Author Topic: Level Design Contest #19 - Playing Phase (Discussion Topic)  (Read 17002 times)

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Offline SQron188

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Re: Level Design Contest #19 - Playing Phase (Discussion Topic)
« Reply #15 on: January 01, 2020, 02:56:01 PM »
@Armani
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Offline NieSch

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Re: Level Design Contest #19 - Playing Phase (Discussion Topic)
« Reply #16 on: January 01, 2020, 03:38:58 PM »
Solution for Namida's "Reach-Around" (V3):
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Offline namida

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Re: Level Design Contest #19 - Playing Phase (Discussion Topic)
« Reply #17 on: January 01, 2020, 06:16:21 PM »
Closer, but still a backroute. I guess that's what I get for trying to make the execution slightly easier. :P
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Offline NieSch

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Re: Level Design Contest #19 - Playing Phase (Discussion Topic)
« Reply #18 on: January 01, 2020, 06:42:52 PM »
I guess this is almost the same backroute, for "Reach-Around" (V4):
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Offline namida

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Re: Level Design Contest #19 - Playing Phase (Discussion Topic)
« Reply #19 on: January 01, 2020, 06:54:57 PM »
I guess this is almost the same backroute, for "Reach-Around" (V4):

Nope, that's the intended way now. :D

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Offline NieSch

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Re: Level Design Contest #19 - Playing Phase (Discussion Topic)
« Reply #20 on: January 01, 2020, 07:11:20 PM »
Nope, that's the intended way now. :D

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Offline Armani

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Re: Level Design Contest #19 - Playing Phase (Discussion Topic)
« Reply #21 on: January 01, 2020, 08:01:54 PM »
About Armani's "Supernova":
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At first, this level had no time limit. And I found myself a backroute and it took longer than the intended solution so I added time limit.
I think you tried exactly the same backroute that I found (I saw the screenshot you posted and I'm quite sure about this :D)
The intended solution has 10~15 seconds left over.
Here are some hints!
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« Last Edit: January 01, 2020, 08:10:08 PM by Armani »
My newest Neolemmix level pack : Lemmings Halloween 2023 :D 8-)

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Offline NieSch

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Re: Level Design Contest #19 - Playing Phase (Discussion Topic)
« Reply #22 on: January 01, 2020, 08:17:35 PM »
@Armani:
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My NeoLemmix packs: All You Need Is Lemmings - Long Live Lemmings! - Yippee! More Lemmings
SuperLemmix: Tomb Rodents featuring Lemmina Croft

Offline NieSch

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Re: Level Design Contest #19 - Playing Phase (Discussion Topic)
« Reply #23 on: January 02, 2020, 02:45:43 PM »
Solution for Armani's "Supernova" V1 :)
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Offline Armani

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Re: Level Design Contest #19 - Playing Phase (Discussion Topic)
« Reply #24 on: January 02, 2020, 03:04:51 PM »
Solution for Armani's "Supernova" V1 :)
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My newest Neolemmix level pack : Lemmings Halloween 2023 :D 8-)

About Armani: Armani's Blog
My NL level packs(in chronological order):
  Lemmings Uncharted [Medium~Extreme]
  Xmas Lemmings 2021 [Easy~Very Hard]
  Lemmings Halloween 2023 [Easy-Very Hard]

Offline Crane

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Re: Level Design Contest #19 - Playing Phase (Discussion Topic)
« Reply #25 on: January 02, 2020, 10:24:29 PM »
Hah, I know that feeling.  I've gotten that close with Supernova too - still haven't found the trick.

In the meantime, here are my current solutions to a load of miscellaneous level.  Some look like backroutes.

Offline IchoTolot

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Re: Level Design Contest #19 - Playing Phase (Discussion Topic)
« Reply #26 on: January 02, 2020, 10:45:26 PM »
Seems like Xeno Menace needs a little fix. ;)

Will play through the levels over the weekend probably and record myself as well. :)

Offline Flopsy

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Re: Level Design Contest #19 - Playing Phase (Discussion Topic)
« Reply #27 on: January 03, 2020, 01:30:04 AM »

In the meantime, here are my current solutions to a load of miscellaneous level.  Some look like backroutes.

Thanks for playing both of my levels.

Fun With Flags is intended, nice alternative solution.
Who Ya Gonna Call? Knuckles the Echidna is a back route though. Have uploaded a fix.

Will play through the levels over the weekend probably and record myself as well. :)

Will you be the one to find the intended solution on Who Ya Gonna Call? :P

Offline namida

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Re: Level Design Contest #19 - Playing Phase (Discussion Topic)
« Reply #28 on: January 03, 2020, 02:14:29 AM »
In the meantime, here are my current solutions to a load of miscellaneous level.  Some look like backroutes.

Intended solution to my level (Reach-Around).
My Lemmings projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)

Offline Crane

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Re: Level Design Contest #19 - Playing Phase (Discussion Topic)
« Reply #29 on: January 03, 2020, 07:34:06 AM »
I found this solution to V2 of the Sandopolis level, but it works unmodified on V3 as well.  I don't use the Miner or the Shimmier.

Ignore the Rule 1_05__Crane file in the ZIP above; it was a failed attempt.

Completed a few other levels too (the Rule 1_05__Crane file on this post is a solution that works!).  I completed the Rule 2 level without using any Miners.