R1 remains V7!
Changelog History of R1:V2 - Added some steel and traps to fix a backroute thanks to Simon
V3 - Added buttons to fix backroutes thanks to Armani and Simon
V4 - Extended trap on wooden plank near the bottom right and replaced steel with terrain where the left entrance is to fix backroutes thanks to Simon and geoo
V5 - Moved wooden plank with needle traps to connect with steel platform, shifted a triangular block over a pixel, and added some needle traps within the exit area to fix backroutes thanks to Armani
V6 - Added a 1:50 timer to fix a backroute thanks to Armani.
V7 - Added a tiny bit of slope terrain on the wooden stairs on the bottom left not really to fix a backroute but to enforce a trick I intended better. Also to make that area more forgiving in the execution. Even before this change, Icho made it more complicated than it needed to be, as there are still multiple positions for the stacker that work
In other words, he self-inflicted the unnecessary precision in that area
R2 remains V7!
Changelog History of R2:V2 - Added some terrain to fix a backroute thanks to Simon
V3 - The fencer is now a pickup to fix a backroute thanks to Simon
V4 - Replaced the pipe with steel and erased a part of the left wall to fix backroutes thanks to Simon and geoo
V5 - Added more steel and -20 seconds on the clock so that the time limit is now 4:30 to fix some backroutes.
V6 - Shifted the steel block near the exit a few pixels to the right to fix a backroute thanks to Armani. This was a complete dumb on my part
V7 - Covered most of the thin pole near the upper far right area in steel to fix eric's glaring backroute.
V6 of R3 uploaded!
Changelog History of R3V2 - Modified and expanded midair platform underneath the entrance to fix a backroute
V3 - More terrain added to fix a backroute.
V4 - Even more terrain added to fix a backroute
V5 - Swapped the cannibal trap with the smaller wrong exit trap and buried the former several pixels into the terrain and replaced the block with a not as wide one to fix a backroute
V6 - Added the correct door frame objects to the door traps thanks to Icho's feedback and expertise
Also added some more wrong exit door traps in the bottom left area just in case there are any funny ideas that can still use it to backroute the level. They likely aren't necessary for backroute prevention, but let's play it safe even though just one suffices, and besides the area doesn't look as barren anymore