Author Topic: Lemmings Level Jam - #1  (Read 31619 times)

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Offline Gronkling

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Re: Lemmings Level Jam - #1 - LET THE JAMMING BEGIN
« Reply #45 on: April 05, 2013, 10:18:27 AM »
Well this seems more intended.  :) (Uses all skills)

Offline Akseli

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Re: Lemmings Level Jam - #1 - LET THE JAMMING BEGIN
« Reply #46 on: April 05, 2013, 01:27:13 PM »
Nice job Gronkling, I sent you a PM. :)

I took another look of the jam levels, wow these levels are impressing me already quite a lot !

Some solutions attached.

Offline Pieuw

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Re: Lemmings Level Jam - #1 - LET THE JAMMING BEGIN
« Reply #47 on: April 05, 2013, 02:06:51 PM »
Well this seems more intended.  :) (Uses all skills)

Yes, perfect :thumbsup:

Now I should take a serious look at these levels. I already beat two of them but didn't save any replays, and only took a quick look at the others... What am I waiting for !

Offline Minim

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Re: Lemmings Level Jam - #1 - LET THE JAMMING BEGIN
« Reply #48 on: April 05, 2013, 07:56:19 PM »
:'( It's a real shame that I can't access any of your replays for solving my level (Apart from Adam's). It's probably because I should be using CustLemm, which is my problem because I don't have access to that on my computer.

Anyway, here's the intended solution (Which uses the DOS viewer style). If any of your solutions match this one then please let me know. Any solution which involves enough lemmings going past the bulb trap to the exit is a backroute.
Level Solving Contest creator. Anybody bored and looking for a different challenge? Try these levels!

Neolemmix: #1 #4 #5 #6
Lix: #2  #7
Both Engines: #3

Offline Akseli

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Re: Lemmings Level Jam - #1 - LET THE JAMMING BEGIN
« Reply #49 on: April 06, 2013, 12:54:52 AM »
My solution for Switchback Symmetry, it worked also in the earlier versions of that level.

Ok minimac, here's a replay made in 'DOS original Lemmings' viewer style. Now I actually saved an extra lemming due to different entrance order than in 'Custom Lemmings' viewer style.

My solution for Miracle Freezly v1 works in the second version also, and the climber reaches the exit in time.

Offline chaos_defrost

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Re: Lemmings Level Jam - #1 - LET THE JAMMING BEGIN
« Reply #50 on: April 06, 2013, 02:30:52 AM »
Nice job Gronkling, I sent you a PM. :)

I took another look of the jam levels, wow these levels are impressing me already quite a lot !

Some solutions attached.

I'm waiting for the full levelpak to come out before I begin, very much looking forward to this as these seem like excellent levels.

This is essentially the intended solution and does a couple steps differently and slightly more efficiently. I think I know what I have to do to remove the known backroutes (doing this will probably keep your version of the route intact and may actually turn it into the intended route because my route actually wastes a skill). Nice job  :thumbsup:

EDIT: Here's v-2. I wanted to keep the extra bomber(s) (there was only supposed to be one originally) in as red herrings but they put too many alternative routes in so out they go. Akseli, your route will still work here (but the replay won't because of the RR tweak).
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Offline Luis

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Re: Lemmings Level Jam - #1 - LET THE JAMMING BEGIN
« Reply #51 on: April 06, 2013, 03:27:29 AM »
Gronkling's solution works in the PSP and it's a backroute. If I were to fix that, I would have to replace the big ice on the left with steels, making the level look bad.

Akseli's solution works in the PSP too, but only when the second climber get's turned around by the first climber that is about to blow up with bomber. A fix to this would be putting the exit more further and removing the terrains on the right. This is also a backroute.
Mr. Lemmings PSP user.

Offline Clam

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Re: Lemmings Level Jam - #1 - LET THE JAMMING BEGIN
« Reply #52 on: April 07, 2013, 03:28:42 AM »
My solution for Switchback Symmetry, it worked also in the earlier versions of that level.

Ok yeah, that works rather nicely, yet somehow I didn't think of it at all.

Here's v4 with more arrows.

Offline Clam

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Re: Lemmings Level Jam - #1 - LET THE JAMMING BEGIN
« Reply #53 on: April 07, 2013, 09:13:09 AM »
Replays:

  • Miracle Freezly v2 - 100% saved :)
  • Pillars of Creation - lotsa skills left over. I also found what I presume is the intended solution, which is very nice if it can be enforced at all.
  • Utopia v2 - bit of a hack method, but it works and leaves a spare climber.
  • Electric Factory - in Original Lemmings mode this time :)

Offline Minim

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Re: Lemmings Level Jam - #1 - LET THE JAMMING BEGIN
« Reply #54 on: April 07, 2013, 10:34:58 AM »
Impressive! Clam managed to backroute my level. ><img src=" title="Angry" class="smiley" />

And to add insult to injury, I've also found a backroute which takes a similar route to Clam's solution.

At least both of these problems can be easily remedied, by adding more bulb traps at the same place. :)

The attachments show my backroute and my fixed version of the level.
Level Solving Contest creator. Anybody bored and looking for a different challenge? Try these levels!

Neolemmix: #1 #4 #5 #6
Lix: #2  #7
Both Engines: #3

Offline Clam

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Re: Lemmings Level Jam - #1 - LET THE JAMMING BEGIN
« Reply #55 on: April 08, 2013, 08:45:25 AM »
Unfortunately stacking traps like that doesn't work. The trap triggers overwrite each other so effectively you still just have one. Just space them out a bit and it'll be fine.

Anyway, I found a solution that doesn't go through the traps, and even saved more than required (edit: 2 more, even!) :)

---

Also solved this round:
  • Land of Linebreaks
  • Crysilis
  • Mazeochism (v-2)

Offline mobius

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Re: Lemmings Level Jam - #1 - LET THE JAMMING BEGIN
« Reply #56 on: April 09, 2013, 03:04:21 AM »
-well my level is broken, no idea how to fix it and I might not have time too unfortunately. At least clam's solution might be harder than the intended ...hopefully


-where does Land of Linebreaks come from?  ??? Whose level is that? I can't find it in the thread..
found it- "LOL"

-everybody's level looks amazing!  :thumbsup:
everything by me: https://www.lemmingsforums.net/index.php?topic=5982.msg96035#msg96035

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Offline Luis

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Re: Lemmings Level Jam - #1 - LET THE JAMMING BEGIN
« Reply #57 on: April 10, 2013, 01:39:54 AM »
Test this one.
Mr. Lemmings PSP user.

Offline chaos_defrost

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Re: Lemmings Level Jam - #1 - LET THE JAMMING BEGIN
« Reply #58 on: April 10, 2013, 05:00:33 AM »
Just got around to looking at Clam's replay. Nice, efficient route but not intended. We're very close to positive numbers here, maybe this will push it over. Akseli's route still works, and I can't see a revision where it won't so it may as well be called the intended route now (especially since the original intended route now doesn't work, haha, like Akseli's route completely obsoleted mine).
"こんなげーむにまじになっちゃってどうするの"

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Offline Akseli

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Re: Lemmings Level Jam - #1 - LET THE JAMMING BEGIN
« Reply #59 on: April 22, 2013, 10:58:35 PM »
Hey, is this jam in the level solving phase already ??? When we have to vote for the best level? I don't want to skip the voting part. :P Also, will there be a dat-file containing all the jam levels?

Yet again the same solution for Miracle Freezly, this isn't too bad?
I found a backroute for Mazeochism (v1). :P
Finally solved Utopia, my v1 solution is probably same than Gronkling's one. I used all the skills in v2 solution.

Has anyone solved geoo's Lemming Sound System? :P

Also Clam, good job with solving Crysilis. :)