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Messages - mobius

#1
I took a brief look;

firstly; the graphics are amazing, great job on that. Music is great and fitting too. I almost get a Ori feel to it.

Unfortunately I'm totally confused; I can't even figure out how to make a fizzle do anything. Click on a skill doesn't do anything, I can highlight a fizzle but nothing else. How do you assign??
#2
missed another one; I was at work, I will rewatch it.
#3
Skill-assigners are supported but De-assigners are not. Is there a reason for this? Are you considering supporting de-assigners? (or other such objects like - neutralizer)
#4
Turned out I had an old version of SuperLemmix and simply updating fixed the issue. Sorry for the waste of time.
#5
I open up a new level or existing level (in any style, I've tried it with the native style, same thing), add a skill assigner to level, select skill, playtest and this happens. Also the object doesn't not work; does not actually assign said skill.
#6
do you mind sharing your music or where you got the music for this past stream from?
#7
nice, thanks! In the meantime, while this big project is being worked on; I've decided I will release a small update to the existing pack to fix some of these backroutes and similar issues.
#8
Illusive Paths is backrouted: given how difficult it was and how many times it took to fix this level already if we want to keep it I recommend instead using geoo's updated Lix version which looks totally different (known as Triangle inequality).

Fall guy backrouted: very simple fix
Spoiler
remove the bomber
; original replay should work.

and with that I'm finished watching Kaywhyn's playthrough. :)
#9
Quote from: Proxima on May 13, 2026, 02:36:51 PMIt's not possible to save all on that level. But I don't consider it a major spoiler that both exits are used; that still doesn't tell you how to get enough lemmings there.

Also, I am very strongly against giving one level a title taken from another level, even if it's one we are not using. Mobius did a lot of this in the past and it has caused a lot of confusion that is now adding to the workload. Let's learn from this mistake and not repeat it.

I agree; too many names got changed, and some in poor choice, in other cases mistakes were made and it added a LOT of unnecessary confusion. Part of this was necessary of course because there were a number of levels with the same exact (or very similar titleS), or some that were identical to titles from the main game. I'm slowly trying to correct all the mistakes.
Let's just keep this level as is then.

anyways, here is a fix for Tier Drops which kaywhyn backrouted. Original replay should work,.

also; Proxima you should take a look here: Kaywhyn backrouted Hotel in Hell https://www.youtube.com/watch?v=Pa-dJ6bYrK0&list=PLbp2m4KlFpJu3-uIIffWI9Kin5fNCa-Y1&index=28

this might have a very simple fix. There's no fire under the first pillar like in the original.
#10
this is a possible fix for Jumble Sale; but I'm not very confident that it fixes it. This backroute was present from previous versions and I left it in because it's not major but does skip a key part of the solution.

Spoiler
backroute: instead of letting the worker fall and use the miner to make a hole in the left side of the terrain just build into it then mine again.
#11
Backroute fix for the level Catch-22
#12
So I doubt if anyone agrees with me on this but I think my own consensus on the matter of which levels to include or not is as follows:
these are attempts to make some logical consistency to the rules;

-levels present in small packs such as Ben Bryant's, MazuLems, and Dodo's cachapacks; I think these should be allowed.
-levels present in large packs such as InsaneSteve's, GeoffLems, etc, shouldn't be included because: they are large packs containing many great levels. This project is a large pack the purpose of which is to consolidate levels not already in a large pack; into a large pack.
I too would love to include some levels by Clam or ISteve that used to be in the pack but it seems kinda wrong to do so, if we do then why not include dozens of other levels; such as those by Geofflems or DecietLems or PimoLem etc? those of which are also quite old.

A counterpoint I see being raised is: Clam and ISteve didn't actually consolidate their packs back then; that was done by myself and Wafflem more recently. (unless you count Lix, in which case, ISteve's levels are fair game but not Clam as he did make a large pack for Lix) Clam even specifically made his 5th pack for a project of this nature.

But I think the point still stands about people not wanting to play repeated levels and the pack being too large already, I think if ultimately you decide to include any of these from the larger packs they should at least be limited to a very small amount.

Also as just a side point; don't count on Ben Bryant's pack being released anytime soon; I kind of lost interest in putting it together atm. I needed a bit of a break from it.
#13
fix for That Freezing Feeling which removes the time limit (and removes two builders which my replay doesn't require). Might require some testing to see if there are still backroutes.

[also changed Eymerich's name to Ellischant which we should probably do to all their levels]

edit:

also fixed Deadly Detour which Kaywhyn backrouted. Original replay should still work.
#14
"The Necromancer" is backrouted pretty bad and I doubt it can be fixed easily if at all. It might be easier to remove it.
#15
backroute fix for Snowhere. Original replay should still work.