Quote from: WillLem on July 08, 2025, 02:38:13 AMOutline wouldn't be the best idea for water and/or OWWs because in both cases the trigger area affects whatever it overlaps, including any added terrain:
This is true for almost all trigger areas - and ironically, at least on the player side of things, OWWs are actually one of the few exceptions. In DOS/Lemmix it's indeed the case that they affect anything they overlap, but in NL (and presumably SLX by extension), when the physics map is generated at the start of gameplay, OWW data is baked into it at that point. If a pixel is erased (by an eraser piece, or during gameplay, by a destructive skill), the OWW flag is erased with it; if a new solid pixel is later placed in that same location, it's just a normal pixel with no OWW flag. If the pixel wasn't solid at the time of generating the physics map, it didn't get the OWW flag in the first place.
(And by extension, yes, this does mean that SLX could theoretically add a constructive skill that creates one-way walls, with no changes to any wider object / terrain physics. Whether it's a good idea is a very different question, but it's very possible on a technical level.)
Quote from: WillLem on August 01, 2025, 12:05:16 AM@namida - Is there a reason why the trigger areas are all that very specific shade of pink (#F000F0)? I've noticed that Lemmini uses a very similar shade (#FF00FF), and that DOS variants of Amiga colours follow the pattern indicated by these colours (so, for instance, #4422FF in Amiga would become #4020F0 in DOS, and vice versa). I wonder, then, if the choice of shade for trigger areas is simply what was used in the base game that each clone was based on (so, #F000F0 for Lemmix's DOS base and #FF00FF for Lemmini's WinLemm/Amiga base).
It's very likely I chose to intentionally go with a color that's within DOS's color depth, hence #F000F0 instead of #FF00FF. The choice of using "death magenta" in the first place is simply because it tends to contrast well with a lot of other colors, and in particular, it itself tends to be a less-frequently-used color in actual graphics (as opposed to UI). It's a pretty common choice in general for this sort of purpose, not just Lemmings-specific.