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Messages - nin10doadict

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331
Lemmings Main / Re: ONML music titles
« on: February 01, 2017, 05:02:32 AM »
That's a tough one because there's not much to go on. I mean, the Amiga version of the game orders them a little differently than other versions (I think) so it's tough to even identify which one you're referring to, heh...
I think the first tune (or maybe the second) could be called "Lemming March." It sounds upbeat and bouncy so I think it fits. As for the others, I don't have any ideas right now...

332
In Development / Re: [NeoLemmix] nin10demo pack (is a demo, see)
« on: January 31, 2017, 04:48:31 AM »
Thanks for the encouragement! I was just getting worked up; some other stresses in my life weren't helping. I just need to take it easy with this and not get all messed up in the head. :D Hopefully with practice I'll get better at seeing ways my tricks can be circumvented. I've updated a variety of the levels to try to iron out backroutes (more steel! It needs more steel! ;P), but I'll save showing that off for later. One thing I do want to share is the updated Scary 9, which puts much greater limits on your skills and how many you have to save. It may still be broken, but I think this makes it a lot more interesting and a fair bit harder. If it isn't broken it will probably move up in rating.

333
In Development / Re: [NeoLemmix] nin10demo pack (is a demo, see)
« on: January 30, 2017, 04:47:02 AM »
Yeah, Gronkling basically ripped the whole thing to shreds. Backroutes everywhere. So much for me thinking that I was clever. :-[ I think I've fixed most of it. I'm definitely limiting how many more tough levels will be in the pack, because I don't want to have to keep going through cycles of fixing everything that's broken. Besides, the pack is meant to be easy overall.
And yes, the swimmers are red herrings in Scary 2. Totally useless.
EDIT: My God, just when I think I can get away with at least one or two that were solid. Nope. Every single one of my "puzzles" is broken, bar one. That's really discouraging. :'( I understand that you don't want to spoil too much, but after seeing that nearly all of the levels I thought were good interesting challenges were just broken, then I'm sorta glad I did show all the levels I had.

334
In Development / Re: [NeoLemmix] nin10demo pack (is a demo, see)
« on: January 30, 2017, 12:37:20 AM »
Wow, you tore that apart pretty fast. I guess that's not surprising, considering what caliber of levels you're making. :D You even found one of the two troll shortcuts. (EDIT: Actually you found them both. You are way too good at this game. :'() It's the only way to get the talisman for those levels, hee hee. I'll be removing those in the final version because they're dumb.
There are a few silly designs here. Scary 9 isn't hard or even all that interesting; I might want to scrap it or at least do something different with it. "Build Lem's Legend" originally just had the letters, which made it super-tedious and boring. :XD:
You even found some different solutions than I did, but I'm kinda surprised that you'd struggle with Scary 2. I thought "Cross-town traffic" was way harder. Then again, a lot of these levels were originally for Lemmini, so that made them a lot harder (with the exception of Fall down go boom which got changed a lot.)
EDIT: Holy moly looking at those replays shows me that some of my levels are totally broken... Or like all of them... MUST FIX :lix-trouble:

335
In Development / Re: [NeoLemmix] nin10demo pack (is a demo, see)
« on: January 29, 2017, 11:16:58 PM »
I just found a break in Brutal 8 that lets you save a skill and a few extra lemmings. I'll fix it for the next demo, but until then, you can try to find it yourself. ;)

336
I like how you've layered the two objects to create a neat animation. That trigger area is rather tall though...

337
In Development / [NeoLemmix] Lemmings Squared (in development)
« on: January 29, 2017, 04:40:34 AM »
I tried posting this earlier but I think I goofed it up because the post fell into the void. That aside...
Many people like posting packs with hard levels, but I get stumped by them easily. So I'm working on a pack that's fairly easy overall (though this demo has quite a few hard levels in it as well). It has 5 ratings and will probably have about 100 levels when it's finished. Right now there are 47 levels. Here's what I know about the compatibility...
:compat-ver-10-12::compat-yes:
I know it doesn't work with version 1.43. It uses a few tilesets from Lemmings 2, so it probably won't work with 1.47 either.
My goal is to make a pack that players of any skill level can enjoy.

Feedback is welcome and appreciated. Have fun!

338
In Development / Re: Lemmings Evolution {In Development, DEMO Released}
« on: January 24, 2017, 06:12:17 AM »
The tilesets are very pretty but the levels are ridiculously hard. Got the first two, but those solutions are very precise. Third one seems to have this impassable block (I know it doesn't but it sure looks it), 4th one I don't even, 5th one is much the same. Much like Lemmings Plus IV, I doubt I'd get far in the full game.

339
I'm pretty close to finishing up Pokemon Prism and cataloging its secrets and other goodies. Just a few more hidden items to flush out, the Battle Tower to explore, and the Pokedex to complete (which will require use of cheat codes because the game wasn't completed and I can't make trading work on my emulator but I want to see what that one NPC gives you if you actually do it).

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