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#21
Lix Multiplayer Dates / Re: Lix Multiplayer Session - ...
Last post by Silken Healer - November 01, 2026, 06:40:19 PM
To reiterate what I said on IRC for those not on IRC at the time

[2026-11-01 15:17:26] ␃18␈<␈Flopsy␃18␈>␈␏ redacted
[2026-11-01 15:18:03] ␃20␈<␈SilkenHealer␈>␈␏␃99 no␏
[2026-11-01 15:18:13] ␃20␈<␈SilkenHealer␈>␈␏␃99 as in no dont assume that␏
[2026-11-01 15:18:33] ␃20␈<␈SilkenHealer␈>␈␏␃99 I was just about to reply to you "probably yeah"␏
[2026-11-01 15:18:39] ␃18␈<␈Flopsy␃18␈>␈␏ redacted
[2026-11-01 15:18:51] ␃20␈<␈SilkenHealer␈>␈␏␃99 i wasnt at my pc for the last hour␏
[2026-11-01 15:19:25] ␃18␈<␈Kingshadow␃18␈>␈␏ I'll consider it based on if other people are interested.
[2026-11-01 15:19:34] ␃18␈<␈Flopsy␃18␈>␈␏ redacted
[2026-11-01 15:20:01] ␃20␈<␈SilkenHealer␈>␈␏␃99 Sorry I have my IRC client on all the time even when I'm not at my PC␏
[2026-11-01 15:20:12] ␃20␈<␈SilkenHealer␈>␈␏␃99 I've literally just got back on my PC lol␏
[2026-11-01 15:23:51] ␃20␈<␈SilkenHealer␈>␈␏␃99 So yeah my answer is gonna be a "probably yeah"␏
[2026-11-01 15:24:54] ␃20␈<␈SilkenHealer␈>␈␏␃99 Due to feeling depressed and not really in the mood for any games or anything lately I can't give a 100% yes.␏
[2026-11-01 15:25:17] ␃20␈<␈SilkenHealer␈>␈␏␃99 But I played the Lix last month anyway and the Jackbox after despite feeling depressed and I think it was a wise move in the end␏



Quote from: kaywhyn on November 01, 2026, 06:32:50 PMOther than that, I'm interested in another session shortly after the last one which for my very first one I absolutely enjoyed! :thumbsup: 
Glad you enjoyed the last one hope you like this one.
#22
Lix Multiplayer Dates / Re: Lix Multiplayer Session - ...
Last post by kaywhyn - November 01, 2026, 06:32:50 PM
I voted for Saturday, November 21. November 28 would had been fine for me as well, except Thanksgiving in the USA this year is on November 26. So, I may likely be busy and not available on the 28th.

Other than that, I'm interested in another session shortly after the last one which for my very first one I absolutely enjoyed! :thumbsup: 
#23
Contests / Re: Anyone up for a retrolemmi...
Last post by hrb264 - November 01, 2026, 06:15:11 PM
Quote from: WillLem on November 01, 2026, 03:58:40 PMI'd be up for that, of course. What sort of contest?

I don't know! I'm thinking everyone can submit a level (or levels) in different categories? I've never done anything like that before what do you think?
#24
Tech & Research / Re: Basher/miner/digger next t...
Last post by WillLem - November 01, 2026, 04:06:14 PM
RetroLemmini no longer requires steel areas. The designated steel pieces from each style are automatically steel as soon as they're added to the level.

It's still possible to disable auto steel and use areas instead, but that's mainly to support existing levels.
#25
Lix Multiplayer Dates / Re: Lix Multiplayer Session - ...
Last post by Kingshadow - November 01, 2026, 03:59:34 PM
Interested as usual. Either date is fine by me.  :lix-smile:
#26
Contests / Re: Anyone up for a retrolemmi...
Last post by WillLem - November 01, 2026, 03:58:40 PM
I'd be up for that, of course. What sort of contest?
#27
Lix Multiplayer Dates / Lix Multiplayer Session - 21st...
Last post by Flopsy - November 01, 2026, 03:53:46 PM
So we've decided to host another Lix Multiplayer session during November due to the popularity of the one last month on 17th Oct :)

Sadly Simon won't be able to join us for this one but there's at least 4 of us interested in playing, just need to decide which weekend would be better to play out of 21st Nov or 28th Nov (both Saturday evenings). The session will be at 6pm UTC (6pm UK time) whichever day we decide on.

kaywhyn played his first Lix multi session last month and really enjoyed it, if you're on the fence on trying Lix multiplayer then now would be a good time to join in  :lix-cool:

So who's interested? (and vote on your preferred date)  :lix-evil:
#28
Other Projects / Re: Ultimate Lemmings 2.0 - Al...
Last post by UltimateLemmings - November 01, 2026, 11:53:10 AM
Ultimate Lemmings 2.4
Since 2.3, saved sessions are easier to return to, shared controls are clearer, rewind takes shorter steps, and Cloud Saves can link devices with a private one-use code.

Start where you mean to
Home offers Start Journey or Resume Journey for the selected solo or Hot Seat session. Earlier Hot Seat sessions remain available. A level preview can open the selected level directly.

This builds on 2.3.1's clearer return path and the shared session work in 2.3. The selected player, roster and turn stay with their game. Hot Seat handovers remain paused until the next player chooses Ready.

Controls that explain themselves
Joined stone controls group skills, speed and transport actions. Selected lemmings and skills are easier to see. A pulsing marker shows which way a lemming is walking. Mac panels keep Back and Main menu with the other actions at the bottom. Duo layouts use more of the screen and keep their position while artwork loads.

The 2.3.1 update refined the selected and pressed states. Version 2.4 adds clearer selection and direction feedback while keeping the familiar stone artwork.

A steadier game
Classic keeps recent rewind states close for shorter steps. On Apple TV, repeated rewind presses can move further back. Scene rendering and input handling do less unnecessary work during play.

Music transitions and sound-effect processing have also been updated to reduce interruptions during busy scenes and when moving between screens. 2.3.1 already improved soundtrack resumption and effect handling. This continues that work.

Link devices, keep your progress
Cloud Saves offers a private, one-use code to link a device without creating a new account. Linking keeps existing players and combines their progress, including saved Hot Seat campaigns. Mid-level checkpoints stay on the device where you played them.

Availability
Mac 2.4 is available from the v2.4 release. iOS build 39 and tvOS build 18 have been uploaded to App Store Connect. Apple processing and review determine when those versions become available
#29
Lemmings Main / Re: How to play Lemmings (1991...
Last post by namida - November 01, 2026, 04:54:51 AM
I have added a note about it to the original post, in particular due to the Mac / iOS focus which stands out from other clones.

Could you clarify regarding the physics - how close does it go to the originals on this? eg. aims for perfect reproduction, or just same general feel, or specifically debugged, etc? Also, perhaps if you could suggest a bit more detailed of an introduction paragraph for it (comparable to what other engines already have).
#30
Site Discussion / Re: Anything Else?
Last post by lemmkeev20 - November 01, 2026, 01:38:19 AM
Quote from: The64Watcher on October 30, 2026, 11:12:36 PMcan we actually talk about lemmings for once? because the last post in fan corner was october 9th while the fan engine boards are always posted on every 2 hours, and for anyone else who actually wants to talk about lemmings well hard luck because the only stuff people post here are levels and engines.

i think thats beacuse normaly the really fun part are custom levels and discussing custom levels, fan art (specificaly well done art) takes a lot of work and not everyone discusses art to much here... :forehead:

Quote from: The64Watcher on October 30, 2026, 11:12:36 PMtrust me, i think i have loap on my pc, but my pc is full of random junk so if i install a whole chain of dependencies and something gets messed up along the way the whole thing breaks and i think thats the deal with all these engines and levels and stuff

not really? idk people don't talk to much about loap/3D lemmings recently beacuse

1: the loap editor is kinda hard to use

2: loap is already discontinued...

Quote from: The64Watcher on October 30, 2026, 11:12:36 PMso PLEASE for the love of mike daily please actually have conversations.

kinda disagree here

like silken healer said:

Quote from: Silken Healer on October 31, 2026, 04:53:25 AM
  • I don't think you can force it to make the whole forum talk about non-[custom levels and engines content], I think if someone wants to talk about they will just have to want to start/join whatever non-[custom levels and engines content] on their own

thats why the "create topic" button exists, if you don't want people to talk about custom levels and engines...

just make a topic about it :shrug: !


(btw im not insulting you, im just explaining)

(if some anotations are wrong il read em later :thumbsup: )