Recent posts

#21
Lemmini / Re: [RetroLemmini] Getting a b...
Last post by hrb264 - January 15, 2026, 08:13:00 PM
It's definitely possible but seems very random as to if it works or not and I'm not quite sure what I've done wrong, as sometimes the walker is right at the end of the bridge and nothing happens when I do the blocker it just carries on, and other times they're on the same step. I tried to freeze frame it and see if it was something to do with what 'pose' the lemmings had when they walked, so like the guy with flat feet or with his foot forward etc and I still don't know. 🤣

#22
Lemmini / Re: [RetroLemmini] Getting a b...
Last post by kaywhyn - January 15, 2026, 08:09:31 PM
Quote from: hrb264 on January 15, 2026, 07:44:14 PMI managed to do it in the end but whether or not I can get it turned around or not doesn't seem to have any rhyme or reason to it, even with the frame stepping. 😅

Still I managed to do it in the end (this one was Namida's 'From Trogdor with love' level) and I managed to solve it using two bombers, so saved one more lemming than the level asked for. Unfortunately I forgot to save the replay though :D

Ah, yea, the issue you're seeing is that for some very odd reason in SuperLemmini and its forks doing it one direction is impossible whereas in the other it is but still very precise. I can't remember off the top of my head now which way it is, but I believe if you do it when building to the left then you can't block so that the builder turns but if you build to the right then you can. It appears that the problem arises in SuperLemmini due to how Lemmings in one direction turn on a blocker sooner than they do when walking into a blocker in the other direction. Indeed, the Trogdor level you mentioned I remember having problems with getting it to work, and I believe you can see a discussion of that level in a few posts in the SuperLemmini Lemmings Plus I topic.

edit: Looking at the topic I mentioned, I stated that Lemmings going to the left fall off the builder staircase sooner than they do if they walk to the right.
#23
Lemmini / Re: [RetroLemmini] Getting a b...
Last post by hrb264 - January 15, 2026, 07:44:14 PM
Quote from: WillLem on January 15, 2026, 01:14:12 PM
Quote from: hrb264 on January 15, 2026, 08:15:59 AMI am managing to select the walker, but I'm still having problems with getting the walker to be a blocker at exactly the right moment so that the builder turns around. Can anyone give me any tips?

Yeah that can be a vary difficult trick to execute. If you're struggling, head to Settings and make sure that "Disable Frame Stepping" is unchecked (note to self: I'll really have to change that to a positive bool at some point). Then, you can pause the game and use the left mouse button to advance the game 1 frame at a time. This makes pixel-precise skill assignments much easier.
I managed to do it in the end but whether or not I can get it turned around or not doesn't seem to have any rhyme or reason to it, even with the frame stepping. 😅

Still I managed to do it in the end (this one was Namida's 'From Trogdor with love' level) and I managed to solve it using two bombers, so saved one more lemming than the level asked for. Unfortunately I forgot to save the replay though :D
#24
Lemmings Main / Re: Lemmings I - The Original ...
Last post by Proxima - January 15, 2026, 04:08:27 PM
Interesting topic. Are we just talking hypothetically here or do you intend to put our choices together into an actual pack? If so, there should be some kind of formalised voting structure so that it's not just weighted towards whoever decides to list more levels.

That said, I'm happy to list my picks! This is a little bit similar to picking levels for Lemmings Redux, but that was years ago, differently structured, and not grouped by tileset  :P

(I've grouped Snow and Christmas together because the level selection for both is not great, so this feels like a better balance. To bring the tribes back up to 10, I would honestly suggest a second Brick tribe, maybe recoloured, as there are far more great Brick levels.)

Dirt: Konnichiwa Lemming-san; Temporary peace; The Steel Mines of Kessel
Pillar: Have a nice day; The Great Lemming Caper; Fall and no life (Part Two)
Marble: Postcard from Lemmingland; Come on over to my place; It's hero time
Crystal: Electric circuit; POOR WEE CREATURES; Evacuating a coal mine
Fire: Last one out is a rotten egg; Lemming Lament; Let's get together
Brick: This Corrosion; Be more than just a number; Creature Discomforts
Rock: KEEP ON TRUCKING; ROCKY VI; ROCKY ROAD
Snow: Quest for Kieran; SNOW JOKE; Steel Block Party
Bubble: PoP YoR ToP; DON'T PANIC; Flow Control
#25
Lemmings Main / Re: Lemmings I - The Original ...
Last post by WillLem - January 15, 2026, 01:51:00 PM
I challenged myself to only pick 3 of each:

Crystal - POOR WEE CREATURES!, The Art Gallery and Don't Make The Wrong Choice!
Dirt - Watch Out There's Traps About, Steel Works and Rendezvous At The Mountain
Fire - Mary Poppins' Land, X Marks The Spot and Take A Running Jump (with backroute fix for the latter of these; it should be necessary to take the MAD DAM DMA route)
Marble - Compression Method 1, Tribute To M.C. Escher, No Added Colours or Lemmings
Pillar - If At First You Don't Succeed... (with backroute fix), The Great Lemming Caper and Save Me
Brick - LeMming ToMato KetchUp fAcilitY, There's Madness In The Method and AAAAAARRRRRRGGGGGGHHHHHH!!!!!!
Bubble - Down The Tube, It's The Price You Have To Pay and Flow Control
Rock - ROCKY VI, ROCKY ROAD and Where Lemmings Dare
Snow - The Stack, Chill Out! and The Race Against Cliches
Christmas - Merry Christmas Mr. Lemming, Get The Point? and Presents Of Mind II
#26
Lemmini / Re: Getting a builder to turn ...
Last post by WillLem - January 15, 2026, 01:14:12 PM
Quote from: hrb264 on January 15, 2026, 08:15:59 AMI am managing to select the walker, but I'm still having problems with getting the walker to be a blocker at exactly the right moment so that the builder turns around. Can anyone give me any tips?

Yeah that can be a vary difficult trick to execute. If you're struggling, head to Settings and make sure that "Disable Frame Stepping" is unchecked (note to self: I'll really have to change that to a positive bool at some point). Then, you can pause the game and use the left mouse button to advance the game 1 frame at a time. This makes pixel-precise skill assignments much easier.
#27
Lemmini / Re: Getting a builder to turn ...
Last post by hrb264 - January 15, 2026, 08:15:59 AM
Quote from: WillLem on January 14, 2026, 04:18:01 PMIcho is correct, make sure Advanced Select is checked in Settings and press the Up arrow to select a Walker (you'll see the cursor display a little "W" as well).

The next RetroLemmini update will (hopefully) have customisable hotkeys, it's the next thing on the to-do list! :)

Thanks! :D

I am managing to select the walker, but I'm still having problems with getting the walker to be a blocker at exactly the right moment so that the builder turns around. Can anyone give me any tips?
#28
Site Discussion / Re: Request for CustLemm/Lemmi...
Last post by Simon - January 15, 2026, 01:38:18 AM
Created the board CustLemm, Lemmix, Golems.

Added Mindless as moderator to that board, and also to boards that looked relevant to moving/splitting topics: Levels for Other Engines, and Levl Design. If you need more moderator access, tell me.

-- Simon
#29
Lemmings Main / Lemmings I - The Original Trib...
Last post by Ron_Stard - January 14, 2026, 11:48:03 PM
I love Lemmings 2. For me, it's the best game in the series. The idea of introducing different tribes and creating a story around them, and the fact that each tribe had its own unique setting, is simply fantastic and original.

However, I found it jarring that the Classic Tribe only featured levels based on the pillar tilesets: there are up to 10 different sets across Lemmings, Oh No! More Lemmings!, and the special Christmas games. Anyway, I understand that this was done for simplicity.

And so, the absence of the other original tilesets in Lemmings 2 gave me an idea: what if we created a Lemmings game with levels from each tileset? 120 levels divided into 10 tribes: Dirt, Pillar, Fire, Marble, Crystal, Brick, Rock, Snow, Bubble, and Christmas, with 12 levels from each tileset.

I'm not talking about creating such a game, however, but rather about choosing, from all the official Lemmings games outside the tribe concept of Lemmings 2, the most significant and memorable levels, ordered according to their learning curve. There can be, and I believe there should be, candidates from all Lemmings ports, not just those released on PC and Amiga.

What levels would you choose for each classical tribe? From "Just Dig!" for Dirt Tribe to "I Am A.T." for Marble Tribe, I'm sure it's possible to create a new "Lemmings I - The Original Tribes" game.


Some of my personal choices for candidates, in no particular order within the list of each tribe:

"Private Room Available", "Hello John Got A New Lemming" and "Speed Trap", for Crystal Tribe
"Fall And No Life", for Pillar Tribe
"Lemmy in the cold, cold ground", for Christmas Tribe
"ROCKY VI", for Rock Tribe
"There's madness in the method", for Brick Tribe
"Looks A Bit Nippy Out There" and "SNOW JOKE", for Snow Tribe
"Lemming Express", for Bubble Tribe
"I Am A.T", "It's not over 'til it's over" and [a backroute-free version of] "Let's Go Camping", for Marble Tribe
"Just Dig!" (simple, but endearing) and "Through the graveyard", for Dirt Tribe
"King Of The Castle" and "Watch right or left (Part two)", for Fire Tribe
#30
CustLemm, Lemmix, Golems / Re: Mindless's Level Database ...
Last post by Mindless - January 14, 2026, 06:39:55 PM
I could add per-level hints if there's demand for it.

I don't currently track whether a level has been attempted or not.  That might be a useful thing to do.

If you're signed in and you haven't solved a level, you have to click through a spoiler warning to see how many of each skill is used in a solution and then click again to reveal the solution itself, so I don't think there's much risk of accidentally spoiling solutions in that case.

If you're not signed in, then I can't know if you've solved a level or not, and I don't want to make everyone who isn't signed in click through a bunch of spoiler warnings for everything.  You do still have to click to see the solution itself, but if you care being spoiled on how many of each skill is used in the solution then sign in.  ;)