Quote from: WillLem on April 02, 2026, 05:50:51 AMHaha! Apologies, it's just easier to keep track of these things when they have separate topics.Of course! No need to apologize.
Quote from: WillLem on April 02, 2026, 05:50:51 AMThanks for posting the full Error logs, some of those will no doubt be from before the previous "ToUpperInvariant" fix...But I do need to apologize myself; because I have not been able to regenerate the error since the last time.
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...But, let's completely exhaust the existing system first.
Quote from: kaywhyn on April 02, 2026, 08:44:41 AMNot only that, that one's only 210 levels (not counting the secret levels)
Quote from: WillLem on April 01, 2026, 10:42:34 PMAh, perhaps there's a misunderstanding here; the proposal is indeed that we update the V4.0 New Formats NL version of ROTL. Did you think we meant something else? We should clarify this before moving any further ahead with anything. See the this post for exactly what's being proposed.
For some very strange reason, I kept thinking the two 120-level packs was based on the v2.0 RotL pack and then Lemmings Assemble is based on v4.0 if you think it's still best to collaborate our efforts together. My mistake. Not only that, that one's only 210 levels (not counting the secret levels, and even counting them it comes a bit short of 240 anyway
) and hence it wouldn't be the even 120 split for the two mini-packs. That's what happens when I spent so much on getting an update posted for eric's SuperLemmini RotL conversions working tirelessly over the last several days that I was just flustered with how many issues in them bothered me that warranted an update IMO and hence I get mixed up about things 
Before with my mix-up, I was thinking, what's the purpose of people making levels for it then if you're basing it on v4.0 if you decide that's how it should be after doing the two packs of 120 levels each first, them being based (incorrectly, as I now see my mix-up and mistake) on v2.0?
Now I can completely turn my focus on doing a long overdue update for the v4.0 RotL (2022 version) pack which is where my contributions should be in regards to this project! Quote from: WillLem on April 01, 2026, 10:42:34 PMAgreed, but things do need to move or nothing will get done. I'm happy for the general pace to be slower than it would be if I was working on it alone, but I'll also probably push for regular, tangible progress wherever possible. It's probably a good idea to set small goals that we can tick off once they're achieved, and try not to go back over stuff we've already decided on.
Quote from: WillLem on April 02, 2026, 02:48:15 AMI suggest that we fix any backroutes that we know of this time around, and then sign the pack off as final. That is, IMO we shouldn't go back and fix it later, even if something else is found. The older levels will then exist as snapshots, and we can move forward with the newer ones.
Guess I'm one of those who prefers to release as many updates as is necessary until my level is finally fully backroute-proof. However, as I don't have any levels in the 2022 RotL version and that I'm fixing up other people's levels, I'll very likely relax this point when backroute fixing them, especially as a lot of them we don't know what's the intended solution anyway.
Otherwise, we can simply make new topics for them without splitting any posts here, but I do think we'll be able to split the posts. This topic has gotten plenty of posts already and hence things could very quickly get out of hand again, so I think we should split them when we get the chance!