Recent posts

#21
Help & Guides / Re: Music from Lemmings for Wi...
Last post by gag2000 - February 12, 2026, 05:30:13 PM
Hello, thank you for your help.

I will be away for 10 days and after that I will be able to try your solution and let you know.

But I'm sure it will work.
#22
Lemmini / Re: My first attempt at a leve...
Last post by hrb264 - February 12, 2026, 04:09:22 PM
Quote from: WillLem on February 12, 2026, 02:41:43 PMNice first level! 100% solution is possible for both versions, here are my replays.

Looking forward to your next level. Keep up the good work! :)

thanks very much :) For some reason the replays you uploaded both seem to be of the first version - maybe that's an issue with my computer though as I couldn't get them to load initially. I'll delete and redownload and see if that helps.
#23
Community Edition / Re: [?][SUG][PL] Use "saved/re...
Last post by WillLem - February 12, 2026, 03:07:48 PM
After giving this some thought, how about this for an idea:

Instead of separate diplays for "In Hatch" and "Available in Level", we can display these in the same area using a single icon and 2 number displays. We can also do the same for the exit, showing "Still To Be Saved" and "Saved". Like this:

InHatch :hatch-icon: Available [space] ToSave :exit-icon: Saved

Here's a mockup:



In the above example, the level has 99 lemmings and a save requirement of 99. There are 96 lemmings in the hatch, 3 have spawned and are available in the level. None have yet been saved.

We'd still use traffic light colours and a "Save requirement met" indicator (such as a checkmark or medal) in addition to the above. The number to the right of the hatch would turn red if there aren't enough lemmings available to meet the save requirement.

All numbers are positive or 0, and each have their own dedicated meaning. No switching, no additional symbols or asking the player to do sums or interpret the display.

This seems like it could be the best overall solution to this ongoing problem.
#24
Help & Guides / Re: Music from Lemmings for Wi...
Last post by WillLem - February 12, 2026, 02:54:50 PM
Quote from: gag2000 on February 12, 2026, 06:15:24 AMI tried to replace the music files with the ones from the Windows 95 version, but unfortunately I couldn't get it to work.

Hi, welcome to the Forums!

We can get the Win95 Lemmings music working in RetroLemmini for sure. Try this:

1) In your RetroLemmini directory, go to resources/levels/1_orig and replace the levelpack.ini file there with the one attached to this post.
2) Make sure that the .MID music files from your copy of WinLemm95 are in resources/music. You can find them in WINLEMM/MUSIC.

That should do it. Note that some of the tunes don't have Win95 replacements so they'll play the DOS/Amiga version as normal.

If that doesn't work, report back here and we can try something else.

#25
Lemmini / Re: My first attempt at a leve...
Last post by WillLem - February 12, 2026, 02:41:43 PM
Nice first level! 100% solution is possible for both versions, here are my replays.

Looking forward to your next level. Keep up the good work! :)
#26
General Discussion / Re: Discord improvements?
Last post by Sabriella_Casper - February 12, 2026, 11:52:22 AM
If the sidebar is feeling too long, Discord's 'Hide Muted Channels' feature is a lifesaver for members who only care about specific topics. That way, people who find the layout confusing can customize their own view without changing the structure for everyone else.
#27
Level Design / Re: Hidden/invisible objects: ...
Last post by hrb264 - February 12, 2026, 11:06:34 AM
I dont mind hidden traps tbh, i see them as part of the game. Basically as long as there's not only one type of level and it gets mixed up a bit, that's fine.
#28
Lemmings Main / Re: Playing Lemmings 2 on Mode...
Last post by geoo - February 12, 2026, 08:11:51 AM
The corresponding post is in the Help subforum: https://www.lemmingsforums.net/index.php?topic=3273.0

(We were discussing a restructure of these but didn't get around, maybe the L1 topic should at least link to the ones for L2 and L3.)
#29
Help & Guides / Music from Lemmings for Window...
Last post by gag2000 - February 12, 2026, 06:15:24 AM
Hi everyone,

I've been playing Lemmings for Windows 95 for many years now – and even today I'm still playing it on Windows 11. It's a true classic for me and I really love the original Windows 95 version, especially the music.

Recently, I started looking for an alternative and came across the Java-based Lemmini versions. They are pretty good and I appreciate the effort behind them. However, I noticed that they use the DOS version music, which sounds different (and honestly a bit strange) compared to the Windows 95 soundtrack.

I tried to replace the music files with the ones from the Windows 95 version, but unfortunately I couldn't get it to work.

Does anyone know if there is a newer version of Lemmini (or another engine) that supports or already includes the original Windows 95 music? I would really love to play with that specific soundtrack.

Thanks in advance! :lemming:
#30
Lemmini / Re: My first attempt at a leve...
Last post by hrb264 - February 11, 2026, 09:57:55 PM
I've done a few edits to make it a bit more difficult - see what you think now :)