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Messages - nin10doadict

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1
Challenges / Re: [NeoLemmix] Skills you can't live without
« on: June 28, 2020, 11:04:06 PM »
I can solve Milkshake Party with 5 walkers of the 8 given, plus everything else, so:
5 walkers, 1 each of shimmier, climber, glider, platformer, builder, stacker, fencer, digger, cloner.

2
NeoLemmix Levels / Re: Casualemmings 2.0
« on: March 22, 2020, 04:55:19 PM »
I did a dumb. I enhanced some other custom styles I used in this pack, but forgot to include those updates in the download. :forehead:

The download has been updated to include the new style changes. I'll try to get those added to the style manager as well.

Also, Hyper level 10 revolves around a change I made to a style that may not have been added to the style manager yet. If the one-way arrows seem to be strangely positioned or cut off, then let me know.

3
NeoLemmix Levels / Casualemmings 2.0
« on: March 21, 2020, 04:00:58 PM »
The remastering of my second level pack is up and ready to go!

If you're familiar with the original game, this pack could work as an entry point for the world of custom levels in NeoLemmix (maybe!)

With a total of 146 levels across 5 ranks, Casualemmings should be a nice, friendly romp for players with some experience.
For a while, anyway...

TECHNICAL NOTES
This pack is built for NeoLemmix version 12.8.2. Earlier versions may not work.
This pack includes custom styles. Be sure to install them or certain levels will not work. All other styles used can be downloaded from the styles manager in-game. The custom styles should get added to the download manager eventually.

DOWNLOAD LINKS
Music: https://www.dropbox.com/s/y47f9rm9qjs4ypb/CasualemmingsMusic.zip?dl=1
Levels and styles: https://www.dropbox.com/s/ova5wa6k2tfdai2/Casualemmings2.0.zip?dl=1

4
Forum Games / Re: Corrupt-a-Wish
« on: November 30, 2019, 05:20:22 AM »
Granted, but none of those juices actually taste good. In fact they're rather foul.

I wish I could get motivated to work on Lemmings projects again.

5
NeoLemmix Styles / Re: [NeoLemmix] Cat trap
« on: June 06, 2019, 09:57:12 PM »
Yeah there's a bunch of stuff I haven't done yet... I actually converted this stuff a while ago but haven't made it available yet.
I also have to tweak the objects I've made to add new idle animations and the like. I've had a lot of stuff on my plate for a while so this has been rather low priority for me.

6
So from the sound of it I've been doing the right thing with my nin10_misc set; it currently contains some pieces designed to fit with other tilesets. I can see why doing this is a good idea, it reduces the chaos and can be changed if both parties mutually decide to add new pieces like this to the original tileset.

7
Lemmings Main / Re: New to Lemmings Forums.
« on: May 02, 2019, 10:17:02 PM »
Welcome! There are plenty of veterans of Lemmings and many other things to do here on this forum, so enjoy your stay~ ;)

8
Live Event Scheduling / Re: Ocarina of Time Randomizer Race/Co-op
« on: March 28, 2019, 02:13:28 AM »
A bit late because I haven't been checking the forums much but I'd be down for another go at this.

9
Contests / Re: Level of the Year: 2018!
« on: February 15, 2019, 11:56:42 PM »
I'm in the same boat as namida, I didn't really play Lemmings enough last year to make nominations either. Seems I wasn't the only one; guess 2018 was just a busy year for a lot of people.

10
Level Design / Re: Level types neolemmix
« on: February 02, 2019, 12:38:10 AM »
There are a lot of graphic sets/styles that have been made for NeoLemmix. Picking just a few favorites is hard, but I quite like namida's Clockwork and I recently started making a few levels with Arty's Underwater set. Some tilesets are suited better to different things; Gigalem's Freedom Planet tilesets have a lot of big pieces that are good for big levels.

It's not that hard to make your own style too, but it does take a while. I suggest trying to build levels with a variety of different styles to see which ones you like best. Don't be afraid to mix tilesets together too! People like Strato Incendus have showed that you can find some really neat combinations sometimes. :thumbsup:

11
I feel your pain Crane. This happened to me last time... That's another reason I wanted my level to be somewhat open ended. It ended up getting a bit out of hand, though. :XD:

12
@Crane: I can understand my level not being a favorite, it is a multitasking nightmare. I'm kinda surprised that you thought it the hardest level, though I haven't looked at the other levels yet.
My main purpose with this level was to show off the gear decoration object I cobbled together.

13
Lix Main / Panel icons (Quicksave shouldn't be floppy disk)
« on: January 12, 2019, 04:47:57 AM »
Split off Level solving contest #2,
split off Autosave replays: Run to end?

I thought the F3 button was a "save replay" button. That icon that looks like a save button has deceived me. :-[

Quote from: Simon
I apologize for the lousy UI and how it caused you to lose the solution. :lix-trouble:

Bad icon for quicksave: I've even noticed the problematic icon (disk) last year and filed an issue: #293 Savestate icon, don't use floppy disk (means: write file). But I've never thought that it's so terribly misleading that it produces data loss. I merely assumed people would be confused what would be saved, and thus avoid clicking the disk. But your story is 100 % plausible, the replay is obviously the prime candidate for a file to be saved to disk.

Makes the issue more urgent than mere cosmetics. I should redesign the icon soon. What icons make sense for quicksave and quickload?

On the topic of save/load icons, the ones used in The Incredible Machine: Even More Contraptions immediately come to mind.
Spoiler (click to show/hide)

Quote from: Simon
Quicksaving is more like bookmarking than saving. Bookmark or camera may be better icons? Website bookmark icon is sometimes a 5-pronged star? Very hard to convey that we don't write a file. We cache the replay and position in RAM.

14
In Development / Re: Lemmings Open Air [30/120 levels completed]
« on: January 05, 2019, 10:25:27 PM »
Replies:
Spoiler (click to show/hide)
I also just solved level 22, which took about 3 minutes. Pretty sure my solution is intended, I needed everything and it felt solid.

Also, level 15 is desperately broken. :-[:evil:

15
In Development / Re: Lemmings Open Air [30/120 levels completed]
« on: January 05, 2019, 02:40:17 AM »
Progress update!
I can't load a few levels due to missing tilesets. I found your autumn and money sets, but can't find the new format version of Gigalem's Tree-mod set.

I also think I broke a fair number of levels. Most of my solutions that I've found feel like cheese in one way or another.

I'm pretty sure how to do level 4 and level 7, but...
Spoiler (click to show/hide)

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