Quote from: Simon on August 23, 2026, 09:24:47 PMLemmings 3 happens to implement what you're considering. Solutions from an action replay don't count ("learner mode") for progression. Feature is meticulously implemented, but you're not supposed to use it until you've proven your worth. Reaction by Kieran:Quote from: kieranmillar on July 17, 2023, 10:54:20 PMusing the replay feature makes the solve not count (why oh why did they do this? Idiots)
Quote from: kieranmillar on July 17, 2023, 10:54:20 PMusing the replay feature makes the solve not count (why oh why did they do this? Idiots)
Quote from: Simon on August 23, 2026, 07:20:26 PMIf this means backward and forward skips (+1/−1 physics update, staying paused): You'll have to remove some cheating features from RetroLemmini. As-is, you can click to advance by 1 physics update during pause.
Quote from: Simon on August 23, 2026, 07:20:26 PMthe difference between cheating and not cheating ... is drudgework. This is Mindless's "It's just tedious, and that doesn't make for a good game."
Quote from: Simon on August 23, 2026, 07:20:26 PMYou can design the game like this. But is that good?
Quote from: Simon on August 23, 2026, 07:20:26 PMDon't punish/lock X, instead reward Y.
Reward pause-free playing.
QuoteDirection-select and assign-whilst-paused are arguably QOL features.
Quote from: WillLem on August 23, 2026, 06:25:19 PMFramestepping, on the other hand, is tantamount to cheating
QuoteA player must complete the level at least once in 'Classic Mode' before the modern controls are unlocked for that level.