Recent posts

#21
Site Discussion / Smileys moved from post editor...
Last post by Simon - December 07, 2025, 03:58:13 PM
In the early 2010's, I made a Lix smiley: :lix:

Then NaOH made one in 2015: :lix-glare:

Then Mindless made a lot of Lix smileys based on it. They are all very nice, thank you!

Then we added all of them without weeding, why not, but they're too many now. It's better to put only a few of them directly on the post form. Makes the post editor load faster, and makes it easier to pick anything else that you need more often. Gives room for new smileys.

By gut feeling (I'd have to think before I could argue), I've kept on the post form:

:lix: :lix-smile: :lix-grin: :lix-evil: :lix-winktongue: :lix-blush: :lix-cool: :lix-glare:

And I've moved these to the MORE popup:

:lix-ashamed: :lix-cry: :lix-dead: :lix-frown: :lix-gasp: :lix-laugh: :lix-mystery: :lix-sad: :lix-scared: :lix-scream: :lix-sick: :lix-suspicious: :lix-tongue: :lix-trouble: :lix-unsure: :lix-wink: :lix-yawn: :lix-yell: :lix-mouth:

All of them still work, both in old posts and in new posts.

-- Simon
#22
Site Discussion / Smileys moved from MORE to hid...
Last post by Simon - December 07, 2025, 03:30:11 PM
The following smileys used to be in the MORE popup. They are now hidden.

:compat-143: :compat-147: :compat-147-148: :compat-148: :compat-dual: :compat-new:

:compat-143: :compat-147: :compat-147-148: :compat-148: :compat-dual: :compat-new:

:compat-no: :compat-semi: :compat-ver-10-11: :compat-ver-10-12: :compat-ver-10-13: :compat-yes:

:compat-no: :compat-semi: :compat-ver-10-11: :compat-ver-10-12: :compat-ver-10-13: :compat-yes:

Hiding smileys means:

  • Text replacement for them still works. Wherever a post author has typed the smiley's :code:, the post will still render with the image instead of the :code:.
  • They still work even in new posts.
  • But you shouldn't use them in new posts.

Reason for hiding these: namida hasn't used or maintained NL 10 or older NL in years. NL 11 and NL 12 don't rely on these smileys. These years, namida discourages format breakage in NL that would necessitate such smileys.

-- Simon
#23
NeoLemmix Levels / Re: Pre-LF Contest Compilation...
Last post by JawaJuice - December 07, 2025, 01:59:30 PM
Thanks for posting this, @kaywhyn, it was a nice trip down memory lane - it's almost like the prehistory of NL!

Strangely enough, the level that gave me the most trouble here was the very first level of the pack; namida's This Time We Brought 30 More from the Crazy C 1 rank!

Spoiler
It's not that there aren't plenty of ways the level could be solved, it's that the one minute time limit is brutal! Ultimately managed to finish it with a builder to spare but considering this was one of the first levels he ever created (I think), it holds up as a serious challenge.

A few other scattered notes you might be interested to read:

Heaven C. 2008

Fall Guy by bulletride - Definitely a hard level, but one I knew from Lemmings Stampede IIRC, so remembered the solution.

Derangement of Science by Lacktardo - Not an author I've come across before, but based on his levels here, he seems like a pretty devious level designer!

Spoiler
I would actually call this level borderline unfair due to the hidden platform over the right hatch, which I only spotted in Clear Physics Mode. Naturally, this platform is critical to the solution.

Heaven C. 2010

False Dilemma by Lacktardo - Stumped me for quite a while; he's definitely a tricky customer, this Lacktardo!

Welt Group Level

Collaboration - The second level in the rank, a variation on the first level but way harder - toughest level of the pack for me, outside of namida's opener.

Spoiler
The very limited skillset is what makes this one difficult, knowing that you absolutely can't use any destructive skills except for where they're really needed.

I also couldn't see any connective tissue between the two Forum Member C levels. It looks like the original intention might have been to create levels that were tributes to other members, but G3K doesn't fit that. Both fiddly levels in their own ways, but not overly taxing.

This was a fun pack to play through! :thumbsup: I knew a few of the levels from elsewhere, mainly Revenge of the Lemmings, but also PimoLems in Pieuw's case and maybe a couple of repeats from Dodochacalo's packs. Some of those were variations though, requiring a bit different solution.

Replays attached, in case anyone's interested! :)

#24
Other Projects / Re: Project L4
Last post by The64Watcher - December 07, 2025, 01:17:52 PM
oh ok, but the reason i got ct.js is not because everylem knows but i stumbled on it due to game maker spite :/
but a simple counterclaim i have is that the vauger these complex error messages, the worse, with block coding, which ct.js has, its easy to check your code and go "ohh so thats the problem" mostly because my high functioning autism causes me to do stuff stupidly like break entire projects using the wrong variable. also i despise ai.
im sorry if this doesnt relate much to your message, but hey what do i care im gonna have more lore than dailly after this.  :evil: not to say i dont get your message, but tbh i just feel like ill just learn as i go, it still needs effort, but way less. i mean, you can remake lomax if your clever, but thats not what we are here for, so... yeah i dont know what im doing but atleast im doing something,  :) minds are complex.
#25
Challenges / Re: [NeoLemmix] Skills you can...
Last post by dennisss28 - December 07, 2025, 12:00:22 PM
Anybody any idea how to solve the Talisman for the new Lemmix Plus II series - level 19 Nice - Live and let lem ?
Would be great if somebody can upload the replay file.
#26
Site Discussion / Re: Lemojis!
Last post by Simon - December 07, 2025, 11:26:42 AM
You want the glasses to consume 30 to 60 percent of the space. In posts, people must see it without bending forward. You're designing smileys, not tile-based levels. Don't put minute details. Put huge blatant features.

You want a contrasting color for the glasses, not a blending-in color. A standard trick for more contrast is a thick black outline.

Compare it with the santa hat; it satisfied both and there had existed nothing like it.

-- Simon
#27
Editor Bugs & Suggestions / Re: [+][SUG][ED] NXLV to INI e...
Last post by WillLem - December 07, 2025, 09:35:00 AM
This is coming along nicely. Improved the interface a bit and added support for steel areas, level speed (superlemming, etc) and calculating piece position offsets for transparent edge pixels.

We now also write the .nxlv level ID and version into the .ini file for reference.

Still need to incorporate individual piece flags, but that should be fairly straightforward. Also need to make sure that the offsets are calculated and written into the table with every session, in case pieces are updated.

Preview

NOTE: Piece linking is remembered between sessions on a per-ini-style basis, so once a piece has been linked for a target style, it never needs to be linked again. The translation tables are stored in SLXEditorTranslationTables.ini. This file will be provided fully populated with all OG style translation tables (for Crystal, Fire, Marble, etc). Custom styles will need to be linked by the style and/or level author, but - again - this should only need to be done once.
#28
Lemmings Main / Re: Lem Yourself!
Last post by namida - December 07, 2025, 05:08:50 AM
Let's chill out a little bit with all the various topics. It's really good to see that you're continuing to develop your skills in game development - and I want to say, you should not be too disheartened if not all your projects go anywhere. If you spend a week trying things out for a project, then abandon it, but learnt some new things while working on it - that time wasn't wasted; it became an important part of the path to becoming able to make advanced, full-blown, high quality projects. I know for sure that when I was learning, I half-made a LOT of abandoned trash... but in the process of making that trash, I learnt many skills that I use to this very day. Not to mention, I had fun doing it at the time.

I'm closing this topic - but that's not meant to be discouragement on your project itself, nor the idea of customizable lemmings or including other lemmings if people choose to offer some. All I'm wanting you to take away from this topic closing is - there's no need for several different topics for every idea related to your project; you can post these ideas in the project's main topic. You might not get much attention at first, especially with the record of vague ideas and abandoned projects, but if over time you can prove that this one is different and it's going somewhere, and you're putting genuine effort into it and trying to make it good (as opposed to simply "anything that sort-of works is good enough"), you'll no doubt get more people interested. There are numerous cases out there in various fan communities of people who've started off like how you have, with many over-ambitious ideas and abandoned projects, who have eventually gone on to create genuinely great works.
#29
Other Projects / Re: Project L4
Last post by namida - December 07, 2025, 05:02:27 AM
You're going to run into frustrations no matter what engine you use. As I mentioned:

Quote from: namida on December 06, 2025, 06:44:27 AMAs long as you understand that it will take effort, it will be hard work at times (but there'll be a lot of fun seeing your work come to life, too), and it will be a long time before any major project gets to the point where you can even see, let alone really share, any results - you can get there.

This applies no matter what engine, programming language, or other tool you use. Indeed, this applies to creative (and other) projects of almost any kind, not just game design. There are only two ways to get what you want in terms of creative products without putting in a significant amount of effort, and both of them make it much harder to get exactly what you want, and also take away a significant extent of your ability to truly call it your creation (whether that matters depends if your goal is "I want this to exist", versus "I want to make this") - those two ways being either "pay someone else to do it", or "generate it with AI".
#30
Site Discussion / Re: Lemojis!
Last post by Silken Healer - December 07, 2025, 04:26:05 AM
If this helps it get added, I've created a version of :geek: with a more typical, neutral glasses colour.

geek2.png

geek2-upscaled.png