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Topics - nin10doadict

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NeoLemmix Levels / Casualemmings 2.0
« on: March 21, 2020, 04:00:58 PM »
Another remastering of Casualemmings is out, updated for version 12.12!

If you're familiar with the original game, this pack could work as an entry point for the world of custom levels in NeoLemmix (maybe!)

With a total of 146 levels across 5 ranks, Casualemmings should be a nice, friendly romp for players with some experience.
For a while, anyway...

This pack is built for NeoLemmix version 12.12.4. Earlier versions may not work.
This pack includes a custom style. Be sure to install it or certain levels will not work. All other styles used can be downloaded from the styles manager in-game.

Levels and music:
Custom sounds:

Lix Main / Panel icons (Quicksave shouldn't be floppy disk)
« on: January 12, 2019, 04:47:57 AM »
Split off Level solving contest #2,
split off Autosave replays: Run to end?

I thought the F3 button was a "save replay" button. That icon that looks like a save button has deceived me. :-[

Quote from: Simon
I apologize for the lousy UI and how it caused you to lose the solution. :lix-trouble:

Bad icon for quicksave: I've even noticed the problematic icon (disk) last year and filed an issue: #293 Savestate icon, don't use floppy disk (means: write file). But I've never thought that it's so terribly misleading that it produces data loss. I merely assumed people would be confused what would be saved, and thus avoid clicking the disk. But your story is 100 % plausible, the replay is obviously the prime candidate for a file to be saved to disk.

Makes the issue more urgent than mere cosmetics. I should redesign the icon soon. What icons make sense for quicksave and quickload?

On the topic of save/load icons, the ones used in The Incredible Machine: Even More Contraptions immediately come to mind.
Spoiler (click to show/hide)

Quote from: Simon
Quicksaving is more like bookmarking than saving. Bookmark or camera may be better icons? Website bookmark icon is sometimes a 5-pronged star? Very hard to convey that we don't write a file. We cache the replay and position in RAM.

Help & Guides / Help a scrub solve levels!
« on: September 09, 2018, 11:07:56 PM »
I believe it's well known at this point that I'm not particularly good at this game. Many a custom level has stumped me. Instead of just giving up though like I've done before, I'd actually like to beat these levels. I cannot do it alone, I admit. So, I invite you all to lend me a hand!

I realize I could just look up replays or solutions, but that's not nearly as fun or flexible as getting hints. I could also PM the level creator and just ask them, but I dinna wanna do that either. ;P This way gives a chance for even those who haven't solved the level to give input. Two heads are better than one and all that jazz.

I'll post a video of the level that's currently driving me up the wall, detailing what progress (if any) I've made on it. Leave a hint or suggestion in the comments of the video or just reply on this topic.

After I solve the level and get stuck on another, the video will be deleted and I will edit this topic to post a new one.

:devil: Today's Target :devil:
Nothing right now.

:thumbsup: Levels solved so far with help :thumbsup:
Spoiler (click to show/hide)

NeoLemmix Styles / [NeoLemmix] [New format] TA Lava set
« on: August 17, 2018, 01:06:16 AM »
Got around to updating this for new formats and added some polish and a few new object pieces.

Left the arrows pink. The orange arrows from the TA Dragon set might look better on some blocks, but I kept them pink here for variety's sake. Background was darkened a bit.

Vertical background is much nicer now.

Some custom sounds are included. Be sure to put them in the 'sounds' folder in your NeoLemmix directory.

Steps to reproduce:
Create a new style. Add some terrain pieces, but no objects. Save the style and then close the set tool.
Upon reopening the set tool and trying to load this style, you will be greeted with an error message:

"Klopt niet: #lack is not a valid value for Int32. Try to continue working on the style? Selecting 'no' will quit the style editor."

Selecting no quits as advertised. Selecting yes allows you to continue, but the style fails to load and the terrain pieces you inserted do not appear and cannot be modified. Any other changes that you have made to the style also fail to load.

The same situation occurs if you insert objects but no terrain. The level editor is able to load the style with no issues, even if it lacks terrain or objects. Any objects (or terrain) that have been inserted load and function properly in the level editor.

To reproduce:
-Place a splitter in the level without flipping it. It works as it should, and the graphics match.
-If you flip the splitter in the level editor, it works as if it is flipped in-game and the editor displays this properly, but now the graphics do not match in-game.

NeoLemmix Styles / [NeoLemmix] Tetris Attack Dragon set
« on: April 24, 2018, 12:47:31 AM »
This set is for the new format, though there is a version for the old format included as well.

Tile Testin'
Difficulty - Lunatic (8/10)

One at at time
Difficulty - A bit hard (4/10)

The attached .zip folder contains the tileset, the levels above, and the music and sound effects to go with it. Read the readme within the folder to see how to install it. The second attachment is the style file for the old format; you don't need it if you are using the new format.
Feedback is appreciated. Enjoy!

NeoLemmix Styles / Tetris Attack lava tileset (current format)
« on: November 26, 2017, 05:32:16 PM »
I said I would make this so I spent some time cobbling something together. I'll let the pictures speak for themselves.
This is for the current format; I will probably port it to the new format once I switch over to it.

Lava drops

Puzzles within puzzles

Oh, the panel puzzle here is an action puzzle. In case you want to try to solve that too. ;)

These two levels, music, and most importantly the tileset itself are attached.
Feedback appreciated!

NeoLemmix Styles / [NeoLemmix] Cat trap
« on: October 07, 2017, 11:27:31 PM »
Not a full tileset per se, but rather a single object: A cute kitty that will slice and dice a Lemming that comes near.
The set also contains the BitPolar tiles I used in my fanart level in Casualemmings because I just decided to put those pieces in the same tileset instead of making a new one.

I've had a few requests to make this object available, so enjoy! I did turn down the volume of the cat slightly.

Levels for v10 or older / [NeoLemmix] Casualemmings
« on: August 31, 2017, 02:54:26 AM »
Version 1.2 is now out!

This forum is frequented by experts at Lemmings, who love to make really hard levels.
I am not one of them, and cannot conquer some of their devilish creations.
Perhaps you're in my boat? Or maybe you're just like Lemmings but are new to NeoLemmix?
In that case, this pack could be the one for you!

Featuring 100 levels across five ratings, this pack contains many easier levels for the casual player to enjoy, but also a few tough ones as well.
(Yeah, I know I said that about my first pack but bear with me here :8():)

Calm - 30 levels :D
A relaxing romp that introduces many of the new skills and objects in NeoLemmix, and doesn't have too many difficult challenges. Puzzles are fairly simple, and many levels give you significantly more than you need to win.

Perky - 25 levels :)
This rating introduces a few more NeoLemmix mechanics. Puzzles are a bit tougher. Levels still often give you more than you need, but the wiggle room is a bit less than in Calm.

Twitchy - 20 levels :o
The puzzles start getting hard here. You'll have to use skills in some odd ways and manage your Lemmings carefully so they don't meet with terrible fates. Though many of them will be doomed anyway... Still, expect wiggle room on at least a few levels.

Hyper - 15 levels :lem-shocked:
If you're looking for some puzzles that are a real challenge, you may just find them here. Don't expect anything Spiky or Sharp (except perhaps a few traps here and there, ho ho), but these aren't a cakewalk either. Wiggle room is sparse, but still existent on some levels.

??? - 10 levels :devil:

Oh, and oftentimes the last few levels in a rating are harder than the starting levels in the next rating. My reasoning is as follows:

As for talismans, we've got those too! 12 talisman challenges for you to try out. 2 of them don't tell you directly what to do either, but rather present a riddle...
Of course, if that isn't your thing, you can just check here to see what those riddles are asking.
Spoiler (click to show/hide)

Download the custom music here:
If upgrading from version 1.1, you need only download this new music:
The level pack is attached to the post.

Closed / [Suggestion] Single-use triggered decorations
« on: August 28, 2017, 06:24:04 PM »
What if triggered decorations could be set to only trigger once, much like one-use traps? Consider the thin ice decoration in Raymanni's snow tileset. One way to use it is to create the illusion that a lemming broke through the thin ice and fell to the area below, even though there was just no ground there to begin with. After the lemming breaks through though, the decoration can be triggered again. Aesthetically, this doesn't make sense. It's even more egregious if you build a bridge over the gap but can still trigger the decoration repeatedly as lemmings walk over the bridge. :sick: This problem would be solved if the decoration just triggered once and then sat on the last frame of animation forever after.

I know triggered decorations don't get much use because they don't directly affect the puzzle, but I think this change could make them more interesting.

In Development / [NeoLemmix] Casualemmings (in development)
« on: May 17, 2017, 09:36:03 PM »
Well, I haven't been very active on the forum lately, because I've been working on this. My first level pack left a lot to be desired. :-\ I made quite a few mistakes when designing it. I rushed to meet a deadline that didn't exist. I didn't throw out bad ideas. I tried to do too many things at once with it. The levels were not tested well. Most importantly, I lost focus on what I was originally intending to do. The end result was a pack that had a few good levels, a lot of mediocre ones, and quite a bit of hot garbage. :-[
This new pack I'm working on aims to avoid all those pitfalls. It will be an easy pack; I've named it as such to constantly remind myself of this. There will be three ranks, and the difficulty should never exceed late Tricky / early Taxing stuff. I'm aiming to have at least 60 levels in the finished pack, though there may be more. Currently, I have 31 levels built for this pack.
Attached is a demo with 6 levels. Pre-level text describes some of my thought processes for the level designs.
This demo should work with the latest stable release of NeoLemmix. The final version will have custom music and title screen graphics, but I've left those out of the demo.

Levels for v10 or older / [NeoLemmix] Lemmings Squared
« on: April 06, 2017, 10:41:17 PM »
Squared version 1.1 is now out, featuring major revamps to levels, new levels, backroute fixes, and more custom music variety!

I recommend using the latest stable version of the NeoLemmix player to play this. It isn't built for the new format, though I will likely port it over once that format has stabilized.

Link to the custom music:
Check the readme file within the .zip if you don't know how to make the custom music work.
Be sure to download this even if you have the old version of Squared, as there is more music now.

Enjoy, and have fun with the backroutes! I'm sure they're there somewhere, still... :-\

In Development / [NeoLemmix] Lemmings Squared (in development)
« on: January 29, 2017, 04:40:34 AM »
I tried posting this earlier but I think I goofed it up because the post fell into the void. That aside...
Many people like posting packs with hard levels, but I get stumped by them easily. So I'm working on a pack that's fairly easy overall (though this demo has quite a few hard levels in it as well). It has 5 ratings and will probably have about 100 levels when it's finished. Right now there are 47 levels. Here's what I know about the compatibility...
I know it doesn't work with version 1.43. It uses a few tilesets from Lemmings 2, so it probably won't work with 1.47 either.
My goal is to make a pack that players of any skill level can enjoy.

Feedback is welcome and appreciated. Have fun!

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