Quote from: zanzindorf on March 08, 2026, 07:47:09 PMHere's two more

Quote from: WillLem on March 08, 2026, 03:09:47 PMQuote from: zanzindorf on March 05, 2026, 02:44:48 AMLet me know if you like the composition of this one. I can pose the question mark and the book differently if you have suggestions.
I like this one as it is, you've got the composition just right. Nice work!
Quote from: zanzindorf on March 05, 2026, 02:44:48 AMLet me know if you like the composition of this one. I can pose the question mark and the book differently if you have suggestions.
Emerald Cave - Same solution as kaywhyn if I remember correctly. I fixed this one along with other backroutes that were found. Your comment about the intended solution is indeed spot on! Hopefully there won't be many backroutes left after my fixes.
Better Run for Shelter - Someone else also solved it that way (may have been kaywhyn here again). This backroute made me scratch my head to find a fix but an idea came to mind watching your replay. I could limit diggers so you couldn't use one on the stairs to make the worker turn around. 4 diggers total seem enough to solve the talisman. Will have to do some tests! I don't like to limit too many skills for talismans because it quickly becomes an ordeal to remember all requirements. But limiting only builders and diggers should be fine
The Strange Relics of Lemnos - You solved it as intented but I had to leave a comment anyway, well done!
Minimal Design - This one felt rather straightforward to me but seems to give players some trouble! I may change the talisman color from bronze to either silver or gold
Ancient Crash Site - Perfect! As usual in my levels, I try not to leave precise skill placements to chance. It's the case here for the builders, you can set them at places that are easy to remember, but I may be the only one to see it
Pagoda St. - This is actually the route I use in my solution. I like it
Standard Test Chamber - Amazingly, this is almost a carbon copy of my own replay! Except for the fact that you had to use a basher at some point to delay one of your workers. Very well done! I still have to fix backroutes here, not sure how to approach this. Also thinking about removing one of the cubes because the as Guigui implied, the companion cube is supposed to be unique right? Glad you liked the Portal theme
Voltaic Mosaics - Interesting reversed one miner solution here!
Clumps - You actually got a few elements of the intended solution here. Will have to think big time to fix this level. Removing walkers seems mandatory.
Iron Industry - Your solution is very efficient, I'm impressed! Too bad there aren't enough climbers to save this extra lemming. I will increase the climbers pickup amount to reward players that want to go the extra mile
I had a great time making this level. It's very different from what I'm used to make.
Spring Break - 100% solution here again. This needs to become the new requirement for this talisman
I've played all the new levels that I didn't get to pre-test due to only being sent 3 levels after the initial batch and hence I'm attaching all of my replays, including pre-testing ones so that people can check them if they want. At least the ones that still work from two months ago 


It's likely possible to be able to have everyone who makes it into the digger pit survive, but I honestly probably gave up trying to fiddle around with that too soon 
I'm a bit annoyed that it doesn't seem to be possible to save everyone due to the builder staircase just barely not reaching high enough to stop the splatting on time, but well, it is what it is. I'm just one of those players who likes going for save all's as much as possible, and if that's not possible then saving as much as is possible 

Even then, the second Lemming catches up quite quickly and hence it's necessary to either delay him with the other skills and/or also have the lead Lemming build across the gaps as quickly as possible while also cutting him off early once he's made it over the other side. Nice level nonetheless!
I remember it being a nice one despite it being an easy one. This one's easy too, though I think my solution to the contest version might still work here too. I would have to check. 
Just turned around with a bomber this time and I believe the rest is the same.
Hence I originally tried building and blocking to build the other one, but turns out that's not necessary and hence you can just lose 1
