Hi Flopsy,
I think you're falling into a similar trap that I fell into repeatedly with regard to Nepster Lems - I accused Nepster of having designed overly-precise solutions for given levels ("Jump in the Ring", "Final Frustration"), when in reality, I simply hadn't figured out the correct solution yet. (So, sorry to Nepster from me at this point!

)
First of all: All the levels you're talking about are there to
teach the player about certain tricks - not to troll. That's why the pre-level text hints are there.
I'm going to make my comments visible for everyone, so as to prevent possible future frustration for other players - I'd rather have people know a bit about the solution than giving up entirely, so here we go:
Amateur 7 - why the hell is a Stoner bridge level like this going to be fun to play? I just ended up skipping over this one after a few minutes of trying to pass the vertical wall!
You do not have to create a long stairway of stoners all the way up to the vertical wall. You have to bomb through it at the bottom with a faller, then stone after the faller to make the drop survivable.
If you mean getting across the steel blocks at the bottom: That requires a total of one bomber and three stoners.
Have you played "Ten Story Stories and Tall Tales" from the Snack Pack? Or that vertical Sewer shaft level from CasuaLemmings? Those are levels with 50+ bombers or stoners. Amateur 7 is nothing.
The whole point of these early Amateur levels is to group skills by types and make solutions restricted around these (only upward-moving, only downward-moving, only creative, only destructive, only lethal, etc.) This is the same thing I've done in Pit Lems.
Amateur 13 - again, why is this radiation level going to be fun?
You got more than enough blockers to stop the radiation lemmings exactly at the point where you want them to stop. I use radiation because I want to limit the area where you can use bombers, compared to pickup skills which can be used anywhere in a level; I do not use it as a replacement for timed bombers.
Hence, there is nothing difficult execution-wise about this level. It is simply a radiation-based puzzle.
Pit Lems contained these as well, and two of them got nominated for level of the year. You ended up skipping over them, to my mind simply because they contained radiation.

Well, they can't have been so bad, because someone considered them worthy of nomination - it certainly wasn't me!

I myself was surprised about that, and it encouraged me to create further fair puzzles involving radiation, because that's something comparatively unexplored.
Amateur 16 - I complained about this exact trick being used in SubLems, it caused a controversial topic at the time and I don't see why this level should be spared being mentioned this time.
I think your main issue with this level is probably the glider-stoner combination, since you mentioned before that you hate those

. The intended solution is to platform over the exit, then place several stoners directly on top of each other, creating a verticall wall the gliders inevitably bump against, no matter at which height they hit it, and turn around. Then you simply dig through the platform at the top over the exit, so that the floaters fall right into the exit and the gliders fall towards said wall.
All these levels in a small space of time was enough to eventually kill the LP, the last straw was seeing that Amateur 28 was called Zombie and I immediately quit the pack at this point.
Well, if you don't like Zombie levels, that's your right, but I don't see how this is a fault of the pack. Paralems was the only pack of mine that made extensive use of Zombies. All the others just use them sporadically.
and it looks like you spent too much time making the levels pretty and not enough time making quality solutions.
I think you missed the point of this pack. If you want something exclusively mechanically challenging, try Pit Lems (or Lemmicks
).I said right from the getgo that Lemmings World Tour would be inspired by Arty's level building style, meaning "optics first". If some of the "pretty" levels have dull solutions in your opinion, those may be backroutes?
Or does the difficulty simply not increase fast enough for you (since you suggested you could tolerate simplistic levels on Noisemaker but then expected a steeper increase)?
Because for Pit Lems, I basically got the feedback from nin10doadict that it got difficult
too fast. So of course, with 240 levels in the main ranks, I can afford to have difficulty increase as gradually as possible.
But the fact that you've just thrown almost everything in and not even had this pack tested just shows that you probably wanted to throw out a big pack just for the sake of it.
The Encore levels are here because they are also song titles, and because many of them have been backroute-fixed since Paralems / Pit Lems / Lemmicks. Usually though, post-backroute-fixed levels don't get that much attention anymore, so that's why I wanted to showcase them again in their "fixed" versions

.
The pack became this big because there were a lot of places I wanted to visit with levels. And even though I feared some of the pretty levels would turn out to have dull solutions, most of them actually ended up having pretty unique ones. Again, some of them may still have backroutes, you're never entirely safe from that.
Also I may be on the way out of this forum soon because apparently no one likes my easily angered temper anymore.
That's sad to hear

.
For me personally, I can say I don't take it personally when people rage over my levels because they can't find the solution. I can also assure you at the same time that I don't actively try to make levels harder than necessary, least of all by intentionally introducing execution difficulty - I've learned my lesson from Paralems quickly in that regard

. If unintended execution trouble arises, such as in Lemmicks's "Do not fear", I get rid of that as fast as I can. I try my best to be like a Dungeon Master in D&D when it comes to level design; I want to challenge the player, I don't want to beat them.
Replays for all mentioned levels are attached.