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NeoLemmix Styles / Re: Style updates topic
« on: March 26, 2024, 11:25:24 PM »
Persia: Replaced locked exit with David's version.
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If player criticism had always been heard this readily, perhaps Radiation and Slowfreeze would never have been culled from NeoLemmix in the first place
As for backgrounds, I hope these remain available as they are
More pointedly; why is there such a difference between dangerous fall distance bewtween walker/climbers etc?
And if im playing a level that relys on such precision, im very likely to stop playing said level or pack. Thats bad level design imo
Is the logicial conclusion of this that each level needs its own individual scoring system?
I've had some ideas regarding alternatives to this system: Use the skill shadow system instead.
Suppose the player places their cursor over a falling lemming. What about a shadow that traces out the path of the falling lemming, starting out grey before turning red after splat fall distance is reached?