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Messages - Proxima

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16
NeoLemmix Main / Re: People getting confused by NL's splat ruler
« on: February 17, 2024, 03:41:42 AM »
I remember that the inside markings (C in the image) are for walkers, and I don't use the outside markings. I assume both outside markings (A, B) are for climbers.

A is for climbers. One of B, C is for the fall from the hatch; I can never remember which but assuming you are correct about C, it must be B.

17
Split off People getting confused by NL's auto-replay

A similar problem is the splat height ruler with a zillion bells and whistles. Every new player is confused. Every new player thinks the splat height for walkers is the full length of the ruler. The obvious solution is to offer multiple splat rulers and have a plain one as default, but we can't do that because... no idea.

18
Zombies count as "removed" lems, so gameplay will end if only zombies remain (and the relevant option is chosen) - should this be the same for neutrals?

If only neutrals remain, the level may or may not be solved, depending on whether a path has been set up to allow them to exit. The only way to know whether to award victory is either to allow the player to play it out, or to automate the process.

19
Important question at this point: maybe there is some benefit to freezing physics that I haven't yet become aware of...?

The benefit is that if time can't go forward past when the last lemming dies, it's always easy to go back to a known length of time before the last lemming dies -- and even if, for example, that death is from a fall into the void from a high place, you just need to tap "1 second back" a few times to get back to when that lemming was on safe ground.

20
Lix Levels / Re: Eye of the Needle
« on: February 05, 2024, 10:16:12 PM »
geoo's suggestion was to require saving 1 more, leaving all else unchanged. I haven't had a second look to check if this works.

21
NeoLemmix Levels / Re: Casualemmings 2.0
« on: January 30, 2024, 05:47:58 PM »
12 - Squishy and Splodey

First pre-assigned skill. Would be interesting to find out how many Lemmings can be saved here at most.

Five bombers are necessary, and I can't see a way to avoid losing one to the traps, so my guess is that 74/80 is the maximum. I'd be interested to hear if anyone beats this.

22
Lix Levels / Re: Lemforum backroute fixes, Lix 0.10.x
« on: November 26, 2023, 06:22:15 PM »
Hopeless changes:

The Continuum Hypothesis: Walkers, imploders, blockers all 2 -> 1. Solving replay is attached.

Eye of the Needle: removed comments; this level is discussed in its own topic

23
Non-Lemmings Gaming / Re: Speedrunning
« on: November 14, 2023, 10:14:45 PM »
Repton 1 speedrun in 17:52

I didn't notice until I opened this topic that this is an anagram of my first ever time, 25:17 8-)

I'm finished with Repton 1 for now. The run has some small inaccuracies that lose a couple of seconds here and there, but I'm pretty sure there are no more major improvements to find, and it doesn't seem worth it to keep grinding runs for a slightly better time.

Instead, I'm moving on to Repton 2, which is a much harder game. The main new game element is the "spirit", which follows the walls to its left until it reaches a cage, and there can be up to eight of them per level. So now, routes have to be carefully planned to manipulate spirits' paths and get Repton around as fast as possible without collision, and there are many more places where a small slip can have large consequences. In addition, eight of the levels have a planetary surface that you can go above (and you have to, in most cases); and six of those drop meteors randomly on you when you are above the surface :P The meteors are pretty slow but can fall in clusters that are tricky to dodge, and of course the unpredictability makes it harder to plan consistent routes for handling the spirits.

Still, I'm making decent progress; I've recorded six videos of routing and practice on the individual levels (which isn't quite six levels; it's complicated, but some levels are in chunks that are accessed separately, so one of my videos contains half of one level and half of another). My plan is to finish going through all the levels like this and then start full game runs. The only previous speedrun is a 57:07 TAS by George Foot, so it will be quite an achievement if I can beat that with a real-time run ;)

24
The L2 Walker also reverses the direction of a currently-walking lemming

There is no Walker skill in L2. It's first introduced in L3.

Quote
Hmm... why would it cost a Swimmer if a Walker is assigned?

Because the swimmer becomes a walker while still in water, and therefore has to have another swimmer assigned to save him.

25
NeoLemmix Main / Re: Longest custom level?
« on: October 29, 2023, 11:18:37 PM »
I am not aware of any video recording of the 37-minute Cheapo level, and a quick Youtube search doesn't turn up anything. This is not surprising, though. Cheapo was current around the time of my visit to Australia (I remember this because I worked on Cheapo graphics while I was there) -- and that was in the same year that Youtube started. It would be a long time before I had a computer setup capable of recording gameplay at a decent frame rate, and by then, Cheapo was long dead.

26
Help & Guides / Re: Install Games
« on: October 09, 2023, 12:46:50 PM »
Firstly, make sure that you are getting the levels from the NeoLemmix Levels board, since some of these packs exist in multiple versions for different engines.

I'll use NepsterLems as an example. The NepsterLems topic on NeoLemmix Levels is here, and the first post has, at the top, a zip download. You need to unpack the zip into the same folder as NeoLemmix, so that the levels go into the "levels" subfolder. Then open NeoLemmix and the levels should appear in the level select menu.

27
NeoLemmix Main / Re: First Note: DonĀ“T Make it
« on: October 07, 2023, 07:20:43 PM »
It's frustrating when levels get broken by updates, for sure, but I think it's important to remember that Lemmings (including all clone engines) is a game, and everything we do, including engine changes and level design, is primarily aimed at giving the player the best possible experience.

It's not fun to be stuck on a level, maybe for a long time and coming back to it every so often to see if this time you can finally beat it, and then discover that the solution is to take advantage of a bug in the engine that you didn't know about.

And it was absolutely a bug that oh-noers could enter a mid-air exit while normal lemmings cannot. As mentioned, SuperLemmix allows all lemmings to enter mid-air exits, so that is the intended behaviour for that game (and the same for Cheapo and early versions of NeoLemmix). When NeoLemmix moved from the "one executable per pack" model to having one central executable, it was essential to remove behaviour options and have just one behaviour. After a forum discussion, we collectively decided on "no direct drop for normal lemmings; floaters/gliders can still enter mid-air exits". It was purely accidental that oh-noers were overlooked when other states were banned from exiting; this was fixed in the next update after it was noticed. Much later, someone noticed that stoner oh-noers could still exit because they hadn't been specifically prevented; this was also immediately fixed.

Fortunately, NeoLemmix development is planned to come to a final version very soon, after which there won't be any more bug fixes, so you won't have to worry about levels being broken again. However, I would still say that if you find any behaviour in the engine that is clearly a bug, it's not a good idea to use it in levels.

28
Contests / Re: Lemmings Forums Level Contest #28 - Results
« on: September 27, 2023, 06:30:06 AM »
Congratulations to all winners :thumbsup:

And it's always pleasing to see a Lix level achieving such a good result! :lix-cool:

29
Lemmings Main / Re: Lemmings Quiz
« on: September 24, 2023, 04:02:12 AM »
In all honesty, questions that are akin to "How many pixels are there in all Mayhem levels of the DOS version of Lemmings?" probably shouldn't be asked.

After all this time, thanks to this post, this "impossible" question can finally be answered.

30 x 160 x 1648 = 7910400.

30
Lemmings Main / Re: Most Crap Lemmings themes?
« on: September 22, 2023, 08:24:55 AM »
I strongly dislike Orig 08 (How much is that doggie) and Orig 16 (Ten Green Bottles / Twang) -- not the tunes themselves but specifically their Lemmings incarnations.

My favourites are Orig 10, Orig 11 (Rondo alla Turca), Orig 15, ONML 1 and ONML 5 (going by NL numbering, which equals DOS numbering for ONML tracks).

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