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Messages - namida

#9571
Quote from: möbius on January 24, 2015, 10:51:39 PM
I was putting off a Java update for a long time in fear that this would happen; [and it did happen  :( ]

the playtest for SuperLemmini no longer works. It says "shell execute fout 2"
I'll look into looking at the style file and trying to fix it myself but I wanted to say something for anyone else who might experience the problem.

This is probably not an editor bug (though I will test it to make sure), but rather a result of the Java update changing where the file is stored. You want to look at the main NeoLemmixEditor.ini file and update the "JavaPath" entry.

You can generally find the correct thing to put here by using one of the following:

C:\Program Files (x86)\Java\jre*****\bin\java.exe
C:\Program Files\Java\jre*****\bin\java.exe


I really do need to find out how to write a bit of code to autodetect it, though...
#9572
Nothing wrong with your replays, Akseli. This is happening because - as mentioned in the update log, replays saved with NeoLemmix V1.28n or higher can't be opened with earlier versions. (The reverse is fine though - NeoLemmix V1.28n can open replays saved with earlier versions.) I didn't test all of them, but I was able to open one of the ones you've mentioned as not working.

As of (IIRC) V1.27n, NeoLemmix players no longer uses the INI file at all, so you should probably delete it to avoid confusion. The editor still uses NeoLemmixEditor.ini and NeoLemmixStyles.ini, of course.
#9573
LookForLVLFiles worked fine for me. The levels you're seeing would be the NeoLemmix skills training pack; NeoCustLemmix defaults to this when there's no valid level pack (or LVL file) for a specific level. (Levels 1 to 8 are unique, but levels 9 and 10 were remade for LP Omega, so you'll have seen them before.)

Make sure you name them 0101.lvl, 0102.lvl, 0201.lvl and 0202.lvl (for example), and turn LookForLVLFiles on (Option 9) in the config menu (press F3 on the title screen). I just tested with V1.28n (since before I was using V1.27n-B) and it works fine.

For the NeoLemmix Editor, what you'll need to do is put a copy of CustLemmixNeo.exe in the same folder as the editor. If it doesn't work, check NeoLemmixStyles.ini and make sure TestEXE is set to "CustLemmixNeo.exe" (without quotes) for the NeoCustLemmix style.
#9574
Sounds like a good idea. I'll do that when I get home.
#9575
Qualifying levels are:

* Wild 03 "Lemming Rhythms"
* Wild 05 "Lemming Head"
* Wild 07 "You Take the High Road"
* Wicked 03 "This Corrosion"
* Havoc 18 "Lemmings in a situation"

Next round is up. :)
#9576
WARNING: Absolutely NO discussion of the contest levels is allowed ANYWHERE on the forums (except in private messages) from this point until voting has finished.

Alright, you've had time to play and discuss the levels, and now it's time to pick a winner!

Some things to keep in mind:
- All levels are definitely valid entries. The only criteria were "not using an official graphics set"*, "not using a VGASPEC", and "the level is for Lemmix, NeoLemmix, Lemmini or SuperLemmini", which all five levels have met.
- There's no specific criteria you're being asked to decide based on - it's simply a matter of which level you liked the most. You may use whatever criteria you like to determine this.

* One level uses a Lemmini remake of a Lemmings 2 graphic set; this is "unofficial" as far as I'm concerned since the set doesn't exist as an official DOS / Amiga original Lemmings graphic set. So, it's fine.


As a reminder, there are three prizes available - the first place winner gets first pick, and the second place winner gets second pick; either one may choose any prize, though the second place cannot choose the same prize the first place picked. The prizes are:
- US$10 gift "voucher" (or an item up to US$10 in value) from Steam, Amazon, or a similar service. The rules for services you may pick is that they must either be very well-known and reputable (and accept credit/debit cards) and/or accept PayPal, and no R18-type sites.
- Advertising space in the forum's news ticker for any project the winner is making (or involved in making) for one month. This will be the first item on the news ticker at all points, unless there's a major reason why something else needs to be placed ahead of it temporarily (in which case I'll add extra time to the duration the ad stays up for). This could be Lemmings-related or not.
- Getting to pick the next contest's rules. Obviously, within reasonable limits.


And as a reminder, here's how the voting works:
- Round 1 - All five levels are put in, voting lasts 3 days, each user gets three votes. Top two levels (possibly more in the case of ties) proceed to the next round.
- Round 2 - The top two levels from the first round are put in, voting lasts 3 days, each user gets one vote. Top level wins; in the case of a tie, the first round's results can act as a tiebreaker, if this still gives a tie, what to do about this will be addressed when it happens (I may just declare the contest a tie overall if the two tied-for-first users don't want the same prize anyway).


Winners will be contacted via private message.


Note that strictly no discussion about these levels is allowed anywhere on the boards (except private messages) while voting is happening. I'm not going to attempt to control or moderate any off-site discussion though. You are allowed to discuss the contest in general, though - just not the specific levels. No need to be overy paranoid - obviously we're not going to ban long-time users just for mentioning a level once - more likely at most we'll just edit out your comment about the level. And, the private message exception doesn't mean go spamming people "hay v0te for my level" (not that I'd expect any of you would do that, of course); it's more just so, for example, you can discuss with creators whether or not your solutions are backroutes.

In case anyone doesn't have them, you can get the levels here:
#9577
Site Discussion / Re: E-mail notifications not working?
January 22, 2015, 10:56:06 AM
Yup. Whether it was a server issue or an issue with SMF's config itself, both would've been resolved when we moved server. :P
#9578
I'm going to open the voting in about 24 hours, unless anyone has a problem with this.
#9579
It will; only Apocalypse 1 has been changed.
#9580
NeoLemmix Levels / Re: [Fangames] Lemmings Plus Series
January 22, 2015, 03:08:40 AM
1) I'll look into that.
2) Not a glitch. I got rid of the final level postview texts in the LPIII Bonus Pack (and the NeoLemmix version of the LPII Bonus pack). As long as it *does* display for LPIII, HLP and LP Omega, it's fine.
#9581
I'll look into what can be done about conversion of existing replays at some point...
#9582
By hex-editing the file itself? Yeah, I didn't really implement any checks of that kind, both for simplicity and for the fact that (once I add code to handle it) these kind of replays can easily be reported and removed; besides I doubt anyone here is likely to upload them for any reason other than proof-of-concept that it can be done. :P (If it's a glitch though, not an edited replay... I shall need to look into this...)
#9583
NeoLemmix Main / Re: NeoLemmix Info, Downloads, Etc
January 20, 2015, 05:08:25 PM
A lot of people aren't aware of the hotkeys in (Neo)Lemmix, so I'll post a list of them here. A lot of these have functionality that isn't accessible any way other than the hotkeys.

Most of these are applicable to both traditional Lemmix and NeoLemmix, in cases where they're only one or the other (or do different things depending which one), I've mentioned that here too. Do note that this list is based on the latest versions; some keys may not work (or may do different things) in older versions.

Note that in recent versions (V1.36n+) of NeoLemmix, hotkeys are now configurable, so what's listed here is merely the default options in most cases. However, ones outside of gameplay (except saving image from preview screen, or saving replay from postview screen) are still non-configurable.



Middle-click (NeoLemmix only)
Pauses or unpauses the game.

Right-click
Traditional Lemmix: Inverts the priority of selected lemming; usually (but not always) this will force selecting a walker. It works the same way as in DOS.
NeoLemmix: Highlights a lemming; you can then assign *this* lemming a skill by right-clicking the skill on the toolbar. (If you have Ctrl / Right-Click Switch option enabled, then right-click will force selecting walkers only instead)
Both: You can right-click the release rate + or - to instantly set the release rate to the maximum or minimum.

Ctrl (NeoLemmix only)
Forces selecting walkers. (If you have Ctrl / Right-Click Switch option enabled, then Ctrl + Left-Click will highlight a lemming instead; but you still right-click the tool)
When combined with a skill panel button (whether via clicking it or via a keyboard shortcut), it has the same effect as right-clicking that button.

Shift (NeoLemmix only)
Forces selecting a lemming that has not had any previous skills assigned to it.

Alt (NeoLemmix only)
Replaces the current action description (eg. Walker, Faller, Builder) with an abbreviated list showing which permanent skills a lemming has.

F1 to F12
The same as in DOS; these correspond to a skillbar button. F1/F2 = RR up and down, F11 = pause, F12 = nuke. The remainder depend on your settings; if you have the fixed skill keys (or are using traditional Lemmix), these correspond to the same skills as they do in DOS / traditional Lemmix. If you've got that setting turned off, then F3 is the first skill on the skill bar, F4 is the second, etc.

3 to 0 (NeoLemmix only)
If you have the fixed skill keys enabled, these correspond to the 8 new skills. 3 = walker, 4 = swimmer, 5 = glider, 6 = mechanic, 7 = stoner, 8 = platformer, 9 = stacker, 0 = cloner.

Esc
Instantly exits the level (without nuke; it just ends).

Enter
Saves state.

Backspace
Loads state.

Spacebar
Skips 10 seconds.

Minus
Goes back one second.

1
Skips the level. Note that you must activate cheat mode first, generally by entering a specific code on the password menu. (Note: Under traditional Lemmix, the key for this is 5 instead of 1.)
Note: This key is removed from V1.37n onwards.

B
Goes back one frame.

F
Toggles fast forward on or off.

I
Saves an image of the entire level in its current state (including lemmings, and areas that are currently off-screen, but NOT including the cursor or the skill panel).

L
Loads a replay file. A file select menu will pop up for you to choose one.

M
Toggles music on and off. This isn't a permanent setting; it'll reset to what you've configure on the title screen / config menu once you exit the level.

N
Moves the game ahead one frame (only when paused).

P
Pause or unpause the game.

R
Returns to the start of the level, with replay mode active (similar to the "Replay level" option in Lemmini).

S
Toggles sound on/off. Like "M", this isn't permanent.

U
Saves a replay. It'll automatically set the filename and save it in the Replays folder, unless you turn off the "automatic replay names" feature. The default filename is [rank name]_[level number].lrb (eg: Tricky_1.lrb), except in CustLemmix where the default is [level name].lrb (eg: This Should Be A Doddle!.lrb).

X
Selects the skill to the right of the currently selected one (eg: in the traditional-8-skills skillset, if you have builder selected and press X, it'll select Basher).

Z
Selects the skill to the left of the currently selected one (eg: in the traditional-8-skills skillset, if you have builder selected and press Z, it'll select Blocker).

Left/Right
Traditional: Scrolls the screen left or right.
NeoLemmix: Forces selecting a lemming facing the direction that you pushed.



Shorcut keys other than while playing a level
U: Saves a replay when pressed on the post-level screen (works the same way as in-level)
I: Saves an image of the level (in initial state) when pressed on the pre-level screen
F4 (Neo) / F5 (Trad): Dumps all levels to LVL files when pressed on the title screen *
F5 (Neo) / F6 (Trad): Saves images of all levels when pressed on the title screen *
Left/Right (Neo only): Moves between levels when pressed on the pre-level screen, can only go to levels you've already reached unless cheat mode is enabled or the level pack you're playing has auto-unlock-all setting enabled


* Note that these two options may be disabled in some (Neo)Lemmix players.
#9584
General Discussion / Re: Lemmings Forums on Youtube
January 20, 2015, 04:15:26 PM
Oooh nice, I'll have to keep an eye on this! I do wonder why he used the NeoLemmix version instead of the official version, though; but it shouldn't matter too much. :)
#9585
Quote from: Clam on January 20, 2015, 07:08:13 AM
Aww, Down and Out Lemmings lives up to its title :( :P

To be fair, it did VERY well for a Tame level. :) It was tied with two other levels; had it been tied with only one, it would've made it through.