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Messages - mobius

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2401
Contests / Re: Level design contest!
« on: March 12, 2013, 02:32:16 AM »
Pooty just found a brilliant solution to mine that I'm tempted to enforce ...oh right, damn, that part of the contest is over.  :XD:  Well I might just alter it in my level pack. Good job Pooty  :thumbsup:


while my contest idea was partly serious I think there are better ideas that I could come up with. Like..... one or two skill level, few # of lemming, use every piece of terrain in the set, use only a few pieces of terrain in the set, level with no steel...

I agree with ccexplore I don't think I'd like a contest where everyone's level is the same terrain.


P.S. Snow is your favorite isn't it Clam? :)

2402
Levels for other engines / Re: Lemmini Level Pack Topic
« on: March 11, 2013, 01:09:43 AM »
yeah I forgot to mention I finally got off my butt and fixed some really dumb back-routes. If you're talking about Jacob's Ladder I did make changes but I think they're still a backroute that I don't know how to take out. [actually I just got an idea...  :-\ ]
Also fixed Entrapment (formerly Conundrum).

also you can give me cust-lem replays if you want. >Instead of playing in Lemmini, just open up the ini file in Lemmix, change the style to Custlem then play in DOS mode. Just keep in mind if the solution you have will work in Lemmini or not.

Three's Company became easier in Lemmini, but I don't mind because that particular mechanic makes more sense than it does in Lemmix imo. So I think the solution is cleaner.

2403
Contests / Re: Level design contest!
« on: March 10, 2013, 06:13:15 PM »
try as you might geoo, I don't think you'll convince others to share your hatred of time limits  ;P

speaking of time limits, I wish the contest was over! I'm anxious to see the results and solutions.

and why wasn't there a category to rate difficulty? Sometimes everybody might agree, but not always. (this contest is a bad example of course...)

I thought of a not-totally-serious contest idea that involves designing a level in your least favorite tileset. However this might only be a challenge to Insane Steve... :P

2404
Levels for other engines / Re: Lemmini Level Pack Topic
« on: March 10, 2013, 02:19:20 AM »
Here are fully updated Lemmini level packs 1, 2 and 3, finally complete with 10 levels. For those interested, I am working on a fourth. (with 5 levels already in the making!)
You can either post or PM me solutions, backroutes and/or comments.

I try to put the easiest levels in the beginning, but after that it doesn't really follow much of a difficulty curve. None of my levels use glitches. If you find a solution that uses a glitch it is a back-route and I may never bother to remove it.


I'd also encourage the other Lemmini people to post your levels here so people like me can get to them easier  :)


2405
wow, thanks.  :) both u and Clam's solutions are correct. Thaks to Steve for giving me the idea to give those placement hints. I only seem to remember to do this in brick levels for some reason. ??? maybe because brick has so many little pieces making it easy.

figures the level I think it's going to have lots of back routes doesn't have any  :XD:

edit: I guess I'll backroute proof this now or I'll just have to do it later; another level attached

2406
Levels for other engines / Re: Lemmini Level Pack Topic
« on: March 06, 2013, 03:11:04 AM »
Here I will attach my levels for Lemmini. There are changes where needed to accommodate for Lemmini mechanics. So far I only got my first pack done, but shortly I'll have 2 and (a complete!) 3rd pack here as well.  :) enjoy.

(yeah I'll upload them to the database too)

I'll update it later to include a small info file to go with it

2407
Contests / Re: Level design contest!
« on: March 05, 2013, 12:33:47 AM »
well the contest is almost over and it looks like I won't be getting any farther. I'm so irritatingly close to solving Proxima's and Steve's it's maddening. Technically speaking I believe the only level I solved correctly was Clam's :o [whose looked totally impossible to me for the long time]
and I haven't been able to make new solutions to any of the levels I've already solved.

When it's over could you post a list of all the replays or at least just intended solutions. I'd like to see the backroutes too if possible.

I personally always try find glitch-less solutions first or as much as possible until nothing works. And finding a glitchy solution is never very satisfying for me (unless it was intended).


Another thing, if I'll take out all the other solutions, the intended one will be almost obvious.

you're probably right, but personally I doubt it considering I backrouted the modified level intended to fix back-routes  :D The first version I really have no idea, I tried all kinds of things. I had two routes for the first pretty much down except I lost one extra lemming I needed. Then the second version; fixed that.
I'll take your challenge to find the intended solution after the contest tho.

2408
good idea.

I took a look at your level and saved 100% sorry... :P no
but first impression is it's really neat! I'll try to solve it tomorrow or later sometime. It does look like it could be backrouted... we'll seeeee.

please finish ISteve 11. even though I haven't yet completed 10.. :XD: I want to see this infamous ISteve11 that's been in the works for years.

also, level of my own attached.

2409
Level Design / Re: Brainstorming from level names! =)
« on: March 03, 2013, 03:54:44 AM »
here's a big list of level titles I collected for myself but I thought I'd share it  :)
actually this is only half of my list  :XD: it's big

[some of these were intended for or came from other games so may seem out of place but, ya never know]

I'm Batman
Fire & Forget
Barbequed
Dropped Dead
The Sting
Enemy at the Gate
Frontier Justice
Shoot the Breeze
Hard to Kill
Hotshot
I Fry
Vanguard Party
that's a Wrap
Riftwalker
With Friends like These...
Crash & Burn
Cooking the Books
Hot Potato
Masquerade
Kutu of Ekakin
You can Build It
Tripple Steel
We can Build You
We can build it for you wholesale
Saved by the ______
Rode Hard Put Away Wet
Trust your feelings
Robbin’ Hood
Shock Treatment
Rude Mood
Scuttlebuttin’
Say What?
Bad Like Jesse James
Stealing Home
Hall of the Sun/ Order and Succession/ Hidden Links/ Night sky/ Chaos/ Death/ Ascendency
Pain and Frustration
Harmony of the Hussuna
Assembly of the Planners
Path to Mahimah/ Utsavah
Battle of Baden Hill
Die Another way
Dead Reckoning
Moving Force
The Three Amigos
Wet Work
Water Works/ Water World
There can be only one!

2410
Contests / Re: Level design contest!
« on: March 01, 2013, 09:02:12 PM »
I initially thought my level was crappy but now I’m proud of it.

thanx to Insane Steve and ccexplore there are now a total of 4 solutions to it  :XD: They are all on the same vein and all use the same amount of skills. I'm leaving them in. There's one glitch solution geoo wants me to remove but I'm very reluctant to... :-\
If it wasn't for my first dumb mistake I'd only have two versions (well excluding the 'phantom' 4th version) :XD:
--------------

So far, Gronkling has the intended solution to my v.2. Clam has an alternative solution which I like even more -- fortunately, it also saves more lemmings, so I'm happy for the level to stay as it is now, leaving saving the maximum number as an extra challenge rather than being required.

is version 2 supposed to say v1 like it does in your post from  Feb 27? Just making sure.. I don't think I have the right one. It's looks identical to version 1. it's under control  8)

geoo found the intended solution but here's another version that fixes something else. (Hopefully this is the final version  :XD:)

So to confirm, it is on purpose that the left entrance is actually two entrance objects offset by just one pixel? :o

Yes. Hopefully that works in lemmix because objects are weird and I'm not used to them at all.  :P

the left lemmings come out and turn then die, the right go off to the right. Is that correct? Btw, your level is the second hardest imo!

---------

I'd just like to remind everyone to check your steel pieces in the levels. Some seem a little out-of-place. Click "align to DOS grid. to see where it will be moved when the level is saved and closed. Moving them slightly is sometimes necessary.

2411
Reviews / Re: Level Review – DoveLems
« on: February 28, 2013, 04:23:23 AM »
Plain 26 – Stalactites or Shortcut!



Lemmings: 10
Save: 100%
RR: 30
Time: 2 minutes

skills: 9 climbers, 9 floaters, 2 builders, 2 bashers,

good: good design. I like the entrance up in the icicles. The solution is simple and fun.

bad: bashing under is kind of precise perhaps could’ve been a little wider to allow more leeway. (thinking about this again, I don't think it's that bad at all... it actually looks like he tried to make this not hard to do which is nice)

I can’t think of a lot to say for this one. It reminds me of a simple version of Race against the Cliches.

2412
Contests / Re: Level design contest!
« on: February 27, 2013, 12:45:12 AM »
people who have solved my level (Tres Hombres):

1- Proxima, Akseli, geoo, gronkling
2- Clam, Proxima, Akseli, geoo, Crane,
3- geoo, Proxima
4- gronkling

version 3 will be the current version, I'm scrapping version 4.

gronkling and Proxima, Akseli, Clam spammer have found the intended solutions so far.

2413
Contests / Re: Level design contest!
« on: February 26, 2013, 10:19:30 PM »
I’ve waited until everyone got a solution in to make changes so I wouldn’t have to make so many updates.
There are two intended solutions. Some have found one, so far nobody’s found the other (apparently harder one). In case anybody’s interested “version 4” prevents the first one (allowing only one (you know 'hopefully' allowing only one).
I personally like the decoration the way it is in version 3 currently.

2414
thank you very much for this! this music is awesome  :o :thumbsup:

anxious to use them while playing games  :D

2415
Contests / Re: Level design contest!
« on: February 25, 2013, 12:28:38 AM »
in that case, geoo, Akseli and Proxima have all found solutions to both versions of my level respectively.

geoo, I didn't get your level to work in Lemmix. It complains something about FindGraphicSet 6 not found.
Tried style Original & ONML. (sorry if I asked a stupid question.)

By the way people, what of the levels of this contest you consider hardest?

you need the "CustLem" style. If that still doesn't work check your game data folder. maybe something got misplaced.

what levels do I consider hardest?  :-\.. ALL of them!!  :XD: I just spent a headache of a time trying to solve ISteve's to absolutely no avail... depressing  :(
But I think I'd rate geoo's as currently hardest as I don't even know where to begin. I made a few attempts that are clearly way off. Now I just don't know, I got nothing.

is my level very hard btw? Like I mentioned I made it quickly because geoo encouraged me to join but I had no real good ideas lately. I'm surprised, honestly that I managed to come up with that. Plus, while ISteve seems to be very good at making 1 of each skill levels I'm likewise terrible at it. (only attempted one other time and that failed because I needed to remove 1 skill)

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