Author Topic: The custom level challenge thread  (Read 9534 times)

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Offline Fernito

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The custom level challenge thread
« on: October 06, 2009, 04:45:45 PM »
OK guys, this is much like the "Oh no, more challenges!" thread but using custom levels, I.E.:  "A" posts Custom level and rules for solving it, then someone solves the level (a replay would be nice, but if you don't use Lemmix, you can post a spoiler with a written solution too), then "A" tells whether the solution is valid. If it is, the solver posts his/her challenge. If it is not, then the challenge remains.

RULES:

- The challenger chooses the rules for the solution of his/her level (for example, "no glitches").

- When someone posts a solution for a level, the level's author must validate the solution within 48 hours. If he doesn't, then the one that posted the first solution must continue with his/her own challenge.

- When someone wins a challenge (I.E.: when he/she posts a valid solution), he/she's got 48 hours to post a new challenge. If he/she doesn't, it's open floor for anyone else to post his own.

I guess that's it :D

Well, I'll begin this challenge thread with a rather simple level.

RULES FOR THIS CHALLENGE:
- No glitches allowed.
- You can use either DOS or OHNO mechanics, it doesn't affect the solution.

OK, let's play! :D
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Offline Dullstar

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Re: The custom level challenge thread
« Reply #1 on: October 06, 2009, 10:26:58 PM »
Well, this is a great idea, but it should probably go in the Level Designing board.
If you ask him, Adam will probably move it for you.

Offline Fernito

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Re: The custom level challenge thread
« Reply #2 on: October 06, 2009, 10:39:51 PM »
Thanks Adam! :D
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Offline Minim

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Re: The custom level challenge thread
« Reply #3 on: October 07, 2009, 05:40:00 PM »
I don't like the look of this level that Fernito created I'm afraid. Sorry.

But here we go then. My challenge is: For lm_set04 Level 1 solve with 2 bombers, 2 blockers, 7 builders and 1 basher. Nothing else.
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Offline Fernito

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Re: The custom level challenge thread
« Reply #4 on: October 07, 2009, 07:02:44 PM »
I don't like the look of this level that Fernito created I'm afraid. Sorry.

But here we go then. My challenge is: For lm_set04 Level 1 solve with 2 bombers, 2 blockers, 7 builders and 1 basher. Nothing else.

I'm sort of impressed... you won't play the challenge and you'll post a new challenge just because you don't like the look of the level?? :o Sorry, but that's childish, to say the least...
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Offline chaos_defrost

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Re: The custom level challenge thread
« Reply #5 on: October 07, 2009, 08:12:01 PM »
Uh.... you're getting more ridiculous by the post, minimac.  :-\

I solved Fernito's level, solution is:

Quote
Lemming 1 builds over the pit, Lemming 2 blocks on the far right end of the ledge, Lemming 3 bashes through the bridge. 18 Lemmings will fall, turn in mid-air, and reach the exit. You can't save the builder or blocker but that's 90%.

EDIT: Here's a level. This is level 7 of ISteve10.dat with a reduced skillset. This solution was found originally by geoo and is really brilliant.
"こんなげーむにまじになっちゃってどうするの"

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Offline Fernito

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Re: The custom level challenge thread
« Reply #6 on: October 07, 2009, 08:28:32 PM »
I solved Fernito's level, solution is:

Quote
Lemming 1 builds over the pit, Lemming 2 blocks on the far right end of the ledge, Lemming 3 bashes through the bridge. 18 Lemmings will fall, turn in mid-air, and reach the exit. You can't save the builder or blocker but that's 90%.


Nice! :thumbsup:

I'll try your level now!

EDIT: Which mechanics should I use?
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Offline chaos_defrost

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Re: The custom level challenge thread
« Reply #7 on: October 07, 2009, 09:30:54 PM »
Use CustLemm, not sure it matters, but that's what I made it in.
"こんなげーむにまじになっちゃってどうするの"

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Offline GigaLem

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Re: The custom level challenge thread
« Reply #8 on: October 08, 2009, 12:39:31 AM »
How bout a whole playthoug of the genesis lemmings pack
with diffrent ways to get thoug the levels

Offline Dullstar

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Re: The custom level challenge thread
« Reply #9 on: October 09, 2009, 04:03:38 AM »
How come this thread works differently from "Oh No!  More Challenges?"  It would make more sense if it was the same thing, but with custom levels instead of official levels.

Offline Fernito

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Re: The custom level challenge thread
« Reply #10 on: October 09, 2009, 07:41:33 AM »
Insane Steve's level is giving me some trouble, heh :P I'll keep trying though.
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Offline Yawg

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Re: The custom level challenge thread
« Reply #11 on: October 10, 2009, 06:47:30 PM »
Yeah, I'm totally stumped too. Any chance we could get a hint? Half my attempts are foiled by the lack of a certain pixel  :XD:
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Offline chaos_defrost

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Re: The custom level challenge thread
« Reply #12 on: October 10, 2009, 07:07:21 PM »
well...

I posted a revised version of the level where the route does not work. Look at the changes between that version and the original posted here.
"こんなげーむにまじになっちゃってどうするの"

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Offline Yawg

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Re: The custom level challenge thread
« Reply #13 on: October 10, 2009, 07:42:38 PM »
Ah, somehow had it in my head that you had left Geo's back route in the revised version, which is why I hadn't though to check for the differences. I got it now  8)

I attached my challenge level. I made it a while ago, and planned to release it in my 6th level pack, but classes are eating up so much of my time I won't be able to finish the pack in the near future. Consider this a preview  8) No limitations on how to solve it. Just get 100%.
Finally released my 6th level pack! Ten levels intended to push you quite a bit beyond the expectations of Mayhem/Havoc; check 'em out and let me know what you think!

http://camanis.net/lemmings/levelpacks.php?info&pack=174

Offline Minim

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Re: The custom level challenge thread
« Reply #14 on: October 10, 2009, 08:14:42 PM »
Wow. Look at that level you made. It is AWESOME! :thumbsup: I will think up some challenges here.
Level Solving Contest creator. Anybody bored and looking for a different challenge? Try these levels!

Neolemmix: #1 #4 #5 #6
Lix: #2  #7
Both Engines: #3