Author Topic: L2+L3 NeoLemmix Tileset collection + Lemmini Conversions  (Read 22052 times)

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Offline namida

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Re: L2+L3 NeoLemmix Tileset collection
« Reply #15 on: March 06, 2016, 12:42:33 AM »
The copy of these on the NeoLemmix website and the style auto-download feature have been updated.
My Lemmings projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)

Offline IchoTolot

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Re: L2+L3 NeoLemmix Tileset collection
« Reply #16 on: April 13, 2016, 05:18:39 PM »
V 1.4 is out which fixes a lot of trigger area errors for the Lemmini conversions (Shadow/Egyptian/Sports)! (traps + water + exits only trigger on ground area now and not further below + water triggers a bit higher)

Also pickup-skill trigger areas for all moved one pixel to the left!

+ added Gronklings animations for Shadow + Outdoor :)

Lemmini conversions download: https://www.dropbox.com/s/zymfeei9yuowxyz/Lemmini%20Conversions.zip?dl=1


Be sure to safety- check your levels!

NL-Website-link will soon be updated.


Offline namida

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Re: L2+L3 NeoLemmix Tileset collection
« Reply #17 on: April 13, 2016, 05:31:56 PM »
Copies on the NeoLemmix website have been updated, as have the auto-downloadable copies.

If you use auto-download and want to make sure you have the latest versions, delete these graphic sets from your "styles" folder (the next time you try to play a level that uses them, unless it's in an NXP that also includes copies of the styles, it will redownload them again), as NeoLemmix currently does not check if a newer version is available of a style (it only downloads if you don't have the style at all):

beach.dat
castle.dat
cavelem.dat
circus.dat
city.dat
egyptian.dat
highland.dat
l3_biolab.dat
medieval.dat
outdoor.dat
polar.dat
shadow.dat
space.dat
sports.dat


(note that "epic.dat" is NOT among the auto-downloadable ones, so do not delete it, you'll need to replace this one manually (the reason is that I want to discourage use of "multi-styles-in-one" graphic sets like that one, given that mixing graphic sets will be possible in the future and these kind of graphic sets will make switching over to such a system messier))
My Lemmings projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)

Offline IchoTolot

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Re: L2+L3 NeoLemmix Tileset collection
« Reply #18 on: May 12, 2016, 11:27:15 AM »
1.5 update is out!

This fixes the little gaps between updrafts + adds a new medieval tower tile without a window, so you have a better selection to choose from.

The updrafts are also fixed for my Lemmini conversions in this new version:       https://www.dropbox.com/s/aiclh9kv6q0dbfa/Lemmini%20Conversion%20V%201.1.zip?dl=1


Sending this directly to namida as well, so that the auto update shoould also work  as soon as he uploads it on the NL homepage.

Offline Simon

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Re: L2+L3 NeoLemmix Tileset collection
« Reply #19 on: May 12, 2016, 04:28:15 PM »
I applaud such a quick reaction, and the more different tiles, the merrier.

But haven't understood the issue. At least 4 people have not expected the window as solid. Even with set v1.5, Level designers can still use the windowed tile, and get unexpected holes. Adding more tiles is not a fix.

"Would affect replays" seems to be a weak counter-argument here: You have fixed updraft trigger areas, even though they affect physics.  Nothing relies on the unexpected hole in the medieval window, therefore I estimate a similarly miniscule chance of replay breakage.

Why not fix the tile? E.g., by my making the window dark-brown or dark-grey?

-- Simon

Offline IchoTolot

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Re: L2+L3 NeoLemmix Tileset collection
« Reply #20 on: May 12, 2016, 04:42:53 PM »
I applaud such a quick reaction, and the more different tiles, the merrier.

But haven't understood the issue. At least 4 people have not expected the window as solid. Even with set v1.5, Level designers can still use the windowed tile, and get unexpected holes. Adding more tiles is not a fix.

"Would affect replays" seems to be a weak counter-argument here: You have fixed updraft trigger areas, even though they affect physics.  Nothing relies on the unexpected hole in the medieval window, therefore I estimate a similarly miniscule chance of replay breakage.

Why not fix the tile? E.g., by my making the window dark-brown or dark-grey?

-- Simon

I understand the issue, but I simply like the tile as it is now.

A window should not be solid I think.
There is also another tile with an rectangle shaped window and there the dark-grey would fill too many pixels side by side to look good.
I just added the other tile, because I noticed that there is currently not a towerpiece without a window. This was not intended to be a fix just an addition.

Also the updraft fix is very unlikely to affect anything existing negativly. Even a cross change would most likely notr break anything. I just think it looks better this way and when you want it to be pure solid, now you have a tile. ---> both sides have their tile now :)





Offline Simon

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Re: L2+L3 NeoLemmix Tileset collection
« Reply #21 on: May 12, 2016, 04:57:11 PM »
Thanks.

Pure liking doesn't convince me, but I respect it. You've maintained these sets for long now, and have developed a feel for them.

-- Simon

Offline IchoTolot

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Re: L2+L3 NeoLemmix Tileset collection
« Reply #22 on: May 12, 2016, 05:02:15 PM »
Thanks.

Pure liking doesn't convince me, but I respect it. You've maintained these sets for long now, and have developed a feel for them.

-- Simon

From IRC:

Give me custom backgrounds and I will make them solid as then everyone is forced to have a purple background and then purple = space and not black.

There is a reason for the background, but people keep ignoring it. After I get the custom backgrounds I can declare black as solid without hassitation.

Offline IchoTolot

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Re: L2+L3 NeoLemmix Tileset collection
« Reply #23 on: May 18, 2016, 10:14:27 AM »
Version 1.6 is out.

Ok to avoid more messages about the medieval windows I made them solid now, but I have to encourage you now more than ever to simply use the purple background delivered with this tileset or you will have solid black pixels in your levels! (and nobody wants those :devil:)
Hopefully the background can be set as the default for this tileset in the future.

I'll message namida about this update as well as always.

Offline Flopsy

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Re: L2+L3 NeoLemmix Tileset collection
« Reply #24 on: May 24, 2016, 07:03:13 AM »
Hey IchoTolot

Got a few questions about the shadow graphic set, I'm not sure if my version is up to date at the moment or whether this has already been addressed.

What is object #24? (It looks like a lemming sprite with purple clothing and red hair)
There doesn't seem to be one way down arrows in the object list of the shadow set I have, not sure if they've been added in recent versions, just need to update the set if that's the case.

That's all really, keep up the good work :thumbsup:

Offline IchoTolot

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Re: L2+L3 NeoLemmix Tileset collection
« Reply #25 on: May 24, 2016, 09:51:52 AM »
Hey IchoTolot

Got a few questions about the shadow graphic set, I'm not sure if my version is up to date at the moment or whether this has already been addressed.

What is object #24? (It looks like a lemming sprite with purple clothing and red hair)
There doesn't seem to be one way down arrows in the object list of the shadow set I have, not sure if they've been added in recent versions, just need to update the set if that's the case.

That's all really, keep up the good work :thumbsup:

That should be a Lemming deco object from the Lemmini version of the tilesets as 3 tilesets are mostly conversions. You have to wait for Shadow OWD's as they will mostly likely added with the OWW change in the next patch or so.

Offline namida

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Re: L2+L3 NeoLemmix Tileset collection
« Reply #26 on: May 24, 2016, 09:59:08 AM »
Quote
You have to wait for Shadow OWD's as they will mostly likely added with the OWW change in the next patch or so.

The next update is probably quite far away. I wouldn't hold off on releasing / updating anything on the grounds of waiting for it.
My Lemmings projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)

Offline IchoTolot

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Re: L2+L3 NeoLemmix Tileset collection
« Reply #27 on: September 08, 2016, 11:29:22 AM »
1.7 update is out with the following changes:

- medieval:   background object removed and used as natural bg color
- outdoor:     water animation fixed
- shadow:     background object removed and used as natural bg color
- sports:        background color added + black bowling ball tile
- L3 biolab:   1 background imaged removed (the horizontal one) and the other marked as natural bg image

Also my Lemmini tilesets are updated as well: https://www.dropbox.com/s/95xv3obvtpbbhs3/Lemmini%20Conversions%20V%201.2.zip?dl=1

- castle:         steel blocks added
- city:             background image marked as natural bg image now

Before you update make sure to remove the custom bg objects from your levels to avoid error messages!

Offline IchoTolot

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Re: L2+L3 NeoLemmix Tileset collection + Lemmini Conversions
« Reply #28 on: October 09, 2016, 11:29:33 AM »
1.8 Update is out, as well as 1.3 update for the Lemmini Conversions! All Download Links in the first post!

Critical visual update to l3_biolab + City, because of multiple background images!

Changes:

- l3-biolab: Has now a vertical + horizontal background image
- City: Has now 2 background images. The second one is the previous one now!
- castle: Added a brown background to increase detectablility of pices with black lines.

Offline IchoTolot

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Re: L2+L3 NeoLemmix Tileset collection + Lemmini Conversions
« Reply #29 on: October 15, 2016, 01:28:57 PM »
Update 1.9 is out! :)

This is another non-critical update which fixes the outdoor-water animation (again). This was still not really fluent, but adding a few pixels and culling an entire out of place frame seems to resultin an big improvement.