Quote from: kaywhyn on March 04, 2026, 11:09:52 AMI have cleared all of your RetroLemmini packThanks so much for the feedback and for playing through my levels, I really appreciate it and hope it wasn't too annoying. I'll definitely a look at how I can improve some of the levels you mentioned, I might implement a lot of these suggestions which are really helpful, I already had a go at fixing a couple of annoying gaps and making some more obvious.My replays are attached
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The reason I suggest this is because custom level packs are often times much harder than anything the official Lemmings games throw at the player. Hence, playing through both L1 and ONML allows the player to get an idea of how the game works, even though they won't necessarily make him or her well-equipped to handle the hardest packs available. However, because hrb264 has tried to intentionally make levels where getting through them mostly just has skills do their basic function in the early ranks, this pack should still be fine for your nephew 
There is plenty of room for improvement, as there are some issues with many of the levels, but most of these are easily fixable. For example, I've encountered a lot of annoying one-pixel gaps which are very difficult to spot just by looking at the level due to the colors masking them very well. hrb264 has already mentioned to me that some are intentional, but some might have arisen due to possibly the game not rendering the levels correctly even though the level editor doesn't show the gaps. I don't know if that's what's going on, as I haven't taken a look myself or used the RetroLemmini level editor. Similarly, Taxing 1 looks to be a huge visual mess in the Sega style, but hrb264 has mentioned that she'll be tidying that up in a future update
Just my playstyle when it comes to Lemmings. You don't have to change this at all, just letting you know I like going for save all's as much as possible when playing Lemmings



Still a nice easy level, though the first where I encountered some really annoying one-pixel gaps that need to be built over that are hard for me to spot.
Besides all the bombing, quite a nice level with the one miner and basher 
Here, where the Lemmings fall even though it looks like they should walk on the terrain just fine is a bigger problem. IIRC, I'm very confused why the Lemming fell off the bottom right where the ONML Rock set is used just shortly after the Pillar rope trap. Also, more of a question for WillLem, but is there a way to scroll faster on the mini-map?





So, I certainly look forward to more levels from you which will hopefully be a lot better in the future!
In any case, we're glad to have you here with us be part of a wonderful community of this excellent and iconic game that is Lemmings!
Quote from: Guigui on March 03, 2026, 05:07:10 PMThanks for the clarification about custom sound FX.
As for custom music, I encounter an issue where I download HQ Music.rar file but then I cannot unrar it. I think this has to do with my Linux system that does not handle .rar files correctly.
Anyone kind enough to compress the music in another format like .zip for me to be able to access it ?
You can just install p7zip for Linux for free - that can extract RAR files.Quote from: IchoTolot on March 03, 2026, 03:38:36 PMFirst, congratulations on the release!![]()
I have one question regarding the downloads:
Are the custom sound effects optional and overwrite the standard ones?![]()
If they are indeed replacements for the standard ones I would place a hint in the first post to backup the files you going to overwrite so you have the option to switch back.
I hope that makes sense. I usually have a copy of NeoLemmix in each level pack. It's a habit and it works great. I hope this helps!
I won't attach all of my replays as you've seen most of them already, but I did find that you'd updated a couple of levels in the Nuisance rank to the point where my previous replays no longer worked; namely When the Whistles Blow and The Aquatic Ruins. I'll attach replays for my new solutions to these levels. On the latter, gotta say great job to you and @kaywhyn - this is an excellent level, one of my favourites of the pack, actually! Cutting down on the number of builders has made it really quite tricky. To my mind, the hardest level of the pack though is @Armani's The Chosen One, another favourite of mine as it showcases a couple of neat mechanisms/tricks that I hadn't seen before. Overall, a very nice-looking pack (great use of some lovely tilesets), with a ton of enjoyable challenges. Look forward to your next one!