Recent posts

#21
Tech & Research / Re: Rustlings / code generatio...
Last post by namida - June 07, 2026, 10:32:20 PM
Quote from: geoo on June 07, 2026, 08:54:08 PMI somehow missed this topic, but remember having seen documentation for this before.
A bit of digging and I found the documentation and code by Herman Perk from 1994, see attached.
I haven't checked but maybe worth comparing to see if there are any insights that you discovered that are missing, or vice versa.

For reference, this is the source of the commentary I saved here: https://www.lemmingsforums.net/index.php?topic=7043.0
#22
NeoLemmix Levels / Re: Save One : do you have wha...
Last post by Guigui - June 07, 2026, 09:41:59 PM
I made an update to the pack, following backroutes found by some players (especially Simon helped by IchoTolot in Simon's stream of LOTY 2025 today...). The intended solutions do not change.

The pack is in the first post, here is the changelog :

EON 1 Be Attitude For Save One : added more OWW to prevent hacking your way through a thin one with a basher.
EON 5 Four Shruggers : added a squasher at the bottom to prevent the bottom lemming from going in by himself with the 4 builders. Surprised no one found this earlier.

NEO 2 So Many Spikes : added yet more steel to prevent escaping one lemming from the bottom spikes
NEO 5 The 6'' Escape Plan : did not change, dont play this level.

ONE 4 Falling Steps : added a talisman which rewards tricky intended solution.

#23
Tech & Research / Re: Rustlings / code generatio...
Last post by geoo - June 07, 2026, 08:54:08 PM
I somehow missed this topic, but remember having seen documentation for this before.
A bit of digging and I found the documentation and code by Herman Perk from 1994, see attached.
I haven't checked but maybe worth comparing to see if there are any insights that you discovered that are missing, or vice versa.
#24
Live Event Scheduling / Re: Simon streams Level of the...
Last post by Simon - June 07, 2026, 08:41:05 PM
Thanks! Happy to hear that you enjoyed it. Thanks for joining throughout!

I've played the 2024 edition last year, and the 2025 edition this year, and it has been good fun every single time. As Flopsy has said: I should play more often than once per year. I'll try to do it!

June 5/7 replays

Notes for myself: Music was too loud on June 7. Microphone input was fine at −5 through −20 dBFS, i.e., −5 for excited speech, −10 for most speech, and −20 dBFS for mumbling. But music should then be around −40 dBFS, not −30 dBFS. And I should pay attention that NL gets video-captured every time after I close and reopen NL mid-stream.

-- Simon
#25
Contests / Re: Level of the Year 2025: Pl...
Last post by Simon - June 07, 2026, 08:32:46 PM
Find attached the replays from the June 5/7 livestreams with help from the LF community in the chat. We have solved the following levels:

List of solved levels
A Puzzle Adventure
A Step Down With Difficulty (1 by me, 1 by Flopsy)
Be Attitude For Save One
Building, Fencing
Coyote Time
Daybreak
Diamond in the Rough
Help Me, Help Dune
Industrial Incident
Not To Scale
Re-Enlistment
So Many Spikes
Speedlunky
Square One
The Split
Tower Of Sacrifice
Underroot
We Got Mad Lemmings 3 Lab Skills

It's a quality batch of levels! Congratulations to all nominees. We've spent 8 hours on these levels, and I could easily spend another 8 hours on the unplayed half of these levels.

-- Simon
#26
Live Event Scheduling / Re: Simon streams Level of the...
Last post by IchoTolot - June 07, 2026, 06:09:18 PM
Was a very enjoyable stream today where we went through quite a lot of entries from most authors!  :thumbsup:
#27
Live Event Scheduling / Re: Simon streams Level of the...
Last post by Simon - June 07, 2026, 01:04:30 PM
Stream is over! Recordings will remain for 14 days at: https://www.twitch.tv/simonnaar

Simon
#28
NeoLemmix Main / Re: [?][SUG][PL] Redesign defa...
Last post by Simon - June 07, 2026, 12:02:37 PM
This is about CE 1.1.1 (NeoLemmix Community Edition) released in 2026.

There are several rulers in 1.1.1:

./rulers/fall_distance.png
./gfx/helpers-hr/fall_distance.png
./gfx/helpers/fall_distance.png


These are still namida's ruler, i.e., the ruler that prompts people to mismeasure because it's longer than 63, and nobody looks at the little dots in the middle.

Instead, CE should ship a thin stick. Attached is what I use. I call it the Caveman Stick in honor of mobius's push for simplicity, and I wield it with valor and satisfaction.

This stick is only 1 white pixel wide in the long middle. It's white-black-white at the end.

-- Simon
#29
Game Bugs & Suggestions / Allow hiding animated decorati...
Last post by Simon - June 07, 2026, 11:31:37 AM
CE 1.1.1

There is the option to hide background tiles. This hides non-animated background, but it still shows animated background. There seems to be no way to hide animated decorations.

Please let me hide the animated decorations!

With the CE 1.1.1 set of options, I would have expected the hide-backgrounds option to also hide the unanimated decorations. Reasoning: Either we want to see the level exactly how the designer made it, or we want the bare-bones functionality.

I don't know if anybody wants to see one kind animated/unanimated background, but not the other. Maybe it's better as a separate option, even if it's more clutter and more work for the user?

Maybe reword the options to Show Backgrounds and activate by default, instead of Hide Backgrounds and disabled by default. It's the classic preference to word bool options positively: I want backgrounds, check, I don't want backgrounds, uncheck.

-- Simon
#30
Game Bugs & Suggestions / NL skips downloading missing t...
Last post by Simon - June 07, 2026, 11:10:03 AM
CE 1.1.1

This works:

  • Have a level without preview text, but with missing tiles.
  • Go to its preview screen. The level image contains some checkered question marks.
  • Attempt to start the level.
  • NL asks you: Missing tiles, do you want to download the tiles?
  • Click: Yes.
  • NL downloads the tiles.
  • We're back in the preview screen, and the level previews normally.

This is a bug:

  • Have a level with preview text, but with missing tiles.
  • Go to its preview screen. The level image contains some checkered question marks.
  • Attempt to start the level.
  • NL proceeds to the separate screen that prints the preview text without the level preview image. We can read the custom text.
  • Click again.
  • We're playing the level and see lots of checkerboarded question marks instead of the terrain.

Expected instead: After step 3 of the failure, NL prompts us to download the missing tiles. You can download the tiles reasonably around step 3, 4, 5, but definitely before step 6 of the failure.

Throughout all this, I have activated the online features in the options.

Example level with preview text and downloadable tiles is Re-Enlistment by Giga. It's in the Level of the Year 2025 pack.

-- Simon