Recent posts

#21
NeoLemmix Levels / Re: [NeoLemmix] NeoLemmix Intr...
Last post by Guigui - April 19, 2025, 02:11:34 PM
Quote from: IchoTolot on April 19, 2025, 07:38:56 AMThe best help I can give you is really to especially remember the tricks introduced in the last few levels and see where you find use for them.

Route hint
I struggle to get to your definition of "path" and how precise you define the term. Let's just say if you mean a completely different way through another map section: I have trouble figuriung out where an alternative route shall go through then. ;P

Tricks recently learned I am using here :
* basher canceled to blocker then blown by bomber to access the upper right part of the level.
* digger canceled by another digger to avoid the splat at the exit. So I plan on using both diggers at the very end. Though I fear the climbers will give me troubles here.

What I am unsure of is how to free the crowd. With a miner for sure, but if the miner should send everyone to the basher-blocker-bomber area, then I am one or two pixels short to make everyone climb there.

Oh well, I'll give it more tries and see...
#22
NeoLemmix Levels / Re: [NeoLemmix] NeoLemmix Intr...
Last post by IchoTolot - April 19, 2025, 07:38:56 AM
The best help I can give you is really to especially remember the tricks introduced in the last few levels and see where you find use for them.

Route hint
I struggle to get to your definition of "path" and how precise you define the term. Let's just say if you mean a completely different way through another map section: I have trouble figuriung out where an alternative route shall go through then. ;P
#23
General Discussion / Re: General Comings and Goings
Last post by IchoTolot - April 19, 2025, 07:32:03 AM
I will be away during easter until tuesday.  :)
#24
NeoLemmix Levels / Re: [NeoLemmix] NeoLemmix Intr...
Last post by Guigui - April 19, 2025, 12:23:18 AM
You're definitely right. That's what I also love about this game : cant find the solution right away, keep the level in a corner of my mind, think about it later and find the solution.

Currently this last riddle in advanced training has me stuck. I think I have something, but unsure if this is the correct solution that I cannot pull out correctly, or if I am just wrong.

If you're willing to give little help but no spoil on Victory Lap, advanced training 27 : is the crowd supposed to be released via about the same path as the climbers from the beginning, or does the crowd take a different path ?
#25
NeoLemmix Levels / Re: [NeoLemmix] NeoLemmix Intr...
Last post by IchoTolot - April 18, 2025, 07:39:38 PM
Quote from: Guigui on April 18, 2025, 06:14:54 PMSorry to have derailed the thread with those controls questions. Back on topic I'm now to the last level of advanced training, pretty glad I learned a lot of stuff along the way. Kudos to IchiTolot for the levels and the explanation texts, very well designed and written.

Now hopefully those custom levels will not seem that hard to me.

Thanks for the compliment.  :)

Just be aware that your best weapon against those harder puzzles will be persistance.
Some of them will take time, but as long as you try again and again over time at some point they will be solved.
Come back after a few days and a puzzle can look quite differently as before.
#26
NeoLemmix Levels / Re: [NeoLemmix] NeoLemmix Intr...
Last post by Guigui - April 18, 2025, 06:14:54 PM
Thank you namida, this is indeed how it works when assigning highlight lemming to a keyboard button.
Not quite as handy as having it on right or middle click though, but now I'm too used to have time skip functions on mouse buttons and can not come back.

Sorry to have derailed the thread with those controls questions. Back on topic I'm now to the last level of advanced training, pretty glad I learned a lot of stuff along the way. Kudos to IchiTolot for the levels and the explanation texts, very well designed and written.

Now hopefully those custom levels will not seem that hard to me.


#27
NeoLemmix Main / Re: NeoLemmix V12.14.0 Release...
Last post by MASTER-88 - April 18, 2025, 03:36:00 AM
Yeah Armani actually told me, there is just very minor changes about sliders compared 12.12.5 version. Yes its just look 3 those armani replays broken with this reason.

Yeah its look very minor ones. When i build custom +2 with oldest neolemmings version i technically need moved every objects match newer version. Heck yeah this take long time.

Yes i have to load new version and check out things. My all other packs are builded 12.12.5 version and intented match about it.
#28
NeoLemmix Main / Re: NeoLemmix V12.14.0 Release...
Last post by namida - April 18, 2025, 12:41:50 AM
You don't have to rebuild the levels. Just double-check that they're still solvable - which as WillLem says, can be done very quickly by running a mass replay check, assuming that you've kept a collection of solution replays for your level (and if not, why not?).
#29
NeoLemmix Levels / Re: [NeoLemmix] NeoLemmix Intr...
Last post by namida - April 18, 2025, 12:09:07 AM
Hold the highlight lemming key and left-click the lemming you want to highlight, if it's assigned to a keyboard key.
#30
NeoLemmix Levels / Re: [NeoLemmix] NeoLemmix Intr...
Last post by Guigui - April 17, 2025, 11:04:53 PM
Alright, now I can use "select walker" and "directionnal select" correctly.

On the other hand, it looks like "Highlight lemming" has to be assigned to a mouse click button :

* assign "highlight lemming" to either middle or right click : works just as you explained (if set to middle click, you have to middle click in the skill bar to assign)

* assign "highlight lemming" to any other regular key : does not work.

Anyone can confirm ?