Author Topic: Level Design Contest #19 - Playing Phase (Discussion Topic)  (Read 16996 times)

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Offline IchoTolot

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Level Design Contest #19 - Playing Phase (Discussion Topic)
« on: December 29, 2019, 03:25:37 PM »
All zips only need to be unzipped inside the main folder of your NeoLemmix Player!

NeoLemmix Level Pack: https://www.dropbox.com/s/k9ai63fv7k215fx/Contest_19.zip?dl=1

Music: https://www.dropbox.com/s/3gbfs5ueuo9p438/Contest_19_music.zip?dl=1

Styles+Sound:
https://www.dropbox.com/s/ywpxty4mne0gdg7/Contest_19_sound%2Bstyles.zip?dl=1


Rule 1 Levels

Armani's "Supernova" (V2)
Crane's "T.E.E.T.H." (V3)
Flopsy's "Fun With Flags" (V1)
Namida's "Reach-Around" (V4)
NieSch's "Perpetuum Mobilem" (V2)
Willem's "Day Of The Daredevils! Part I" (V1)

Rule 2 Levels

IchoTolot's "It's The Name Of The Fame" (V1)

Rule 3 Levels

Armani's "I'll be back for sure" (V2)
Crane's "S.C.R.O.O.G.E." (V5)
Dullstar's "Shimmier Sort" (V6)
Flopsy's "Who Ya Gonna Call? Knuckles The Echidna!" (V11)
IchoTolot's "Xeno Menace" (V2)
NieSch's "Me, Myself and I" (V3)
SQron188's "Liandri Ironworks & Nuclear Fission" (V1)
Willem's "Day Of The Daredevils! Part II" (V1)

Withdrawn levels

Flopsy's "Who Wants To Be The Flopsy?" (V1)

You can check the rules details again here: https://www.lemmingsforums.net/index.php?topic=4509.0

Playing Phase will be closed on 3rd of Februrary!
Updates will close on 1st of Februrary!

Note: This topic is for posting your comments, replays, etc for the levels. If you wish to post an update to your level, or enter a late submission, please do so in the Updates Topic instead.
« Last Edit: October 08, 2021, 05:48:14 PM by IchoTolot »

Offline NieSch

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Re: Level Design Contest #19 - Playing Phase (Discussion Topic)
« Reply #1 on: December 29, 2019, 05:45:23 PM »
Wow, some impressive levels!

Only one rule 2 level. I didn't expect that. Well, 1,5 really since Willem's level(s) is a bit of all in one. It's also the first level I was able to solve. I'm talking about Willem's "Day Of The Daredevils! Part I" (V1) It's not difficult but I like it!

Edit: I also solved Crane's "T.E.E.T.H." (V1)
« Last Edit: December 29, 2019, 06:15:14 PM by NieSch »
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Offline NieSch

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Re: Level Design Contest #19 - Playing Phase (Discussion Topic)
« Reply #2 on: December 29, 2019, 07:38:59 PM »
(Probably) backroutes for Namida's "Reach-Around" (V1) and Dullstar's "Shimmier Sort" (V1):
« Last Edit: December 29, 2019, 07:48:16 PM by NieSch »
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Offline Crane

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Re: Level Design Contest #19 - Playing Phase (Discussion Topic)
« Reply #3 on: December 29, 2019, 08:16:41 PM »
T.E.E.T.H. is intended - well done.  P.S. See if you can guess what it stands for!

Offline Flopsy

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Re: Level Design Contest #19 - Playing Phase (Discussion Topic)
« Reply #4 on: December 29, 2019, 08:18:20 PM »
I'm planning on streaming the contest levels in a couple of weeks when the updates have died down. I'll let you know when I know more details.

Also, to clear up any confusion on why I have a withdrawn level. I made a level for all 3 rules but I already submitted to R2 so I asked to have R1 and R3 instead. However, I said the level could be posted anyway in case anyone wanted to play it anyway, especially in contest videos/streams.

Offline namida

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Re: Level Design Contest #19 - Playing Phase (Discussion Topic)
« Reply #5 on: December 29, 2019, 09:52:06 PM »
(Probably) backroutes for Namida's "Reach-Around" (V1) and Dullstar's "Shimmier Sort" (V1):

Backroute indeed for my level; I've uploaded an update that should fix this.
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Offline Armani

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Re: Level Design Contest #19 - Playing Phase (Discussion Topic)
« Reply #6 on: December 30, 2019, 07:48:24 AM »
It seems like I got a two weeks' furlough at just the right time :)

@Crane
Spoiler (click to show/hide)

@Flopsy
Spoiler (click to show/hide)

@Namida
Spoiler (click to show/hide)

@NieSch
Spoiler (click to show/hide)

@Willem
Spoiler (click to show/hide)

IchoTolot
Spoiler (click to show/hide)

Dullstar
Spoiler (click to show/hide)

SQron188
Spoiler (click to show/hide)
My newest Neolemmix level pack : Lemmings Halloween 2023 :D 8-)

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Offline namida

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Re: Level Design Contest #19 - Playing Phase (Discussion Topic)
« Reply #7 on: December 30, 2019, 08:35:31 AM »
Yep, that's another backroute for my level.
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Offline Dullstar

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Re: Level Design Contest #19 - Playing Phase (Discussion Topic)
« Reply #8 on: December 30, 2019, 09:26:47 AM »
Both solutions to Shimmier Sort are backroutes. It doesn't really surprise me that there are egregious backroutes in the level - I'm pretty out of practice with level creation and I rushed it a bit to finish it up before the deadline.

EDIT: An updated version of the level is available.
« Last Edit: December 31, 2019, 05:54:35 PM by Dullstar »

Offline Flopsy

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Re: Level Design Contest #19 - Playing Phase (Discussion Topic)
« Reply #9 on: December 30, 2019, 12:04:19 PM »
Thanks Armani for playing my levels, especially the withdrawn one :)

Fun With Flags is exactly as intended, glad it at least stumped you for a while.

Who Ya Gonna Call is a back route though, I've uploaded v2 to the update topic.

Who Wants To Be The Flopsy is acceptable, I guess I chose to withdraw the right level because this level would be really hectic to fix. Sadly this isn't exactly as intended but enough of the skills were used to be acceptable.

Offline IchoTolot

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Re: Level Design Contest #19 - Playing Phase (Discussion Topic)
« Reply #10 on: December 30, 2019, 01:16:44 PM »
@Armani

Both solutions to my levels are intended/acceptable variants! great job! :thumbsup:

My rule 2 level is kinda open anyway as long as it's no glaring break from the somewhat intended path.

Quote
I wish I could see the path of the glider when walker is assigned.(like I can see expected path when assigning glider).

Already ahead of you as i had the same issue ;) : https://www.lemmingsforums.net/index.php?topic=4541.0

Quote
Oh man, This tileset looks scary. :lem-shocked: Still, I like the level and skills used in this level!

You also need to give credit to SQron here then, as he created the tileset.


Offline Flopsy

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Re: Level Design Contest #19 - Playing Phase (Discussion Topic)
« Reply #11 on: December 31, 2019, 02:35:10 AM »
I will be streaming the contest levels on Sunday 12th January at the usual time when we do multiplayer stuff (7pm UTC), this will give plenty of time for the updates to be ironed out.

I'll give a reminder closer to the time :)

Offline NieSch

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Re: Level Design Contest #19 - Playing Phase (Discussion Topic)
« Reply #12 on: December 31, 2019, 10:03:56 AM »
Thanks for the kind and helpful feedback Armani. It's incredible how fast you come up with al these solutions.

@NieSch
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Spoiler (click to show/hide)
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Offline Crane

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Re: Level Design Contest #19 - Playing Phase (Discussion Topic)
« Reply #13 on: December 31, 2019, 05:36:26 PM »
Hey Armani - thanks for testing the levels.  T.E.E.T.H. is intended - well done.  Both of the S.C.R.O.O.G.E. solutions are backroutes, so I'll have to have a think about that one.

Offline NieSch

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Re: Level Design Contest #19 - Playing Phase (Discussion Topic)
« Reply #14 on: January 01, 2020, 01:35:27 PM »
About Armani's "Supernova":
Spoiler (click to show/hide)
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Offline SQron188

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Re: Level Design Contest #19 - Playing Phase (Discussion Topic)
« Reply #15 on: January 01, 2020, 02:56:01 PM »
@Armani
Spoiler (click to show/hide)

Offline NieSch

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Re: Level Design Contest #19 - Playing Phase (Discussion Topic)
« Reply #16 on: January 01, 2020, 03:38:58 PM »
Solution for Namida's "Reach-Around" (V3):
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Offline namida

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Re: Level Design Contest #19 - Playing Phase (Discussion Topic)
« Reply #17 on: January 01, 2020, 06:16:21 PM »
Closer, but still a backroute. I guess that's what I get for trying to make the execution slightly easier. :P
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Offline NieSch

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Re: Level Design Contest #19 - Playing Phase (Discussion Topic)
« Reply #18 on: January 01, 2020, 06:42:52 PM »
I guess this is almost the same backroute, for "Reach-Around" (V4):
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Offline namida

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Re: Level Design Contest #19 - Playing Phase (Discussion Topic)
« Reply #19 on: January 01, 2020, 06:54:57 PM »
I guess this is almost the same backroute, for "Reach-Around" (V4):

Nope, that's the intended way now. :D

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Offline NieSch

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Re: Level Design Contest #19 - Playing Phase (Discussion Topic)
« Reply #20 on: January 01, 2020, 07:11:20 PM »
Nope, that's the intended way now. :D

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Offline Armani

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Re: Level Design Contest #19 - Playing Phase (Discussion Topic)
« Reply #21 on: January 01, 2020, 08:01:54 PM »
About Armani's "Supernova":
Spoiler (click to show/hide)


At first, this level had no time limit. And I found myself a backroute and it took longer than the intended solution so I added time limit.
I think you tried exactly the same backroute that I found (I saw the screenshot you posted and I'm quite sure about this :D)
The intended solution has 10~15 seconds left over.
Here are some hints!
Spoiler (click to show/hide)
« Last Edit: January 01, 2020, 08:10:08 PM by Armani »
My newest Neolemmix level pack : Lemmings Halloween 2023 :D 8-)

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Offline NieSch

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Re: Level Design Contest #19 - Playing Phase (Discussion Topic)
« Reply #22 on: January 01, 2020, 08:17:35 PM »
@Armani:
Spoiler (click to show/hide)
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Offline NieSch

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Re: Level Design Contest #19 - Playing Phase (Discussion Topic)
« Reply #23 on: January 02, 2020, 02:45:43 PM »
Solution for Armani's "Supernova" V1 :)
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Offline Armani

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Re: Level Design Contest #19 - Playing Phase (Discussion Topic)
« Reply #24 on: January 02, 2020, 03:04:51 PM »
Solution for Armani's "Supernova" V1 :)
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Offline Crane

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Re: Level Design Contest #19 - Playing Phase (Discussion Topic)
« Reply #25 on: January 02, 2020, 10:24:29 PM »
Hah, I know that feeling.  I've gotten that close with Supernova too - still haven't found the trick.

In the meantime, here are my current solutions to a load of miscellaneous level.  Some look like backroutes.

Offline IchoTolot

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Re: Level Design Contest #19 - Playing Phase (Discussion Topic)
« Reply #26 on: January 02, 2020, 10:45:26 PM »
Seems like Xeno Menace needs a little fix. ;)

Will play through the levels over the weekend probably and record myself as well. :)

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Re: Level Design Contest #19 - Playing Phase (Discussion Topic)
« Reply #27 on: January 03, 2020, 01:30:04 AM »

In the meantime, here are my current solutions to a load of miscellaneous level.  Some look like backroutes.

Thanks for playing both of my levels.

Fun With Flags is intended, nice alternative solution.
Who Ya Gonna Call? Knuckles the Echidna is a back route though. Have uploaded a fix.

Will play through the levels over the weekend probably and record myself as well. :)

Will you be the one to find the intended solution on Who Ya Gonna Call? :P

Offline namida

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Re: Level Design Contest #19 - Playing Phase (Discussion Topic)
« Reply #28 on: January 03, 2020, 02:14:29 AM »
In the meantime, here are my current solutions to a load of miscellaneous level.  Some look like backroutes.

Intended solution to my level (Reach-Around).
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Offline Crane

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Re: Level Design Contest #19 - Playing Phase (Discussion Topic)
« Reply #29 on: January 03, 2020, 07:34:06 AM »
I found this solution to V2 of the Sandopolis level, but it works unmodified on V3 as well.  I don't use the Miner or the Shimmier.

Ignore the Rule 1_05__Crane file in the ZIP above; it was a failed attempt.

Completed a few other levels too (the Rule 1_05__Crane file on this post is a solution that works!).  I completed the Rule 2 level without using any Miners.

Offline NieSch

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Re: Level Design Contest #19 - Playing Phase (Discussion Topic)
« Reply #30 on: January 03, 2020, 09:17:43 AM »
@Crane: Your solution to "Perpetuum Mobilem" is intended. Your solution to "Me, Myself and I" is a very clever alternative solution that I wasn't aware of. Great job! :thumbsup:
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Offline Crane

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Re: Level Design Contest #19 - Playing Phase (Discussion Topic)
« Reply #31 on: January 03, 2020, 09:25:21 AM »
I do like very clever solutions - thank you!

Offline Dullstar

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Re: Level Design Contest #19 - Playing Phase (Discussion Topic)
« Reply #32 on: January 03, 2020, 04:27:47 PM »
Crane's solution to Shimmier Sort is another backroute. I was hoping to avoid having the entire level made out of steel or one-way arrows but it might be unavoidable.

Offline Flopsy

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Re: Level Design Contest #19 - Playing Phase (Discussion Topic)
« Reply #33 on: January 05, 2020, 02:45:25 AM »
Ok Crane has back routed Who Ya Gonna Call yet again so I'll upload V4 to updates now!

Offline Crane

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Re: Level Design Contest #19 - Playing Phase (Discussion Topic)
« Reply #34 on: January 05, 2020, 03:45:11 AM »
Backrouted again, I'm afraid.

Offline Flopsy

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Re: Level Design Contest #19 - Playing Phase (Discussion Topic)
« Reply #35 on: January 05, 2020, 04:07:34 AM »
And fixed again....

Offline Crane

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Re: Level Design Contest #19 - Playing Phase (Discussion Topic)
« Reply #36 on: January 05, 2020, 04:22:27 AM »
Not fixed!

Offline Flopsy

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Re: Level Design Contest #19 - Playing Phase (Discussion Topic)
« Reply #37 on: January 05, 2020, 04:32:33 AM »
*sigh*
uploaded v6 now

Offline Crane

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Re: Level Design Contest #19 - Playing Phase (Discussion Topic)
« Reply #38 on: January 05, 2020, 04:52:01 AM »
Is this any closer to what you had in mind? Splitting up the Climber and Glider pickups does unfortunately take a lot out of the puzzle, as does the placement of the Digger pickup.

Offline Armani

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Re: Level Design Contest #19 - Playing Phase (Discussion Topic)
« Reply #39 on: January 05, 2020, 10:18:07 AM »
I revisited contest levels.

Who Ya Gonna Call Knuckles The Echidna!
Spoiler (click to show/hide)

Me, Myself and I
Spoiler (click to show/hide)

Reach-around
Spoiler (click to show/hide)

S.C.R.O.O.G.E
Spoiler (click to show/hide)

Shimmier Sort
Spoiler (click to show/hide)
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Offline NieSch

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Re: Level Design Contest #19 - Playing Phase (Discussion Topic)
« Reply #40 on: January 05, 2020, 10:55:40 AM »
Me, Myself and I
Spoiler (click to show/hide)

Well done! Clever solution, part of it the same as Crane's.

I like both of your solutions but I decided I like my intended solution better so I made a V2, see the update topic. ;)
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Offline Flopsy

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Re: Level Design Contest #19 - Playing Phase (Discussion Topic)
« Reply #41 on: January 05, 2020, 12:01:23 PM »
Crane's solution to Who Ya Gonna Call is STILL a back route.

Armani's solution doesn't work on the latest version so I assume that was a back route also.

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Re: Level Design Contest #19 - Playing Phase (Discussion Topic)
« Reply #42 on: January 05, 2020, 12:30:05 PM »
That is a backroute, but not for the reason you think! V3 available.

Offline IchoTolot

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Re: Level Design Contest #19 - Playing Phase (Discussion Topic)
« Reply #43 on: January 05, 2020, 01:27:59 PM »
As I'm seeing this backroute battle raging, I will delay my playthrough for ~1-2 days so I can give the new somewhat stable versions another go and not just end up recording a very temporary one. :P

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Re: Level Design Contest #19 - Playing Phase (Discussion Topic)
« Reply #44 on: January 05, 2020, 04:42:07 PM »
I am starting to seriously suspect Shimmier Sort may not be possible to fix without completely destroying the aesthetics, unless I create a completely custom style that introduces steel versions of the poles.

I don't know how to fix this level. I'm running out of things that are possible to fix without also blocking off the intended solution. If anyone wants to take a stab at fixing it, I've included a replay of the intended solution. I don't think I will be releasing any more updates for this level unless I somehow magically think of something. I'm not sure I can make convincing looking steel pieces and it's probably too late to add a new style dependency.

If including this replay is against the rules, then you can consider the level withdrawn.
« Last Edit: January 05, 2020, 05:31:07 PM by Dullstar »

Offline namida

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Re: Level Design Contest #19 - Playing Phase (Discussion Topic)
« Reply #45 on: January 05, 2020, 05:47:47 PM »
Quote
If including this replay is against the rules, then you can consider the level withdrawn.

It would be against the rules to post this during the voting phase (unless your level had already been eliminated at the time) as it would count as "discussing the level on the forums", but posting it at any time during the playing phase - including between updates closing and the playing phase ending - I would think is fine?

Quote from: Armani
Reach-around
Spoiler (click to show/hide)

Intended solution. :)
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Offline IchoTolot

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Re: Level Design Contest #19 - Playing Phase (Discussion Topic)
« Reply #46 on: January 05, 2020, 05:56:04 PM »
Quote
  If including this replay is against the rules, then you can consider the level withdrawn.

It would be against the rules to post this during the voting phase (unless your level had already been eliminated at the time) as it would count as "discussing the level on the forums", but posting it at any time during the playing phase - including between updates closing and the playing phase ending - I would think is fine?

This is of course totally ok! Everybody can post as many replays as they want.

Only during the voting it's restricted.

Offline Armani

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Re: Level Design Contest #19 - Playing Phase (Discussion Topic)
« Reply #47 on: January 05, 2020, 06:46:10 PM »
If anyone wants to take a stab at fixing it, I've included a replay of the intended solution.

Intended solution is quite cool :thumbsup:
I think you gave too many constructive skills and they are being abused for backroutes.
So, here's my opinion on how to block such backroutes
1) -1 platformer and +1 cloner for compensate. Move steels to the right.
This way, the glider is stuck in infinite loop so the floater don't have to platform over the exit. He can just fall and climb to the right.
Spoiler (click to show/hide)
After the floater climb to the right, you can clone the glider and bash the one way arrow wall.

2) -1 builder and +1 cloner for compensate.
On your solution, two builders on the right side of the map can be replaced by one builder+cloner


So in conclusion..
Spoiler (click to show/hide)

I attached level file and my solution replay for it.
Hope this will at least help you improve your level. :D
My newest Neolemmix level pack : Lemmings Halloween 2023 :D 8-)

About Armani: Armani's Blog
My NL level packs(in chronological order):
  Lemmings Uncharted [Medium~Extreme]
  Xmas Lemmings 2021 [Easy~Very Hard]
  Lemmings Halloween 2023 [Easy-Very Hard]

Offline Crane

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Re: Level Design Contest #19 - Playing Phase (Discussion Topic)
« Reply #48 on: January 05, 2020, 09:56:38 PM »
This solution any better for "Who you gonna call? Knuckles the Echidna!"?
Spoiler (click to show/hide)

Offline IchoTolot

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Re: Level Design Contest #19 - Playing Phase (Discussion Topic)
« Reply #49 on: January 06, 2020, 10:03:50 PM »
Alright, played through the regular level today and I must say I had a lot of fun! :thumbsup:

I attached my replays and starting tomorrow my playthrough videos will start to pop up as well. There will be 4 videos for now.

The withdrawn level will be bundled together when I show of the solutions to my own levels. :)

I have high hopes that I finally found the intended solution to Flopsy's R3 level though! That one also took the longest to solve this time. ;) 

Offline Armani

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Re: Level Design Contest #19 - Playing Phase (Discussion Topic)
« Reply #50 on: January 07, 2020, 06:43:37 AM »
Your solution to Supernova is 100% intended. Great job :thumbsup: :thumbsup:

And I uploaded fixed version to my rule 3 level. :(
I want to enforce player to let a single normal lemming go down to get pickup skill and double back to release the neutrals.
My newest Neolemmix level pack : Lemmings Halloween 2023 :D 8-)

About Armani: Armani's Blog
My NL level packs(in chronological order):
  Lemmings Uncharted [Medium~Extreme]
  Xmas Lemmings 2021 [Easy~Very Hard]
  Lemmings Halloween 2023 [Easy-Very Hard]

Offline NieSch

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Re: Level Design Contest #19 - Playing Phase (Discussion Topic)
« Reply #51 on: January 07, 2020, 04:40:32 PM »
@IchoTolot: your solutions to both my levels are intended. :)
My NeoLemmix packs: All You Need Is Lemmings - Long Live Lemmings! - Yippee! More Lemmings
SuperLemmix: Tomb Rodents featuring Lemmina Croft

Offline IchoTolot

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Re: Level Design Contest #19 - Playing Phase (Discussion Topic)
« Reply #52 on: January 07, 2020, 07:18:59 PM »
Resolved Crane's levels. :)

Offline Crane

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Re: Level Design Contest #19 - Playing Phase (Discussion Topic)
« Reply #53 on: January 07, 2020, 07:56:39 PM »
Ugh, I'm going to have to think about the fixes more carefully.

Offline namida

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Re: Level Design Contest #19 - Playing Phase (Discussion Topic)
« Reply #54 on: January 08, 2020, 12:04:42 AM »
I attached my replays and starting tomorrow my playthrough videos will start to pop up as well. There will be 4 videos for now.

Intended solution on Reach-Around.

My Lemmings projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)

Offline IchoTolot

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Re: Level Design Contest #19 - Playing Phase (Discussion Topic)
« Reply #55 on: January 09, 2020, 06:43:21 PM »
Resolved Dullstar's level. :)

Offline SQron188

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Re: Level Design Contest #19 - Playing Phase (Discussion Topic)
« Reply #56 on: January 09, 2020, 08:32:49 PM »
In the meantime, here are my current solutions to a load of miscellaneous level.  Some look like backroutes.

Spoiler (click to show/hide)

Offline Flopsy

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Re: Level Design Contest #19 - Playing Phase (Discussion Topic)
« Reply #57 on: January 10, 2020, 11:51:17 AM »
I can now confirm that IchoTolot has indeed back routed my R3 level, still no intended solve of this level throughout this contest.
Apologies for the delay but the part 4 video showing the solution only came up today.

While I take on board the opinions about the SFX in that level, I could quieten the sounds slightly, I'm not going to change them.


Just a reminder that I will be streaming the contest levels this Sunday at 7pm UTC on YouTube.
I am completely blind to the other contest levels except my own, I have merely glanced at them and not attempted to solve them.

Offline IchoTolot

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Re: Level Design Contest #19 - Playing Phase (Discussion Topic)
« Reply #58 on: January 10, 2020, 01:49:10 PM »
Resolved Flopsy's level. :)

Spoiler (click to show/hide)

About loud SFX:

When solving I am usually "inside my flow" and if suddenly a new unexpected loud noise appreas (may it be a hidden trap or in this case a custom exit unlock sound), it comes close to a jumpscare to me. So let's say I am an easy target to throw off in this regard as suddenly breaking my train of thought makes me jump.
You may call me easily scared and you're totally correct.   
In fact my roomate wanted to ask a question at some point while I was programming with music on my ears and I just got totally scared when he suddenly tapped my shoulder. :XD:

So, I don't dislike the ghostbusters theme, it's just any louder unexpected noise while I am thinking just totally catches me offguard. :P

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Re: Level Design Contest #19 - Playing Phase (Discussion Topic)
« Reply #59 on: January 10, 2020, 02:41:13 PM »
Resolved Flopsy's level. :)

Spoiler (click to show/hide)

About loud SFX:

When solving I am usually "inside my flow" and if suddenly a new unexpected loud noise appreas (may it be a hidden trap or in this case a custom exit unlock sound), it comes close to a jumpscare to me. So let's say I am an easy target to throw off in this regard as suddenly breaking my train of thought makes me jump.
You may call me easily scared and you're totally correct.   
In fact my roomate wanted to ask a question at some point while I was programming with music on my ears and I just got totally scared when he suddenly tapped my shoulder. :XD:

So, I don't dislike the ghostbusters theme, it's just any louder unexpected noise while I am thinking just totally catches me offguard. :P

It sounds like based on what you have said that you may have back routed the level again but I'll be able to confirm later tonight.

I know you probably weren't against the concept of the SFX in my R3 level, I'm trying to take what people say with a pinch of salt now.
I was rather proud of this R3 level when I made it because the theming all fit together. Because knuckles glides in Sonic, it fit the contest rule. The ghost busters theme came about by accident and it was because I didn't think the Sandopolis buttons didn't really fit the purpose.

Anyway, I appreciate the feedback really, they are too loud.

Offline Crane

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Re: Level Design Contest #19 - Playing Phase (Discussion Topic)
« Reply #60 on: January 10, 2020, 11:18:46 PM »
In the meantime, here are my current solutions to a load of miscellaneous level.  Some look like backroutes.

Spoiler (click to show/hide)
I did accidentally save some failed attempts into the ZIP.

Offline Crane

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Re: Level Design Contest #19 - Playing Phase (Discussion Topic)
« Reply #61 on: January 10, 2020, 11:28:48 PM »
Doesn't the Sandopolis tileset have steel terrain pieces? I feel they would be neater as platforms than the one-way up arrows.

Offline Flopsy

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Re: Level Design Contest #19 - Playing Phase (Discussion Topic)
« Reply #62 on: January 11, 2020, 12:53:46 AM »
As expected IchoTolot's solution is yet again a back route. I didn't even know a shimmier could do that!

Offline Dullstar

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Re: Level Design Contest #19 - Playing Phase (Discussion Topic)
« Reply #63 on: January 11, 2020, 02:34:15 AM »
Icho's solution is a backroute, but definitely an interesting one. I will still try to fix it, but it might not be the worst thing if it can't be resolved.

Offline Armani

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Re: Level Design Contest #19 - Playing Phase (Discussion Topic)
« Reply #64 on: January 11, 2020, 10:10:34 AM »
@Flopsy

How about this ??
This time, I used shimmier as it meant to be used normally.
Attached replay is for v10.
My newest Neolemmix level pack : Lemmings Halloween 2023 :D 8-)

About Armani: Armani's Blog
My NL level packs(in chronological order):
  Lemmings Uncharted [Medium~Extreme]
  Xmas Lemmings 2021 [Easy~Very Hard]
  Lemmings Halloween 2023 [Easy-Very Hard]

Offline Flopsy

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Re: Level Design Contest #19 - Playing Phase (Discussion Topic)
« Reply #65 on: January 11, 2020, 11:34:11 AM »
@Flopsy

How about this ??
This time, I used shimmier as it meant to be used normally.
Attached replay is for v10.

We finally have an intended solution, thanks a lot Armani :)

Offline IchoTolot

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Re: Level Design Contest #19 - Playing Phase (Discussion Topic)
« Reply #66 on: January 11, 2020, 01:50:11 PM »
Resolved the 3 updated level.

I am sure Dullstar's level is intended now and I love the solution! :thumbsup:

In Flopsy's level I now got a shimmier and a miner leftover.

Offline Dullstar

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Re: Level Design Contest #19 - Playing Phase (Discussion Topic)
« Reply #67 on: January 12, 2020, 07:42:50 AM »
IchoTolot's solution to Shimmier Sort is an acceptable variant.



It's been a while since I participated in one of the design contests. I often have trouble coming up with any compelling ideas for the contests (or levels in general, for that matter), but early on with Rule 3 I was able to come up with a vague idea that I thought might be workable. When I was younger I used to put out a high volume of levels, but most of them were bad. I think now, even though my level quantity is much lower, my level quality has improved greatly - at least once all the backroutes are found and patched!

Realistically, the best thing about submitting a level to the contest, in my opinion, is the feedback you can get for an individual level. Levels in the Random Level Sharing thread tend not to get much attention, and creating an entire pack's worth of levels can take a while, so the contest is a good way to practice, find out what people like and don't like, and start getting a feel for what people do to break your level so you can get better at testing.

Offline Flopsy

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Re: Level Design Contest #19 - Playing Phase (Discussion Topic)
« Reply #68 on: January 12, 2020, 01:24:20 PM »
I'm streaming the contest levels later today in just under 6 hours on my YouTube channel

Hope to see you all there

Offline IchoTolot

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Re: Level Design Contest #19 - Playing Phase (Discussion Topic)
« Reply #69 on: January 12, 2020, 07:12:29 PM »
Flopsy's Stream is online now. :)

https://www.youtube.com/watch?v=zARkEfz8OFQ

Offline Flopsy

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Re: Level Design Contest #19 - Playing Phase (Discussion Topic)
« Reply #70 on: January 13, 2020, 12:04:15 AM »
Thanks to everyone who dropped by to watch the stream.

For those who missed it, I am now going to post feedback for levels and my replay files.

Spoiler (click to show/hide)

Offline Armani

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Re: Level Design Contest #19 - Playing Phase (Discussion Topic)
« Reply #71 on: January 13, 2020, 11:10:03 AM »
@Flopsy
Thanks a lot for playing my levels Flopsy!
And thank you for all your feedback, comments, and also welcoming!
If I had known you were streaming yesterday, I would have definitely been there. So sad. :(
I will watch video on your youtube channel soon.
Your solution to my rule1 level is 100% intended and as you expected, your solution for rule3 is not intended. But somewhat close to intended.




Some comments on my levels to everyone.

I'm serving in the military now and two weeks of furlough ends tommorow.(There is mandatory draft system in my country.)
I can still read and post comments but I cannot watch replays or update my levels.
So I'm sorry that I can't give any comments and feedback about my and other people's levels anymore.
So here I attached intended solution for my two levels.
"Supernova" is for v2 and "I'll be back for sure" is for v3.
I hope all of you enjoy the remaining contest. :D
My newest Neolemmix level pack : Lemmings Halloween 2023 :D 8-)

About Armani: Armani's Blog
My NL level packs(in chronological order):
  Lemmings Uncharted [Medium~Extreme]
  Xmas Lemmings 2021 [Easy~Very Hard]
  Lemmings Halloween 2023 [Easy-Very Hard]

Offline IchoTolot

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Re: Level Design Contest #19 - Playing Phase (Discussion Topic)
« Reply #72 on: January 13, 2020, 04:10:57 PM »
I resolved the updated levels. I think more levels are intended now. :)

I attached my up-to-date replay collction.

Offline WillLem

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Re: Level Design Contest #19 - Playing Phase (Discussion Topic)
« Reply #73 on: January 14, 2020, 12:09:30 AM »
I can't even get past Armani's Supernova!! :forehead: :crylaugh:

Gonna have another go at this tomorrow. Sleep time now! :sleep:

Offline Flopsy

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Re: Level Design Contest #19 - Playing Phase (Discussion Topic)
« Reply #74 on: January 14, 2020, 12:19:17 AM »
I resolved the updated levels. I think more levels are intended now. :)

I attached my up-to-date replay collction.

Well done, the best news I've had today is I don't need to fix Who Ya Gonna Call this time :)
100% intended solution.

Offline NieSch

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Re: Level Design Contest #19 - Playing Phase (Discussion Topic)
« Reply #75 on: January 14, 2020, 09:47:39 AM »
I can't even get past Armani's Supernova!! :forehead: :crylaugh:

Don't feel bad about it; you're not the only one! Lots of difficult levels in this pack. Mine aren't easy too. Next time I will make at least one easier one.

Intended solutions to my levels:
My NeoLemmix packs: All You Need Is Lemmings - Long Live Lemmings! - Yippee! More Lemmings
SuperLemmix: Tomb Rodents featuring Lemmina Croft

Offline Crane

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Re: Level Design Contest #19 - Playing Phase (Discussion Topic)
« Reply #76 on: January 15, 2020, 03:16:10 AM »
Both of IchoTolot's solutions to my levels were intended - well done.  Doubly well done for earning the talisman too!

Spoiler (click to show/hide)

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Re: Level Design Contest #19 - Playing Phase (Discussion Topic)
« Reply #77 on: January 15, 2020, 04:00:46 AM »
I can't even get past Armani's Supernova!! :forehead: :crylaugh:

I'd dare say that this is arguably one of the hardest levels in the contest, I was able to solve it but I was getting help on the contest stream to eventually arrive at the solution!

Offline namida

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Re: Level Design Contest #19 - Playing Phase (Discussion Topic)
« Reply #78 on: January 17, 2020, 08:30:37 PM »
I had a look over the levels, though I was only able to solve 3 of them so far. Replays for those + intended solution for my level attached. All three of the ones I solved (Crane's rule 1, and both of WillLem's levels) were quite nice levels.
My Lemmings projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)

Offline Crane

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Re: Level Design Contest #19 - Playing Phase (Discussion Topic)
« Reply #79 on: January 18, 2020, 12:38:14 AM »
Intended solution, well done. And thank you for the compliment.  I like to think T.E.E.T.H. is easier than my usual affair!

Offline Crane

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Re: Level Design Contest #19 - Playing Phase (Discussion Topic)
« Reply #80 on: January 18, 2020, 01:06:12 AM »
Completed the latest version of Shimmier Sort.  Of all things, it took me a while to work out how to stop the Climbers from going off the right of the screen.  Nice little arrangement in the end.

Offline IchoTolot

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Re: Level Design Contest #19 - Playing Phase (Discussion Topic)
« Reply #81 on: January 25, 2020, 01:18:47 AM »
Uploaded my updated solutions and the solutions to my own levels to Youtube: https://www.youtube.com/watch?v=LS32FRH6-bg&feature=youtu.be

Also solved Flopsy's withdrawn level: https://www.youtube.com/watch?v=T3SO9LkoUBY&feature=youtu.be

Offline Crane

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Re: Level Design Contest #19 - Playing Phase (Discussion Topic)
« Reply #82 on: February 04, 2020, 09:31:50 PM »
So... voting phase soon?

Offline IchoTolot

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Re: Level Design Contest #19 - Playing Phase (Discussion Topic)
« Reply #83 on: February 04, 2020, 09:43:48 PM »
So... voting phase soon?

Patience young grasshopper. ;)

I just got the picture links from Nessy today and I will set up the topic tomorrow. :)