Quote from: JawaJuice on April 24, 2026, 10:59:32 AMSorry, I should have mentioned the trap was misplaced - I assumed this was done on purpose for some weird reason (not sure why I'd assume that haha). FYI, I usually scan a new level with CPM as a matter of course to scan for hidden nasties such as hidden terrain or traps (which I don't like, so use CPM as a tool in my arsenal to defy them); I noticed the misplaced trap then, so exploited it in my solution. Not sure why I didn't mention that!![]()
It's a perfectly valid way of playing, even if some, such as myself, normally don't use and activate CPM during gameplay and only checks after the fact
I simply prefer to send a Lemming there to see myself what it is, when in fact I could avoid all doubt and save a lot of time by activating CPM beforehand. Needless to say, I know the features are there, I just prefer to not use some of them
Or rarely. Quote from: kaywhyn on April 24, 2026, 10:06:24 AMQuote from: JawaJuice on April 24, 2026, 09:29:57 AMCheck my replayI was pretty sure I had the latest versions of all levels before attempting them, but I'd like to know if that wasn't the case.
Thanks, but didn't have to. Checked the level in the editor and ah, didn't realize the first trap is completely misplaced so that it doesn't kill the Lemmings!Now I see that it is indeed possible to save everyone thanks to the misplaced trap! I've now edited my feedback to reflect this newfound knowledge
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Quote from: JawaJuice on April 24, 2026, 09:29:57 AMCheck my replayI was pretty sure I had the latest versions of all levels before attempting them, but I'd like to know if that wasn't the case.
Now I see that it is indeed possible to save everyone thanks to the misplaced trap! I've now edited my feedback to reflect this newfound knowledge
Quote from: kaywhyn on April 24, 2026, 12:46:12 AMEasy 12 "Lemmings death" - Lemmings should have an apostrophe. As for the level, yea, I think this is a bit better for demonstrating that traps can only kill one Lemming at a time. The only thing I'm not seeing is how it's possible to save everyone hereUnless the level changed since the time JawaJuice resolved it for which it's possible to.
I was pretty sure I had the latest versions of all levels before attempting them, but I'd like to know if that wasn't the case. 

), but for future reference, the fix for this is to make sure every level, including repeats, have a different ID. To do this, simply hit the random ID button in the editor to give the repeat level a different ID from the original. The levels that don't have repeats are fine, it's only the ones that are repeated that are problematic when they have the same ID as the original.



Unless the level changed since the time JawaJuice resolved it for which it's possible to.

I'm not sure if I suggested one, but I think 95 for the RR would be fine here. Thanks for removing the locked RR!
If it is, I don't see an easier to obtain it.

Still don't use the floater.





Quote from: Guigui on April 23, 2026, 08:55:37 PMYes you're right, the firewall was blockinh NL from launchung via NLEditor. Solved now, thank you.

I'll just say that despite criticisms of occasional weird difficulty spikes in Mayhem, LemFan does pretty much save some of the hardest levels for last, which is what you want. 18 'A Connecting Game', 19 'Lemming Brushpast' and 20 'Pack Finalised' are no joke! The latter derives its difficulty from running out of skills - it's so easy to wind up a skill or two short of being able to complete it; similar to the final level of Nota_Steve's pack in that way, I thought. Lemmings Rundown is actually comparable in difficulty to NotaLems, though it is harder at its peak toughness imo.Quote from: JawaJuice on April 23, 2026, 10:34:59 PM@Kaywhyn I know you said Lemmings Rundown was 100% solvable; would you be kind enough to share your replay for 'Problems Go Wrong'? I'd really like to see how it's done! It seems impossible to me, with the skills given.
