Author Topic: Levels by NieSch  (Read 639 times)

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Offline NieSch

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Levels by NieSch
« on: June 17, 2019, 06:50:57 pm »
Hi all! I'm new to level making using the great NeoLemmix Level Editor and I've made three five levels so far that I'd like to share. I hope to release a (small) pack of these levels some day.

Level 1

Level Name: Cliff Diving
Format: NeoLemmix
Graphic Set: Dirt (Orig)

Preview:


Level 2

Level Name: Capture Me
Format: NeoLemmix
Graphic Set: Pillar (Orig)

Preview:


Level 3

Level Name: Liftboy Wanted
Format: NeoLemmix
Graphic Set: Brick (OhNo)

Preview:


See the attachments for the (latest updates of the) levels. :)
« Last Edit: July 14, 2019, 05:49:50 pm by NieSch »

Offline NieSch

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Re: Levels by NieSch
« Reply #1 on: June 17, 2019, 06:52:10 pm »
Intended solutions:
« Last Edit: June 19, 2019, 09:35:48 am by NieSch »

Offline Nessy

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Re: Levels by NieSch
« Reply #2 on: June 17, 2019, 11:19:02 pm »
These levels look very nice :thumbsup: I'll definitely be checking them out sometime this week.

Offline IchoTolot

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Re: Levels by NieSch
« Reply #3 on: June 18, 2019, 06:02:51 pm »
Solved "Liftboy Wanted". :)

I have a basher to spare, so it could be a backroute. I really like the design though. :thumbsup:

Offline NieSch

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Re: Levels by NieSch
« Reply #4 on: June 18, 2019, 06:23:51 pm »
Thanks Nessy and IchoTolot.

Solved "Liftboy Wanted". :)

I have a basher to spare, so it could be a backroute. I really like the design though. :thumbsup:

Well done! Yes, that's a backroute I didn't think of.

Edit: I changed the level to make your backroute impossible. There's now one basher less and one digger more. I can't see how, but I'm sure you'll find a new backroute now by using the digger...:P
« Last Edit: June 19, 2019, 09:36:10 am by NieSch »

Offline Strato Incendus

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Re: Levels by NieSch
« Reply #5 on: June 19, 2019, 10:53:26 am »
Hehe, nice! You're not the first to use the Brick teleporter and receiver as lifts! ;) I actually did that for my levels "Sweet Home Alabama" and "House of the Rising Sun", for which I added those teleporters to the Old-Formats version of Brick. This used to be one of the features that were only added for the New-Formats conversions.

Interestingly enoug, I haven't seen any other teleporters aside from the Brick one being used as lifts. I guess it's just down to the association that comes with seeing a teleporter as a part of a wall or a building.
Ghost Lemmings - help us test a possible new NeoLemmix skill!
My packs so far:
Lemmings World Tour, my music-themed flagship pack, 320 levels - Let's Played by Colorful Arty
Paralems, a more flavour-driven one, 150 levels
Pit Lems, a more puzzly one, 100 levels - Let's Played by nin10doadict
Lemmicks, a pack for NeoLemmix 1.43 full of gimmicks, 170 levels

Offline NieSch

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Re: Levels by NieSch
« Reply #6 on: June 19, 2019, 11:39:51 am »
I guess you're right. I associated them with the lifts from another game I used to play in my childhood: Thunderbirds. Also for the Amiga like the original Lemmings.



The levels you mention look really nice. It's incredible the amount of great levels you all have made. It's like rediscovering Lemmings again. :thumbsup:
« Last Edit: June 19, 2019, 11:51:32 am by NieSch »

Offline NieSch

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Re: Levels by NieSch
« Reply #7 on: July 07, 2019, 01:12:55 pm »
I've made another one. :)

Edit: Work in progress to fix some nasty backroutes. ;)
« Last Edit: July 10, 2019, 03:36:45 pm by NieSch »

Offline Swerdis

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Re: Levels by NieSch
« Reply #8 on: July 09, 2019, 06:51:34 pm »
Hey, this one was quite simple. Maybe a backroute?

Offline NieSch

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Re: Levels by NieSch
« Reply #9 on: July 09, 2019, 07:37:08 pm »
Oops! I forgot to lock the release rate. Thanks for testing, I'll fix that. ;P

Edit: Fixed and new version uploaded, see attachment to my post above.

Offline Swerdis

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Re: Levels by NieSch
« Reply #10 on: July 09, 2019, 08:39:27 pm »
I just did it right on time. :)

Offline NieSch

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Re: Levels by NieSch
« Reply #11 on: July 09, 2019, 08:56:29 pm »
Well done! It's a backroute so it's back to the drawing board for me.;)

Edit: I changed the level slightly.

Level 4

Level Name: Pythagolem's Theorem
Format: NeoLemmix
Graphic Set: Marble (Orig)

Preview:
« Last Edit: July 14, 2019, 05:44:54 pm by NieSch »

Offline Swerdis

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Re: Levels by NieSch
« Reply #12 on: July 10, 2019, 08:03:29 pm »
It took me a bit, but then I found a solution ;)

Offline NieSch

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Re: Levels by NieSch
« Reply #13 on: July 10, 2019, 08:41:38 pm »
I like it! Again, it's not the intended solution, but it's close this time. It leaves the same triangle in the landscape that the title of the level is referring to. So I'm not gonna change the level this time. Thanks again for playing. :thumbsup:

Offline Swerdis

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Re: Levels by NieSch
« Reply #14 on: July 10, 2019, 09:02:39 pm »
Ah, that's what the title is referring to. Of course also here in Germany the Pythagorean theorem is well-known :), but I wouldn't have linked this to the level in the way you had in mind. One question: Will these levels be part of a pack?

Offline NieSch

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Re: Levels by NieSch
« Reply #15 on: July 11, 2019, 06:09:12 am »
One question: Will these levels be part of a pack?

Yes, I would like to release a (small) pack some day including these levels. A fun one that's not too hard but still challenging for most players.

Offline NieSch

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Re: Levels by NieSch
« Reply #16 on: July 13, 2019, 01:20:09 pm »
Level 5

Level Name: Why Worry?
Format: NeoLemmix
Graphic Set: Bubble (OhNo)

Preview:
« Last Edit: July 15, 2019, 11:44:51 am by NieSch »

Offline Swerdis

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Re: Levels by NieSch
« Reply #17 on: July 13, 2019, 04:52:15 pm »
Can't play it at the moment since I'm off for holidays, but I will make up for it later. Looks nice.

Offline NieSch

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Re: Levels by NieSch
« Reply #18 on: July 14, 2019, 05:48:45 pm »
Thanks. Have a nice holiday.

Also, I changed "Pythagolem's Theorem" so that your solution is no longer possible. See the original post for the new attachment.