God Save the Queen 1 -
Send Her Victorious Nice level to start off the pack. Something tells me it's possible to go for the unlocked exit while obtaining a save all, but I haven't tried it so I honestly don't have a clue if it is.
God Save the Queen 2 -
Happy And Glorious Another nice level. The right entrance is certainly harder to keep alive, but it's still not too hard of a level. The gold challenge solution here is a great one!

God Save the Queen 3 -
Long To Reign Over Us Looks very daunting and quite hard due to all hatches being splat ones and only neutrals come out of them, meaning you cannot assign them floaters or any skills to save them. Instead, you must rely on the preplaced normal lemmings to rescue them. The very high RR makes this a considerable challenge and thus it might be a bit hard for its position. However, the nice thing is that if you can get the save 70 solution then you essentially obtain all talismans, as the other ones are save 25 and save 50. I've already noted the save 70 is the hardest challenge in the entire pack to obtain. You have to be super quick and there's pretty much no room for error. I think you pretty much have to assign skills while paused and you already have to do a lot of rapid firing skill assignments at the very start. Therefore, it is an extremely stressful one to do. Once again, if you're not concerned with the challenges, then it's not too hard a level, as you really only need to save 7 neutrals in addition to the preplaced lemmings and the 4 clones.
God Save the Queen 4 -
God Save the Queen Indeed, you can think of the neutral Lemmina as a damsel in distress on this level, or as the title suggests, saving the monarch. I must say, I really enjoyed figuring out how to go about obtaining the challenge solution here, as it really forced me to think about where I can save builders whether than have my natural tendency to make me think they need to be used here or there. Certain areas were harder than others as a result, but it's all about knowing when you can substitute some things in place of builders, such as basher/walker staircases.
God Save the Queen 5 -
Don't Know What You've Got Til It's Gone The only hard part here was figuring out how to get to the very bottom where you have to dig through the floors. Even once I figured out the stacker to connect the bottom floor with the one above it, the other challenge was keeping everyone safe and not losing anyone. I wonder if the gap can be shortened a bit near the end so that the stackers aren't needed to reach over land. Not to mention that the slider glitch happened here as well.
God Save the Queen 6 -
The White Cliffs of Dover Save all FTW!

So, looks like I eclipsed your record there. I really love the use of the lasers to keep everyone safe so they don't drop to their deaths.
God Save the Queen 7 -
Too Good To Be True Wow, saving the neutral on time was the most difficult part here! If anything, this level taught me that it's actually faster to cancel platformers with a walker rather than allow her to just platform uninterrupted. However, once you're successful in rescuing her on time, then the rest is easy.
God Save the Queen 8 -
End Of An ERa To round off the pack, a very nice any-way-you-want with a 96-of-everything skillset. I'll be honest, and that is I found the no builders challenge very pointless and annoying. However, I realized that I was a big dummy and could had simply platformed all the way across without using the repeated stacking and cancelling to make a platformer bridge

So, I brought all of this unnecessary stuff on myself.