Recent posts

#21
General Discussion / Re: [POLL] Lemmings Forums UK ...
Last post by Flopsy - August 13, 2026, 07:12:58 PM
Great day today everyone, thanks for a wonderful day. Also very nice to meet hrb264 for the first time this meetup :)
#22
General Discussion / Re: [POLL] Lemmings Forums UK ...
Last post by WillLem - August 13, 2026, 10:09:20 AM
Hi all, I'll probably be arriving at around 12:30. No need to wait at the station for me, I'll text Flopsy when I arrive and can go to wherever you are.

See you there! :)
#23
General Discussion / Re: [POLL] Lemmings Forums UK ...
Last post by LemFan - August 13, 2026, 09:34:13 AM
Perhaps I should attend the next one

I really would like to be part of one of these meetups :)

I should perhaps go up to Leeds. I live in Cambridgeshire, and it would take about 2-3 hours by road to Leeds
#24
General Discussion / Re: [POLL] Lemmings Forums UK ...
Last post by hrb264 - August 13, 2026, 05:38:12 AM
On my way to get the train to Nottingham now - reckon if we're somewhere shaded it should be okay! See you all there!
#25
Game Bugs & Suggestions / Re: [+][SUG][PL] Improve colou...
Last post by Simon - August 13, 2026, 04:38:41 AM
Quote from: WillLem on August 08, 2026, 07:07:45 PMPurple is essentially 'overtime' as opposed to 'insufficient time to win'.

Overtime is one case of having insufficient time to win. It's even the only condition where you can tell for sure that it's insufficient.

Fix the design bug where the engine guesses that 15 seconds is somehow an important threshold. Ditch the entire threshold feature. Zero is the important threshold. Either you can win (depending on other things) or you can't win. When you can't win anymore based on the clock alone, you have a reason to recolor from yellow to red.

It will be consistent across all levels to never guess a threshold other than 0.

QuoteIt's only there because gameplay doesn't end when time is up, and it might be useful for the player to know by how much their attempted solution exceeds the time limit.

Right, for the same reason we don't stop after we've lost too many lemmings to win. Certainly we'll continue playing with red lemming count.

QuoteRed could be confusing here

I believe we're talking about different things.

#1 Existing:
yellow > 15 seconds
red > 0 seconds, < 15 seconds
purple < 0 seconds

#2 I agree that this is confusing:
yellow > 15 seconds
red > 0 seconds, < 15 seconds
red < 0 seconds

#3 But what is confusing with this?
yellow > 0 seconds
red < 0 seconds

I assume you're arguing that #2 is confusing. Certainly, #2 would be annoying with red for winnable and unwinnable, and the clock counts down during winnable, then back up during unwinnable. Instead, I meant #3 in both the OP and I mean it today.

It's hard to argue when the point is so vague. Instead, people should write down the supposedly-confusing situation in full, and an example of a second situation, and a reason for why a user will confuse the two. Sometimes even a reason for why the confusion is a problem. Prod me when I make this mistake and ask for examples.

Quoteespecially since the timer counts upwards at this point.

Print a minus sign!

This will be sensible regardless of anything else in this topic. The timer will count in the same direction, down. And you'll be independent from any coloring. Design without color, and then use color on top of the color-blind design.

Lemmings 1 separated minutes from seconds by a dash (1-30), replace that dash with a colon (1:30) and you won't have awkward clashes such as −1-30.

If space is a concern, stop printing the minus sign after −10 minutes.

-- Simon
#26
NeoLemmix Main / Re: Help converting these leve...
Last post by Proxima - August 12, 2026, 10:40:05 PM
We have this sticky topic summarising the various ways to play original Lemmings on modern computers, with a little overview of the pros and cons of each. It's what a lot of people come here wanting to know.

But the topic doesn't (and shouldn't) recommend one engine over others; that's a matter of taste and a question of which features the user values most.
#27
NeoLemmix Main / Re: Help converting these leve...
Last post by weirdzod - August 12, 2026, 09:21:42 PM
Quote from: WillLem on August 08, 2026, 06:41:22 PM@Proxima - I'll probably start including your compilation with CE, after making the updates you've suggested in your OP.

Every now and then, someone asks about the OG levels. Many people probably don't ask, but still want them. Let's just provide them once and for all.

Hi WillLem, first of all, I wanted to thank you for your work in the Lemmings community. I hadn't visited the forum in a long time, and when I logged in recently, I was pleasantly surprised to see that there are active Lemmings projects.

I had previously tried earlier versions of NeoLemmix and Lemmix, though I don't think NeoLemmix was as advanced back then as it is now.

I wanted to play the original games on Windows properly, which is why I asked for those levels for NeoLemmix in this thread. BUT, after digging deeper into the forum, I realized that SuperLemmix is actually the best way to play these levels. It's fantastic.

The thing is, I notice it's somewhat buried or hidden on the forum; to me, it seems like the right approach for playing the original levels. Perhaps it should be suggested somewhere prominent that SuperLemmix is a better option for playing the DMA levels.

I also really loved the "Yippie! More Lemmings" and "Lemmings Multiverse" packs; at first, I didn't know what they were, but once I saw the info for each level in the selector, I understood.

Off-topic: The PS3 Lemmings version has a broken music index file, so the music doesn't play... and in one of the packs I mentioned earlier, the *Shadow of the Beast* Mega Drive level plays random music... at least from what I've seen so far.

I really love SuperLemmix... and NeoLemmix too, though I see that one as being better suited for new levels.
#28
General Discussion / Re: [POLL] Lemmings Forums UK ...
Last post by Flopsy - August 12, 2026, 04:55:16 PM
The hot weather doesn't bother me personally. I'm prepared for a hot day tomorrow  :lem-mindblown:

Just to recap, we should be meeting around 11.30am at Leeds Train Station. It's looking likely that myself and hrb264 will be a little late, we'll catch up with you guys if you don't want to wait for us.

Looking forward to a great day  :thumbsup:
#29
Fan Corner / Another miner from old MS pain...
Last post by Puddlestation - August 12, 2026, 11:37:30 AM
From (early) 2025 too



IMG_20250423_163534.jpg
#30
In Development / Re: kaywhyn's Level Pack: Lemm...
Last post by Mobiethian - August 12, 2026, 10:21:55 AM
You're doing a wonderful job, kaywhyn! :thumbsup: Your work is amazing and I like the inspirations for the levels. Coolness! 8-) I'm very much looking forward to your pack.