Recent posts

#21
Game Bugs & Suggestions / Re: [+][PL] Preview Screen tex...
Last post by Guigui - August 19, 2026, 08:45:35 AM
I have not read the whole thread precisely, still giving my 2 cents. Feel free to discard post if those have already been discussed about.

Previous screen displays, in this order :

Level name, green

Pack name, rank, position, green.

Author name, green or blue. I think it just make more sense to have author not between level and pack name : you give all infos on the level and its position, then you give credits to its author.

Save n of N of now, green

Do not display RR information. After all this is purely a level solving element, only required when you start thinking how to solve, so not needed here.
One can also say that if you show RR here, then you should also show the skillset, which you definitely do not want at this point.

Time limit yellow if present, infinite time green if not.
#22
Game Bugs & Suggestions / Re: [+][PL] Preview Screen tex...
Last post by WillLem - August 19, 2026, 03:07:13 AM
OK... here's an example of what the Preview screen looks like with:

'Title' and 'Author' in GREEN
'Pack title - Group #' in BLUE
'Save N of N' in GREEN
'N Zombies, N Neutrals' (if present, not shown) in TEAL
'Release Rate / Spawn Interval' in BLUE
'Time Limit' in YELLOW



Honestly, I now think this looks a bit bland.

Note that it's now possible for users (and pack authors) to set their own Preview screen colors. Here are the possible basic colors (we can do all shades in-between, of course):

# EXAMPLE_COLOURS
# 0.300 = PINK
# 0.350 = RED
# 0.450 = ORANGE
# 0.550 = YELLOW
# 0.750 = GREEN
# 0.900 = TEAL
# 0     = BLUE (DEFAULT)
# 0.100 = INDIGO
# 0.250 = VIOLET
#23
Lemmini / Re: [BUG]{PLAYER} One Way Arro...
Last post by WillLem - August 18, 2026, 10:20:35 PM
Thanks for reporting. The paint check was previously only looking for the 'No One Way' flag; Steel bricks have now been added to this check.

Fixed in RLPlayer commit 842c673.
#24
Lemmini / Re: [DISC] Rewind button?
Last post by WillLem - August 18, 2026, 10:11:17 PM
Many thanks for the responses!

Maybe we could implement this in stages.

We could start off with a checkpoint system. The game state could auto-save at some arbitrary interval (15 seconds?). 'Rewinding' would then simply jump back to the most recent checkpoint.

If we can get this working, there may be the possibility of then utilising the checkpoints as places to jump forward from to reach a particular frame, similar to NeoLemmix's savestate-based framestepping system.

To be clear though: such a measure would be used as the basis of a fast-rewind control rather than a backwards framestepping system, which I do not want to add to RetroLemmini (for the reasons given in the OP). The goal here is simply to make it quicker for the player to move back to some point in the level before a mistake was made, not to grant fine-tuning control over the replay.

Also, this is a long-term goal. There are a few other things that need to be sorted out in RetroLemmini before we can get to this.

It's good to have the feedback, though. Thanks again :lemcat:
#25
Game Bugs & Suggestions / Re: [+][SUG][PL] Nudge minimap...
Last post by WillLem - August 18, 2026, 09:56:40 PM
Implemented in NLCEPlayer commit 3489449.

'Nudge Viewport' hotkeys can nudge the minimap view up, down, left and right by a user-specified number of pixels.  This can be set up in Hotkey Configuration.
#26
General Discussion / Re: German meetup in Kassel, F...
Last post by Kingshadow3 - August 18, 2026, 08:42:54 PM
If I'm able to get my passport sorted out, I'd love to make holiday arrangements to spend a week in Germany. Flopsy and I have had a little talk about it in PM.  :thumbsup:
#27
General Discussion / Re: German meetup in Kassel, F...
Last post by geoo - August 18, 2026, 06:18:54 PM
I'd be happy to meet up if I'm around at the time.

So far though, I expect that I won't be in Europe between mid-October and the end of March.
I think from May onwards would be the best bet for me.
#28
General Discussion / Re: German meetup in Kassel, F...
Last post by Simon - August 18, 2026, 05:30:17 PM
Happy to have you here!

-- Simon
#29
General Discussion / Re: German meetup in Kassel, F...
Last post by Swerdis - August 18, 2026, 04:39:32 PM
Sounds interesting. I'm really thinking about it - Kassel is not THAT far away from the city I live in.
#30
General Discussion / Re: German meetup in Kassel, F...
Last post by Armani - August 18, 2026, 04:25:51 PM
dang, I really picked the wrong starting location! :devil:  :devil:
Hope you have a good time.. :devil: