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Messages - Proxima

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Lemmings Main / Re: Lemmings Quiz
« on: Today at 04:02:12 AM »
In all honesty, questions that are akin to "How many pixels are there in all Mayhem levels of the DOS version of Lemmings?" probably shouldn't be asked.

After all this time, thanks to this post, this "impossible" question can finally be answered.

30 x 160 x 1648 = 7910400.

Lemmings Main / Re: Most Crap Lemmings themes?
« on: September 22, 2023, 08:24:55 AM »
I strongly dislike Orig 08 (How much is that doggie) and Orig 16 (Ten Green Bottles / Twang) -- not the tunes themselves but specifically their Lemmings incarnations.

My favourites are Orig 10, Orig 11 (Rondo alla Turca), Orig 15, ONML 1 and ONML 5 (going by NL numbering, which equals DOS numbering for ONML tracks).

Given its comparative emphasis on real-time challenges, I would have thought that SLX needs the minimap, in a way that NL does not. If performance is an issue, just go back to the monochrome minimap as default or even as the only version offered.

NeoLemmix Main / Re: Longest custom level?
« on: August 24, 2023, 08:22:45 PM »
Way back in the Cheapo days I had a topic for level records, and two levels stood out for being huge, sprawling levels that took a long time to complete:

"Absolute Ultimate Challenge" by namida, time limit 37:45, my best completion was about 25:00
"The long trek to freedom" by Adam, time limit 39:00, my best completion was about 32:30

Dynamite / Mine - You can set these somewhere and run away before they explode. Like the non-lethal Bomber in Lemmings 2.

This reminds me that I had a dynamiter as one of the skills in The Light of Horderland, a Lemmings-like game I drew on paper when I was a teenager. It worked as you'd expect: dropped the dynamite, which was non-interactable and would explode after a countdown. The idea, I suppose, was that it would be tricky for the same "horder" to take advantage of the bomb hole; you'd have to either get a second worker, or find a way to bring the first one back. Even though this didn't make your shortlist, I think it could still have puzzle potential in modern Lemmings.

Maximum score is basically the same challenge as Minimum skills with maximum saved, so that topic is the first port of call when you want to compare with DOS results. However, for levels requiring 100% (of which Mayhem 6 is one) results were copied from What is the minimum number of skills needed to beat each level?.

Mayhem 6's result was reported in this post, with a replay.

Lemmings Main / Re: SuperLemmix NES and Covox levels
« on: August 12, 2023, 06:49:44 PM »
NES Lemmings has different physics and terrain from Amiga/DOS Lemmings, so all the NES levels available for NeoLemmix/SuperLemmix are unofficial recreations by Ron_Stard, not rips of the actual level data like the Genesis levels.

General Discussion / Re: LF meetup, Leeds, Sat 5 August
« on: August 05, 2023, 06:02:09 PM »
Back home now. Had a great time. A couple of group pictures were taken and should be posted soon.

The meet started a little awkwardly as ∫tan x and I arrived and stood outside WHSmith for a while, both unsure of whether the other was one of the LF crowd :P but then we both noticed a nearby group of four with a Lemming plushie (although I recognised Flopsy's face before noticing the lemming). WillLem and kingshadow arrived within another five minutes and we decided, as I had scouted the Wetherspoons and it was packed, to head to the Trinity Centre. Flopsy was interested in the Lego store so we called there first, then lunch at a place called the Giraffe that I've been past many times but never tried out. It was a good choice -- I had their all-day breakfast and the sausages were especially good. We got to know each other over lunch and talked about maths, programming, Lemmings, and our various projects (I explained a bit about a DROD project I am currently involved with).

Then we wandered around the town centre, found a couple of interesting places I didn't know about at all (including a board game retreat and a geek store with an even bigger manga selection than Forbidden Planet). The weather had, surprisingly, held out all this time, but it started to rain and we decided to head to Waterstone's bookstore ("backrouting Leeds", as someone described the route we took). We stayed in the cafe there for the rest of the meetup, and pored over the Lemmings: The Ports book and Lemmings adventure gamebooks.

I'm safely home now (thanks to WillLem giving me a lift), and we're just waiting to hear whether everyone else got home safely :thumbsup:

General Discussion / Re: LF meetup, Leeds, Sat 5 August
« on: August 04, 2023, 06:37:18 PM »
The WHSmith is a good meeting-place; you can't miss it, regardless of whether you're coming from the trains or from the main entrance.

Meeting in a cafe first of all could be awkward for the first ones to arrive, so I suggest that just in case trains are late and arrivals end up spread out, we agree on two meeting places: at 11:30 outside the WHSmith and if we are still waiting for people at 11:45, we move to the Wetherspoon's (near the back exit from the station, just go past the ticket offices and continue to the exit) and then people can have coffee and sit down while waiting. If the Wetherspoon's is full, there are other cafes including a Starbucks nearby (I don't know what preferences people have :P ), and a couple of us could stay near the WHSmith to greet late arrivals.

Should have thought of this before, but my phone number is [removed], please make a note of it and text me if you know you will be arriving later or if you get there and can't find us.

Crane has confirmed on discord that he is joining us, so I am now expecting eight in total (nine if Lucia joins).

SuperLemmix / Re: [SUG] New skill - Batter/Flinger
« on: August 04, 2023, 06:20:06 PM »
I think you're overthinking things a bit. Not all ideas are good, and even good ones may just end up not fitting in.

The Batter as-is and the Grenader as-is are good skills. The question should be "are they improved or worsened by these changes?", not "is this a good place to include the idea of a ranged flinger?" If that leaves us without a ranged flinger then that's okay; if you have a hard limit of 30 skills and already have 25 then you can't fit in everything that gets proposed.

Next unsolved level in the current rank? The current pack? Or first unsolved level in the entire tree?

This strikes me as one of those options that sounds good on paper but unlikely to have real demand (I could be wrong). It might be worth revisiting it after a few months to see how widely used it is.

General Discussion / Re: LF meetup, Leeds, Sat 5 August
« on: August 01, 2023, 11:11:41 PM »
Excellent idea -- and the Lego store is in the Trinity Centre, a huge shopping centre that we could hang out in for a long time, there are lots of options for food.

General Discussion / LF meetup, Leeds, Sat 5 August
« on: July 29, 2023, 09:20:40 PM »
As a reminder, we decided on a meet-up in Leeds on 5 August, which is next Saturday. I'm starting a new topic so that we can keep track of who is definitely coming, so that on the day we know when we've got everyone.

Unfortunately it looks like it might be raining on the day, but I'm sure it will still be great to see everyone and we can have a good time.

The plan is to meet at 11:30 on the main concourse of the railway station, then when everyone has arrived, go for lunch together. There is a Wetherspoon's at the station, so we could eat there unless it's too crowded -- quite possible on a Saturday -- in which case there are plenty of places nearby.

After lunch we could walk around town and chat if the weather is okay; if not, maybe we could establish a base at the Waterstones bookshop? I would be happy to take any other suggestions if anyone has ideas.

Ste Woz Ere
∫tan x dx
Crane (confirmed on discord)

:lemming: If they encounter a pickup, the pickup is destroyed and can no longer be collected by another lem.

I hadn't thought of this idea at all, but it's very good! :thumbsup:

As to whether zombies should be able to grab pickups and add them to the panel for use elsewhere, I can't see any reason not to allow this, but I can see why there might be a case against it. Thoughts?

Probably the same reason this was removed from NL -- zombies are enemies, it doesn't make sense that they should give skills to your team.

(Zombies interacting with buttons was probably removed for the same reason, but it makes sense to me that zombies have weight and should activate buttons regardless of being enemies.)

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