That can happen if different levels have the same ID. Ideally, the packs should be updated to fix this, but that's a lot of work.
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Quote from: WillLem on December 28, 2025, 04:10:01 AMDo we have an existing way to convert this [Cheapo] content to .nxlv (or .lvl or .ini)?
Both games are Metroidvanias with vast worlds to explore, and I love the feeling of exploration and discovery, not knowing what's around each new corner, and gradually piecing things together and building connections. Both games also have a ton of colourful characters and fascinating, well-developed worlds, presented in a very cryptic way so that as you explore, you gradually come to understand them.
Quote from: Simon on May 27, 2025, 07:30:52 PMThe color cycling is fundamentally problematic. NL color-cycles the gadgets in clear-physics mode, I don't like that either. With the glaring color cycle, the designer is telling me: He has no clue what colors are best, therefore let's cycle through all colors in hope that, sometimes, non-clashing colors are in the cycle. But now the designer has dodged the design problem at hand. His job was to make stuff look distinct. Instead, he distracts me with animation/motion, and there will be clashing colors in the cycle, i.e., stuff looks temporarily the same. Exactly what his design should have avoided.
Quote from: kaywhyn on May 19, 2025, 11:10:22 AMFor example, this is what makes it possible to complete the WAFD (We All Fall Down) levels with only two diggers in NL, but if I'm not mistaken, the 2 digger solution on Dos is impossible. Instead, I believe it takes a minimum of 3 diggers to complete IIRC?