Recent posts

#21
In Development / Re: so you actually made it he...
Last post by lemmkeev20 - September 23, 2026, 10:37:28 AM
Quote from: namida on September 23, 2026, 12:12:03 AMOkay, I'm going to say this a bit more firmly:

Stop making topics just for one or two levels. On this occasion, I have merged the offending topic into your existing one. Should you do this again, next time I will just delete it outright.

Entire topics are generally either for large packs, or a one-per-author topic for loose levels. And most people do not even do the latter, instead just using the Random Level Sharing topic for that.

I am not in any way trying to say "stop making levels". This is not about the levels themself; it's about how you're posting them. Keep any random single-level releases to either this topic, or the Random Level Sharing topic. A dedicated topic is appropriate if, and only if, you decide to make an entire relatively-large pack - and at that point it should only be two topics about the pack at most, one to say "I'm working on it" and announce progress, and the other to say "it's ready, here's the release".

ok no worries ;)
#22
Other Projects / Re: [BETA] Ultimate Lemmings -...
Last post by UltimateLemmings - September 23, 2026, 02:43:38 AM
Quote from: spaceagemeats on September 20, 2026, 04:10:19 PMThank you for doing this! I'd always hoped someone might attempt porting OG Lemmings to modern platforms. The fact it's out for the Mac first is a total bonus.

Been playing over the weekend and it's great! Happy to test any new versions as they come out.
Thank you so much for your feedback! RC1 is now out with full completion tests for all classic levels (minus the 6020 fan levels - but they assumedly will work!).

Please let me know how you are finding the modern features such as three star ratings, stats, HD nukes, vari-speed etc!

I got some ideas for more QoL in 1.1 so any suggestions or feedback are more than welcome!
#23
NeoLemmix Levels / Re: NotaLems Level pack
Last post by MASTER-88 - September 23, 2026, 01:19:11 AM
Okay few more. Okay i got find this missed style Tough 14 construction yard.

Tough 14 Construction hard
Guess its back route. 2 climber remain

Another cool level. Tough 19 The Chains at the bind.

Tough 19 The Chains at the bind
99% saved, only lost one

#24
In Development / Re: so you actually made it he...
Last post by namida - September 23, 2026, 12:12:03 AM
Okay, I'm going to say this a bit more firmly:

Stop making topics just for one or two levels. On this occasion, I have merged the offending topic into your existing one. Should you do this again, next time I will just delete it outright.

Entire topics are generally either for large packs, or a one-per-author topic for loose levels. And most people do not even do the latter, instead just using the Random Level Sharing topic for that.

I am not in any way trying to say "stop making levels". This is not about the levels themself; it's about how you're posting them. Keep any random single-level releases to either this topic, or the Random Level Sharing topic. A dedicated topic is appropriate if, and only if, you decide to make an entire relatively-large pack - and at that point it should only be two topics about the pack at most, one to say "I'm working on it" and announce progress, and the other to say "it's ready, here's the release".
#25
NeoLemmix Levels / Re: MASTER-88 Lemmings World (...
Last post by MASTER-88 - September 22, 2026, 08:39:32 PM
I´ll have few progress about neolemmings. I´ll work new amiga pack. Old familiar levels with new tool sets (this will quite short pack, guess 30 levels around. My plan is also replace some lemmings world "bad design" level my new amiga levels when i work 1.01 version Lemmings World. There will be some new levels.

I´ll also make Lemmings World match current 12.14.0 neolemmings version. That mean i´ll have to re solved all those levels which contains sliders and fencers skills. Those skills mechanism are changed over previous version. Lemmings world and my older packs are maded previous neolemmings version.





#26
In Development / what name should i use for the...
Last post by lemmkeev20 - September 22, 2026, 06:30:45 PM
btw this is the level
#27
Editor Bugs & Suggestions / [SUG][PL/ED] when will we have...
Last post by lemmkeev20 - September 22, 2026, 06:22:35 PM
something that has been going on in my mind is a question...

when will we have the tribes skills apart from the ones we already have? ???

ill be nice if we get them :party:
#28
In Development / Re: Random level sharing topic...
Last post by lemmkeev20 - September 22, 2026, 05:13:21 PM
Quote from: Guigui on September 22, 2026, 04:26:14 PMHey there lemmkeev. I feel like trying your level one of these days because you seem to have created many of them.
I remember your posted some other ones in another part of the forum when you first suscribed. Can you post them here too so that we have all of them at the same place ?

maybe... :lemming:  :lemming:  :lemming:
#29
In Development / Re: Random level sharing topic...
Last post by Guigui - September 22, 2026, 04:26:14 PM
Hey there lemmkeev. I feel like trying your level one of these days because you seem to have created many of them.
I remember your posted some other ones in another part of the forum when you first suscribed. Can you post them here too so that we have all of them at the same place ?
#30
In Development / Re: Random level sharing topic...
Last post by lemmkeev20 - September 22, 2026, 03:47:52 PM
lemmings redeluxe changes!  ;)

lemmings redeluxe > X-tralems (name is based of nota_steve's notalems)

new pack: holiday bonus :santa:  and toughly :-[  in progress!

new music!

new styles! :lemming:

and way more? :shrug:

idk still work in progress but here are some levels from the in-work toughly pack!