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Messages - nin10doadict

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1
Lix Main / Re: Replay Insert Mode for Lix (like NeoLemmix's "blue R")
« on: January 12, 2023, 11:59:28 PM »
I've been wondering about "hanging assignments" that can result from inserting assignments into a replay that now make future assignments already in the replay fail.
Consider the example:
Phyu 59: Lem 5 gets a basher.
Phyu 60: Lem 6 gets a builder.

If you go back and insert at phyu 59: Lem 6 gets a builder, then depending on whether we're using Lix or Neolemmix we get different behaviors.

In NeoLemmix the previous assignment to Lem 5 at frame 59 is silently overwritten and won't happen anymore. Could have disastrous effects on the rest of the replay; now any other assignments that were dependent on that one will be in unhelpful locations or fail for one reason or another. I find myself manually shuffling through the frames when using replay-insert to ensure I don't accidentally overwrite something, which seems annoying. Should the player have to manage this? Can the game notify the player that an overwrite has occurred with a sound or visual cue? Should the game prevent the overwrite altogether? If so, can the player force the overwrite anyway with repeated attempts?

In Lix, which allows multiple assignments on the same phyu, both assignments at phyu 59 will succeed, and because of the queuing mechanic for builders, Lix 6 will now use two builder skills.

There are several ways we could end up with "hanging" assignments. Due to inserting assignments earlier in the replay, we could end up attempting to give permanent skills to Lems that already have them, try assigning skills to Lems that are no longer in the level, or try assigning skills to Lems that can't use them because they are busy doing something else. These seem benign, but one potentially troubling "hanging" assignment comes from trying to assign skills when we don't have any more of that skill available in the skill panel. If you only have 5 platformers available for the whole level and have assigned them all, then go back and insert platformer assignments before they have been "used," then the future assignments will now fail. Again, should the player have to keep track of this, or is it better to have the game do it for us? If there is a "hanging" assignment at a past section in the replay, should the game remove it or leave it there?

2
NeoLemmix Levels / Re: Casualemmings 2.0
« on: December 03, 2022, 12:19:10 AM »
Version 3 is out, updated for NeoLemmix 12.12.4. Check the first post in this topic for the new download if you'd like to try it out.

3
Challenges / Re: [NeoLemmix] Skills you can't live without
« on: June 28, 2020, 11:04:06 PM »
I can solve Milkshake Party with 5 walkers of the 8 given, plus everything else, so:
5 walkers, 1 each of shimmier, climber, glider, platformer, builder, stacker, fencer, digger, cloner.

4
NeoLemmix Levels / Re: Casualemmings 2.0
« on: March 22, 2020, 04:55:19 PM »
I did a dumb. I enhanced some other custom styles I used in this pack, but forgot to include those updates in the download. :forehead:

The download has been updated to include the new style changes. I'll try to get those added to the style manager as well.

Also, Hyper level 10 revolves around a change I made to a style that may not have been added to the style manager yet. If the one-way arrows seem to be strangely positioned or cut off, then let me know.

5
NeoLemmix Levels / Casualemmings 2.0
« on: March 21, 2020, 04:00:58 PM »
Another remastering of Casualemmings is out, updated for version 12.12!

If you're familiar with the original game, this pack could work as an entry point for the world of custom levels in NeoLemmix (maybe!)

With a total of 146 levels across 5 ranks, Casualemmings should be a nice, friendly romp for players with some experience.
For a while, anyway...

TECHNICAL NOTES
This pack is built for NeoLemmix version 12.12.4. Earlier versions may not work.
This pack includes a custom style. Be sure to install it or certain levels will not work. All other styles used can be downloaded from the styles manager in-game.

DOWNLOAD LINK
Levels and music: https://www.dropbox.com/s/uzozfmsob5a61z9/Casualemmings_V3.zip?dl=1
Custom sounds: https://www.dropbox.com/s/1315iwhzyr154y5/Casualemmings_sounds.zip?dl=1

6
Forum Games / Re: Corrupt-a-Wish
« on: November 30, 2019, 05:20:22 AM »
Granted, but none of those juices actually taste good. In fact they're rather foul.

I wish I could get motivated to work on Lemmings projects again.

7
NeoLemmix Styles / Re: [NeoLemmix] Cat trap
« on: June 06, 2019, 09:57:12 PM »
Yeah there's a bunch of stuff I haven't done yet... I actually converted this stuff a while ago but haven't made it available yet.
I also have to tweak the objects I've made to add new idle animations and the like. I've had a lot of stuff on my plate for a while so this has been rather low priority for me.

8
So from the sound of it I've been doing the right thing with my nin10_misc set; it currently contains some pieces designed to fit with other tilesets. I can see why doing this is a good idea, it reduces the chaos and can be changed if both parties mutually decide to add new pieces like this to the original tileset.

9
Lemmings Main / Re: New to Lemmings Forums.
« on: May 02, 2019, 10:17:02 PM »
Welcome! There are plenty of veterans of Lemmings and many other things to do here on this forum, so enjoy your stay~ ;)

10
Live Event Scheduling / Re: Ocarina of Time Randomizer Race/Co-op
« on: March 28, 2019, 02:13:28 AM »
A bit late because I haven't been checking the forums much but I'd be down for another go at this.

11
Contests / Re: Level of the Year: 2018!
« on: February 15, 2019, 11:56:42 PM »
I'm in the same boat as namida, I didn't really play Lemmings enough last year to make nominations either. Seems I wasn't the only one; guess 2018 was just a busy year for a lot of people.

12
Level Design / Re: Level types neolemmix
« on: February 02, 2019, 12:38:10 AM »
There are a lot of graphic sets/styles that have been made for NeoLemmix. Picking just a few favorites is hard, but I quite like namida's Clockwork and I recently started making a few levels with Arty's Underwater set. Some tilesets are suited better to different things; Gigalem's Freedom Planet tilesets have a lot of big pieces that are good for big levels.

It's not that hard to make your own style too, but it does take a while. I suggest trying to build levels with a variety of different styles to see which ones you like best. Don't be afraid to mix tilesets together too! People like Strato Incendus have showed that you can find some really neat combinations sometimes. :thumbsup:

13
I feel your pain Crane. This happened to me last time... That's another reason I wanted my level to be somewhat open ended. It ended up getting a bit out of hand, though. :XD:

14
@Crane: I can understand my level not being a favorite, it is a multitasking nightmare. I'm kinda surprised that you thought it the hardest level, though I haven't looked at the other levels yet.
My main purpose with this level was to show off the gear decoration object I cobbled together.

15
Lix Main / Panel icons (Quicksave shouldn't be floppy disk)
« on: January 12, 2019, 04:47:57 AM »
Split off Level solving contest #2,
split off Autosave replays: Run to end?

I thought the F3 button was a "save replay" button. That icon that looks like a save button has deceived me. :-[

Quote from: Simon
I apologize for the lousy UI and how it caused you to lose the solution. :lix-trouble:

Bad icon for quicksave: I've even noticed the problematic icon (disk) last year and filed an issue: #293 Savestate icon, don't use floppy disk (means: write file). But I've never thought that it's so terribly misleading that it produces data loss. I merely assumed people would be confused what would be saved, and thus avoid clicking the disk. But your story is 100 % plausible, the replay is obviously the prime candidate for a file to be saved to disk.

Makes the issue more urgent than mere cosmetics. I should redesign the icon soon. What icons make sense for quicksave and quickload?

On the topic of save/load icons, the ones used in The Incredible Machine: Even More Contraptions immediately come to mind.
Spoiler (click to show/hide)

Quote from: Simon
Quicksaving is more like bookmarking than saving. Bookmark or camera may be better icons? Website bookmark icon is sometimes a 5-pronged star? Very hard to convey that we don't write a file. We cache the replay and position in RAM.

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