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Messages - nin10doadict

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31
Non-Lemmings Projects / Re: namida's new RPG project
« on: December 16, 2018, 05:58:00 PM »
That new text spacing does look a lot better.

32
Live Event Scheduling / Re: Ocarina of Time Race
« on: December 15, 2018, 04:36:15 AM »
Well, got some mixed news about the fishing. The adult prize is a Piece of Heart, I just checked it. The child prize... Well, I don't know. You can't use the fishing pole unless you have a sword. We need to find the Kokiri Sword before we can even check. :evil:

Ok, I'm getting carried away. No more touching it until our next session, I promise.

33
Live Event Scheduling / Re: Ocarina of Time Race
« on: December 15, 2018, 01:17:31 AM »
Had a fun time playing with Arty; we even lost track of time!

As for the block where we decided to call it for now, I thought of what could be the problem. The Fire Temple boss could have a small key that we need to progress. We might need to come back with the Hover Boots so we can jump straight to the boss and open up the rest of the dungeon by beating him.

I look forward to continuing this another time!

34
Live Event Scheduling / Re: Ocarina of Time Race
« on: December 14, 2018, 02:42:10 AM »
I use Project64 and it works just fine. There is only one potential big softlock, which can happen when playing the Song of Storms to drain the well in Kakariko village. However, I discovered a workaround by messing with the settings. From what I've seen the whole game should be playable with that emulator. If we get to that block I'll show you what I did to get around it.

35
Live Event Scheduling / Re: Ocarina of Time Race
« on: December 13, 2018, 06:14:19 PM »
I could walk you through it. It looks like there's a place to type in a seed, so we should be able to get the same randomized ROM without having to send each other files, though I could just send it over if all else fails.
I'm open tomorrow... 19:00 UST would work if that's ok with you.

36
Live Event Scheduling / Re: Ocarina of Time Race
« on: December 12, 2018, 07:26:14 PM »
I was wondering what happened to this. I might join in for the second part, though as you might remember from the first time I can't record and chat at the same time. ;P My Fridays are usually open.

I'm also looking forward to doing a race/co-op of a randomized OoT at some point. I think that would be a blast. Maybe we should just start that instead? Let's see what everyone thinks first.

37
Non-Lemmings Projects / Re: namida's new RPG project
« on: December 09, 2018, 12:23:45 AM »
Being able to see how the move affects the upcoming turns is quite nice. One thing that bugs me about Final Fantasy Opera Omnia is how moves that grant speed buffs or debuffs don't reflect the new status in the turn queue before the buff/debuff actually occurs. I've had instances where I was trying to plan my turns in a specific way, only to find the queue suddenly changing because one of my characters gave themselves a speed buff. :-\
This might be hard to implement if buffs/debuffs are not guaranteed to work, however. Judging by the system you've made for the Luck stat, it would seem that there will be times when they are not sure things. Come to think of it, they aren't always guaranteed in Opera Omnia either (some enemies resist speed debuffs, etc.) so that might be the reason for it being how it is.

38
General Discussion / Re: Simon blogs
« on: November 29, 2018, 08:42:45 PM »
Pets are expensive and time consuming, yes. They are nice but they are a big commitment.

As an avid Tetris Attack player, I will say that color is the main way you will differentiate the blocks in your mind when you get good at the game. The fact that there are only 4 different shades of gray in the GameBoy version makes it much harder to play, as they had to try to differentiate the blocks more by redesigning the patterns on them.
I do wonder if play would suffer if we had different color blocks but they were all the same shape? Without any way to test it myself I can't say for sure, but I think it might.

I was unaware that captured pieces could be used by the player that took them in Shogi. Neat idea, but indeed restrictive to the piece design.

39
General Discussion / Re: Simon blogs
« on: November 27, 2018, 05:14:00 PM »
You gave up your nap? Clearly you don't have enough pets. I have discovered that keeping the heat turned down low not only saves on the heating bill but encourages the pets to come and nap with me. Had an hour long nap yesterday because I had lost sleep Sunday night. Big Nubs actually crawled under the blankets with me, which he hardly ever does. Getting up from that nap was one of the hardest things I've ever had to do. :lix-smile:

12/12 games drawn? I wonder how many of the 'draw game' rules they obey in the chess tournament. I would assume all of them, even the obscure ones like 'game is drawn if 50 turns pass with no captures or pawn movement' or 'game is drawn if the layout of the pieces is the exact same three separate times.' Keeping track of those without some sort of computer would be rather difficult, I think.

40
Forum Games / Re: Would you rather...?
« on: November 23, 2018, 04:50:19 PM »
That would obviously depend on the timeframe. Are we talking just one listen of the song, or playing continuously for 24 hours?
How long are we talking no internet?
If the time periods are equivalent I think the song would be worse. I'd rather have no internet for 24 hours than listen to "Baby" for 24 hours.

41
General Discussion / Re: Simon blogs
« on: November 14, 2018, 10:37:48 PM »
Sometimes I go shopping with coupons in my pocket, forget they're there, and don't use them. The savings are nice but really not enough to merit me seeking them out; I just try to be frugal in other ways, such as keeping track of the prices of certain items and only buying them when the price drops. There are some cases where this is useful, because these items will always be marked as 'on sale' even when the price is high, so mentally tracking the price helps me determine when the so-called sale is actually real.

42
I do agree with fixing this. It's not something that's likely to cause issues if not fixed, but imagine if someone were to make a troll level that required manually editing replays to exploit this unintended behavior...

43
Lemmings Main / Re: Lemmings Chronicles
« on: November 08, 2018, 04:27:22 PM »
Welcome to the forums!

44
General Discussion / Re: General Comings and Goings
« on: October 26, 2018, 05:12:42 PM »
Well, I've given my computer a rest for about a month now. I think I've improved a bit as far as my self-control goes. I think I'll give it another week or so and see how I feel. If it goes well, I may be returning to the forums soon.

Seems I've missed a few things... Hopefully it gets better for those who are struggling.

45
General Discussion / Re: General Comings and Goings
« on: September 22, 2018, 10:34:23 PM »
I've been spending way too much time on my computer lately. I'm going to quit cold turkey until I can get some better self-control, so I'll be disappearing from the forum indefinitely.

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