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#21
Editor Bugs & Suggestions / [✓][BUG][ED] Look for music fi...
Last post by Guigui - January 23, 2026, 10:48:24 PM
I have levels with custom music which are put in subfolder of the "music" folder :
NLfolder/music/my_subfolder/my_mp3_files.mp3

In the .nxlv file, the line referring to the music looks like this :
MUSIC my_subfolder/my_mp3_file

When I launch the levels with the CE player the music works fine. But when I open the Editor version 1.44 and launch the levels through here, the music does not work. I get a random music from the "music" folder instead. Is there something I have missed here ?



Also as a suggestion, I think it'd be nice if the editor could allow to select files in subfolders in the music field. For now it only allows to select files that are in the main music folder. That was also the case for the regular editor and I had to edit all the .nxlv files manually to point to the subfolders correctly (or I missed sthg there too...)

#22
Community Edition / Re: [✓][CE] Can CE and NL 12.1...
Last post by Guigui - January 23, 2026, 10:20:57 PM
Yes all works good if the CE is put in its own directory.

Also some other things that did not work wuite well in the CE now work nice when CE is in its own directory, for instance fullscreen mode not able to overwrite the taskbar of my OS, or the text scrolling bar on the main at the bottom of the main page not displaying properly.

All in all, not sure if this idea of running CE from NL is that good. It looks like it leads to some conflicts and gives you some troubles.
#23
Community Edition / Re: [✓][CE] Can CE and NL 12.1...
Last post by WillLem - January 23, 2026, 07:31:00 PM
As an experiment, could you try moving userdata.nxsv and NLCE into their own directory (with all the RC-1 stuff) and see if you get the green checks then?
#24
Community Edition / Re: [✓][CE] Can CE and NL 12.1...
Last post by Guigui - January 23, 2026, 06:46:54 PM
I am playing CE 1.1.0 RC1 from the same folder as regular NL installation.
In the CE I do not get any green checks next to completed levels in the Level Select screens.
If a level has already been cleared, there is no green check in CE but there is one NL.
If I clear a level with the CE, the green check does not appear either.

In short : no green checks at all in this CE ?
#25
Contests / Re: Level Design Contest #33 -...
Last post by IchoTolot - January 22, 2026, 07:29:59 PM
I've set up the tiebreker round in the rule 2 and 3 voting topic.  :)
#26
Community Edition / Re: [✓][CE] Can CE and NL 12.1...
Last post by WillLem - January 22, 2026, 05:11:33 AM
Settings are now stored in "NLCESettings.ini" to prevent clashes when loading settings. CE will initially read from "settings.ini" if it exists (to prevent you from having to do the config again), but will save to the new file and use that one from then on.

N.B. Both programs will continue to read/write to/from the same userdata.nxsv and hotkeys.ini. If running from the same directory, it's most likely that users will want this, since both programs will show the most up-to-date completion progress for all levels. As far as hotkeys are concerned, even if new ones are added to CE, NL would just ignore any lines it didn't recognise in hotkeys.ini.
#27
Community Edition / Re: [✓][CE] Can CE and NL 12.1...
Last post by WillLem - January 22, 2026, 02:42:32 AM
Yeah, I'll make sure that CE can read from "sound" as well as "sounds" in 1.1 proper.

Scratch that, I've already done it! In commit 5d091f3, full cross-compatibility with legacy NL directories has been added. This was done after the release of 1.1 RC-1. I don't even remember doing it, but it's there and it works! EDIT: Thinking about it, it was probably done in response to this topic. I've made directory cross-compatibility a fairly high priority in general, since it does make a lot of sense that people would want to run both NL and CE from the same directory.

One thing to note is that some of the sounds themselves may have different names or may use different sounds for the same thing. It's worth combining all sounds from CE and NL into the same directory (whichever one you use) to ensure that both programs can access the sound files that they need. You should only need to do this once, and thereafter add any sound that may later be added to CE (this would need to be done for regular NL anyway).
#28
Community Edition / Re: [✓][CE] Can CE and NL 12.1...
Last post by namida - January 22, 2026, 12:25:07 AM
^ This needs to be fixed. I would consider it a data file incompatiblity if NLCE expects the sound folder to have a different name, as it means NL files can no longer be used as-is.

Seems like it might be an SLX change that accidentally got backported to NLCE?
#29
Community Edition / Re: [✓][CE] Can CE and NL 12.1...
Last post by Guigui - January 22, 2026, 12:03:12 AM
I'm coming back to this installation where I'd like to run both the CE and the regular NL from the same folder.

The CE works ok as mentionned above, except that the sounds do not work (the music is ok, but not the sfx sounds like "let's go", "oh no" and such).

My 2 cents is that in my folder where the regular NL is installed, the folder containing all those sfx .wav files is called "sound", whereas in a fresh installation of the CE, this folder is called "sounds". After changing the folder name from "sound" to "sounds", the CE has the sfx ok but the regular NL does not.

So a quick fix would be for the user to duplicate folder to have both a "sound" and "sounds".
#30
Game Bugs & Suggestions / Re: [✓][SUG][PL] Support for m...
Last post by Guigui - January 21, 2026, 11:29:33 AM
Sounds great, thank you.