Quote from: JawaJuice on Today at 11:17:34 AMWhat language is NLEditor written in out of curiosity?
Quote from: Guigui on Today at 08:33:31 AMAhah I was just making this computation too, proving that the Lemmings forum is indeed populated with many maths people (but we welcome you too JawaJuice).
So yes, clicking the random ID button and getting the same ID as an already existing levelis about as likely to happen as picking Donald Trump at random among the whole USA population ... which, when you come to think of it, means it can happen !
Interesting reading on the probabilities there though, guys! What language is NLEditor written in out of curiosity? I'd be interested how the Random ID button is implemented, presumably some kind of seeded rand function.Quote from: Simon on Today at 06:16:48 AMRight, re-rolled IDs or new-level IDs are unlikely to collide. ID is 64-bit integer (there are 2^64 possible IDs). Birthday problems will start around a billion levels (10^9 levels) with a 1 % to 3 % chance of collision. A sensible upper bound is that a million levels will ever exist. With a million levels, the chance of birthday collision is practically zero; it's around a millionth of a percent.
-- Simon
). Quote from: WillLem on April 29, 2026, 03:43:34 AMUpdate to 'special' - added crystal exit as separate base/top images for upcoming RotL reissue.
Quote from: 92Dexter11 on June 09, 2026, 06:09:13 PMWelcome to the forums! This is a pretty nice level pack, although I do have some things to point out.My apologies regarding level 49. I hate it myself. It requires more skills. I shall attach a new level 49. Please copy it. Level 87 works fine with NL CE.
Level 68 has a missing object that the style manager couldn't download. I loaded the level in the editor and the problematic object in question was an exit. For the purpose of my playthrough, I replaced it with the default crystal exit.
Level 87 has a ton of missing terrain pieces that the style manager couldn't download that I wasn't able to replace, so I wasn't able to complete this one.
I was able to complete every other level, except for level 49 which seemed excessively difficult. The replay that you provided for this one doesn't work on my version of NeoLemmix, which leads me to believe that there may be some shenanigans with different terrain pieces.
Are all your styles up to date?
While overall this pack was quite easy, there are quite a few headscratchers that I was stuck on for a while!
My favourite levels are:
13, 31, 52, 69, 70, 76, 83, 84, 86, 90, 92, 94 and 97.
Also, level 35 has the funniest replay.
My replays are attached.QuoteLooking at the zip itself and opening the levels in Notepad and then later on in NeoLemmix itself, you have all levels titled 01-Easy, 02-Easy, etc. all the way to the final level, which is called 99-Easy. These aren't very catchy or interesting level titles. Surely you can think of better ones?
I personally didn't really mind the lack of titles. Design-wise, the levels have a minimalistic feel that I quite enjoyed, and I feel the lack of titles helped complement that. That's just my opinion, though, I'm not really sure what the consensus of the lemmings forum is on levels without titles.