Author Topic: Level Design Contest #19 - Playing Phase (Discussion Topic)  (Read 2744 times)

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Offline IchoTolot

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Level Design Contest #19 - Playing Phase (Discussion Topic)
« on: December 29, 2019, 03:25:37 pm »
All zips only need to be unzipped inside the main folder of your NeoLemmix Player!

NeoLemmix Level Pack: https://www.dropbox.com/s/k9ai63fv7k215fx/Contest_19.zip?dl=1

Music: https://www.dropbox.com/s/3gbfs5ueuo9p438/Contest_19_music.zip?dl=1

Styles+Sound:
https://www.dropbox.com/s/ywpxty4mne0gdg7/Contest_19_sound%2Bstyles.zip?dl=1


Rule 1 Levels

Armani's "Supernova" (V2)
Crane's "T.E.E.T.H." (V3)
Flopsy's "Fun With Flags" (V1)
Namida's "Reach-Around" (V4)
NieSch's "Perpetuum Mobilem" (V2)
Willem's "Day Of The Daredevils! Part I" (V1)

Rule 2 Levels

IchoTolot's "It's The Name Of The Fame" (V1)

Rule 3 Levels

Armani's "I'll be back for sure" (V2)
Crane's "S.C.R.O.O.G.E." (V5)
Dullstar's "Shimmier Sort" (V6)
Flopsy's "Who Ya Gonna Call? Knuckles The Echidna!" (V11)
IchoTolot's "Xeno Menace" (V2)
NieSch's "Me, Myself and I" (V3)
SQron188's "Liandri Ironworks & Nuclear Fission" (V1)
Willem's "Day Of The Daredevils! Part II" (V1)

Withdrawn levels

Flopsy's "Who Wants To Be The Flopsy?" (V1)

You can check the rules details again here: https://www.lemmingsforums.net/index.php?topic=4299.0

Playing Phase will be closed on 3rd of Februrary!
Updates will close on 1st of Februrary!

Note: This topic is for posting your comments, replays, etc for the levels. If you wish to post an update to your level, or enter a late submission, please do so in the Updates Topic instead.
« Last Edit: January 25, 2020, 01:16:23 am by IchoTolot »

Offline NieSch

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Re: Level Design Contest #19 - Playing Phase (Discussion Topic)
« Reply #1 on: December 29, 2019, 05:45:23 pm »
Wow, some impressive levels!

Only one rule 2 level. I didn't expect that. Well, 1,5 really since Willem's level(s) is a bit of all in one. It's also the first level I was able to solve. I'm talking about Willem's "Day Of The Daredevils! Part I" (V1) It's not difficult but I like it!

Edit: I also solved Crane's "T.E.E.T.H." (V1)
« Last Edit: December 29, 2019, 06:15:14 pm by NieSch »
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Offline NieSch

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Re: Level Design Contest #19 - Playing Phase (Discussion Topic)
« Reply #2 on: December 29, 2019, 07:38:59 pm »
(Probably) backroutes for Namida's "Reach-Around" (V1) and Dullstar's "Shimmier Sort" (V1):
« Last Edit: December 29, 2019, 07:48:16 pm by NieSch »
My level pack: Yippee! More Lemmings (NeoLemmix)

Offline Crane

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Re: Level Design Contest #19 - Playing Phase (Discussion Topic)
« Reply #3 on: December 29, 2019, 08:16:41 pm »
T.E.E.T.H. is intended - well done.  P.S. See if you can guess what it stands for!

Offline Flopsy

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Re: Level Design Contest #19 - Playing Phase (Discussion Topic)
« Reply #4 on: December 29, 2019, 08:18:20 pm »
I'm planning on streaming the contest levels in a couple of weeks when the updates have died down. I'll let you know when I know more details.

Also, to clear up any confusion on why I have a withdrawn level. I made a level for all 3 rules but I already submitted to R2 so I asked to have R1 and R3 instead. However, I said the level could be posted anyway in case anyone wanted to play it anyway, especially in contest videos/streams.
Flopsy's YouTube Channel - I'm back with more Lemmings videos weekly on a Wednesday!

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Gotta Go Fast (in progress)

Offline namida

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Re: Level Design Contest #19 - Playing Phase (Discussion Topic)
« Reply #5 on: December 29, 2019, 09:52:06 pm »
(Probably) backroutes for Namida's "Reach-Around" (V1) and Dullstar's "Shimmier Sort" (V1):

Backroute indeed for my level; I've uploaded an update that should fix this.

Offline Armani

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Re: Level Design Contest #19 - Playing Phase (Discussion Topic)
« Reply #6 on: December 30, 2019, 07:48:24 am »
It seems like I got a two weeks' furlough at just the right time :)

@Crane
Spoiler (click to show/hide)

@Flopsy
Spoiler (click to show/hide)

@Namida
Spoiler (click to show/hide)

@NieSch
Spoiler (click to show/hide)

@Willem
Spoiler (click to show/hide)

IchoTolot
Spoiler (click to show/hide)

Dullstar
Spoiler (click to show/hide)

SQron188
Spoiler (click to show/hide)
Doing my mandatory military service. Can visit forum only on military leave :(

Offline namida

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Re: Level Design Contest #19 - Playing Phase (Discussion Topic)
« Reply #7 on: December 30, 2019, 08:35:31 am »
Yep, that's another backroute for my level.

Offline Dullstar

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Re: Level Design Contest #19 - Playing Phase (Discussion Topic)
« Reply #8 on: December 30, 2019, 09:26:47 am »
Both solutions to Shimmier Sort are backroutes. It doesn't really surprise me that there are egregious backroutes in the level - I'm pretty out of practice with level creation and I rushed it a bit to finish it up before the deadline.

EDIT: An updated version of the level is available.
« Last Edit: December 31, 2019, 05:54:35 pm by Dullstar »

Offline Flopsy

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Re: Level Design Contest #19 - Playing Phase (Discussion Topic)
« Reply #9 on: December 30, 2019, 12:04:19 pm »
Thanks Armani for playing my levels, especially the withdrawn one :)

Fun With Flags is exactly as intended, glad it at least stumped you for a while.

Who Ya Gonna Call is a back route though, I've uploaded v2 to the update topic.

Who Wants To Be The Flopsy is acceptable, I guess I chose to withdraw the right level because this level would be really hectic to fix. Sadly this isn't exactly as intended but enough of the skills were used to be acceptable.
Flopsy's YouTube Channel - I'm back with more Lemmings videos weekly on a Wednesday!

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Offline IchoTolot

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Re: Level Design Contest #19 - Playing Phase (Discussion Topic)
« Reply #10 on: December 30, 2019, 01:16:44 pm »
@Armani

Both solutions to my levels are intended/acceptable variants! great job! :thumbsup:

My rule 2 level is kinda open anyway as long as it's no glaring break from the somewhat intended path.

Quote
I wish I could see the path of the glider when walker is assigned.(like I can see expected path when assigning glider).

Already ahead of you as i had the same issue ;) : https://www.lemmingsforums.net/index.php?topic=4541.0

Quote
Oh man, This tileset looks scary. :lem-shocked: Still, I like the level and skills used in this level!

You also need to give credit to SQron here then, as he created the tileset.


Offline Flopsy

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Re: Level Design Contest #19 - Playing Phase (Discussion Topic)
« Reply #11 on: December 31, 2019, 02:35:10 am »
I will be streaming the contest levels on Sunday 12th January at the usual time when we do multiplayer stuff (7pm UTC), this will give plenty of time for the updates to be ironed out.

I'll give a reminder closer to the time :)
Flopsy's YouTube Channel - I'm back with more Lemmings videos weekly on a Wednesday!

SEB Lems (160 levels)
MegSEGAbytes (40 levels)
Gotta Go Fast (in progress)

Offline NieSch

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Re: Level Design Contest #19 - Playing Phase (Discussion Topic)
« Reply #12 on: December 31, 2019, 10:03:56 am »
Thanks for the kind and helpful feedback Armani. It's incredible how fast you come up with al these solutions.

@NieSch
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Offline Crane

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Re: Level Design Contest #19 - Playing Phase (Discussion Topic)
« Reply #13 on: December 31, 2019, 05:36:26 pm »
Hey Armani - thanks for testing the levels.  T.E.E.T.H. is intended - well done.  Both of the S.C.R.O.O.G.E. solutions are backroutes, so I'll have to have a think about that one.

Offline NieSch

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Re: Level Design Contest #19 - Playing Phase (Discussion Topic)
« Reply #14 on: January 01, 2020, 01:35:27 pm »
About Armani's "Supernova":
Spoiler (click to show/hide)
My level pack: Yippee! More Lemmings (NeoLemmix)