Recent posts

#21
Lemmings Main / Re: Lemming Races
Last post by The64Watcher - December 31, 2025, 11:43:58 PM
#22
NeoLemmix Levels / Re: Lemmings Plus Series
Last post by Swerdis - December 31, 2025, 10:15:09 PM
Having completed the first rank of Lemmings Plus III, I must say that this rank was way easier than I had expected. Let's see what the next will bring.

Spoiler
Dodgy

1 - Boost Jumper

Maybe that's where the pack will pick up speed. Tricky level which took me a while to solve. It's not clear from the beginning how the seven bridges have to be used. The climber which runs the risk of climbing to death was a problem, too.

2 - If The River Runs Red...

With no bombers usable, the skillset doesn't give many options anymore. The use of the climber in the end is really nice.

3 - Flea Market

The players starts with no skills - they are all scattered in pick-ups. Nice concept which I have already seen elsewhere. Fortunately, this level is not overly difficult. I missed the miner, though.

4 - Excavation Expedition II

The second iteration of this level with a reduced skillset  - each skill by one. I took the far side, this time.

All my solutions can be found here: https://www.youtube.com/@Swerdis
#23
In Development / Re: MASTER-88 Oh Yeah More Lem...
Last post by MASTER-88 - December 31, 2025, 03:50:02 PM
Thanks.:)
#24
In Development / Re: MASTER-88 Oh Yeah More Lem...
Last post by jkapp76 - December 31, 2025, 03:05:20 PM
I'll work on it!
#25
NeoLemmix Main / Re: [STYLES] Updates to second...
Last post by WillLem - December 31, 2025, 01:23:58 PM
Quote from: Proxima on December 31, 2025, 03:23:21 AMStrongly prefer the original bubble zapper; the rotating blades look cool, and unnecessary flashing is annoying.

The rotating blades may look cool but they're also misleading. The trap is a zapper, not a blades trap. Icho seems to agree that the new animation is more appropriate for this.

If the flashing is annoying, we can slow it down, make it more gradual and perhaps less frequent.

Quote from: Proxima on December 31, 2025, 03:23:21 AMNew weed is marginally better but neither is good. I'll have a go at making an alternative.

I probably agree here tbh. My main goal is to have the weed trap look like the original again, I find the NL-revised one scribbly-looking and nonsensical when combined with the actual trap animation itself.

If you can do better, please have at it. My only request would be to keep the vine aesthetic rather than the scribbly grass.

Quote from: Proxima on December 31, 2025, 03:23:21 AMSame with the crystal trap, I think we can do better.

Again, agreed. I like Icho's idea of combining the two existing animations, but maybe something entirely different again could work better. I look forward to seeing what you come up with.
#26
Site Discussion / Re: Lemojis!
Last post by WillLem - December 31, 2025, 01:13:19 PM
We need to hear from others regarding this. I agree with Simon that we should cull un-needed lemojis.

The cry face emoji with the larger teardrop is better, it's easier to see with it being so small. Nostalgia shouldn't even be a thing in this topic.
#27
In Development / Re: MASTER-88 Oh Yeah More Lem...
Last post by MASTER-88 - December 31, 2025, 10:47:03 AM
Very Close to Submit my pack. I´ll wait jkapp76 answer about logo. About this pack overall. Its very retro style. Nearly as retro as my custom +1 (my all around 1st pack) There is no much neutral lemmings, zombies, buttons, goal limit or pick ups. Last level is big expect all. I wanted keep this pack very retro and old school type pack. So keep it just simple. Also no much remake levels with this time. Only 4 Step 1 levels appeared later game. So 96 boards is unique.

Biggest motivation here is oh no more lemmings. So my pack name is Oh Yeah More Lemmings.

I start work that pack February 2024. So that was maded older neolemmings version 12.12.5. But as far as i can see there is no much differences. Armani technically played all my hardest leveles few hundreds times using new neo lemmings and yes those match. Without Armani help this pack never was done. I counted here is about 10 levels which is absolute insane hard.

At this time. I start avoid make too precise levels. Few levels completion requires tight timings. Unlike i did Lemmings World, which some later levels was unfairly precise i avoid make levels like this here.

At this point. There is very interesting Talisman Challenges Step 1 easiest levels. I really work those long with today.
#28
NeoLemmix Levels / Re: New Neolemmix pack is Read...
Last post by MASTER-88 - December 31, 2025, 10:16:29 AM
Quote from: Plodderuk on November 28, 2025, 11:07:33 AMHi MASTER-88, I enjoyed playing your challenging pack.
I have a question about one level: OMG level 21 'Have a pain day': Can you confirm that this level can be completed without a Climber? I can see how to save all 100 if there is 1 Climber, but I can't see how to do it without. I can't use Kaywhyn's instructive YouTube replays for insight here, as this is one of the replacement levels for those he tested.

This level idea goes

Spoiler
This lowest possible skill & max-% saved to SNES levels Tricky 13 & Mayhem 25. Though LemSteve later find better strategy but its wont work Neolemmings because its requires metal glitch, so thats best strategy beat it without
#29
Challenges / Re: Lemmings SNES all levels m...
Last post by MASTER-88 - December 31, 2025, 07:37:10 AM
Page Update. But look you are erased your youtube so i cannot add those videos.

I´ll really interested see 2 skills Sunsoft 1 solution. I´ll really want attempt that my console too.
#30
In Development / Re: MASTER-88 Oh Yeah More Lem...
Last post by MASTER-88 - December 31, 2025, 07:08:26 AM
So long break. Finally my new pack is technically ready. I´ll need logo yet. Let see if Jkapp work logos yet.

100 Lemmings levels 5 difficult settings. 20 level per each difficult.

I also work on that previous neolemmings version 12.12.5. Im not are test newest version yet. But guess there is not much tech difference.

This take nearly one year to make. Technically lost my motivations and ideas summer time so i technically keep few months break to lemmings and randomly make level or few. After little break i got much cool ideas again and finally finalize my pack.