Quote from: lemmkeev20 on September 26, 2026, 11:25:33 PMlevels for X-tralems ok?
Quote from: Silken Healer on September 26, 2026, 11:51:32 PMde-facto "lemmkeev20's one-off levels" thread
I highly doubt your going to do a complete 180°
Quote from: lemmkeev20 on September 26, 2026, 11:26:34 PMjust dont remove it please....If that topic is for a pack called "X-tralems," and then this topic is a topic for a standalone level before Namida told you the rule and that it wouldn't be retroacitvely applied by himself (unless another mod wanted to merge them) and/or de-facto "lemmkeev20's one-off levels" thread, that shouldn't get removed, I think that's allowed to create as many topics for packs as you want- oh! Nevermind, I just saw this as I was typing:
Quote from: namida on September 24, 2026, 09:20:10 PMEDIT: including those that nominally slap a "pack" name onto it while still just being another unorganised random level dump in practice
Quote from: WillLem on September 26, 2026, 10:13:32 PMNeoLemmix Community Edition actually could have more skills, as long as the physics of the existing skills doesn't change. The rule is that NL 12.14 content must be compatible with CE, not necessarily the other way around.
However, with that said, CE probably won't get any new skills anytime soon. Even if we were to add more, each new skill would have to have its own suggestion topic and strong community approval before being added.
As Proxima said, SuperLemmix is your best bet if you want more skills, more objects, and more level features in general to play with. Give it a try!
Quote from: Proxima on September 25, 2026, 05:56:38 PMNeoLemmix isn't getting any more skills. Namida has decided to stop further development of the original NL engine, and while WillLem is still developing NL Community Edition, it has to remain physics-compatible with original NL.
Quote from: lemmkeev20 on September 25, 2026, 06:51:03 PMdamn...![]()