These monitor bugs -- wonder why nobody has run into them before, and you found 3 or 4 of them already this year. And you're not even using Windows 11, which is nowadays's easy blame target. 
This one is particularly astounding. The already-loaded sprites, exits, hatches, ... all remain intact. Only the terrain layer becomes black or transparent, even though it's a VRAM bitmap like any other sprite/exit/hatch. Or is it? I should research. But then new terrain (the later-built staircases) can be painted onto the black/transparent as if nothing were out of the ordinary.
The terrain VRAM bitmap may be large (it's a single piece, 1:1 the size of the level), but the spritesheet is also large at 913 x 946, about the same order of magnitude as that map. That would rule out size.
No idea, must reproduce from first principles. And first find a multi-monitor setup.
-- Simon

This one is particularly astounding. The already-loaded sprites, exits, hatches, ... all remain intact. Only the terrain layer becomes black or transparent, even though it's a VRAM bitmap like any other sprite/exit/hatch. Or is it? I should research. But then new terrain (the later-built staircases) can be painted onto the black/transparent as if nothing were out of the ordinary.
The terrain VRAM bitmap may be large (it's a single piece, 1:1 the size of the level), but the spritesheet is also large at 913 x 946, about the same order of magnitude as that map. That would rule out size.
No idea, must reproduce from first principles. And first find a multi-monitor setup.
-- Simon