now than last year! I wonder if there is enough interest to revive the Level Solving Contest? I haven't downloaded this engine for a long time. Post your thoughts below!

The rules as to how this competition is planned to work have been modified specifically for this engine. I've also decided to add geoo's original suggestion for multi- level packs if we need to.

* The engine that must be used is SuperLemmini, because some of its mechanics are noticeably different to NeoLemmix and Lix.
* The aim is simple: Just solve the level; or if there are multiple levels in a pack, solve as many as you can.
* The competitive part is to try and solve it/them within either the fastest time, or the fewest skills. The total Lemmings saved factor could also be prioritised depending on competitive viability. Would a maximum requirement reduce the number of viable solutions to a level?
* I'm not sure if SuperLemmini has an "auto-save level solutions" kind of button, so make sure you save some replays of your efforts!
* The process to submit results is similar to Family Feud. Upload your best replay to the host's personal messages box, not on the thread. Just to remind the guests that you need to be logged in to send PMs.
* The competition's playing phase will be open for let's say two weeks. After a fortnight expires the user's best result will be displayed on a leaderboard.
* If the revival gains popularity the winner of the tournament gets to choose the next level for a competition, or nominate someone else to. Otherwise this would be just for bragging rights.

Below are some example levels off the top of my head which I think are not too hard but have enough variety in the skillset to deserve competition. Once I get SL working then I'll have a look at other packs and expand this list. I also wonder that because this engine doesn't have a related editor, what does everyone use to edit levels in SL?

* Fun 29: Worra lorra lemmings
* Tricky 10: There's a lot of them about
* Tricky 11: Lemmings in the attic
#15
Hi. According to Mike Dailly's blog, it turns out there were four designers involved in designing levels for the game. I'm trying to work out who designed what level. While I might get some of these wrong, having a long detailed look at the blog, there are clues that I'm able to spot in designers' behaviours.

* Mike mentioned that he created the special graphics levels. Also, he sometimes like to make titles of levels that give clues for the player and also some recognisable pictures (Anyone fancy inviting him to this month's Level Design Contest? :P).

* Gary created the tutorial levels, but beforehand often use just one terrain piece to create the entire level, and are so minimalist that he was told by his boss to decorate them; the only exception is likely to be "Tightrope City" (Strange, decoration for this level must have been forgotten about entirely). They're so recognisable that I usually remove all the terrain after the exit terrrain piece in the .nxlv file to see if I'm correct. ;P

* Scott's levels aren't recognisable pictures but are generally neatly put together, sometimes with some interesting sounding names in the titles.

* Dave might not have created too many levels, but I notice that there's one designer that doesn't fit into any of these categories. These levels are generally long, loose and quite generic with some kind of obvious challenge and usually have all eight skills involved. The time is usually tight as well. I'm guessing this is a connection between the observations and that Dave created these levels.

Out of the 79 levels introduced in the game, (WAFD I think appears twice in the original packs) here are my predictions, hidden in spoiler tags.

Dave Jones
This should be a doddle!
If at first you don`t succeed..
POOR WEE CREATURES!
How do I dig up the way?

Gary Timmons
Just dig!
Only floaters can survive this
Tailor-made for blockers
Now use miners and climbers
You need bashers this time
A task for blockers and bombers
Builders will help you here
One way digging to freedom
Turn around young lemmings!
Tightrope City
Cascade
I have a cunning plan
Perseverance
Izzie Wizzie lemmings get busy
The ascending pillar scenario
Bomboozal
King of the castle
Follow the leader...
Call in the bomb squad
We all fall down
Down, along, up. In that order
Poles Apart
Last one out is a rotten egg!
The Great Lemming Caper
Stepping Stones
All or Nothing
Save Me

Mike Dailly
The Crankshaft
A Beast of a level
MENACING !!
All the 6`s ........
The Island of the Wicker people
Lost something?
Rainbow Island
Lend a helping hand....
The Prison!
Every Lemming for himself!!!
The Art Gallery
Livin` On The Edge
Upsidedown World
Hunt the Nessy....
What an AWESOME level
Mary Poppins` land
X marks the spot
Walk the web rope
Steel Works
The Boiler Room
It`s hero time!
Curse of the Pharaohs
Pea Soup
The Fast Food Kitchen...
A BeastII of a level
The Steel Mines of Kessel

Scott Johnston

From The Boundary Line
Watch out, there`s traps about
Heaven can wait (we hope!!!!)
Compression Method 1
Tribute to M.C.Escher
Feel the heat!
Come on over to my place
Take a running jump.....
Triple Trouble
The Crossroads
One way or another
Pillars of Hercules
The Far Side
Just a Minute...
And then there were four....
Time to get up!
With a twist of lemming please
Going up.......
Have a nice day!
Just a Minute (Part Two)
Mind the step.....
Rendezvous at the Mountain
#16
WillLem's idea of compiling records onto a single levelpack is an interesting one. I'm going to do one for Redux, because at the moment it is the pack included in the main download after all. ;)

Edit: As suggested by namida, I'm going to put this on hold until next week. I'll keep the topic open but I've de-attached the replays and kept the results (Skills, Time, Lems Saved) safely in my document. If anyone wants to see them during the week then please let me know.
#17
Hi everyone. Something weird has appeared on the forum while browsing with Brave, the web browser I'm now starting to use regularly for my laptop after giving up Mozilla Firefox.

Not sure why the proper images for "No New Posts" are not appearing, but these logos certainly have no place on this forum. Does anyone who use Brave know how this happened, and possibly, how to fix it?

Enjoy the brand new "Lemmings forum". :sick:
#18
OK, here's another level I came across during Challenge level testing: Lemming Eater (Genesis 44). Not sure if this has already been discussed or not, but here's the problem:

The starting platform has two small five-pixel walls on either side above and below it. My first intention was to dig the right edge of the platform to contain the others. When the platform is dug and the digger's spot is one pixel away from the terrain on its right, I tried using a basher as an attempt to isolate the worker. Instead of completing the bash, he falls back into the pit. I was quite stunned and just wondering if this is a bug or not. The miner however was a success.

So, I decided to have an experiment on the level "Bitter Lemming", the level that is easy to access on both NL and Lemmix, and has a layout which is similar to that but has larger walls (that can be compressed if need be). I tried the same mid-air basher trick for both versions. The results come out differently depending on the version. On NL, one-pixel-away bashers do work on large walls, but not on small ones; whereas in Lemmix, they work regardless of the wall's size.

Fortunately, the direction of these bashers/miners aren't affected.
#19
Don't know who's still updating this website these days, but this level list has the wrong skills shown on the skill set (And probably the wrong release rates too). I downloaded it to see if this is affecting the file itself, but fortunately this is not the case, as all the correct skills are there.

For example, Jingle Lemming is shown as 25 stackers, rather than 25 bashers.
#20
Right. I hate to mention something I've already mentioned before, but at the moment unfortunately all attachments from around 28 October 2009 and earlier seem to be missing, as I found out on the most read Challenge thread - Skills you can't live without - and because I don't have these files anywhere I don't know how I am able to recover them. Only a few may have appeared on the old Lemmings File Portal, for example some of the 1-minute challenges, but most of them would need to be done from scratch if they can't be recovered.

Within the past few days I've been looking through every post of this challenge, and compiled a list of all the challenge replays that were missed out from posts from 28 October 2009 and earlier. What I'm hoping for is to solve each challenge and restore them inside the numbered reply marked with the # tag. If you can help contribute to any of these then that'd be helpful, but the difficulty ratings of these are in no particular order, and I have to admit, most of them are quite hard indeed.

I had a go at one of them so far, the no basher Tricky 16 challenge, and was able to solve it. I will soon move it (and any other solutions I can find, which I could compress in a zip) to the appropriate reply if nobody objects to this proposal. Replay attached at the bottom of this thread.

Update: All individual challenge topics completed! And most of the Oh No! More Challenges board have been completed too (Although I probably missed a few early on. It's a huge thread. :sick:).