Recent posts

#21
Game Bugs & Suggestions / Re: [✓][SUG][PL] Insert Mode: ...
Last post by Simon - June 14, 2026, 07:19:29 PM
Here is the promised feedback after solving harder levels for a few days with CE 1.1.1.

The new behavior is: In insert mode, when you want to assign, you first implicitly delete the future of the assignee, then assign. You're prevented from assigning over a different lemming's same-physics-update assignment.

In CE 1.1.1, you must first enable this behavior in the options menu. I.e., the default is: In insert mode, you preserve same-lemming future, and you're prevented from assigning over an existing assignment (same or different lemming) on the same physics update.

I have no feeling which of the two behaviors should be default. I assume that WillLem prefers to play with the total blocking behavior and Armani wants to play with the implicit cutting of same-lemming future. But nobody spoke during the few weeks of "Your silence = I will probably mostly go ahead and follow Simon's advice". Is WillLem really the only one to prefer the total block against same-physics-update assignments even of same lemming?

I've found zero bugs with how the new assigning behavior affects replay content. Thank you!

The "Cut 2 tasks" feature works well and I believe it's going to absorb a lot of subconcious concern.

I've found one bug with the "Cut 2 tasks" display in the bottom left hand corner: When you view a physics update with a freshly assigned lemming, you see, during this single physics update only, that lemming's information instead of what I expect, i.e., instead of the number of to-be-cut assignments, and that information is printed in purple like the number of to-be-cut assignments would be. Video of this "Cut 2 tasks" display bug -- a benign bug, purely a visual oddity. Continued in separate topic: 'Cut tasks' not displayed for 1 frame in Insert Mode.

I didn't have yet to work around garbage nukes that remain in the replay after an inserted assignment. No strong feeling either way.

Several times, I wanted to cut during insert mode by air click. Neither option allows cutting by air click. I had to exit insert mode and cut.

I conjecture that ultimate truth will be found in merging regular replay mode with insert mode. But that will be a separate topic for the future. This topic here (Insert Mode: Same-Lemming-Overwrite) is about making insert mode better without touching regular replay mode.

-- Simon
#22
Lemmings Main / Re: What's your thoughts on th...
Last post by GigaLem - June 14, 2026, 10:36:56 AM
My main issue with this era is how, hard it is to play it now through legitimate means. I bought a PS Vita myself last year just to finally play Lemmings Touch. It's never given enough of a push especially in lemmings touch's case to make enough of an impact to make the series have more support on current gen consoles, let alone being on a platform that not everyone is willing to own. Because I like a lot of things about this era, I like how it looks, I like the designs of the Lemmings, but because of how neglected the IP became, most of its entries became abandonware. Would I love to see a third party take the original games and put it on other consoles? yes! if the series was allowed to exist multiplatform like it used to, then yes. But because it isn't, its gonna be the one series that you can only play through emulation unless you have the physical copy and hardware to play it on.

Even as someone who grew up on DOS Lemmings, I like the way this era looked, but it needed more than just what it had.
#23
NeoLemmix Levels / Re: Heart66 easy pack
Last post by Guigui - June 13, 2026, 11:25:49 PM
Hey there heart66 !

I'll certainly play your pack at some point, being fond of not-so-hard levels to ease my mind sometimes. I saw you remade some levels along the way, which is fine of course. Did you modify the pack given in the first post to include those changes ?
If not, I think this would be a good thing to do onvr you're done adding modifications, because future player will not want to scroll the whole thread to patch the pack themselves.

As for a name suggestion for your work in progress pack, I understand it is supposed to be a follow-up to this one with harder levels, so why not something like "Heart66 ADVANCED Pack" ?
#24
NeoLemmix Levels / Re: Heart66 easy pack
Last post by heart66 - June 13, 2026, 06:33:23 PM
I have finished naming the levels, assigned new ID for each level and minor changes to few levels. I am just checking the spelling and then ready to go.
 I am thinking of renaming the pack to "Heart66 BASIC Pack (EASY - MEDIUM).

In the same time I have started with next pack (attached is a sample of the first level. I am still struggling with the pack title.  Any suggestions?
Thanks
#25
Lemmings Main / Re: What's your thoughts on th...
Last post by Adrian060756 - June 13, 2026, 10:04:43 AM
I don't personally like this era of Lemmings. It was the start of when Lemmings declined in popularity and when Sony started rebooting it into the modern age.

I have only played the PSP version of Lemmings which much like Kaywhyn, I did buy an actual copy and had a PSP to play it on and I didn't like it, The new music tracks were interesting and kind of atmospheric to listen to but there was only like 3 or 4 original tracks leftover and they were very short on loop. I didn't play it for long either as I didn't like the aesthetics of the game.

I'm not rubbishing the game at all, it has it's place in history but this is just my personal experience.
#26
General Discussion / Re: General Comings and Goings
Last post by Swerdis - June 12, 2026, 04:15:21 PM
I'm off for a two-week-holiday with my wife and my children at Lake Balaton in Hungary. Will be back on June, 28th.
#27
NeoLemmix Levels / Re: NotaLems Level pack
Last post by IchoTolot - June 12, 2026, 03:58:33 PM
No worries, can't please everyone with every level!  ;)

Still a really good pack!  :thumbsup:

In "Though 19", while the solution is great the level layout itself was a bit too cluttered with traps, One-way-Walls and fireblowers for my taste.
I think with a different design approach in a few places/areas one could make it look and feel a bit cleaner.
It is still not totally over the top though and it's just a small thing.
I know things like this happen during fixing and level creation and I myself have created levels like these after a few iterations of fixes, but then I am always finding myself sad that I did not find a cleaner way.
Still a very good level!  :)
#28
From Mobius on Discord:

Quote from: mobiuswhen a skill assigner is chosen (climber for example) when playtesting the level the graphic cycles through all the skill graphics rapidly

Example video: https://youtu.be/uV9tAGGQS7Y

#29
NeoLemmix Levels / Re: NotaLems Level pack
Last post by Nota_Steve - June 12, 2026, 12:11:37 AM
Quote from: IchoTolot on June 06, 2026, 06:52:45 PMHere are my solutions!  :)

A really good first pack!

Although I must say you do enjoy torturing your friends for sure!  :devil:

This is not a pack I would advise beginners to start with! Especially the last rank is quite tough.

I would say it is "Medium" to even "Medium-Hard" as a few levels were quite the difficulty spikes!

My favorites were "Medium 26", Medium 27", Medium 29", "Tough 18", "Tough 9" and "Tough 3". These I really liked and "Tough 3" being the hardest level of the pack for me!  :thumbsup:

"Tough 19" is on the verge of greatness but some things were a bit fiddly, the timer is not needed in my opinion and the level looks a bit messy.

There are a few levels I don't like and the prime example is "Tough 30" - It just feels like a few levels duct-taped together and quite a lot of the things I already saw before and it felt a bit like a chore.
Yeah, that should be the theme of the level, but it's just really exhausting and not that interesting
I enjoy seing different, new and interesting things and not just the difficulty coming from more and more stuff being tagged on.

A few unnecesary timers here and there, but that's a minor thing.

I still really enjoyed the pack!  :thumbsup:

Hey, thanks for playing, and GG! Well played. I'm glad you enjoyed for the most part and I apologise of any of the levels weren't your cup of tea so to speak. My intent originally was for beginners to play through the Easy and Medium ranks with Medium to be a real sense of accomplishment, I think Medium 29 is quite the difficulty spike and I wanted players to feel the same way I did when I eventually beat "Postcard from Lemmingland" for the first time after weeks of trying when I was younger haha. I have chopped and changed this pack many times from the first version I uploaded, and I think there is still room for improvement. My friends who I introduced Lemmings with the first rendition of this pack to really liked to highlight they believed this to be one of the easier puzzle games out there and that "it can't be that hard" , so I deliberately made the tough rank challenging. But as time went on and so many kind souls from this community played through it, I wanted to make it so as it was a challenge for them too.

Thank you for sharing which your favourites were and the critique on Tough 30, it has been noted and taken well as I think it's fair. I'm trying to take as much info as possible as when I get some extra time I pplan on continuing with the second pack I wish to release.

I'm intrigued by your take on Tough 19... Tough 19 is actually my 2nd favourite and I would like to know your input on what you think could be done to make it "greatness".

Thank you again.

Steve x
#30
General Discussion / Re: Programming language discu...
Last post by namida - June 11, 2026, 10:58:23 PM
From memory, I believe Utility.Random() is a custom function for the editor, which likely uses an already-seeded RNG.