Recent posts

#21
Lemmini / Re: My first attempt at a leve...
Last post by hrb264 - February 12, 2026, 08:11:41 PM
Quote from: WillLem on February 12, 2026, 07:37:07 PMif you edit the levels's title to have "V2" and then also put "V2" in the replay I sent (just edit it with any text editor), it should work.
OK thanks - I'm out now but will try it when I get home :)
#22
Lemmini / Re: My first attempt at a leve...
Last post by WillLem - February 12, 2026, 07:37:07 PM
Quote from: hrb264 on February 12, 2026, 04:09:22 PMFor some reason the replays you uploaded both seem to be of the first version

If the title is the same for both levels, RL will just play the first level it finds which has that title.

I have thought about adding an ID system for levels and replays, but it would only work for new levels going forward. I suppose now that we have the Editor it might be worth doing.

Anyways, if you edit the levels's title to have "V2" and then also put "V2" in the replay I sent (just edit it with any text editor), it should work.
#23
Forum Games / Re: Replace a word in a Lemmin...
Last post by The64Watcher - February 12, 2026, 07:00:43 PM
5555th post in forum games
#24
Forum Games / Re: Solve a Scenario
Last post by The64Watcher - February 12, 2026, 06:58:07 PM
wait where is everyone
#25
Help & Guides / Re: Music from Lemmings for Wi...
Last post by gag2000 - February 12, 2026, 05:30:13 PM
Hello, thank you for your help.

I will be away for 10 days and after that I will be able to try your solution and let you know.

But I'm sure it will work.
#26
Lemmini / Re: My first attempt at a leve...
Last post by hrb264 - February 12, 2026, 04:09:22 PM
Quote from: WillLem on February 12, 2026, 02:41:43 PMNice first level! 100% solution is possible for both versions, here are my replays.

Looking forward to your next level. Keep up the good work! :)

thanks very much :) For some reason the replays you uploaded both seem to be of the first version - maybe that's an issue with my computer though as I couldn't get them to load initially. I'll delete and redownload and see if that helps.
#27
Community Edition / Re: [?][SUG][PL] Use "saved/re...
Last post by WillLem - February 12, 2026, 03:07:48 PM
After giving this some thought, how about this for an idea:

Instead of separate diplays for "In Hatch" and "Available in Level", we can display these in the same area using a single icon and 2 number displays. We can also do the same for the exit, showing "Still To Be Saved" and "Saved". Like this:

InHatch :hatch-icon: Available [space] ToSave :exit-icon: Saved

Here's a mockup:



In the above example, the level has 99 lemmings and a save requirement of 99. There are 96 lemmings in the hatch, 3 have spawned and are available in the level. None have yet been saved.

We'd still use traffic light colours and a "Save requirement met" indicator (such as a checkmark or medal) in addition to the above. The number to the right of the hatch would turn red if there aren't enough lemmings available to meet the save requirement.

All numbers are positive or 0, and each have their own dedicated meaning. No switching, no additional symbols or asking the player to do sums or interpret the display.

This seems like it could be the best overall solution to this ongoing problem.
#28
Help & Guides / Re: Music from Lemmings for Wi...
Last post by WillLem - February 12, 2026, 02:54:50 PM
Quote from: gag2000 on February 12, 2026, 06:15:24 AMI tried to replace the music files with the ones from the Windows 95 version, but unfortunately I couldn't get it to work.

Hi, welcome to the Forums!

We can get the Win95 Lemmings music working in RetroLemmini for sure. Try this:

1) In your RetroLemmini directory, go to resources/levels/1_orig and replace the levelpack.ini file there with the one attached to this post.
2) Make sure that the .MID music files from your copy of WinLemm95 are in resources/music. You can find them in WINLEMM/MUSIC.

That should do it. Note that some of the tunes don't have Win95 replacements so they'll play the DOS/Amiga version as normal.

If that doesn't work, report back here and we can try something else.

#29
Lemmini / Re: My first attempt at a leve...
Last post by WillLem - February 12, 2026, 02:41:43 PM
Nice first level! 100% solution is possible for both versions, here are my replays.

Looking forward to your next level. Keep up the good work! :)
#30
General Discussion / Re: Discord improvements?
Last post by Sabriella_Casper - February 12, 2026, 11:52:22 AM
If the sidebar is feeling too long, Discord's 'Hide Muted Channels' feature is a lifesaver for members who only care about specific topics. That way, people who find the layout confusing can customize their own view without changing the structure for everyone else.