As another example, here's the INI file for the Psychedelic style (I also attached the pallete.bmp and two objects' graphics including the window - however you don't have to use a pallete.bmp, you can manually write the color values into the INI instead, see LemSet's readme (or source if that makes more sense to you) for more info). You may notice that the last object's trigger type is 16, which is not listed in LemSet's help file; this is because trigger type 16 is LPII-specific (it's the secret level trigger area).
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pallete_info = BMP
style_number = 2
object_0_frames = 6
object_0_trigger_left = 12
object_0_trigger_top = 24
object_0_trigger_width = 16
object_0_trigger_height = 8
object_0_trigger_type = 1
object_1_frames = 10
object_2_frames = 4
object_2_trigger_left = 0
object_2_trigger_top = 0
object_2_trigger_width = 32
object_2_trigger_height = 32
object_2_trigger_type = 7
object_3_frames = 4
object_3_trigger_left = 0
object_3_trigger_top = 0
object_3_trigger_width = 32
object_3_trigger_height = 32
object_3_trigger_type = 8
object_4_frames = 6
object_4_trigger_left = 0
object_4_trigger_top = 4
object_4_trigger_width = 48
object_4_trigger_height = 12
object_4_trigger_type = 5
object_5_frames = 4
object_5_trigger_left = 4
object_5_trigger_top = 4
object_5_trigger_width = 4
object_5_trigger_height = 64
object_5_trigger_type = 2
object_6_frames = 4
object_6_trigger_left = 4
object_6_trigger_top = 4
object_6_trigger_width = 4
object_6_trigger_height = 64
object_6_trigger_type = 3
object_7_frames = 17
object_7_trigger_left = 4
object_7_trigger_top = 12
object_7_trigger_width = 4
object_7_trigger_height = 4
object_7_trigger_type = 4
object_7_trigger_anim = 1
object_7_trigger_sound = 6
object_8_frames = 1
object_8_trigger_left = 0
object_8_trigger_top = 0
object_8_trigger_width = 8
object_8_trigger_height = 8
object_8_trigger_type = 16