Recent posts

#21
NeoLemmix Levels / Re: [NeoLemmix] Deceit's Lemmi...
Last post by Guigui - April 23, 2026, 09:36:01 PM
As per kaywhyn's recommendation, I cleared the Deceit's Lemmings pack.

Definitely another good trip in this quite old package, perfect for my skills at the moment.
Some tough levels in the last rank, I may have backrouted some since I sometimes end with leftover skills and save more than required. Instance of this and comments on favorite levels :

Spoiler
Taxing 3 I, Me, Mine, Miner : One of my favorites. I'm usually not that good with miners, and this level taught me again how  to use them as delays, really nice.

Taxing 4 Symmetrical Structure System : Backroute I think ? I save 79/76 and spare many skill : just build a giant splaform by escaping a athlete, and free the crowd by a nice bomber.

Taxing 9 Slow Esthetics : This was hard to me ! Using the floaters at different places to allow builders to set up 2 bricks instead of one before the next lemming come was the key. Frame precise but fair I'd say.

Taxing 10 Pillar Confusion : those pillars are indeed confusing, great design ! Backroute again I think as I save 24/22 and have leftover skills. A single worker was enough, the long digger at the beginning helped a lot.

Taxing 14 Bubble Trouble : Mean time limit ! I had to use not less than 5 workers at the same time, so this level must please kaywhyn ! I end up with many skills left again and save 20/15 at the very last second, so this may be unintended.

Mayhem 8 The Law of the Jungle : I save 79/76 by going straight to the exit. The crowd is freed by using the pixels removed above a miner's head when it starts.

Mayhem 12 Shorty Deep Inside : I spare a miner and a floater in this very limited skillset. This is possible by catching all those not-so-close climbers with a builder, but it is frame precise and needs many tweaking on all required lemmings.

Mayhem 14 Lemmings Fever : I love this 1 minute level ! There are so many solution without the timer, but I guess only the most efficient of them work in under a minute. I loved the use of the bomber.

Mayhem 15 It's All About The Style : Excellent level ! The use of the diggers to free the blockers at the end is very ingenious, took me a long time to find.

Mayhem 16 The Scaffold : Is that a backroute ? I save so many skills that I think it is. Hardest part was to figure out the left blocker.

Mayhem 18 The Enigma : the miner extension was a must to spot. My way of sneaking under the OWW in the middle looks unintended. It saves some skill and does not use the rightmost part of the level at all.

Mayhem 20 Kreuzung At The Mountain : I love this marathon level, mainly gotta get the left lemmings to the right exit, and conversely, with nearly unlimited builders. I played it several times to try to optimize and could save 99/95. Could not make 100% save though but I'd say it is doable.

Mayhem 21 Enter At Your Own Risk : I agree with Icho and others here : this level is great. Nuke solution did not occur to me that fast because the save requirement of 72/80 is pretty high. So one has to optimize correctly to reach it, but execution is not hard actually once you know how.
This reminds of a certain One 5 level in the Save One pack, though I certainly created it before playing this Mayhem 20.

Thanks to Deceit for reating this pack in the early time of custom levels creation, and to kaywhyn for pointing me to it (open to others recommendation still). This was a very good ride to me.
#22
Editor Bugs & Suggestions / Re: [BUG][ED] Error: Starting ...
Last post by Guigui - April 23, 2026, 08:55:37 PM
Yes you're right, the firewall was blockinh NL from launchung via NLEditor. Solved now, thank you.
#23
Editor Bugs & Suggestions / Re: [BUG][ED] Error: Starting ...
Last post by WillLem - April 23, 2026, 06:04:16 PM
Quote from: Guigui on April 22, 2026, 10:23:09 PMAny idea what the problem might be ?

I've been unable to replicate this. Editor 2.0 correctly opens playtest levels in both NeoLemmix 12.14 and NeoLemmix CE 1.1 on my system.

"L'opération a été annulée par l'utilisateur" translates as "the operation was cancelled by the user", which suggests that something is stopping NeoLemmix from running on your friend's computer.

Best guess is that AV/firewall is blocking the .exe from running, or Windows has the app marked as untrusted. To fix this, NeoLemmix.exe will have to be added to the 'safe programs' list in whichever AV your friend uses. If that doesn't fix the issue, report back and let me know.
#24
NeoLemmix Levels / Re: NotaLems Level pack
Last post by Guigui - April 23, 2026, 04:37:18 PM
Im currently playing the Tough rank of this pack (I started by hardest rank as per my stupid habit, I like to end with soothing levels :D)

I can confirm that Tough 4 No Justice is hard and requires a lot of precision. One will definitely struggle to save those left-side Lemmings if not pixel-precise.
I do have a solution that saves 47/46 :
Spoiler
One extra Lem saved, certainly by sparing a bridge over what's intended to stop the miner before it falls to the bottom.
To achieve this you have to place the bomber, miner, and 2 builders in pixel-perfect places. See solution if interested.
#25
NeoLemmix Levels / Re: NotaLems Level pack
Last post by Nota_Steve - April 23, 2026, 03:36:36 PM
Quote from: JawaJuice on April 22, 2026, 03:31:24 PMHey Steve! I assume you were talking about the new level 'Calacatta Monument' when you mentioned a glaring issue; I got the latest version :thumbsup: V2 Tough rank cleared. I would say you've succeeded in making the rank live up to its name! That said, I still found 'Potholing' from Medium harder than pretty much any of these. It could just be a me thing - not seeing the solution for ages - but I'd consider swapping out an early Tough level for it maybe.

Of your updated levels, these were the hardest for me: Level 3 (Catacombs), Level 10 (Pair of Aces), Level 15 (Crosses and Noughts), Level 18 (Spectacular), Level 20 (The Arches) and Level 27 (Clam Dune). I really needed to totally re-work my previous solution for these, so guessing I must've backrouted them pretty badly before (assuming I still haven't!). The gold talisman on 28 wasn't too bad, primarily because I found I could just tweak my previous solution very slightly.

V2 replays attached. Great job again with this pack - a ton of fun!  :) :thumbsup:



You're a beast of a player, again, thank you for taking time to help me inprove level making, it's really kind of you to offer as much as you have.

I think the NotaLems projects has run it's course and I'm gonna focus on the second level pack with the info I've been given.

Well played mate.
#26
Editor Bugs & Suggestions / [✓][BUG][ED] Error: Starting N...
Last post by Guigui - April 22, 2026, 10:23:09 PM
Hello,

A friend of mine installed NeoLemmix 12.14 and NLEditor 2.0 in the same folder. When he creates a level and tries to playtest it via the "Play Level" in the editor, he gets the following error :

Error: Starting NeoLemmix.exe failed or was aborted
Also in his main directory with NL and NLEditor, he has a file named ErrorLog with the following content :

20260422155035
System.ComponentModel.Win32Exception (0x80004005): L'opération a été annulée par l'utilisateur
à System.Diagnostics.Process.StartWithShellExecuteEx(ProcessStartInfo startInfo)
à System.Diagnostics.Process.Start()
à System.Diagnostics.Process.Start(ProcessStartInfo startInfo)
à NLEditor.NLEditForm.PlaytestLevel()

Any idea what the problem might be ?

For now he launches the created level manually with NL 12.14 to playtest, but it is quite annoying.

#27
Contests / Re: Level of the Year: 2025!
Last post by IchoTolot - April 22, 2026, 06:50:52 PM
Another quick reminder to think about your nomination lists until May 8th!  :)
#28
NeoLemmix Levels / Re: NotaLems Level pack
Last post by JawaJuice - April 22, 2026, 03:31:24 PM
Hey Steve! I assume you were talking about the new level 'Calacatta Monument' when you mentioned a glaring issue; I got the latest version :thumbsup: V2 Tough rank cleared. I would say you've succeeded in making the rank live up to its name! That said, I still found 'Potholing' from Medium harder than pretty much any of these. It could just be a me thing - not seeing the solution for ages - but I'd consider swapping out an early Tough level for it maybe.

Of your updated levels, these were the hardest for me: Level 3 (Catacombs), Level 10 (Pair of Aces), Level 15 (Crosses and Noughts), Level 18 (Spectacular), Level 20 (The Arches) and Level 27 (Clam Dune). I really needed to totally re-work my previous solution for these, so guessing I must've backrouted them pretty badly before (assuming I still haven't!). The gold talisman on 28 wasn't too bad, primarily because I found I could just tweak my previous solution very slightly.

V2 replays attached. Great job again with this pack - a ton of fun!  :) :thumbsup:

#29
NeoLemmix Levels / Re: NotaLems Level pack
Last post by Nota_Steve - April 21, 2026, 10:19:05 PM
Hi everyone, sorry. I know that I just released V2, however I noticed a glaring issue within the level pack. I've now re-uploaded it on the original post on this thread, please download and enjoy!
Sorry for any confusion!

Steve x
#30
NeoLemmix Levels / Re: NotaLems Level pack
Last post by Nota_Steve - April 21, 2026, 10:07:58 PM
Quote from: JawaJuice on April 21, 2026, 09:36:37 PMV2 Medium replays attached. You'll have to let me know if I've still backrouted any of these. 'The Pillars of Positivity and Negativity' still feels like it might be, mainly because I have a ton of unused diggers - I'm not really sure what your intention is with this level tbh, I just solve it in the way that seems most logical to me! That's always the case though really. I rarely set out to backroute a level (unless I spot a really obvious one and want to highlight it) but I do sometimes struggle to see what an author is intending. And wow, you've made 'Potholing' really hard now - way longer solve time than any other level in Medium. It actually took me longer than almost all of the Tough rank levels, although admittedly I haven't played your updates yet; could well be that some of those seemed easier than were due to backrouting them previously. We shall see!



All are intended, except for Pole Dance, however, Pole Dance (much like Calacatta Monument) is actually from the Second pack I'm making with a different skill set, and I know that it's very simple, I was going to make a new level but time hasn't been on my side, nor is it in the coming weeks. I will replace it somewhat soon, however for now it fills the void haha.

Well done on Potholing.