Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - namida

#1
NeoLemmix Styles / Re: Style updates topic
October 06, 2026, 07:35:20 AM
Updated to here.
#2
Forum Games / Re: Corrupt-a-Wish
October 06, 2026, 07:11:35 AM
Granted. You now have to sit through a 30-minute fight scene before every level.

I wish for Lemmings 4D.
#3
I personally also don't see myself using it, even if I were to go back to Lemmings level creation, for much the same reasons. Nonetheless, it is a pretty impressive achievement, and there's always a portion of the custom content community who prefer to stick to original engines - that's generally been DOS (or at least Lemmix, which aims to be an exact clone of DOS), but technically, Amiga is the original version, and while it's always been possible to make custom levels for it via DOS editors and some advanced tricks, this makes it much easier to do.

So yeah. Niche audience, but very useful to that audience, and still stands out as a "nice work!" thing to the rest of us even if we won't personally use it.
#4
Loap / Re: [SUG] we need a loap level editor!
October 04, 2026, 06:11:21 AM
See this topic here: https://www.lemmingsforums.net/index.php?topic=4289.0

You only really need the "GFX" folder, and maybe the "LEVELS" folder so you can use the stock levels as starting points, or to import the block data (basically, tilesets, but they're customizable per-level) from. Then, to add your custom levels to Loap, just create a custom subfolder of its levels folder. Unlike NeoLemmix, level / group order is strictly based on filenames in Loap - but note that (a) you can put a number at the start of a group's folder, and the number won't show up in-game (eg. "01 Tame" would be sorted before "02 Crazy", but in-game they'd just display as "Tame" and "Crazy"); and (b) levels show up in-game by the level name, not the filename, so for level files this isn't an issue anyway.
#5
I have moved this topic to the main NeoLemmix board as that's a more appropriate place for it than the In Development board. To avoid doubt, you are not in any trouble for this - we just like to keep things organised, especially around the Levels boards.

On a side note, a great way to figure out how stuff like this is done, is to look at existing packs. In particular, files with an "nxmi" extension are often relevant (open them with a text editor).
#6
Loap / Re: [SUG] we need a loap level editor!
October 02, 2026, 07:16:23 PM
It's been a while since I've touched anything L3D-related, but from memory: You should put L3DEdit in the same folder as DOS L3D. It doesn't matter if this is the same folder as Loap or not.

Loap itself does not require a copy of DOS L3D (it comes with pre-extracted and converted copies of the graphics to the more-common PNG format); only L3DEdit needs this.
#7
Loap / Re: [SUG] we need a loap level editor!
October 02, 2026, 04:20:25 AM
Although the original Lemmings 3D is a DOS game, the editor L3DEdit is a Windows app, and Loap is capable of loading custom levels made with it. You still need a copy of the DOS L3D game for L3DEdit to load the graphics from, but you never actually need to use DOSBox or actually run the DOS game - it's just there for the graphics files.

There was never really enough interest in Loap to justify a purpose-made editor, especially with L3DEdit already existing and being usable for the job.
#8
In Development / Re: X-tralems levels
October 01, 2026, 10:01:10 PM
Uploading backgrounds for your levels in this topic is fine. That being said - (this part is advisory, not a rule) make sure you tell people where to put them (ie: what style name they should be under), as a loose file doesn't carry that information on its own, and I expect most people won't bother if they have to look into the level file to figure out where to put the background.
#9
In Development / Re: X-tralems levels
September 30, 2026, 09:38:20 PM
The reason for the rules has been explained. Multiple times we have attempted to explain to lemmkeev what is and isn't appropriate, only for him to go and create a topic that ignores the spirit of everything said in favor of looking for some "exact words" technicality or cover story to continue posting new topics for a small number of levels. Whether this is an intentional attempt to exploit loopholes, or a genuine failure to understand, setting an explicit "post your levels in this topic only" guideline avoids any further issues.

I am sure you can understand the idea that sometimes if people are struggling to understand general rules, they may need bespoke ones specifically tailored to them, which in some cases may be a bit stricter in order to reduce the risk of misunderstandings and/or reduce the need for judgement calls that someone is struggling to make correctly.

And with this said, that's where I'm drawing the line on discussing this issue with people who are not involved in it. Going forward I will only discuss lemmkeev's individual situation further with other site staff, or with lemmkeev himself. Unless a need arises to make a public post directed at lemmkeev on this subject again, it's time for this topic to go back to its original purpose: for leemkeev to share his levels, rather than to discuss the standards of the NeoLemmix Levels board and its subforums and enforcement thereof.
#10
In Development / Re: X-tralems levels
September 29, 2026, 09:37:16 PM
Looks like the attachments accidentally got removed from that post while I was merging it into this one. You'll need to re-add them.

And for the last time, stop creating new topics for one or two levels. The fact that you have - within just a few weeks on this site - already built up a reputation for creating topics solely to share one or two levels, means you will not be given any benefit of the doubt when it comes to topics that appear to be trying to find loopholes to continue doing this. If you are genuinely struggling to understand the rules (and the intent behind them), as opposed to just looking for loopholes, then perhaps the best idea would be to treat this topic as the only place you share your levels.
#11
I am well aware that WillLem did not suggest this. Nonetheless, GigaLem expressed concern about such a situation potentially happening, so I wanted to avert that fear and make it absolutely clear that the topics will be preserved in any situation.
#12
I have gone ahead with moving the Random Levels topic to the main board. Additionally, I have renamed it to "Loose levels".

These are minor changes that can be undone without much hassle if the decision ends up leaning in a different direction, and there doesn't seem to be any objection, so I simply went ahead with it.
#13
Quote from: GigaLem on September 28, 2026, 11:32:15 PMI rather the in development board stay as it allows discussion and showcase of what is currently in the works, being that an unfinished work hasn't been release because its still in active development and isn't ready to be released. Removing that board would mean where is 10+ years of history going to go? I rather not lose that important history because it "reduces clutter" or merge that board with the released packed making it harder to index what is and isn't released. What exists isn't broken, we shouldn't try to fix it

I will put my foot down on one thing here:

Whatever happens, the existing topics will remain available somewhere - whether in an archived sub-board, or moved to a consolidated board, or exactly as they are now.
#14
QuotePoints 1 and 2 are now consistent, that's nice. But makes In Development feel strange: You post your levels on Levels, unless you believe they'll go into a level pack, then you don't post your levels in Levels. :o ... and instead in In Development.

My thoughts here:

The random levels topic is not an ongoing project as such. It's a place to share smaller things that aren't significant enough to have their own individual topics. Each thing released there is (at least to the same extent as a completed pack that would be posted in NeoLemmix Levels) a finished work being released. There's no larger project it's part of to wait for; it just isn't big enough to warrant its own topic.

A pack on the other hand, is a project that levels form a part of. It might indeed just be a collection of levels, or it might have other associated assets. Even when it is just levels, it's usually more than just the sum of its parts - the levels will often be organised, possibly into sub-groups, or maybe just an ordering. For that matter, preview content is not always playable levels - it may be video footage or screenshots to show off new styles, for example. In this sense, I see the In Development topics as being more about announcing and sharing the progress of in-development projects, rather than specifically an additional venue for sharing levels.

And of course - it's not like we're going to say "no, you posted this level in a topic in the main board, so now you aren't allowed to put it in a pack that gets posted on In Development".

If there are enough (user)'s levels topics to warrant it, I think a "Loose Levels" board would be worthwhile. I don't think we should create one right away (edit for clarity: this is just me giving input, not me saying "it's not happening"), but keep the option open if such topics become more common. This does raise the question of whether it's fair to give large packs the "default" status by making them the main board, or whether it may be preferable to also give them a sub-board, and make the main board solely a container for the sub-boards, with only administrative posts. I personally don't think it's a huge issue - the loose levels sub-board would be displayed prominently within the main levels board, above even the sticky topics, so it's essentially just like splitting the Random Levels topic into an entire sub-board.

However, this could in turn raise the question of what exactly "In Development" should be a sub-board of at that point, but I think a different consideration answers that question: Nesting boards that deep would be messy, let's keep it as a sub-board of the main "container".

EDIT: To avoid any doubt, I will mention that I feel the "Loose Levels" board (I prefer this name, less potential to mistake it for "randomly generated") should have a one-topic-per-user rule. Common sense / staff discretion can of course be applied if there's a case that genuinely doesn't quite fit with that; a possibility that comes to mind being if two creators begin regularly releasing loose collab levels together.
#15
I have revised said rule regarding number of topics, as (a) the user who was causing issues that it related to is no longer doing so; and (b) recent issues have shown a need for this rule to be a bit less concrete and a bit more open to staff discretion.

The new replacement simply states that people are expected to comply with mod directions in regards to how they post their content, as well as give an example of where mod discretion may be invoked. And just to avoid doubt - I have explicitly spelled out that mods cannot tell you "you must release so-and-so content" (ie: no moderator can tell you "you're not allowed to take down that pack you deleted, you need to re-upload it"), this power is limited to things like "use the In Development board" or "put everything in one topic instead of making lots of new ones all the time" etc.