Quote from: Simon on July 17, 2026, 03:26:50 AMI don't believe there is a user option that nails the window to a given size.
I already mentioned it: WindowWidth and WindowHeight in the settings.ini file.
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Show posts MenuQuote from: Simon on July 17, 2026, 03:26:50 AMI don't believe there is a user option that nails the window to a given size.
Quote from: WillLem on July 14, 2026, 09:06:10 PM'Level by Author in Pack' makes more sense because we have several compilations available on the Forums, and many packs by singular authors feature the occasional collaboration level.
QuoteQuote from: Simon on July 13, 2026, 10:26:35 PMIf author is anonymous, you can hide the author line entirely
I'm about 50/50 on this. Printing 'Anonymous' is redundant, but it may indeed prompt an author to include their name.
QuoteIncidentally, the latest NL Editor automatically populates the 'Author' field with the username from NeoLemmix/CE's settings. However, it's likely that not everybody will have the latest Editor.
QuoteQuote from: Simon on July 13, 2026, 10:26:35 PMRelease rate/spawn interval feels irrelevant. I'd ditch that entirely. I believe it's a leftover from Lemmings 1 because Lemmix replicated that screen and nobody had the guts yet to cut it.Strongly disagree. It is in fact the exact opposite: it was removed from NeoLemmix and I had the guts to put it back in!
QuoteSave 14 of 67 Lemmings
4 Normal, 10 Neutral, 53 Zombie
Quote from: Simon on July 13, 2026, 10:26:35 PMStrict English punctuation can produce unclarity, too. Above, I wrote {"Save N",} instead of the rules-abiding {"Save N,"}.
Quote from: Guigui on June 23, 2026, 02:21:26 PMThe more usual way to do this is to place that pickup skill where you want the lems to go, then make the use of that skill mandatory to solve the level.
Quote from: WillLem on June 18, 2026, 11:00:59 PMThis wouldn't be trivial to implement tbh. What would be the benefit of being able to see the outline in the case of hatches (which have a 1px trigger point)?Currently, when an object is buried in terrain, then in clear physics mode you can only see the trigger area -- vastly better than nothing, of course, but it means you have to mouse over it to tell what type of object it is, and you don't get to have an overview of the level where you can see everything at once. Wouldn't it be nice to still be able to see object outlines?