Author Topic: [SUG] New skill - Batter/Flinger  (Read 1376 times)

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Offline Strato Incendus

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Re: [SUG] New skill - Batter/Flinger
« Reply #30 on: August 06, 2023, 01:16:12 PM »
Ah, I recognise my Lemmings World Tour level “In the army now” :D (which is in itself a NeoLemmix remake of the L3D level “This is the army”).

So the Boomerang, in this case, would fling the lemming back over that wall?
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Lemmings World Tour (New & Old Formats), my music-themed flagship pack, 320 levels - Let's Played by Colorful Arty
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Pit Lems (Old Formats), a more puzzly one, 100 levels - Let's Played by nin10doadict
Lemmicks, a pack for (very old) NeoLemmix 1.43 full of gimmicks, 170 levels

Offline jkapp76

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Re: [SUG] New skill - Batter/Flinger
« Reply #31 on: August 06, 2023, 04:04:54 PM »

So the Boomerang, in this case, would fling the lemming back over that wall?

I drew the pink line to indicate the travel arc of the boomerang. To show how the boomerang could move over, or through terrain by basically ignoring terrain. If there was a lemming near that green brick wall he wouldn't be thrown far enough the clear the wall.
A boomerang would be bigger than the average ammo round or grenade, so it could hit a target easier. And after it travels horizontally through its course it turns upward to capture a bit more ground and sails up and off the screen.

This is just my quick idea of how a long-range non-destructive flinger could work. The most debateable part of this idea is how I describe it as passing through terrain by ignoring terrain. It would be passing over or in front of it visually. No destruction at all. only hits lems\zombies.

I like the bazooker idea too. And I think the bazooker should leave a crater. And like Lemmings 2 I think the location of the crater should determine the nearby lemmings that are flung. I like the original batter idea too.
« Last Edit: August 06, 2023, 04:35:47 PM by jkapp76 »
...Jeremy Kapp

Offline jkapp76

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Re: [SUG] New skill - Batter/Flinger
« Reply #32 on: August 06, 2023, 07:18:46 PM »
Here are all the frames for the Bazooka sprite.

If we fire the bazooka strictly horizontally we may not need frames 11-18 as they aim upward.

Any lemmings close to the detonation crator are affected and flung. I couldn't get the lemming firing the bazooka to be flung except once when i fired into the ceiling direcly above him.

The bazooka misses lemmings and hits terrain. Which would make it good for hitting zombies and balloons.
« Last Edit: August 06, 2023, 09:00:01 PM by jkapp76 »
...Jeremy Kapp

Offline Simon

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Re: [SUG] New skill - Batter/Flinger
« Reply #33 on: August 06, 2023, 07:49:03 PM »
What do you mean by “ranged Batter”? What we’re currently discussing the Bazooker could look like? If the range works in a perfectly horizontal trajectory

Right, the inspiring L3 hadouken is a non-instant projectile that travels straight horizontally. It crosses gaps, but vanishes when it touches an uphill slope.

Flung lemmings are already chaotic. Such a purely horizontally-flying projectile is easy to predict, limiting the overall chaos.

The origin of the Lix batter was that I wanted another way to remove enemy blockers. Before the batter, you could remove ground (impossibe on steel) or invest in a timed fling-exploder (costs a lix, costs 5 seconds, can backfire). The Lix batter is good at batting blockers, and that was the primary job. The ballistic arc of the batted lix was secondary in the original design.

You're not constrained by any such need to remove blockers only. Ranged batting is a loose idea, you have a lot of leeway and can be creative. E.g., maybe Pinball (with its near-straight ball trajectories) is a better inspiration than Lix batting (with the medium-length ballistic arc).

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Offline Floyd Brannon

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Re: [SUG] New skill - Batter/Flinger
« Reply #34 on: August 14, 2023, 11:01:44 PM »
I think the Ballers look good but only if they don't roll too far. It would seem odd to me that a bazooka caused several lemmings to all roll around.

I'd probably prefer more of a jolted toss. but a roll could be good if its not too rolly. My opinion.

Offline WillLem

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Re: [SUG] New skill - Batter/Flinger
« Reply #35 on: August 14, 2023, 11:54:22 PM »
I think the Ballers look good but only if they don't roll too far. It would seem odd to me that a bazooka caused several lemmings to all roll around.

The example shown is just the sprite. The arc they take upon being hit is dealt with separately.

What's most likely is that Ballers will take an exaggerated Jumper arc, bouncing whenever they hit something. But, this hasn't been fully decided yet.