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Messages - namida

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11116
Challenges / Re: Lemmings Plus Challenges
« on: October 07, 2013, 01:40:12 AM »
Just went through and did a few more of Psycho. Most interesting being 11 and 20. The variety of different solutions to 11 (I know of at least 3) allows for quite a lot of skills to be eliminated - only 2 climbers, 1 bomber and 2 builders remain in common between all solutions. During the course of finding these I also stumbled upon a 9-skill solution, based on the "bridge the gaps then go all the way with one miner" solution.

20 actually turned out to be quite fun, I expected it to be one of those hellish ones. Eventually I narrowed the skills you can't live without down to 2 climbers and 5 builders (using a slightly different route - block off the far bottom-right without using builders to do it, as well as mining off the right edge of the obstacle in the bottom middle and digbashing a bit to make it non-climber-friendly, it's two builders to get up to that, two more to get up to the next level, and one to get across to the part where the exit is at the top. You have 9 of each destructive skill, plus builders can be substituted in some cases, so eliminating those is easy, and very few if any solutions to this level use floaters or blockers in the first place - bombers are obviously not needed since it's 100%), and minimum skills to 17, though I think I may be able to improve those to 1 climber + 5 builders and 15 skills respectively.

EDIT: Psycho 20 with 1 climber confirmed. Still got to try the 15 total skills solution.
Perhaps the awesomest part is that despite using only one climber (compared to the five or so in the original solution - I don't know if I'd say "intended solution" as this is meant as one of those levels that's more open-ended as to how you solve it within the restrictions given), it STILL requires the key element of the original solution - the use of multiple lemmings working on seperate sections of the path at the same time.

11117
Other Projects / Re: coding a level-editor for Lemmings (released)
« on: October 06, 2013, 04:24:08 PM »
Took a while to work it out. It would be nice if it could get the resolution and adjust size basd on that, but at any rate, once it's set up right, it's a very nice editor.

11118
Challenges / Lemmings Plus series Challenges
« on: October 06, 2013, 11:30:28 AM »
EDIT: I have closed this topic as it'll be easier to keep track of these things via the Replay Database, once the Lemmings Plus games are added.

Here's some challenges for my packs Lemmings Plus DOS Project and Lemmings Plus II (and the bonus pack), and Lemmings Plus III.

(Quick download link: Lemmings Plus Twinpack)

Feel free to ask for a replay for any of mine if you want. And of course I'll update the list with any improved results.
Anything listed in parenthesis means (for the can't live without) means that the skills that aren't listed haven't been properly checked yet, and the values given are minimums for those that have.

Just to be clear: These challenges are based on the final standard release of each game (NOT the NeoLemmix versions; or in LPIII's case, not the versions included in the general NeoLemmix update collections). In other words, the correct versions to use for this topic are:
LPDOS V9
LPII V4/2/4*
LPII Bonus Pack V2/2/3*
LPIII V3 / V1.15n**
LPIII Bonus Pack V2 / V1.23n-C
HLP V1 / V1.24n-C
LPO V2 / V1.27n-B

* These versions of the LPII and LPII Bonus Pack players don't show any version number at all. One way to test if you have these versions is to try accessing a secret level with cheat codes; this is not possible in any traditional Lemmix versions except these ones.
** Note that the LPIII player reports itself as "Levels V2 Player V1.15n". However, if the Player version is V1.15n, then the levels are V3; this is just an incorrect text in the player.


Just for in case any solutions might rely on finer details of the mechanics, here are the mechanics details for LPDOS and LPII:

Lemmings Plus DOS Project
- Uses Orig mechanics as a base
- Bombers skip the countdown and go straight to "OhNo" (or the explosion, if they're also fallers)

Lemmings Plus II
- Uses OhNo mechanics as a base
- The pause-for-time glitch does not work
- The nuke glitch does not work
- The one-way-right miner glitch does not occur (right-facing miners can dig through one-way-right walls)
- All other glitches (eg. sliding) still work

Skills you can't live without

Lemmings Plus DOS Project
Mild 10: 10 Climbers
Mild 19: 1 Builder
Mild 21: 5 Builders
Mild 22: 6 Bombers
Mild 27: 2 Builders
Mild 28: 1 Builder
 Others: None

TOTAL for Mild: 10 Climbers, 6 Bombers, 9 Builders

Wimpy 2: 1 Builder
Wimpy 3: 1 Builder
Wimpy 4: 7 Builders
Wimpy 9: 5 Builders
Wimpy 10: 1 Builder
Wimpy 12: 1 Climber, 1 Blocker, 3 Builders, 1 Basher, 1 Miner
Wimpy 15: 1 Builder
Wimpy 16: 9 Builders
Wimpy 17: 1 Builder
Wimpy 23: 1 Builder
Wimpy 24: 6 Builders
Wimpy 26: 1 Builder
Wimpy 27: 3 Diggers
Wimpy 29: 1 Basher, 1 Digger
Wimpy 30: 5 Builders
  Others: None

TOTAL for Wimpy: 1 Climber, 1 Blocker, 45 Builders, 2 Bashers, 1 Miner, 4 Diggers

Medi 2: 1 Builder
Medi 4: 1 Climber, 1 Bomber, 1 Builder
Medi 5: 3 Bombers
Medi 6: 2 Climbers, 1 Blocker, 1 Basher, 2 Miners
Medi 8: 2 Builders
Medi 10: 2 Floaters, 1 Blocker, 1 Builder, 1 Basher, 1 Miner
Medi 11: 1 Builder
Medi 12: 2 Builers, 2 Bashers
Medi 15: 2 Bombers, 1 Builder
Medi 16: 1 Climber, 1 Bomber, 1 Blocker, 3 Builders, 1 Miners
Medi 17: 3 Bombers
Medi 18: 1 Blocker, 2 Builders, 1 Basher
Medi 19: 1 Builder
Medi 20: 2 Builders
Medi 21: 2 Climbers, 3 Bombers, 2 Miners
Medi 22: 1 Builder
Medi 23: 3 Builders, 1 Basher
Medi 24: 2 Builders, 1 Basher, 2 Miners
Medi 25: 4 Builders
Medi 27: 1 Builder
Medi 28: 2 Climbers, 1 Builder
Medi 29: 1 Builder, 1 Basher
Medi 30: 3 Builders, 1 Bashers
 Others: None

TOTAL for Medi: 12 Climbers, 2 Floaters, 16 Bombers, 7 Blockers, 37 Builders, 12 Bashers, 10 Miners, 1 Digger

Danger 2: 1 Floater, 14 Builders
Danger 3: 1 Climber, 2 Bombers
Danger 4: 7 Builders, 1 Basher
Danger 5: 1 Builder, 1 Miner
Danger 6: 1 Climber, 1 Floater, 1 Builder
Danger 7: 1 Miner
Danger 8: 3 Climbers, 1 Blocker, 1 Miner, 1 Digger
Danger 9: 13 Climbers, 1 Builder, 14 Diggers
Danger 10: 13 Builders
Danger 11: 1 Climber, 4 Builders, 3 Miners
Danger 12: 9 Climbers, 1 Builder, 1 Digger
Danger 13: 1 Bomber, 1 Blocker, 5 Builders
Danger 14: 5 Builders
Danger 15: 2 Climbers, 2 Blockers, 1 Builder, 1 Miner
Danger 16: 1 Floater, 2 Bombers, 1 Builder
Danger 17: 1 Builder, 1 Basher, 1 Digger
Danger 18: 24 Builders
Danger 20: 1 Builder
Danger 21: 4 Builders, 2 Bashers, 1 Miner
Danger 22: 6 Builders, 1 Basher
Danger 23: 3 Builders, 1 Basher
Danger 24: 1 Builder
Danger 25: 1 Builder, 1 Basher
Danger 26: 3 Builders
Danger 27: 5 Climbers, 5 Floaters
Danger 28: 3 Bashers
Danger 29: 1 Builder
Danger 30: 1 Builder, 1 Basher, 1 Digger
   Others: None

TOTAL for Danger: 40 Climbers, 9 Floaters, 7 Bombers, 6 Blockers, 98 Builders, 16 Bashers, 9 Miners, 23 Diggers

PSYCHO 1: 1 Builder, 1 Basher, 1 Miner
PSYCHO 2: 1 Floater, 1 Blocker, 2 Builders
PSYCHO 3: 3 Climbers, 1 Bomber, 3 Builders, 2 Bashers, 2 Miners
PSYCHO 4: 15 Climbers, 3 Bombers, 1 Blocker, 3 Builders, 1 Basher, 1 Miner
PSYCHO 5: 10 Climbers, 1 Blocker, 1 Builder, 20 Bashers
PSYCHO 6: 13 Builders, 5 Bashers
PSYCHO 7: 2 Bombers, 3 Builders, 1 Basher
PSYCHO 8: 4 Builders, 1 Basher, 1 Miner
PSYCHO 9: 2 Bombers, 1 Blocker, 7 Builders, 2 Bashers
PSYCHO 10: 3 Bombers
PSYCHO 11: 1 Bomber
PSYCHO 12: 1 Climber, 16 Floaters, 16 Builders
PSYCHO 13: 3 Builders, 2 Bashers
PSYCHO 14: 9 Builders, 2 Diggers
PSYCHO 15: 1 Climber, 2 Builders, 1 Basher, 1 Miner
PSYCHO 16: 7 Builders, 1 Basher
PSYCHO 17: 1 Blocker, 4 Bashers
PSYCHO 18: 2 Climbers, 1 Floater, 2 Builders, 3 Bashers, 1 Miner, 1 Digger
PSYCHO 19: 1 Floater, 1 Blocker, 11 Builders, 3 Bashers, 1 Digger
PSYCHO 20: 1 Climber, 5 Builders
PSYCHO 21: 1 Floater, 2 Bombers, 1 Blocker, 2 Builders
PSYCHO 22: 2 Builders
PSYCHO 23: 1 Builder, 2 Diggers
PSYCHO 24: 15 Climbers, 1 Blocker, 3 Builders, 1 Basher
PSYCHO 25: 1 Climber, 1 Bomber, 11 Builders, 1 Basher, 1 Miner, 1 Digger
PSYCHO 26: 2 Blockers, 2 Builders, 1 Basher, 1 Digger
PSYCHO 27: 2 Builders, 1 Basher
PSYCHO 29: 1 Builder
PSYCHO 30: 1 Bomber, 1 Blocker, 1 Basher
   Others: None

TOTAL for PSYCHO: 52 Climbers, 20 Floaters, 20 Bombers, 12 Blockers, 121 Builders, 60 Bashers, 9 Miners, 8 Diggers


Lemmings Plus II
Nice 01: 1 Climber, 3 Bashers
Nice 02: 1 Builder, 1 Miner
Nice 03: 3 Bombers
Nice 04: 1 Builder
Nice 05: 1 Builder
Nice 06: 1 Builder
Nice 08: 2 Builders
Nice 11: 11 Builders
Nice 12: 2 Builders, 1 Basher
Nice 13: 1 Builder
Nice 15: 48 Floaters
Nice 16 (Secret): 2 Builders
Nice 19: 1 Floater, 1 Builder
Nice 20: 1 Builder
 Others: none
(Nice 21: none)

Cheeky 01: none
Cheeky 02: 1 Builder, 1 Basher
Cheeky 03: 2 Builders
Cheeky 04: 7 Builders
Cheeky 05: none
Cheeky 06: 1 Floater, 2 Builders
Cheeky 07: 3 Builders
Cheeky 08: 6 Climbers
Cheeky 08 (secret): 4 Builders
Cheeky 09: 2 Climbers, 2 Floaters, 1 Blocker, 1 Builder, 1 Basher, 1 Miner
Cheeky 10: 56 Floaters
Cheeky 11: 5 Builders, 1 Basher
Cheeky 12: 1 Bomber, 1 Miner
Cheeky 13: 3 Climbers, 6 Bombers
Cheeky 14: 4 Builders
Cheeky 15: 2 Climbers, 2 Bombers, 6 Builders, 1 Bashers, 3 Miners
Cheeky 16: 3 Bombers, 1 Builder
Cheeky 17: 3 Builders
Cheeky 18: 5 Builders, 1 Basher, 1 Digger
Cheeky 19: 2 Bashers
Cheeky 20: 2 Climbers, 1 Bomber, 6 Builders, 1 Basher, 3 Miners
(Cheeky 21: )

Sneaky 01: 2 Builders
Sneaky 02: 2 Climbers, 1 Blocker, 3 Builders, 4 Bashers, 4 Diggers
Sneaky 03: 4 Builders
Sneaky 04: 2 Builders
Sneaky 05: 1 Climber, 10 Floaters, 4 Builders, 1 Basher, 1 Miner
Sneaky 06:
Sneaky 07:
Sneaky 08:
Sneaky 09:
Sneaky 10:
Sneaky 11:
Sneaky 12:
Sneaky 13:
Sneaky 13 (secret): 2 Climbers, 2 Floaters, 2 Builders, 2 Bashers
Sneaky 14: 56 Floaters
Sneaky 15:
Sneaky 16:
Sneaky 17:
Sneaky 18:
Sneaky 19:
Sneaky 20:
(Sneaky 21: )

Cunning 01: 1 Digger
Cunning 02:
Cunning 03:
Cunning 04: 11 Bombers
Cunning 05:
Cunning 06:
Cunning 07: 1 Builder, 1 Basher
Cunning 08:
Cunning 09:
Cunning 09 (secret): 4 Builders, 1 Miner
Cunning 10:
Cunning 11:
Cunning 12:
Cunning 13: 1 Floater, 1 Bomber, 1 Blocker, 1 Basher, 1 Miner, 1 Digger
Cunning 14:
Cunning 15:
Cunning 16:
Cunning 17:
Cunning 18:
Cunning 19:
Cunning 20:
(Cunning 21: 68 Floaters)

Genius 01:
Genius 02:
Genius 03:
Genius 04:
Genius 05:
Genius 06:
Genius 06 (secret): 2 Builders, 2 Bashers
Genius 07:
Genius 08:
Genius 09: 40 Floaters
Genius 10:
Genius 11:
Genius 12:
Genius 13:
Genius 14:
Genius 15:
Genius 16:
Genius 17:
Genius 18:
Genius 19:
Genius 20:
(Genius 21: )


Lemmings Plus II Bonus Pack

Trial 1: 2 Builders, 2 Bashers
Trial 2:
Trial 3:
Trial 4:
Trial 5:
Trial 6:

Challenge 1:
Challenge 2:
Challenge 3:
Challenge 4:
Challenge 5:
Challenge 6:
Challenge 7: 4 Blockers

Reverse 1: none
Reverse 2: none
Reverse 3:
Reverse 4:
Reverse 5:
Reverse 6:

Flight 1: none
Flight 2:
Flight 3:
Flight 4:
Flight 5:
Flight 6:
Flight 7:

Rush 1: 8 Diggers
Rush 2: 60 Builders
Rush 3: 80 Floaters
Rush 4:
Rush 5: 64 Climbers, 64 Floaters
Rush 6: 66 Bombers

Lemmings Plus III

Timid 1: 1 Builder
Timid 2: 1 Builder
Timid 4: 2 Climbers
Timid 5: 2 Builders
Timid 6: 2 Builders
Timid 10: 1 Builder
Timid 11: 2 Builders
Timid 14: 2 Floaters, 3 Builders
Timid 15: 2 Builders
Others: none
Total for Timid: 2 Climbers, 2 Floaters, 14 Builders

Dodgy 1: 5 Builders
Dodgy 2: 1 Climber, 4 Builders, 1 Basher
Dodgy 3: 1 Climber, 1 Bomber, 3 Builders, 1 Basher
Dodgy 4:
Dodgy 5:
Dodgy 6: 200 Floaters
Dodgy 7:
Dodgy 8:
Dodgy 9:
Dodgy 10:
Dodgy 11: 1 Climber, 1 Builder, 1 Miner, 1 Digger
Dodgy 12:
Dodgy 13:
Dodgy 14:
Dodgy 15:
Dodgy 16:
Dodgy 17: 2 Bombers, 1 Blocker, 2 Builders, 1 Basher, the Nuke
Dodgy 18: 2 Climbers, 1 Bomber, 5 Builders, 1 Miner, 1 Digger

Rough 1: 1 Climber, 1 Floater, 3 Blockers, 3 Builders, 2 Bashers, 1 Miner
Rough 2: 19 Builders
Rough 3:
Rough 4: 3 Climbers, 1 Basher, 1 Miner
Rough 5:
Rough 6: 1 Floater, 1 Digger
Rough 7:
Rough 8:
Rough 9:
Rough 10:
Rough 11:
Rough 12:
Rough 13:
Rough 14: 5 Builders, 1 Basher, 1 Digger
Rough 15:
Rough 16:
Rough 17:

Fierce 1: 1 Climber, 1 Floater, 1 Bomber, 2 Builders, 1 Basher, 1 Digger
Fierce 2:
Fierce 3:
Fierce 4:
Fierce 5:
Fierce 6: 2 Climbers, 2 Bombers, 4 Blockers, 4 Builders, 2 Bashers, 2 Diggers
Fierce 7:
Fierce 8: 3 Climbers, 1 Floater, 2 Bombers, 2 Blockers, 4 Builders, 2 Bashers, 1 Miner
Fierce 9:
Fierce 10: 1 Climber, 1 Blocker, 4 Builders, 2 Bashers, 2 Miners, 1 Digger
Fierce 11:
Fierce 12:
Fierce 13: 1 Climber, 1 Builder, 1 Basher, 1 Miner, 1 Digger
Fierce 14:
Fierce 15:
Fierce 16:
Fierce 17:

Lemmings Plus III Bonus Pack
TBA when there are at least some results

Holiday Lemmings Plus
Glimmer 1: none
Glimmer 2: none
Glimmer 3: none
Glimmer 4: 1 Basher
Glimmer 5: none
Glimmer 6: none

Arctic 1:
Arctic 2:
Arctic 3:
Arctic 4:
Arctic 5:
Arctic 6:

Minimum Skills

Lemmings Plus DOS Project
Mild:
1: 0
2: 1
3: 1
4: 1
5: 2
6: 2
7: 4
8: 1
9: 1
10: 10
11: 5
12: 3
13: 4
14: 5
15: 2
16: 6
17: 2
18: 2
19: 7
20: 7
21: 7
22: 6
23: 3
24: 2
25: 4
26: 4
27: 4
28: 4
29: 7
30: 4

Wimpy:
1: 2
2: 3
3: 4
4: 7
5: 3
6: 2
7: 4
8: 5
9: 10
10: 14
11: 2
12: 7
13: 3
14: 6
15: 4
16: 12
17: 10
18: 3
19: 6
20: 5
21: 14
22: 0
23: 11
24: 18
25: 7
26: 4
27: 3
28: 10
29: 3
30: 14

Medi:
1: 8
2: 8
3: 4
4: 6
5: 3
6: 9
7: 2
8: 4
9: 3
10: 6
11: 16
12: 7
13: 4
14: 3
15: 3
16: 18
17: 4
18: 4
19: 9
20: 4
21: 10
22: 5
23: 9
24: 5
25: 9
26: 9
27: 4
28: 24
29: 3
30: 15

Danger:
1: 4
2: 15
3: 3
4: 13
5: 5
6: 3
7: 3
8: 6
9: 28
10: 13
11: 10
12: 16
13: 11
14: 10
15: 12
16: 6
17: 4
18: 24
19: 13
20: 5
21: 7
22: 7
23: 7
24: 6
25: 3
26: 11
27: 10
28: 15
29: 14
30: 7

PSYCHO:
1: 4
2: 6
3: 11
4: 24
5: 38
6: 18
7: 7
8: 6
9: 16
10: 3
11: 9
12: 37
13: 12
14:
15:
16: 8
17: 6
18: 10
19:
20: 17
21:
22:
23: 3
24:
25:
26: 22
27:
28:
29:
30: 7


Lemmings Plus II
Nice 01:  5
Nice 02:  2
Nice 03:  5
Nice 04: 14
Nice 05:  4
Nice 06:  1
Nice 07:  5
Nice 08:  7
Nice 09:  1
Nice 10:  3
Nice 11: 11
Nice 12: 10
Nice 13:  2
Nice 14:  9
Nice 15: 48
Nice 16:  1
Nice 16 (secret):
Nice 17:  4
Nice 18:  4
Nice 19:  9
Nice 20: 12
(Nice 21: 11)

Cheeky 01:  8
Cheeky 02:  2
Cheeky 03:  6
Cheeky 04:  9
Cheeky 05:
Cheeky 06:
Cheeky 07:
Cheeky 08:
Cheeky 08 (secret):
Cheeky 09: 56
Cheeky 10:
Cheeky 11:
Cheeky 12:
Cheeky 13:
Cheeky 14:
Cheeky 15:
Cheeky 16:
Cheeky 17:
Cheeky 18: 3
Cheeky 19:
Cheeky 20:
(Cheeky 21: )

Sneaky 01:
Sneaky 02:
Sneaky 03:
Sneaky 04:
Sneaky 05:
Sneaky 06:
Sneaky 07:
Sneaky 08:
Sneaky 09:
Sneaky 10:
Sneaky 11:
Sneaky 12:
Sneaky 13:
Sneaky 13 (secret):
Sneaky 14: 56
Sneaky 15:
Sneaky 16:
Sneaky 17:
Sneaky 18:
Sneaky 19:
Sneaky 20:
(Sneaky 21: )

Cunning 01:
Cunning 02:
Cunning 03:
Cunning 04: 11
Cunning 05:
Cunning 06:
Cunning 07:
Cunning 08:
Cunning 09:
Cunning 09 (secret):
Cunning 10:
Cunning 11:
Cunning 12:
Cunning 13:
Cunning 14:
Cunning 15:
Cunning 16:
Cunning 17:
Cunning 18:
Cunning 19:
Cunning 20:
(Cunning 21: 68)

Genius 01:
Genius 02:
Genius 03:
Genius 04:
Genius 05:
Genius 06:
Genius 06 (secret):
Genius 07:
Genius 08:
Genius 09: 40
Genius 10:
Genius 11:
Genius 12:
Genius 13:
Genius 14:
Genius 15:
Genius 16:
Genius 17:
Genius 18:
Genius 19:
Genius 20:
(Genius 21: )


Lemmings Plus II Bonus Pack

Trial 1: 4
Trial 2:
Trial 3:
Trial 4:
Trial 5:
Trial 6:

Challenge 1:
Challenge 2:
Challenge 3:
Challenge 4:
Challenge 5:
Challenge 6:
Challenge 7: 4

Reverse 1: 2
Reverse 2: 3
Reverse 3:
Reverse 4:
Reverse 5:
Reverse 6:

Flight 1: 7
Flight 2:
Flight 3:
Flight 4:
Flight 5:
Flight 6:
Flight 7:

Rush 1: 8
Rush 2: 60
Rush 3: 80
Rush 4:
Rush 5: 128
Rush 6: 66

Lemmings Plus III

Timid 1:
Timid 2:
Timid 3:
Timid 4:
Timid 5:
Timid 6:
Timid 7:
Timid 8:
Timid 9:
Timid 10:
Timid 11:
Timid 12:
Timid 13:
Timid 14:
Timid 15:
Timid 16:
Timid 17:

Dodgy 1:
Dodgy 2:
Dodgy 3:
Dodgy 4:
Dodgy 5:
Dodgy 6: 200
Dodgy 7:
Dodgy 8:
Dodgy 9:
Dodgy 10:
Dodgy 11:
Dodgy 12:
Dodgy 13:
Dodgy 14:
Dodgy 15:
Dodgy 16:
Dodgy 17:

Rough 1:
Rough 2:
Rough 3:
Rough 4:
Rough 5:
Rough 6: 2
Rough 7:
Rough 8:
Rough 9:
Rough 10:
Rough 11:
Rough 12:
Rough 13:
Rough 14:
Rough 15:
Rough 16:
Rough 17:

Fierce 1: 7
Fierce 2:
Fierce 3:
Fierce 4:
Fierce 5:
Fierce 6:
Fierce 7:
Fierce 8:
Fierce 9:
Fierce 10:
Fierce 11:
Fierce 12:
Fierce 13: 6
Fierce 14:
Fierce 15:
Fierce 16:
Fierce 17:

Lemmings Plus III Bonus Pack
TBA when we have at least some results

Holiday Lemmings Plus
Glimmer 1: 6
Glimmer 2: 3
Glimmer 3: 4
Glimmer 4: 6
Glimmer 5:
Glimmer 6: 9

Arctic 1:
Arctic 2:
Arctic 3:
Arctic 4:
Arctic 5:
Arctic 6:

11119
Other Projects / Re: coding a level-editor for Lemmings (released)
« on: October 06, 2013, 10:33:33 AM »
Okay, I tried it out a bit and, while it looks neat, it also tries to take up more space than is available on my screen, pretty much making it unusable. On the right-hand side, the window itself cuts off part way across a button. Perhaps all the menus at the bottom could be better done as seperate popup windows, to reduce the size of the main one? Or alternatively, under tabs?

11120
Other Projects / Re: coding a level-editor for Lemmings (released)
« on: October 06, 2013, 12:05:48 AM »
I'm wondering, are there any tools out there to rip (and resize - without any antialiasing, preferably) the terrain pieces from the Ground0o/Vgagr0 files from DOS? (If not, I might look into making something myself... I know there's extractors for these files, so then it's just a matter of converting them into GIF.)

Just because I remember hearing the hi-res graphics from the Windows versions (which is what Lemmini extracts) aren't always perfect.

11121
Other Projects / Re: coding a level-editor for Lemmings
« on: October 05, 2013, 09:32:20 AM »
...Why not just allow the ability to load custom ones? That way, people can have whatever helpers they want. =P

11122
Other Projects / Re: coding a level-editor for Lemmings
« on: October 05, 2013, 03:16:56 AM »
Any chance you can incldue a 60/120px fall guide as well? I generally prefer to work with Orig mechanics...

11123
Other Projects / Re: coding a level-editor for Lemmings
« on: October 04, 2013, 01:54:20 AM »
Cheapo (and its predecessor Copycat Lemmings) had the feature, but you're right, nothing that supports the classic DOS format has ever had it.

As for the fall distance - it's correct for ONML/CustLemm mechanics. This editor appears to scale everything to 2x normal size, thus 126 would be correct (as fall distance is 63 in that).

11124
Other Projects / Re: coding a level-editor for Lemmings
« on: October 04, 2013, 12:34:08 AM »
Awesome! That was one of my favorite features in Cheapo.

11125
Ah, you're two bosses away from DR and then DT then... =P Your taking advantage of #3 will help majorly against the latter; I find him impossible to beat at low levels without *some* form of Haste (whether it's the spell or items) for at least one or two characters.

Anyway, while as I said I'm not going to release a minor update to patch it, I've fixed the two escape-related bugs. Still got to fix the switching bug though (I had actually noticed this bug due to a slightly different effect of it - Poison/Regen damage will occur on switching. Same root cause.)

11126
Okay, I extracted the data files from it and I figure, may as well upload them. Feel free to do what you like with them.

http://www.mediafire.com/download/kt9avwjwjwsn4jf/lpdosfiles.zip

Contains LEVEL000.dat through LEVEL009.dat as well as ODDTABLE.dat (since LP DOS makes use of Oddtable for repeat levels).

Should be noted that because of this Oddtable-use, not every level is in there. Specifically, where a level has a repeat version, only the repeat version is included. For the No Salvation levels, 3 are included as is, the other two aren't (since the LPDOS Lemmix Player uses Oddtable for them). The removed level "Phase Rotation Syndrome" is in there as well, since while it was removed, it's earlier repeat wasn't.

All levels are the same versions as in the newest version of the player, so it includes the new levels like Russian Rescue and the updated Coalburner.

If anyone's playing them in anything, just keep in mind that these levels are designed for ORIGINAL mechanics, not OhNo/CustLemm. This can make a difference in some levels which are specifically designed with Orig release order in mind (for example, Shooting Star) or levels with falls that have been carefully adjusted (for example, Not Gonna Work or To The End!). No new backroute fixes either, just those already included in version 7. There's also one mechanics change unique to the Lemmix Player - specifically, bombers are instant rather than having a 5 second countdown. No levels rely on this though; it just cuts out the need to time then. (EDIT: Actually, I think I may have set the fall distance in LPDOS even *less* than what it is in Orig, I could be wrong though.)



Something interesting, when I extracted these, I found a few of other people's levels had been compiled into the EXE too. There's no way to actually access them, but the data's in there. I think it's because they were in my Lemmix source code folder back in the day because I always used to compile Lemmix players with like 5 or 6 packs of people's levels, in order to play them... and somehow they ended up in the LPDOS EXE too. But - as I said - you can't actually play them in any way, they're just embedded in the EXE. I recognize some of them as being by Insane Steve, but most of them I have no idea who's they are. Apart from Phase Rotation Syndrome, there doesn't seem to be any of *my* levels hidden in there other than the ones that are actually part of LPDOS.

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Quote from: spoiler highlight to read
1) In-battle switching advances the character's status (eg. "Dark", "Silence") progression.  In other words, for statuses like "Dark" or "Silence" which are temporary and clear themselves after a few turns, you can simply in-battle switch the affected character back and forth a few times (~4-5 I think) and that would eventually result in the status removed, without losing the current turn at all (since you don't lose a turn by switching).  This effectively gives you a free way to cure those statuses.  Of course it doesn't work if the status is non-temporary.  Moreover, status like "poison" which regularly inflicts damage per turn, will inflict such damage during each in-battle switching as well.  I haven't tried "regen" status yet but I suspect it will likely behave similar, potentially giving you a free way to immediately and fully replenish your HP.

Of course, allies and monsters not involved in the switching are unaffected.

2) The stat boosts provided by Vince's special abilities (eg. Adrenaline, Meditate) will remain on the character post-battle (you can even see them in the menu screen outside of battle) if the character escaped during battle (either by "Escape" command or by Vince's "Flee" special ability).  On the other hand, if a character wasn't in battle when the battle ends (eg. you switched him out of battle, and then the battle ends by escape), he does lose those stat boosts he may have had during battle.  This is how I know one way or another, it is a bug and not intended.  The bottom line is that you can basically stat-boost up to 4 characters in your party before actually going into the next battle.  And yes, those boosts are saved (at least it look that way) when you save the game at a savepoint.

3) Arguable whether it is bug or just a sneaky trick intended for player to discover on their own, but because you can Escape from battle with an optional boss, if that optional boss has an item that can be stolen with Alicia's Theft ability, you can repeatedly steal and escape to get unlimited number of that item (until you defeat the boss of course or reach the max limit on number of items, or unless the boss is so quick and powerful, it kills your entire party after stealing without giving you any chance to escape).  In one sense, it's no different than the fact that you can do the same through random battles to accumulate such stolen items, so that's why I'm not convinced it should be called a bug.  On the other hand, the game (at the point I'm in so far, anyway) definitely depicts an optional boss as a singular character, unlike random battles where the monsters are presumably different members of the same species from battle to battle, and so it doesn't feel like you are stealing from the same entity with random battles.

1) Aware of it. Haven't fixed it yet, but it's known.
2) I've seen this happen on occasion, but never managed to link it to escaping (duh). Will look into a fix now that it's known.
3) I didn't exactly think of that, but it's not really a bug, more a case of intending mechanics working together in ways that weren't expected. There is one storyline boss where this is specifically averted (if you make a second attempt at fighting them, you get a far less useful steal item), but I never thought about it much for optionals. Still, there are only two which have really valuable steal items, one of which can't be escaped from.
Quote from: spoiler highlight to read
Cerberus and Suzaku, the latter of which cannot be escaped from.

None of these are major enough to bother putting out a V017C update for (I generally reserve those for game-breaking bugs, sometimes with a few simple fixes added alongside them), they'll probably be fixed in V018, and that will add new content (all new number versions do). Probably quite a lot of it, too.

Where are you up to so far, by the way?

11128
Levels for other engines / Re: Lemmix Level Pack Topic
« on: October 02, 2013, 02:32:17 AM »
The level editor part?  Maybe, haven't tried it.
The playing levels part?  No.  It doesn't work.

Okay, this is OLD but I have to say... I personally have run Lemmix on WINE in the past and it definitely works. Sound support is sketchy (but then this also happens on some Windows Vista/7 systems), but the gameplay is perfectly fine. Though I haven't tried test play mode from the editor; I'm basing this on the Lemmix Player.

11129
Fan Corner / Re: Lemmings pixel-cake
« on: October 01, 2013, 12:58:37 AM »
Spongecake, man. Looks exactly like a sponge. Tastes exactly like an awesome.

11130
Lemmings Main / Re: Original Lemmings Soundtrack
« on: September 30, 2013, 09:11:03 AM »
The SMS version rendition of "London Bridge", as well as the musics unique to that version, are pretty good.

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