Nice to see this getting started. I voted for:
Spoiler
Watch out, there's traps about -- a memorable level with the difficulty of getting down from the start, plus a nice showcase of the Dirt style's traps
Upsidedown World -- very memorable design, tricky solution, and an interesting challenge to save 100%
Steel Works -- extremely daunting at first, especially since it was unlocked from the beginning and gave you an early taste of how much more complicated the levels would get later
One way or another -- nice gimmick with the choice of route, either choice presenting an interesting challenge
The Far Side -- excellent concept of getting all the way around, and the tight skillset made it tricky
And then there were four -- very cool multi-tasking level where some of the groups can help each other
The Steel Mines of Kessel -- unique level where you have to be efficient to carve a route with bombers
Rendezvous at the Mountain -- visually impressive, nice concept of coming together at the very end, and how can I not love the level that helped me discover this community?
Konnichiwa Lemming-san -- a nice early taste of the kind of level Genesis Lemmings is best known for, puzzles where you have to get the most out of a small number of skills
Temporary peace -- neat misdirection level that might help new players get used to the concept of a backroute and help them start looking out for them in other levels
Upsidedown World -- very memorable design, tricky solution, and an interesting challenge to save 100%
Steel Works -- extremely daunting at first, especially since it was unlocked from the beginning and gave you an early taste of how much more complicated the levels would get later
One way or another -- nice gimmick with the choice of route, either choice presenting an interesting challenge
The Far Side -- excellent concept of getting all the way around, and the tight skillset made it tricky
And then there were four -- very cool multi-tasking level where some of the groups can help each other
The Steel Mines of Kessel -- unique level where you have to be efficient to carve a route with bombers
Rendezvous at the Mountain -- visually impressive, nice concept of coming together at the very end, and how can I not love the level that helped me discover this community?
Konnichiwa Lemming-san -- a nice early taste of the kind of level Genesis Lemmings is best known for, puzzles where you have to get the most out of a small number of skills
Temporary peace -- neat misdirection level that might help new players get used to the concept of a backroute and help them start looking out for them in other levels