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Messages - Proxima

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Lix Levels / Re: Lemforum pack changes, Lix 0.9.x
« on: February 09, 2019, 04:10:56 pm »
Simon proposed to me that we adopt "Oblique Strategy" from mobius's set into the lemforum pack. After having solved the level, I like it and agree with the suggestion.

I suggest removing Daunting 19 "This is Too Much Stepping Stones" (which is honestly rather trivial) and inserting Oblique Strategy at the same place.

I'd like to replace the fennec hatches with sandstone hatches, since I prefer to use matching terrain, hatches and exit where possible.

Now that the "misc" folder exists, it would be a good idea to collect removed levels from lemforum and add them to one or more subfolders in misc, so that they don't disappear altogether.

One option is to have a subfolder for removed levels, like mobius's "Project Capybara" collection (we could even adopt that name?) Another possibility is to group levels by author, although some authors have only one or two levels to collect.

Edit Simon: This issue (others' replays should not overwrite own records) was a sidetrack by Simon in Record "Fewest Skills Used" and "Largest Excess Saved", but it's really a standalone issue. Thus here is its own topic.

Related issue:

Quote from: Simon
Trophy management ideally should detect when we run other people's replays and not update trophies for those results.

Unless Nepster has added something, NeoLemmix has no way to differentiate between "replay created by this user" and "replay created by another user". It could fairly easily detect "was any replay used?", and wouldn't be much harder to add "...excluding replaying an attempt the user has just made", but beyond that it wouldn't be able to tell, other than by relying on an honesty system which would be both unreliable and annoying to the user.

The problem isn't honesty (or worrying about possible lack thereof); it's that the user has to take extra steps to avoid overwriting their own records; after forgetting this just once, or not knowing about it, one's own records are gone with no warning and can't be retrieved. This is already a problem with NL's tracking of lemmings saved records, and would just get worse if we add skills and time records to the mix.

Contests / Re: Level solving contest #2
« on: January 22, 2019, 06:57:55 am »
Here's the zip with everyone's replays. They've all been verified to ensure that everyone used the number of skills they claimed :lix-grin:

Looking forward to seeing what geoo comes up with for contest #3!

Could be that the trigger area is set too high. Will the lemmings go in if you use a builder at the bottom centre of the exit?

Sort of a late submission. Actually a level I made for GemLems today that just happens to fit one of the contest rules :P

Non-Lemmings Projects / Re: Adventure School: my RPGMaker project
« on: January 20, 2019, 06:40:36 am »
So, it's been a while. I've been busy with other things (Hollow Knight in particular has taken up a lot of my time lately) but also, I haven't released an update because I want to get the first dungeon to a point where I'm satisfied with it before moving on.

So I thought I should at least let you know what I've been working on, by listing the changes you can expect to see with the next update.

Changelog (click to show/hide)

Contests / Re: Level solving contest #2
« on: January 19, 2019, 11:19:55 pm »
Big thanks to everyone who entered! I'll look through the entries later tonight to double-check the number of skills used, but I think these are the standings:

* All entrants saved 100%

* Skills used:
geoo - 15
Simon/Forestidia, Nepster, Nessy - 16
Minim - 17
SQron - 23

Congratulations to geoo, our winner! :thumbsup:

General Discussion / Re: GigaLem's Blog and Reviews Thread.
« on: January 19, 2019, 11:14:42 pm »
Forth,I need to decide what my next Let's Play will be and I'm currently stumpted on which.

What are you choosing between? You could put up a poll to let us decide 8-)

Contests / Re: Level of the Year: 2018!
« on: January 13, 2019, 08:37:03 pm »
(These self-nominations do not count towards the eight nomination limit.)

That presumably should be "four"?

2. The level must be available for an engine that is usually eligible for the contests. Or in other words: NeoLemmix (new format version, working conversions of old format levels are eligible though), or single-player Lix.

I wonder whether this rule is necessary. I can understand it for the contests, since you want to make the levels as accessible as possible for playing within a short timespan; but for LOTY, voters may be familiar with levels through having played them earlier in the year.

Of course, the reason I ask is that this rule will have a big impact this year, since it will make Lemmings World Tour levels ineligible for nominations.

Lix Main / Re: Autosave replays: Run to end? Different icon for quicksave
« on: January 12, 2019, 04:59:09 pm »
That doesn't really tell the user what the buttons do. I would guess that a camera icon means "save a screenshot".

Non-Lemmings Projects / Re: namida's new RPG project
« on: January 09, 2019, 09:58:51 pm »
As it is now, the map has the same problem as a lot of novice RPG Maker maps, judging by the number of times this comes up in the "Maps and Screenshots" discussion topics: the room is unrealistically large. (Although one way you could maybe justify it being this large would be to add furniture so that it becomes, in essence, an entire house in one room; that may be more common in other cultures?)

Contests / Level solving contest #2
« on: January 07, 2019, 11:34:45 pm »
So, it's time we had another of these :P

To give the contests a bit of variety, I've made a Lix level this time; it's a bit smaller, and the skillset is a more restrictive 5 of everything.

The rules are pretty much the same as last time, except that because this is Lix, there's no "time taken" tiebreaker.

In short: try to save as many lix as you can (but at least 12), with a secondary goal of maximising the skills left over. Send replays to me by 12 noon GMT, 19 January. The winner has the right (but no obligation) to create the level for round #3.

Good luck!

* * *

Entries received so far:

Simon / Forestidia

I've just finished Hollow Knight with 100% completion :thumbsup: (Thanks to the additional content in upgrades to the game, the maximum is actually 112%, but they kept the achievement for 100% as-is and added a new achievement for 112%. So there's a fair amount of leeway in terms of reaching 100% while leaving some of the hardest challenges for later.)

This is a really good Metroidvania game -- for those not familiar with the term, it's a platformer where instead of discrete levels, you explore a whole world, gradually unlocking new areas (usually by gaining abilities); unlocked areas always remain accessible (usually with unlockable fast-travel) and there are plenty of secrets to find by returning to early-game areas with late-game abilities.

It's a genre that I really like in principle, but don't play much -- it seems to be hard to find out about good ones except by watching others play, but then you lose the sense of exploration and finding secrets for yourself. Fortunately, Hollow Knight is one case where the game is still tremendous fun even after having watched it. That's partly because it's really well-made, with stunning visuals and music, and well-designed levels and bosses. It's also because the difficulty level was just about right for me, and I could feel that I was getting better at the game over the time I played it. (I won't do this for a while, but there are achievements for speedruns that I look forward to having a go at.)

Also, while there are a couple of very nasty sections, there are ways in which the game goes out of its way to be nice to you. The Hiveblood charm, available around mid-game, allows you to continually retry the tough platforming challenges without risking dying and losing progress. Unbreakable Strength, the most expensive charm in the game at 15,000 geo, was the last thing I bought, but you could get it earlier if you're willing to grind, and it's a complete game-breaker :P

I think this is one I'll keep plugging away at, when I have time, until I get to 112% 8-)

General Discussion / Re: GigaLem's Blog and Reviews Thread.
« on: January 06, 2019, 01:52:19 am »
Enjoyed the video. Looking forward to more :thumbsup:

Contests / Re: The Level Solving Contest #1: Results
« on: December 27, 2018, 04:08:15 pm »
In that case, as a "neutral" in the current contest, could I step up? 8-)

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