Author Topic: Level Design Contest #19 - Playing Phase (Discussion Topic)  (Read 17212 times)

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Offline NieSch

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Re: Level Design Contest #19 - Playing Phase (Discussion Topic)
« Reply #30 on: January 03, 2020, 09:17:43 AM »
@Crane: Your solution to "Perpetuum Mobilem" is intended. Your solution to "Me, Myself and I" is a very clever alternative solution that I wasn't aware of. Great job! :thumbsup:
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Offline Crane

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Re: Level Design Contest #19 - Playing Phase (Discussion Topic)
« Reply #31 on: January 03, 2020, 09:25:21 AM »
I do like very clever solutions - thank you!

Offline Dullstar

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Re: Level Design Contest #19 - Playing Phase (Discussion Topic)
« Reply #32 on: January 03, 2020, 04:27:47 PM »
Crane's solution to Shimmier Sort is another backroute. I was hoping to avoid having the entire level made out of steel or one-way arrows but it might be unavoidable.

Offline Flopsy

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Re: Level Design Contest #19 - Playing Phase (Discussion Topic)
« Reply #33 on: January 05, 2020, 02:45:25 AM »
Ok Crane has back routed Who Ya Gonna Call yet again so I'll upload V4 to updates now!

Offline Crane

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Re: Level Design Contest #19 - Playing Phase (Discussion Topic)
« Reply #34 on: January 05, 2020, 03:45:11 AM »
Backrouted again, I'm afraid.

Offline Flopsy

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Re: Level Design Contest #19 - Playing Phase (Discussion Topic)
« Reply #35 on: January 05, 2020, 04:07:34 AM »
And fixed again....

Offline Crane

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Re: Level Design Contest #19 - Playing Phase (Discussion Topic)
« Reply #36 on: January 05, 2020, 04:22:27 AM »
Not fixed!

Offline Flopsy

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Re: Level Design Contest #19 - Playing Phase (Discussion Topic)
« Reply #37 on: January 05, 2020, 04:32:33 AM »
*sigh*
uploaded v6 now

Offline Crane

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Re: Level Design Contest #19 - Playing Phase (Discussion Topic)
« Reply #38 on: January 05, 2020, 04:52:01 AM »
Is this any closer to what you had in mind? Splitting up the Climber and Glider pickups does unfortunately take a lot out of the puzzle, as does the placement of the Digger pickup.

Offline Armani

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Re: Level Design Contest #19 - Playing Phase (Discussion Topic)
« Reply #39 on: January 05, 2020, 10:18:07 AM »
I revisited contest levels.

Who Ya Gonna Call Knuckles The Echidna!
Spoiler (click to show/hide)

Me, Myself and I
Spoiler (click to show/hide)

Reach-around
Spoiler (click to show/hide)

S.C.R.O.O.G.E
Spoiler (click to show/hide)

Shimmier Sort
Spoiler (click to show/hide)
My newest Neolemmix level pack : Lemmings Halloween 2023 :D 8-)

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My NL level packs(in chronological order):
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  Xmas Lemmings 2021 [Easy~Very Hard]
  Lemmings Halloween 2023 [Easy-Very Hard]

Offline NieSch

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Re: Level Design Contest #19 - Playing Phase (Discussion Topic)
« Reply #40 on: January 05, 2020, 10:55:40 AM »
Me, Myself and I
Spoiler (click to show/hide)

Well done! Clever solution, part of it the same as Crane's.

I like both of your solutions but I decided I like my intended solution better so I made a V2, see the update topic. ;)
My NeoLemmix packs: All You Need Is Lemmings - Long Live Lemmings! - Yippee! More Lemmings
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Offline Flopsy

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Re: Level Design Contest #19 - Playing Phase (Discussion Topic)
« Reply #41 on: January 05, 2020, 12:01:23 PM »
Crane's solution to Who Ya Gonna Call is STILL a back route.

Armani's solution doesn't work on the latest version so I assume that was a back route also.

Offline Crane

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Re: Level Design Contest #19 - Playing Phase (Discussion Topic)
« Reply #42 on: January 05, 2020, 12:30:05 PM »
That is a backroute, but not for the reason you think! V3 available.

Offline IchoTolot

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Re: Level Design Contest #19 - Playing Phase (Discussion Topic)
« Reply #43 on: January 05, 2020, 01:27:59 PM »
As I'm seeing this backroute battle raging, I will delay my playthrough for ~1-2 days so I can give the new somewhat stable versions another go and not just end up recording a very temporary one. :P

Offline Dullstar

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Re: Level Design Contest #19 - Playing Phase (Discussion Topic)
« Reply #44 on: January 05, 2020, 04:42:07 PM »
I am starting to seriously suspect Shimmier Sort may not be possible to fix without completely destroying the aesthetics, unless I create a completely custom style that introduces steel versions of the poles.

I don't know how to fix this level. I'm running out of things that are possible to fix without also blocking off the intended solution. If anyone wants to take a stab at fixing it, I've included a replay of the intended solution. I don't think I will be releasing any more updates for this level unless I somehow magically think of something. I'm not sure I can make convincing looking steel pieces and it's probably too late to add a new style dependency.

If including this replay is against the rules, then you can consider the level withdrawn.
« Last Edit: January 05, 2020, 05:31:07 PM by Dullstar »