Excellent work, IchoTolot


! Nevertheless two questions concerning objects:
1) What are the following invisible objects for?
- egypt - object 12: This has a huge trigger area, where lemmings simply vanish.
- mediaval - object 13&14: Extremely huge objects of a constant very dark purple colour.
- shadow - object 29: Same as before.
If the sole reason of the medieval and shadow objects is to change the background colour, then could we perhaps replace them by slightly smaller ones (e.g. 320x160px = one screen)? Slightly smaller objects are much more convenient to work with in the editor.
2) This concerns mainly the outdoor objects 5 and 7. They have corresponding terrain pieces and their use is to add moving eyes to them. However these objects display some more sourrounding area as well. This has the following disadvantage: If a player removes some of the terrain, it remains visible due to the object. This is (at least to me) somewhat confusing.
Perhaps we can replace these objects by ones, where the sourrounding area is removed and only the moving parts are displayed?