
Yes, feel free to reference them if necessary while remaking the levels in L1 styles Quote from: Proxima on April 04, 2026, 12:42:28 PMLem Dunk is possible to save all but one. It would almost certainly be possible to save 100% if the trapdoor order were 1 - 3 - 2, haven't verified this yet.
However, this depends on the RR being 25 in NeoLemmix, which is slower than the slowest possible RR in other engines, so that's something we would have to change anyway.
Quote from: Proxima on April 04, 2026, 12:42:28 PMWillLem voted for keeping the Mazu / Clam / IS levels (and Betcha can't save is by IS) so I'm pretty sure he does want it considered for v5Quote from: WillLem on April 04, 2026, 01:44:58 PMThe lists I posted are just there to document my favourites, really. Of course I'd like to see them included, but I'm equally happy to leave level selection entirely up to Proxima; I'll ultimately back whatever he decides upon, even if it means some of my picks don't make the cut.

QuoteIt's a very tricky question, exactly how far it's okay to change other people's levels. As mobius listed in his post above, in v4 he changed a few levels to 10-of-all that weren't originally, and on the one hand, that is changing them from the author's intent, but on the other hand, the pack benefits from having some easy levels to start with. So I'd love to hear more people's opinions on what to do with those levels, and with the start of the pack in general.
QuoteI am completely against changing levels just to make 100% possible. That you can't save 100% on every level has always been part of the game. "Betcha can't save" is designed so that saving even one is difficult, and that shouldn't be messed with.
It's not L2 anyway, where it's been proven that it's possible to save all on all 120 levels of the game and even then it's still possible to get gold if you lose some depending on the level/tribe. I digress though.Instead of this dialog box, JIT debugging would be invoked
For more details, see the end of this message.
************** Exception Text **************
System.InvalidOperationException: Bitmap region is already locked.
at: System.Drawing.Bitmap.LockBits(Rectangle rect, ImageLockMode flags, PixelFormat format, BitmapData bitmapData)
at: System.Drawing.Bitmap.LockBits(Rectangle rect, ImageLockMode flags, PixelFormat format)
at: SLXEditor.BmpModify.DrawOn(Bitmap origBmp, Bitmap newBmp, Point pos, Func`3 doDrawThisPixel, Byte alpha)
at: SLXEditor.BmpModify.DrawOn(Bitmap origBmp, Bitmap newBmp)
at: SLXEditor.Renderer.CreateLevelImageFromLayers(String dragNewPieceKey)
at: SLXEditor.Renderer.CombineLayers(String dragNewPieceKey)
at: SLXEditor.SLXEditForm.ResetLevelImage()
at: SLXEditor.SLXEditForm.NLEditForm_Resize(Object sender, EventArgs e)
at: System.EventHandler.Invoke(Object sender, EventArgs e)
at: System.Windows.Forms.Control.OnResize(EventArgs e)
at: System.Windows.Forms.Form.OnResize(EventArgs e)
at: System.Windows.Forms.Control.OnSizeChanged(EventArgs e)
at: System.Windows.Forms.Control.UpdateBounds(Int32 x, Int32 y, Int32 width, Int32 height, Int32 clientWidth, Int32 clientHeight)
at: System.Windows.Forms.Control.UpdateBounds()
at: System.Windows.Forms.Control.WmWindowPosChanged(Message& m)
at: System.Windows.Forms.Control.WndProc(Message& m)
at: System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at: System.Windows.Forms.ContainerControl.WndProc(Message& m)
at: System.Windows.Forms.Form.WmWindowPosChanged(Message& m)
at: System.Windows.Forms.Form.WndProc(Message& m)
at: System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at: System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at: System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4515.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
SLXEditor
Assembly Version: 3.0.3.0
Win32 Version: 3.0.3.0
CodeBase: file:///X:/YEKELEMELER/OYUN/Lemmings/NeoLemmix_V12.14.0/SuperLemmix%203.0.2/SLXEditor.exe
System.Windows.Forms
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Win32 Version: 4.8.4550.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
System
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4536.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
System.Drawing
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CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
System.Core
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System.Configuration
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4190.0 built by: NET48REL1LAST_B
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
System.Xml
Assembly Version: 4.0.0.0
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CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
Accessibility
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4084.0 built by: NET48REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
mscorlib.resources
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4084.0 built by: NET48REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/mscorlib.resources/v4.0_4.0.0.0_tr_b77a5c561934e089/mscorlib.resources.dll
System.Drawing.resources
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4084.0 built by: NET48REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing.resources/v4.0_4.0.0.0_tr_b03f5f7f11d50a3a/System.Drawing.resources.dll
System.Windows.Forms.resources
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4084.0 built by: NET48REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms.resources/v4.0_4.0.0.0_tr_b77a5c561934e089/System.Windows.Forms.resources.dll
************** JIT Debugging **************
To enable JIT debugging, the jitDebugging value must be set in the
system.windows.forms section of the application's or machine's (machine.config)
.config file. The application must also be compiled with debugging
enabled.
For example:
<configuration> <system.windows.forms jitDebugging="true" /> </configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than being handled in this dialog box.
