QuoteWould people be up for this in NeoLemmix as well? If so, we could either add it to the 'default' style, have it replace the default pickup, or add it to the 'special' style. If not, a red version of the above pickup is always available from 'willlem_lemminas', and I could add the blue one to 'willlem_lemminas_special' (in fact, I'll go ahead and do that anyway).
QuoteI've tried it and the digger does indeed turn around even if you don't see the Lemming become a blocker. All that matters is you block in the right spot. Maybe you're referring to the original engines, eg, Dos? At least, no matter how much I try, the basher/blocker obscure trick doesn't work on CustLemmix, so maybe that's what you meant by how diggers don't turn either when blocking with a Lemming inside the pit and he immediately gets released on an engine like CustLemmix?
I'm glad I decided to rise to the challenge here, as some of these are far harder than the ordinary way of solving them, most of which are any-way-you-like if you don't bother youself with the talismans. Like @Guigui, I normally don't open up the talisman to see what the requirement is on my first pass, but if I didn't obtain it when solving the level, I simply went back and opened them up and attempted the optional challenge talisman!
I thought the first Lemming to build across the first gap would be able to do a lot of the work before the others arrive, but nah, turns out it's not possible without going over the total skill limit.
Looking back, I definitely could had easily used just 4 builders here, though I think the talisman isn't possible without that digging immediately upon laying down a builder brick so that he can build to turn around trick.
As a matter of fact I pretty much went for save all's as much as possible on my first pass of these levels and sometimes I was lucky that it's also the talisman requirement. Think I even tried it on the PimoLems version but didn't succeed? It's probably not possible to save all on that version of the level anyway, but I might be misremembering.
Not only that, it's far more interesting with just blockers and bashers.
This one's quite an easy talisman to figure out and much easier to execute than the diggers only solution I tried even though canceling a miner with another one is itself timing heavy. Nice level!
Took me some time here to figure out the talisman, but once I realize bombing a faller which frees up a bomber that you otherwise would use to get into the first open window at the start, it wasn't too bad. First zombie level of the pack from what it appears.
I do believe the PimoLems version was a builders only one?
However, I think I can see how it's possible and that it simply requires me to mine at a different spot at the top on the left side of the level.
I'm happy to hear my Lemmings level solving skills have been inspirational for you, and I'm still quite honored and touched when you told me that I remind you of Akseli due to our level solving skills being quite similar Quote from: IchoTolot on February 27, 2026, 03:24:19 PMAnd here the basher-blocker confusion is actually resolved! If you place the blocker right when the digger digs further the blocker gets instantly released and does not turn the digger in the same frame as I recall!
Quote from: Guigui on March 01, 2026, 10:33:57 PMSimple suggestion : display the skill type and its number in the panel when mousing over the pickup icon ?

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Quote from: zanzindorf on March 02, 2026, 12:44:18 AMHere's the icons so far on different backgrounds
