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Messages - IchoTolot

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1802
16 levels have made it to this second phase. Here we will try and reduce this number to 4 or slightly above that due to possible ties. This way we will have a small enough group for the final phase.

The levels have been divided into 4 groups of 4 levels semi-randomly.

Each group will be voted on one at a time, with the goal being that only 1 level from each group advancing to Phase 3. This number can increase in the case of ties. I plan no tiebreakers for this!

For the final phase I will enforce the top 3 via tiebreakers though.

If you want to see the full list of nominated levels in non-randomized order, check the nominations list topic
If you want to play these levels without having to dig up all the various level packs, check the playing phase topic which has an NXP available for download that contains all the nominated levels.

Please remember that discussing the nominated levels is not allowed in the LOTY2018 topics now that voting has begun. This does not apply to levels that have already been eliminated at the time. Discussing them elsewhere in the site is okay, as long as it's not in the context of LOTY2018.

1803
I didn't mean a group of 16 levels, but I didn't word that too well. Round 2.1 to 2.4 as you're doing now, with hopefully 2 survivors apiece.

Then we run into the risk of eliminating too few to put them into 1 group after the phase is over and slow down the progress. We save time with doing no tiebreakers, but a low elimination rate can cancel this out again.

I will stick to 1 base survivor with ties resulting into additional survivors. People wanted a faster process and I will deliver.

1804
Well, if my count is correct, we have 16 levels that have made it into the next round, so the perfect arrangement would be 4 more rounds where the total number halves each time... to 8, then 4, then 2 then finally a winner.

I will make new groups, but I will aim for ~ 6 survivors, so after the next stage we will have the final group. I won't make a giant group of 16 levels!

The next phase will be 4 groups with 4 levels. Survival rate will be aimed at 25%, so only 1 level should survive in a group.
Why that? I aimed for 10 level in this phase and ties pumped that number up to 16 (60% more than aimed for), as we want to avoid tiebreakers and speed up the process a bit. With now aiming for 4 survivors and counting ties in we should end up higher again ~6, which I would call a good group size. 4 would also be totally fine here if no ties happen. :)

The plan for the last part is:
The ~6 surviving levels will then be brought down to the final 3 in 1 round. This will be enforced by tiebreakers!

1805
NeoLemmix Levels / Re: [NeoLemmix] Lemmings United
« on: April 09, 2019, 10:00:43 PM »
V 3.4 is out!

The following levels have received a backroute fix:

- 4 41 (-1 glider, also a time limit of 4:00 has been added [The level is even possible to solve in just under 3:00])

1806
After this round closes I will form a new set of groups to bring the number down further, so that ideally we have 4-8 levels for the final group. This might take a day or so. ;)

1807
NeoLemmix Levels / Re: [NeoLemmix] Lemmings United
« on: April 09, 2019, 06:21:49 PM »
V 3.3 is out!

The following levels have received a backroute fix:

- 4 41 (made the solution more efficient --> -1 climber, -1 builder, -1 basher, added a walker and a builder pick-up skill and therefore -1 walker and -1 builder)

1808
Level Design / Re: April 2019 Level Collaboration
« on: April 09, 2019, 02:23:20 PM »
Alright, let's start the collaboration! :)

Let's do the following order:

- SQron188
- möbius
- IchoTolot

SQron188 can now begin creating a level in the "sqron_turrican2wall" tileset and when he thinks he has done enough post the result here in this topic.
A replay will only be nessesary when an actual solution exists. You can also include non-solving replays of elements you would like to suggest to be included in the solution to your post.
We will most likely do at least 2 iterations here as we are only 3 people.

Let's see what will come out of this! :)

1809
NeoLemmix Levels / Re: [NeoLemmix] Lemmings United
« on: April 09, 2019, 07:37:42 AM »
V 3.2 is out!

The following levels have received a backroute fix:

- 4 37 (added a climber pick-up skill and therefore -1 climber)
- 4 40 (readded the OWW)

1810
NeoLemmix Levels / Re: [NeoLemmix] Lemmings United
« on: April 08, 2019, 10:09:49 PM »
V 3.1 is out!

The following levels have received a backroute fix:

- 4 37 (some terrain changes)
- 4 40 (solution heavily altered - this includes terrain, skill, timer and save requirement changes)

1811
NeoLemmix Levels / Re: [NeoLemmix] Lemmings United
« on: April 07, 2019, 09:59:17 AM »
Re:

Spoiler (click to show/hide)


1812
NeoLemmix Levels / Re: Ski Sloping Lemmings (80 Levels)
« on: April 07, 2019, 07:56:45 AM »
Solved it now and attached my solution.

Spoiler (click to show/hide)

1813
NeoLemmix Levels / Re: [NeoLemmix] Lemmings United
« on: April 07, 2019, 07:39:04 AM »
Looked at the next three levels - I say "looked at" because I only actually solved one of them.

Individual level feedback (click to show/hide)

Comments:

Spoiler (click to show/hide)

1814
NeoLemmix Levels / Re: Ski Sloping Lemmings (80 Levels)
« on: April 07, 2019, 07:18:54 AM »
Spoiler (click to show/hide)



Ok, good. That's what I wanted to know. :)


1815
NeoLemmix Levels / Re: Ski Sloping Lemmings (80 Levels)
« on: April 06, 2019, 10:32:36 PM »
Have you got a replay for the 4 19 one?

As I stated:

Spoiler (click to show/hide)


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