
Quote from: WillLem on April 15, 2026, 02:27:23 AMThere has definitely been a misunderstanding about what I mean by 'first draft'. Essentially, what yourself and Proxima want to do is skip what I'm calling the 'first draft' and go straight to sorting through the levels.
QuoteAnd that's totally fine, as I said previously I support whatever approach Proxima wants to take. If it doesn't help you guys to have a 'working playlist' (which is probably a better descriptor for what I'm referring to than 'first draft'), that's not a problem. Do what works best for you.
Anyways, take all the time you need with sorting through the levels. You're right, it's important not to rush that particular part of the project.
Again, likely won't be needed once the packs are posted and hence considered "finalized" but I'm fine with doing post-maintenance of the v5.0 NL RotL packs. Quote from: Proxima on April 15, 2026, 09:49:08 PMReplays for the Easy rank attached.
For the most part, I enjoyed this and it seems suitable to newer players. A couple of points, though:
Some levels are slightly above 160 pixels tall, meaning they scroll vertically at default zoom. There's nothing wrong with tall levels when the concept needs the level to be tall, but if it's just above 160 then the level probably doesn't need the extra height, so it would be player-friendly to keep it to 160.
Starting with Builders is an unusual choice because it's the most complicated skill. The Level 1 introduction text suggests it's aimed at players completely new to Lemmings, but doesn't tell the player what the objective is or how to assign skills.
Level 4: The background could be confused with terrain. It would be helpful for the introduction text to mention skill shadows.
Level 9: One-way walls and mining into steel appear with no introduction.
Level 10: This is one of a few levels that have an unnecessary number of lemmings -- and you haven't introduced release rate yet, so a new player will be waiting a long time.
Level 11: Clicking on 99 lemmings is really tedious. "Traps only kill one lemming at a time" could be shown with a much smaller number. (Easily the worst level in the rank.)
Level 12: Since climb-bombing is explicitly taught later, I guess you wanted the player to figure out reverse mining here. In the original game, this is first seen in "Postcard from Lemmingland", the 49th level, and is usually considered a difficulty spike even that late in!
Level 21: "These are neutral lemmings" is not very helpful; how does the player know what "these" refers to? Better to say that grey lemmings are neutral, and the diamond shows a neutral trapdoor. The solution is not very interesting.
Level 23: Typo in level title. This is indeed tough, partly because of figuring out the use of a basher to break ceilings, but the placement of the bottom basher is unnecessarily tight (you have to avoid splatting and have a lemming far enough in front to build over the gap).
Level 25: Once the route is complete, the player has to mindlessly click floaters for a while longer. Locked release rate appears without being explained. Finally, this isn't even a good illustration of "pause can be helpful" because the level is quite easy to complete without pausing!
Level 27: This has a problem spot in that if you are not careful, lemmings will turn around during the climb-bomb. This feels a bit too tough for beginners, but then, so do the levels that come after it.
Level 30: Given the title, I was expecting the right side to have to help out the left and was a little disappointed when it didn't happen.
Quote from: kaywhyn on April 15, 2026, 08:40:30 PMHello Nota_Steve,
I've moved this to the NeoLemmix Levels board, as from the looks of things this is a complete level pack. A couple of things I've noticed:
For the levels document that tells you the order of the ranks, you have the wrong extension. It should be named levels.nxmi, not levels.txt. I have fixed that for you and I reattached your level pack with the correct filename![]()
Also, I took a quick glance and haven't checked all the levels, but I've noticed a lot of the levels have preassigned Lemmings Reunion music tracks. So, you might want to put the Lemmings Reunion music pack in the OP alongside the pack download. Or, at least put a link where users can download the Reunion music tracks, which would be from here:
https://www.lemmingsforums.net/index.php?topic=2175.0
I've also put the link for the music pack in the OP.
Anyway, I'll give your pack a look whenever I'm able to!![]()
