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#21
Lemmings Main / Re: NeoLemmix Community Showca...
Last post by darkshoxx - July 06, 2026, 09:01:38 PM
Quote from: IchoTolot on July 06, 2026, 12:36:03 PMBut in genereal I would say, here you are the best judge!
Yeah but I've played like 2 level packs and levels from 3 contests. I've seen more levels from your youtube channel than from playing myself :)

Quote from: IchoTolot on July 06, 2026, 12:36:03 PM- Deceit's Lemmings [Mayhem 21]: Enter at your own risk...
- Lemmings Uncharted [Aquarius 15]: Simulation: FARO - Especially here it is extra devious!
- Lemmings United [Genocide 40]: Photo Finish
thanks I'll check these out, appreciate it.

Quote from: Simon on July 06, 2026, 10:41:03 AMA good showcase is geoo's challenge solution Youtube: Tame 13 (Thunder-Lemmings are go!) 100 % with one builder
LMAO wth

Quote from: Simon on July 06, 2026, 10:41:03 AMWedge a builder brick into the top, and the ascender/jumper will rise until he finds a new top of the wal
This might be the thing I was looking for.

Again thanks for all your feedback!  :cute:
#22
Lemmings Main / Re: NeoLemmix Community Showca...
Last post by IchoTolot - July 06, 2026, 12:36:03 PM
QuoteBasically things that vanilla players would think impossible or illegal.

Here I would maybe point towards levels where you need to know a bit more about a certain often overlooked mechanic involving the "lemming_id":

- Deceit's Lemmings [Mayhem 21]: Enter at your own risk...
- Lemmings Uncharted [Aquarius 15]: Simulation: FARO - Especially here it is extra devious!
- Lemmings United [Genocide 40]: Photo Finish

Maybe something with using the terrain of a constructive skill to extend a destructive skill.
Or even bouncing around other skills/lemmings with the help of blockers.

But in genereal I would say, here you are the best judge!
You know the crowd best and maybe looking a bit more around in a couple of packs the the most efficient method here.
My (and maybe kaywhyn's) YouTube channel could help in speeding up further search attempts.
#23
Lemmings Main / Re: NeoLemmix Community Showca...
Last post by Simon - July 06, 2026, 10:41:03 AM
In DOS physics (not NeoLemmix, not Lix), climbers trapped inside solid terrain will ascend. A good showcase is geoo's challenge solution Youtube: Tame 13 (Thunder-Lemmings are go!) 100 % with one builder. The video was shot with the solution executed in Lemmix, which replicates DOS physics.

DOS also has the giant leap, a.k.a. y-slide. When a walker ascends a step height of 3-6 pixels, the walker doesn't instantly warp to the new height (unlike what he does for 1-2 pixels). Instead, he becomes an ... I call it ascender, Lemmix calls it jumper. He rises by 2 pixels per physics update until he arrives at the top. The bug arises from how the ascender/jumper doesn't memorize upfront the target height. Instead, every physics update, he tests anew for air at his current height. Wedge a builder brick into the top, and the ascender/jumper will rise until he finds a new top of the wall. I don't have a showcase.

-- Simon
#24
Lemmings Main / Re: NeoLemmix Community Showca...
Last post by darkshoxx - July 06, 2026, 09:37:38 AM
I've gone through all the levels, they're really cool! If there's any others, do let me know.
Quick clarification, I'm not necessarily looking for difficulty (which is probably more impressive for people who already know neolemmix) but things that are visually interesting or unexpected gameplaywise, like trapping lems at spawn in "It's All About The Pentiums!". Wasn't there also a trick that made them rise vertically through a solid wall?
Basically things that vanilla players would think impossible or illegal.
Or just visually non-vanilla tilesets and sprites to show off.
#25
Game Bugs & Suggestions / Re: [+][BUG][PL] Rapid backwar...
Last post by Simon - July 06, 2026, 06:43:05 AM
I've noted Sunday 12th at 13:00 UTC == 15:00 CEST for voicechat in Mumble. All right!

-- Simon
#26
Live Event Scheduling / Re: Simon streamed Level of th...
Last post by kaywhyn - July 06, 2026, 06:23:21 AM
@Simon

All right, thanks for the explanation and clarification! :thumbsup:

Quote from: Simon on July 04, 2026, 12:09:49 PMOh No, Not Again was a level by tseug.
Oh Yes, Here Again is a variant tseug's level by Nepster.

I remember tseug's level, and IIRC I honestly didn't find the level that bad when I first played it in the Lemmini version of Revenge of the Lemmings all those years ago, back around 2017/2018. It is the final level in Lemmini's version, while it's close to the final level in a really early NL version. It is in some ways pretty anti-climatic to be the final level of RotL, though interestingly enough I had a lot of trouble with the level earlier this year when I played the NL version of RotL. One contributing factor is the extremely huge lapse of time since I last played and solved the level on Lemmini, almost 8 years ago. Not to mention I generally prefer to figure out and solve levels again from scratch instead of running a solving replay I might have, as I think this is great for exercising one's brain, no matter how long it's been.

At the same time, another factor would be due to Lemmini RR system working very different from NL's and hence you can't quite translate the solution the exact same way. Even then, I believe the level is slightly different on NL than on Lemmini due to changes I think mobius made. Also, it's likely I made the solution far harder than I needed to, but even nastier is the really harsh time limit. Even with the extra seconds in NL compared to the 2 minutes in Lemmini, it's still very tight.

IIRC I think it took geoo a while to solve the level? Or was it ccexplore? Will need to dig out tseug's level pack topic again.

Nepster's level I'm not aware, though that's probably because it's a Lix level and not a NL one? I myself would love to take a look at NepsterLix at some point. My biggest accomplishment was finally solving all of NepsterLems back in May 2023. Before this, I had started his NL pack sometime in 2020 while I was on my quest to conquer all of Icho's Lemmings United. I reached the former's "Thin Layers" level around September 2020 and had the level unsolved for nearly 3 years because it had stumped me very badly. During the almost 3 years the level was unsolved, I occasionally came back to the level but to no avail. Then, I finally got the level solved May 2023 and proceeded to smash through the remaining 20 levels of Nepster's pack in very short order. Hence, I finally solved all of the pack, even if it took me nearly 3 years to do so!

Anyway, it was intentional I subverted the expectation of my Oh No level being the harder of the Oh Yes/Oh No pair, because... why not? :P

QuoteHmm. It's a livestream, I say what comes to mind. Solving levels is hard. No worries with the grunts or the rants. Nearly everything in a level is an annoyance (in the widest sense) because it prevents me from solving the map.

Yea, fair enough. As I mentioned, I'm not used to hearing such groans and criticisms, if any, of my levels. Especially when they're generally very well-liked in the NL community ;)

When I LP/stream, I guess I'm just better than most at keeping calm while trying to figure out levels, even when I'm frustrated while being very stumped. I'm currently in the process of live streaming kieran millar's custom Lemmings 2 pack Quest From Kieran 2. It's very slow going due to how very difficult the levels of the pack are, but I'm enjoying it a lot! :thumbsup: You were right about the base L2 game being sufficient preparation for QFK2, even when I haven't seen many of these L2 skill interactions before and hence am learning them for the very first time through his pack!

Anyway, I should post my feedback in his L2 level pack topic soon! As of the second week of July 2026, I currently have 4 tribes completed and have almost a fifth one done! :thumbsup: 

QuoteOh No/Yes came from the double-level contest, and it's up to me to guess how much terrain the routes share. I realized that late. Before, I wanted to send lemmings all across the map.

No worries. It is in a way a pretty natural inclination! I feel my levels have done their job well of being the hard levels they're supposed to be, given that you needed to join heads with those present in chat from time to time ;) I would love to be present during your LOTY streams, but during these last few weeks while trying to sign up for Twitch I now remember why I gave up trying to sign up for a Twitch account all those years ago. Somebody apparently has a Twitch account with my username kaywhyn, and I honestly am not willing to even add anything extra to it to make an account. This recently happened to me recently at the very end of last year, where after nearly 20 years I needed to change my username for my banking account because the one I used for a really long time got locked and that I'm not able to just change my password. Needless to say, I was very upset.

So, I'll just have to be content with giving feedback after your streams! ;) Also, I prefer YouTube over Twitch anyway despite many annoyances/bugs of the former in more recent times :P

Quotegeoo blames me for drilling too deep into local areas, and suggests that I broaden the search. His advice is hard to follow but probably better. At least, the drilling found some almost-backroutes (wrong ideas that almost worked) in early versions of his levels, and he was able to patch that to fail more clearly.

I too would also love to take a look at geoo's Lix pack at some point as well! ;) I am worried that the difficulty might be too much for me. Then again, I find geoo's levels very hard in general. Nevertheless, I'm willing to face Lemmings/Lix levels of any difficulty head on! :thumbsup: 
#27
Game Bugs & Suggestions / Re: [+][BUG][PL] Rapid backwar...
Last post by WillLem - July 06, 2026, 12:55:38 AM
Quote from: Simon on July 05, 2026, 08:58:51 PMI'll sign up for the dungeon crawling. Level 40 Porcupine.

Grateful Level 33 Otter.

Let's do Sunday 12th at 13:00 UTC / 14:00 UK / 15:00 Germany (I think I've got that right!)

Quote from: Simon on July 05, 2026, 08:58:51 PMrelated bug that has hits me sometimes: Input gets eaten during continuous rewinding -- if we're really lucky, we'll find a single root cause behind both bugs.

Yeah, that could well be related. It does seem to be an input-themed bug.

Your help is welcome, no puzzle can beat us both!

#28
Game Bugs & Suggestions / Re: [+][BUG][PL] Rapid backwar...
Last post by Simon - July 05, 2026, 08:58:51 PM
I'll sign up for the dungeon crawling. Level 40 Porcupine.

I can make Saturday, July 11th or Sunday July 12th. Both days are free. You can pick what suits you, and you can pick time of day.

I doubt that it's solvable on a single day. But I want to see what's going on and you can show me some of the failed attempts. Weakly related bug that has hits me sometimes: Input gets eaten during continuous rewinding -- if we're really lucky, we'll find a single root cause behind both bugs.

-- Simon
#29
Game Bugs & Suggestions / [+][BUG][PL] Rapid backwards f...
Last post by WillLem - July 05, 2026, 08:41:45 PM
This bug is present in NL 12.14, NL Community Edition, and SuperLemmix.

Steps to reproduce:

1) Assign some key to a small backwards framestep (e.g. -3)
2) In game, rapidly refire the key (in NLCE, the best way to test this is by using the mouse wheel framesteps, which can call the backstep faster than a repeating key)
3) The game will backstep by -3 repeatedly for some time, but then will skip by some unknown large amount of frames.

This bug has thwarted the Rewind button in SuperLemmix, and is now having the same effect on mouse wheel framesteps in NLCE.

Best guess is that the game has not fully rendered before the next call to skip back is received, but honestly it could be anything to do with the save state system, the rendering loop, the update loop, etc. I've tried a number of different solutions and none of them have worked.

I'm logging this now so that I can come back to it later.

#30
Site Discussion / Re: [SUG] Post feedback button...
Last post by WillLem - July 05, 2026, 05:12:07 PM
Quote from: Simon on July 04, 2026, 11:21:10 PMIf you can restrict it to a small selection of smileys (thumbs up), that will be good.
...
it's better to have explicit thumbs-down than, e.g., abusing the sick smiley. I'm not even sure if I'd still remain neutral on those reaction buttons anymore in that case. I'd probably advise against then.

Agreed, if we can't restrict it to a select few lemojis, it's probably not worth it.