Recent posts

#21
Challenges / Re: [NeoLemmix] Skills you can...
Last post by dennisss28 - December 07, 2025, 12:00:22 PM
Anybody any idea how to solve the Talisman for the new Lemmix Plus II series - level 19 Nice - Live and let lem ?
Would be great if somebody can upload the replay file.
#22
Site Discussion / Re: Lemojis!
Last post by Simon - December 07, 2025, 11:26:42 AM
You want the glasses to consume 30 to 60 percent of the space. In posts, people must see it without bending forward. You're designing smileys, not tile-based levels. Don't put minute details. Put huge blatant features.

You want a contrasting color for the glasses, not a blending-in color. A standard trick for more contrast is a thick black outline.

Compare it with the santa hat; it satisfied both and there had existed nothing like it.

-- Simon
#23
Editor Bugs & Suggestions / Re: [+][SUG][ED] NXLV to INI e...
Last post by WillLem - December 07, 2025, 09:35:00 AM
This is coming along nicely. Improved the interface a bit and added support for steel areas, level speed (superlemming, etc) and calculating piece position offsets for transparent edge pixels.

We now also write the .nxlv level ID and version into the .ini file for reference.

Still need to incorporate individual piece flags, but that should be fairly straightforward. Also need to make sure that the offsets are calculated and written into the table with every session, in case pieces are updated.

Preview

NOTE: Piece linking is remembered between sessions on a per-ini-style basis, so once a piece has been linked for a target style, it never needs to be linked again. The translation tables are stored in SLXEditorTranslationTables.ini. This file will be provided fully populated with all OG style translation tables (for Crystal, Fire, Marble, etc). Custom styles will need to be linked by the style and/or level author, but - again - this should only need to be done once.
#24
Lemmings Main / Re: Lem Yourself!
Last post by namida - December 07, 2025, 05:08:50 AM
Let's chill out a little bit with all the various topics. It's really good to see that you're continuing to develop your skills in game development - and I want to say, you should not be too disheartened if not all your projects go anywhere. If you spend a week trying things out for a project, then abandon it, but learnt some new things while working on it - that time wasn't wasted; it became an important part of the path to becoming able to make advanced, full-blown, high quality projects. I know for sure that when I was learning, I half-made a LOT of abandoned trash... but in the process of making that trash, I learnt many skills that I use to this very day. Not to mention, I had fun doing it at the time.

I'm closing this topic - but that's not meant to be discouragement on your project itself, nor the idea of customizable lemmings or including other lemmings if people choose to offer some. All I'm wanting you to take away from this topic closing is - there's no need for several different topics for every idea related to your project; you can post these ideas in the project's main topic. You might not get much attention at first, especially with the record of vague ideas and abandoned projects, but if over time you can prove that this one is different and it's going somewhere, and you're putting genuine effort into it and trying to make it good (as opposed to simply "anything that sort-of works is good enough"), you'll no doubt get more people interested. There are numerous cases out there in various fan communities of people who've started off like how you have, with many over-ambitious ideas and abandoned projects, who have eventually gone on to create genuinely great works.
#25
Other Projects / Re: Project L4
Last post by namida - December 07, 2025, 05:02:27 AM
You're going to run into frustrations no matter what engine you use. As I mentioned:

Quote from: namida on December 06, 2025, 06:44:27 AMAs long as you understand that it will take effort, it will be hard work at times (but there'll be a lot of fun seeing your work come to life, too), and it will be a long time before any major project gets to the point where you can even see, let alone really share, any results - you can get there.

This applies no matter what engine, programming language, or other tool you use. Indeed, this applies to creative (and other) projects of almost any kind, not just game design. There are only two ways to get what you want in terms of creative products without putting in a significant amount of effort, and both of them make it much harder to get exactly what you want, and also take away a significant extent of your ability to truly call it your creation (whether that matters depends if your goal is "I want this to exist", versus "I want to make this") - those two ways being either "pay someone else to do it", or "generate it with AI".
#26
Site Discussion / Re: Lemojis!
Last post by Silken Healer - December 07, 2025, 04:26:05 AM
If this helps it get added, I've created a version of :geek: with a more typical, neutral glasses colour.

geek2.png

geek2-upscaled.png
#27
Lemmini / Re: [RELEASE][2.4 UPDATE] Retr...
Last post by WillLem - December 07, 2025, 02:36:38 AM
RetroLemmini 2.4 addendum

Fixed 2 holiday levels (thanks to ericderkovits for spotting these errors). If you already downloaded 2.4, here they are (just drop them into resources\levels\4_xmas). Otherwise, go ahead and update to 2.4 as normal.

#28
Lemmings Main / Lem Yourself!
Last post by The64Watcher - December 07, 2025, 01:27:06 AM
so i want custom lemmings for project L4. you can go into anything and customize the lemming to make you or any lemming you want. 10 outstanding lems will get put in the game, but you can keep making lems after that.
doesnt need to be perfect! anything will do if its good enough.
#29
Other Projects / Re: Project L4
Last post by The64Watcher - December 07, 2025, 01:14:13 AM
ALERT! ALERT!
just started using ct.js as the new engine
it uses full block so no gamemaker level yapping demanding and screaming
#30
Other Projects / Re: Project L4
Last post by The64Watcher - December 07, 2025, 12:55:57 AM
Quote from: namida on December 06, 2025, 06:44:27 AMThis is a bit ambitious, but it's a lot more realistic of a project than a full-blown OS.

I hope you understand that it will take time and effort to actually make this - but there are many users on these forums who wanted to make something, didn't really know what they were doing, put in the effort to learn, and eventually made something. As long as you understand that it will take effort, it will be hard work at times (but there'll be a lot of fun seeing your work come to life, too), and it will be a long time before any major project gets to the point where you can even see, let alone really share, any results - you can get there. If you need some inspiration, take a look at WillLem - he didn't know the first thing about programming when he joined here, nowdays he's capable of coding in multiple languages and producing very good results.

GameMaker is definitely a significant step up from Scratch and similar sites. While arguably more "basic" than programming languages, GameMaker is powerful enough that many good games you can buy on Steam etc (and even sometimes, consoles) are made in it. If you're finding that GameMaker works well for you, I very much encourage you to stick with it and continue learning and improving your skills in it. I believe that for myself, a similar app - Click & Create - was instrumental in my abilities getting to where they are now, even though it was relatively "simplified".
namida, 1, bring the original alpha pfp back
2, im thinking of switching to turbowarp or something because game maker keeps screaming