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#21
Contests / Re: Level Design Contest #33
Last post by IchoTolot - September 07, 2025, 01:17:41 PM
Quote from: Flopsy on September 07, 2025, 01:03:47 PMI have further questions about Rule 1 and Rule 2

Rule 1: Do all of the Classic skills have to be used in the solution?

Rule 2: Can the trapdoors be next to each other?
Can the Exits be next to each other?

Rule 1: I would say yes unless kaywhyn says otherwise.
This also differenciates the sub-rule a bit from R3's "classic skills only" and 100% captures "1 of everything".

Rule 2: I would say here as long as the trapdoors/exits clearly function as 2 different trapdoors/exits and not basically the same trapdoor/exit the distance does not matter and I think exact distance measures are counterproductive.
So don't try to game the rule and stay within the spirit of it!
#22
NeoLemmix Levels / Re: Lock and Key [Difficulty: ...
Last post by 92Dexter11 - September 07, 2025, 01:10:11 PM
Quote from: Armani on September 07, 2025, 10:38:05 AMHere're my solutions. I guess I backrouted two or three levels.
This pack really shows how much puzzle potential the new objects can provide. :thumbsup:

Thank you and nicely done! :thumbsup: All of your solutions are intended, but with a few exceptions:

Spoiler
Autopilot - This is a similar backroute to what IchoTolot discovered. I thought for sure I fixed that!  :forehead:
Diving Chamber - Very creative solution! I hadn't considered using the gaps in the right side of the level to turn the Lemming around. This has been changed in the latest patch.
Epilogue - WOW! :lem-mindblown: This solution is extremely creative! Unfortunately, I do consider it to be a backroute.

Thank you for discovering these routes!

I have updated the pack again with changes to those levels. The intended replays, as well as the replays by IchoTolot are unaffected. :thumbsup:
#23
Contests / Re: Level Design Contest #33
Last post by Flopsy - September 07, 2025, 01:03:47 PM
I have further questions about Rule 1 and Rule 2

Rule 1: Do all of the Classic skills have to be used in the solution?

Rule 2: Can the trapdoors be next to each other?
Can the Exits be next to each other?
#24
NeoLemmix Levels / Re: Lock and Key [Difficulty: ...
Last post by Armani - September 07, 2025, 10:38:05 AM
Here're my solutions. I guess I backrouted two or three levels.
This pack really shows how much puzzle potential the new objects can provide. :thumbsup:
#25
NeoLemmix Levels / Re: Save One : do you have wha...
Last post by Armani - September 07, 2025, 08:39:26 AM
I just played through the pack and here're my replays. :laugh: (two replays for One_3 and one replay for every other levels each.)
I managed to save multiple lemmings on only one level "Aquarium Deception". The talisman said save two but I managed to save most of the lemmings.
There are many good levels but my favorite was "So many Spikes", that was a brilliant level :thumbsup:
#26
NeoLemmix Levels / Re: Lock and Key [Difficulty: ...
Last post by 92Dexter11 - September 06, 2025, 08:36:56 PM
:lem-mindblown: That was quick!

Spoiler
All of the new replays are the intended solution! :thumbsup:
#27
NeoLemmix Levels / Re: Save One : do you have wha...
Last post by IchoTolot - September 06, 2025, 07:58:07 PM
Here are my updated solutions after the beta test.  :)

I can confirm that there are some really good levels in here!  :thumbsup:

@Guigui: You might want to add the approximate difficulty of the pack in the topic's title like the other packs. I would suggest around Medium or Medium-Hard.
#28
NeoLemmix Levels / Re: Lock and Key [Difficulty: ...
Last post by IchoTolot - September 06, 2025, 07:48:27 PM
I got the resolves here!  :)

Looks a lot better this time!  :thumbsup:
#29
NeoLemmix Levels / Re: Lock and Key [Difficulty: ...
Last post by 92Dexter11 - September 06, 2025, 06:17:52 PM
Just posting here to let everyone know about the update to a few levels. These changes may break existing replays, especially for the level 'Diving Chamber'. See above for more details. Special thanks to IchoTolot for finding these backroutes! :thumbsup:
#30
NeoLemmix Levels / Save One : do you have what it...
Last post by Guigui - September 06, 2025, 11:28:33 AM

I am glad to present my level pack : Save One.

Each level in this pack has this gimmick where you have a bunch of lemmings but can only save one.
To this end, I had to resort to many tweaks in the level design : limited skillset, traps, locked release rate (gosh how powerful is this thing!), death awaiting around many corners.
Maybe this gimmick will have you think of the game in a different way than usual : play all for one, not one for all.

Of course I am sure many of you master solvers will try your best to break the gimmick, and succeed... Even though I put much care in ensuring this is not possible, I am impatient to see how you will backroute some levels and save many Lemmings!

This small pack consists of 16 levels split in 3 ranks of roughly increasing difficulty : Eon, Neo, One.
I consider the levels to be of moderate difficulty, and hope some of the later ones will require you to think more than a little to clear.

Pack is attached in this post, with the required style. Unzip in your main NeoLemmix folder.

In order to lighten the bad mood where all lemmings will die but one I attached famous, fun and catchy musics to the levels. Can you recognize them all ?
Accept download and unzip in your main NeoLemmix folder :
https://drive.google.com/file/d/1hFaCTmUTf6kiE7t9m8ph6prst8MkFL_Y/view?usp=sharing

Many thanks go to IchoTolot for playtesting the pack a lot and giving me advices to improve all.
Also to Strato Incendus for letting me use his handmade musics of the original OST. I used 3 of his songs in remixed original levels : I Am E.Z.T., Eroded Ark, Clappy Clapple.

Here are some screenshots of 3 levels, one in each rank.

One 4 : Clues Do  Three brothers and sisters try to reach the exit.


Eon 3 : I Am E.Z.T.  Time to get your revenge on the T.!


Neo 2 : S.M.S. (So Many Spikes) Easy when you know how ?


I thank your for reading and hope you have fun with the pack.