Recent posts

#21
Community Edition / Re: [RELEASE] NeoLemmix Level ...
Last post by WillLem - February 15, 2026, 05:06:23 AM
NeoLemmix Editor Version 1.47



Just a few updates this time, but a significant Cleanse Levels bugfix which seemed worth releasing ASAP:

Version 1.47 Updates

:lemming: Cleanse Levels
 • Bugfix - Progress form is linked to main form and kept on top. This is to prevent unhandled exceptions when focusing a different app during a cleanse
 • Highlight erasers/groups is disabled when cleansing (it must be manually re-enabled afterwards if necessary)

:lemming: Bugfixes
 • 'Save As Image' sanitizes invalid characters when saving



Download the latest version of the NeoLemmix Editor.

#22
Lemmini / Re: [RELEASE] RetroLemmini Lev...
Last post by WillLem - February 15, 2026, 05:01:41 AM
Version 1.2 Update

This is a fairly significant update for the RLEditor, with a number of feature additions and bugfixes.

:lemming: New OWW Directions
 • Added support for OWW Up/Down (will be available in RetroLemmini 2.8 onwards!)
 • Note that it's no longer possible to flip/rotate/invert OWW in the Editor (transformed OWWs are not supported in RetroLemmini yet)

:lemming: Piece Browser
 • Added a 'Random' button to the Piece Browser which, when clicked, randomized the piece style selection. It's possible to specify which styles are Randomized in the Style Manager; if no styles are specified, the entire list is randomized

:lemming: Default Author Name
 • Added a setting which automatically applies a default author name when a new level is created

:lemming: Cleanse Levels
 • Bugfix - Cleansing to existing ext (.ini/.rlv) no longer throws an exception
 • Bugfix - Progress form is linked to main form and kept on top. This is to prevent unhandled exceptions when focusing a different app during a cleanse
 • Highlight erasers is disabled when cleansing (it must be manually re-enabled afterwards if necessary)
 • mainLevel property is now internally supported to prevent errors during cleansing (ideally, it should no longer be used for new levels)
 • Bugfix - .ini/.rlv is written in correctly when auto-updating levelpack.ini

:lemming: Validate Levels - Validate levels can now auto-replace deprecated objects for OG styles. Choose 'Delete deprecated pieces' and they will be auto-replaced with the new corresponding piece

:lemming: Bugfixes - Whitespace and trailing backslashes are auto-trimmed from level titles.
 - Any opaque pixel in a trigger mask is seen as a trigger area (it no longer has to be a specific shade of pink).
 • 'Save As Image' sanitizes invalid characters when saving
 • Directory name is prioritized when identifying styles
 • Added backwards-compatibility for screen start positions in earlier levels (it always saves to the more recent format)



Download the latest version of the RetroLemmini Editor.

#23
Other Projects / Project L5
Last post by The64Watcher - February 15, 2026, 04:09:33 AM
So L4 was a flop, im just leaving a note for myself for a new project, a sort of online space where players can interact and play experiences from others' from a profile.

wish me luck.  :-[
#24
NeoLemmix Levels / Re: Kieran's Abandoned Zone (v...
Last post by Guigui - February 15, 2026, 03:00:31 AM
Being stuck in Quest From Kieran for a while now, I decided to give a shot at Abandoned Zone to see if I can get further in Kieran's head, and that was a nice trip !

Here are my solutions, along with some comments :

Spoiler
1 : It took me a while to find how to destroy that bridge in the miner tunnel for the crowd to be able to get down. It turns I once again underestimated the almighty power of the Walker skill !

2 : Delay and half turn was the main point, nice level.

3 : I think I have the same backroute as Kaywhyn. As often with multiple hatches, working to gather the most hatches together is good.

4 : I platformed half way through the first 2 gaps to create a descending stair for the crowd. Love the use of the shimmier here, at first I was sure it would not reach the ceiling even with the 2 stackers to get him higher, but it works !

5 : This one took me a very long while, cancelling a miner with an opposite direction miner is so frame precise.
Is there another solution ? I'd say there is because mine does not use all the cloners available, the level is 5 cloners 24 to be saved, but the solution would work with only 3 cloners, 22 to be saved.

6 : Really good level ! Not a very hard challenge because there are not that many options, but a very entertaining one. Everyone'z favorite part is the way the crowd is freed : from the platform above !


7 : Give me more platforms please ! I had to fill the middle gap to make a single shimmier cross through. For once, I cleared this level first without even looking the talisman requirement. Then I read the talisman and saw that only some optimisation needed to be done. Maybe this is a general good way to go with talismans ?

8 : This level did not resist for long as the usual method of blocking then making the way worked. Maybe a backroute though since I have some skill left and do not use the grassy part above the water pit ?

9 : Hard one, I guess especially after the backroute patch that Kieran did. Maybe yet another backroute as I end up with an extra miner. I'd say the 2 miners are intended to be used in the beginning area : one to send a lemming in the diamond shaped hole in the ground, the other to free the blocker at the end.
I searched a long time this way but then I could not deal with the exit part. After finding that saving a miner allowed for an easy half turn after the exit, things became easier, but maybe here lies the backroute ?

10 : The Ultimate Quest once again ! Go the upper way with the pioneer to allow the crowd to take the downer way is very nice. Good job

Now getting back to Quest, I'm around level 13 of the last Not Fun rank, so very close to the end...

Thanks for the pack Kieran, very nice levels here  :thumbsup:
#25
Fan Corner / Re: valentines
Last post by Simon - February 14, 2026, 10:07:14 PM
Yes, happy Valentine's day, and happy Lemmings release anniversary -- it always coincides, and one is a reminder for the other.

Welcome to the forums!

-- Simon
#26
General Discussion / Re: General Comings and Goings
Last post by Lana T. - February 14, 2026, 09:49:09 PM
Hello everyone, happy Lemmings Day!

Long time no see! It's true that I haven't given any sign of life for a few years, and I apologise for that, as well as for this sudden reappearance. My interest in Lemmings never faded, I simply focused more on my personal life. A lot has happened and changed since then, and I'm sure that's true for some of you too. After all, it's been quite a while, I didn't even recognise the site at first!

Since I'm still having computer problems, I can't do anything Lemmings related at the moment, but I hope to be active again soon. That being said, I will never use Discord again, I will only be present here and on the Lix Mumble server, or on another service if one has been set up during my absence.

With that, I wish you all the best! :)
#27
Lemmings Main / Re: Happy Lemmings Day!
Last post by Baldem1990 - February 14, 2026, 04:47:41 PM
Also, I may finish my scrapped lemming falling animation in my Flipnote Studio application on my blue Nintendo DSi XL.
#28
Lemmings Main / Re: Touchscreen Lemmings?
Last post by Sabriella_Casper - February 14, 2026, 10:35:24 AM
This is such an interesting idea. The 'website as an app' (PWA) approach would definitely solve the browser bar issue you mentioned - you can usually set them to launch in full-screen mode without the UI getting in the way. It's a shame a full port of NeoLemmix is so far off, but honestly, even just a mobile-optimized CSS wrapper for the current web versions would make them way more playable on a tablet!
#29
Fan Corner / valentines
Last post by gridbugs - February 14, 2026, 09:17:12 AM
send this to your special lemming

justdig.png
#30
Lemmings Main / Re: Happy Lemmings Day!
Last post by Baldem1990 - February 14, 2026, 06:03:12 AM
Today on Valentine's Day, I posted this quick. Next time, I will make Lemmings drawings and the Lemmings logo.