Recent posts

#21
NeoLemmix Levels / Re: Lock and Key [Difficulty: ...
Last post by Armani - September 09, 2025, 10:24:53 AM
resolved updated 3 levels  8-)
These look mostly intended, except for autopilot level ???
#22
NeoLemmix Levels / Re: Lock and Key [Difficulty: ...
Last post by 92Dexter11 - September 08, 2025, 05:13:45 PM
Quote from: Guigui on September 08, 2025, 01:55:15 PMHum, making real slow progress as I could clear levels 1,2,3. Will call it achievement of the day !

Level 4 has me stuck for now : cannot access the upper part yet, and actually not sure what the twirling DNA shaped thing is ?
Clearview mode shows me a much needed floater pickup, but is unclear about the twirling DNA thing.
Very nice solutions, well done! :thumbsup:

The swirling DNA thing is:
Spoiler
a skill adder, it will change any lemming that passes through it into that skill.
#23
NeoLemmix Levels / Re: Lock and Key [Difficulty: ...
Last post by Guigui - September 08, 2025, 01:55:15 PM
Hum, making real slow progress as I could clear levels 1,2,3. Will call it achievement of the day !

Level 4 has me stuck for now : cannot access the upper part yet, and actually not sure what the twirling DNA shaped thing is ?
Clearview mode shows me a much needed floater pickup, but is unclear about the twirling DNA thing.
#24
NeoLemmix Levels / Re: Save One : do you have wha...
Last post by Guigui - September 07, 2025, 08:36:58 PM
Oh yes nice. This Neo 1 is very open ended, lots of solutions indeed. It is a miracle no one managed to save more than one yet...

Building the gap between O and N is a great time saver for sure. This solution is not really a problem to me, except that it breaks the talisman which I thought was only accessible with a kind of counter intuitive solution.
It may happen that I prevent this build from O to N some days, lets see how things turn out.

#25
NeoLemmix Levels / Re: Save One : do you have wha...
Last post by IchoTolot - September 07, 2025, 06:19:26 PM
My replay for Neo_1 broke so I had to find a new solution which fulfils the talisman + does not use 3 of the skills. Probably another backroute. :evil: 
#26
NeoLemmix Levels / Re: Save One : do you have wha...
Last post by Guigui - September 07, 2025, 04:14:38 PM
Hey there Armani,

Now this is a great moment for me when you solve my levels, as I remember I had a so tough time solving yours in Holiday Lemmings 2024!

Thank you for playing and for the kind words on the levels, I hope you enjoyed your time here. It is true that SMS took me a long time to set up properly. IchoTolot found a lot of backroutes that were not as cool as the intended solution you found.

You solved all of them levels brilliantly, and discovered some other backroutes/alternate solutions of course, details under spoiler :

Spoiler
Eon 2 Trust Your Lucky Star ? Nice trick to let them compress and clear 2 bars at once with a single miner. I'd rather player to bash through the last structure, then figure out how to save the climber. You can do this even with saving a skill for the talisman.
So I just moved the trap one bar to the right to prevent your solution.

Eon 5 Four Shruggers Real Backroute there, you're not supposed to reach exit using a single Lem ! Interaction is better so I worked on the chains again to prevent using the 4 bridges with the upmost lemming to exit on his own.

Neo 1 One Hot Minute Backroute again, not supposed to be able to bomb the way through the E by going the upper route. I put the star some pixels higher to prevent this.

One 2 Aquarium Deception Oh no ! Saving 70 Lems here ! My bad, going above the shredders was supposed to be a splat fall. Level is way too easy like this, I set the splat again.

One 3 Clappy Clapple First solution is intended. Second is very fine too though more tricky. It again shows how Release Rate and compressing lemmings can be powerful in this game, good job ! Level did not change.

One 5 Blues Nice solution too, you went through very little pixel and hard timing to get there I'd say ! Though I will consider it a backroute as you dont use most of the level and it looks like you got quite lucky at the end that the 2 survivors were close enough to reach exit like you did.
I made little change here again, can you find intended ? It is more straightforward and a bit easier to execute I think, you're not very far actually.

I changed the pack in the first post to block those backroutes in Eon 2, Eon 5, Neo 1, One 2, One 5, sorry if it breaks replays already given.

#27
Contests / Re: Level Design Contest #33
Last post by IchoTolot - September 07, 2025, 01:17:41 PM
Quote from: Flopsy on September 07, 2025, 01:03:47 PMI have further questions about Rule 1 and Rule 2

Rule 1: Do all of the Classic skills have to be used in the solution?

Rule 2: Can the trapdoors be next to each other?
Can the Exits be next to each other?

Rule 1: I would say yes unless kaywhyn says otherwise.
This also differenciates the sub-rule a bit from R3's "classic skills only" and 100% captures "1 of everything".

Rule 2: I would say here as long as the trapdoors/exits clearly function as 2 different trapdoors/exits and not basically the same trapdoor/exit the distance does not matter and I think exact distance measures are counterproductive.
So don't try to game the rule and stay within the spirit of it!
#28
NeoLemmix Levels / Re: Lock and Key [Difficulty: ...
Last post by 92Dexter11 - September 07, 2025, 01:10:11 PM
Quote from: Armani on September 07, 2025, 10:38:05 AMHere're my solutions. I guess I backrouted two or three levels.
This pack really shows how much puzzle potential the new objects can provide. :thumbsup:

Thank you and nicely done! :thumbsup: All of your solutions are intended, but with a few exceptions:

Spoiler
Autopilot - This is a similar backroute to what IchoTolot discovered. I thought for sure I fixed that!  :forehead:
Diving Chamber - Very creative solution! I hadn't considered using the gaps in the right side of the level to turn the Lemming around. This has been changed in the latest patch.
Epilogue - WOW! :lem-mindblown: This solution is extremely creative! Unfortunately, I do consider it to be a backroute.

Thank you for discovering these routes!

I have updated the pack again with changes to those levels. The intended replays, as well as the replays by IchoTolot are unaffected. :thumbsup:
#29
Contests / Re: Level Design Contest #33
Last post by Flopsy - September 07, 2025, 01:03:47 PM
I have further questions about Rule 1 and Rule 2

Rule 1: Do all of the Classic skills have to be used in the solution?

Rule 2: Can the trapdoors be next to each other?
Can the Exits be next to each other?
#30
NeoLemmix Levels / Re: Lock and Key [Difficulty: ...
Last post by Armani - September 07, 2025, 10:38:05 AM
Here're my solutions. I guess I backrouted two or three levels.
This pack really shows how much puzzle potential the new objects can provide. :thumbsup: