some of my solutions feel possibly backroutish, but then everybody’s levels these days are like that. Plus I think that’s naturally going to happen with a 1 of each skill things like this. Or any challenge requiring you to follow a pre-set skill allocation. This was difficult for me for sure!
It's definitely a nice level to try out different things, while not having any easy solution that stands out. I'm just curious which design process you used when making this level (if it doesn't give anything away about the level); I like building a level around a certain trick, others prefer starting with some terrain without a specific solution in mind, then trying to find solutions themselves and the refine things. I suspect the latter have the tendency to be a bit more backroute-prone, as the designer essentially has to do the work of a solver as well. Is your level made like this? The design looks really clean!
I don't usually like bumpy terrain (especially if I have to solve a level), but bumpy terrain is nice to hide features of the level in, and I might have succeeded, considering no-one has solved version 2 of my level yet as far as I know. Among the styles with bumpy terrain, rock is definitely my favourite.
or you can do like I do and pull out a flimsy level without any real good solution in mind
your level is tough Akseli, that's for sure. I keep coming close but no cigar...
as to geoo's level I don't even have a clue
what's with the title anyway? just random or is it a joke I don't get?
Clam's level is pretty ingenious on that line too
and Steve's level now looks like a work of Picasso (not a bad thing)
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are people getting points for every
version of a level they solve? So the more versions the more points they'll get? (so it might be in my interest to not make revisions?
)