Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - nin10doadict

Pages: [1] 2 3 ... 15
Lemmings Main / Re: Lemmings Forums on Youtube
« on: May 18, 2018, 11:14:33 pm »
Hey, I know the feeling of getting burnt out on Lemmings. I haven't been playing many Lemmings levels myself for quite a while, because people just like to make their levels hard and you really have to be in the right mindset to deal with that. Squared does get rather nasty toward the end, too.
I'm focusing more on making Oh No More Casualemmings right now and trying to make it as beginner-friendly as possible. I want it to be a pack that someone who has never played Lemmings before could pick up and play and get through the first half of without much trouble.

Bugs & Suggestions / Re: Recoloring of tileset = new tileset
« on: May 16, 2018, 09:18:05 pm »
This conversation is making me wonder more about my act of ripping and recoloring brick tileset pieces for my TA Dragon set.
I've been thinking about making a set that consists of various miscellaneous pieces that don't fit into sets (like my cat trap) and other palette swapped pieces, but is that really a good idea?
I think we have to answer how far we should let this color-changing idea go. Palette swaps are fine and can look really nice (those gold crystals are 8-), as are Giga's remakes) but if we start going overboard with it then we have clutter.
Is it worth it to create some feature that allows for custom skins or palette swaps to an existing tileset? That seems like quite a bit of work from a coding perspective. If this feature did exist, how would it work in conjunction with tileset mixing? Would it be built into the level design, or a player-side preference? Would it be possible to use multiple skins at the same time (say I wanted to use a piece from Giga's remake and a piece from the original set both in the same level?)

I have also noticed this as well. I thought I was placing decorative pieces up against the right edge, only to find when I tested the level that they were not against the edge and there was an ugly gap floating there.

Making it so the graphics don't flip in game for hatches is fine, but I'd like it if the editor had some way of showing this as well. Otherwise I'd try to place decorative pieces around the flipped graphic only to find that it doesn't actually get flipped.
This is still not a proper fix for the splitter though. A flipped splitter not appearing flipped causes a gameplay problem; you may plan a route around a wrong assumption because you don't know which way the splitter is starting until you have a Lemming trigger it. And if the graphics are backwards in-game, it just looks bad. A lemming touched the splitter that was displaying a big right-arrow, and he was forced to turn left? :sick:

Upon further investigation, this happens with hatches too. Place a flipped hatch in a level and it will release the lemmings in the opposite direction as it should, but the graphics are not flipped in-game. This can be especially problematic with hatches like the ones in Raymanni's Toy tileset because they aren't symmetrical.
Other categories of objects don't seem to be susceptible to this bug; it's only splitters and hatches for some reason.

NeoLemmix Graphic Sets / Re: [NeoLemmix] Tetris Attack Dragon set
« on: April 27, 2018, 01:39:02 am »
I may want to try a different image host, like imgur. That one seemed to work with the TA lava set from a while back, anyway. I'll get around to doing that and perhaps upload version 2 of each level in hopes that I've removed Nessy's backroutes.
Chances are there will be more, but so goes level design. :D

Level Design / Re: Recommendations for Level music
« on: April 27, 2018, 01:37:06 am »
I like to pull music tracks from all sorts of games. The Incredible Machine, Quest 64, Fire Emblem, you name it. I enjoy using 8-bit covers of songs as well.

NeoLemmix Graphic Sets / Re: [NeoLemmix] Tetris Attack Dragon set
« on: April 25, 2018, 10:55:15 pm »
I dunno what's up, the images are appearing in the post just fine for me. Maybe hosting them on Dropbox isn't the way to go.

NeoLemmix Graphic Sets / Re: [NeoLemmix] Tetris Attack Dragon set
« on: April 25, 2018, 06:47:43 pm »
But I do have pictures embedded in the first post... ???
The levels are also full of backroutes. I stumbled across a bug in the player when trying to fix them, and have reported it.

To reproduce:
-Place a splitter in the level without flipping it. It works as it should, and the graphics match.
-If you flip the splitter in the level editor, it works as if it is flipped in-game and the editor displays this properly, but now the graphics do not match in-game.

NeoLemmix Graphic Sets / Re: [NeoLemmix] Tetris Attack Dragon set
« on: April 25, 2018, 12:18:32 am »
I do have the old format file already set up. In fact, I created it for the old format first and then used the converter tool, because I feel like the new version of the graphics set tool is inferior to the old one.
I'll attach the file for the old format to the initial post, if you want to use that instead.

Level Design / Re: A bias for classic skills?
« on: April 25, 2018, 12:12:48 am »
I noticed this correlation myself which is why I tried to make active use of the new skills in my packs.

I kinda wondered how the game would handle this, honestly. I figured it could be messy, so I specifically tried to design my tileset pieces so they wouldn't have semi-transparent pixels. Seems like if people keep doing that then this won't really be an issue, but it's still good that it's been noticed if it does come up later.

NeoLemmix Graphic Sets / [NeoLemmix] Tetris Attack Dragon set
« on: April 24, 2018, 12:47:31 am »
This set is for the new format, though there is a version for the old format included as well.

Tile Testin'
Difficulty - Lunatic (8/10)

One at at time
Difficulty - A bit hard (4/10)

The attached .zip folder contains the tileset, the levels above, and the music and sound effects to go with it. Read the readme within the folder to see how to install it. The second attachment is the style file for the old format; you don't need it if you are using the new format.
Feedback is appreciated. Enjoy!

Lemmings Main / Re: Lemmings Forums on Youtube
« on: April 18, 2018, 01:51:40 am »
Shameless self-plug time! :evil:
Random update on my Super Zelda 64 LP: Part 3 is uploading now. Parts with mobius as co-commentator will come in starting at part 17.
Offers for co-commentators are still out there; shoot me a PM if you want to arrange a session.

Pages: [1] 2 3 ... 15