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#21
In Development / Re: X-tralems levels
Last post by Proxima - October 24, 2026, 04:19:00 PM
It doesn't matter. And honestly, I think it's rather rude to take up so much of lemmkeev20's topic with posts that are nothing to do with their levels. Please just let them call the topic whatever they want.
#22
In Development / Re: X-tralems levels
Last post by Silken Healer - October 24, 2026, 04:16:24 PM
Quote from: WillLem on October 24, 2026, 09:55:04 AMWhat's wrong with just using "X-traLems" as the title? It ain't broke, don't fix it.

I'll quote my other message in the thread where I explained the reason why,
Quote from: Silken Healer on October 23, 2026, 02:16:52 PMseeing as "X-tralems" seems like it's the name of a specific level pack, and then Simon designated this thread to be a lemmkeev20's levels/nominal packs thread, should we rename this thread to that for the sake of clarity as the thread is no longer just for the "X-tralems" pack any more?

#23
Contests / Re: Level Design Contest #34
Last post by lemmkeev20 - October 24, 2026, 12:36:33 PM
well im working now on a new level for this contest and X-tralems (no promotion)

and this is how it looks for now:



im using namida_candy and minim_cake for this level :thumbsup:
8-)
(note that this level requires a song when its finished which is this candy-cd (AKA one of the candy versions of 3D lemmings)


edit: its already done  :party:

plus im really exited to see people publish gameplay of my submittion of the contest :excited:  :excited:  :excited:  :excited:

(like i've already said (note that this level requires a song when its finished which is this candy-cd (AKA one of the candy versions of 3D lemmings) so you can remember)

btw these are the rules i followed

QuoteRule 2 (kaywhyn) - Happy 35th Birthday, Lemmings!:

* Make a level depicting a birthday cake and 35 Lemmings (as a way to represent the candles, putting in the candles themselves is optional).
* Pre-placed Lemmings and cloners are allowed and count in the total, as long as the total is 35 exactly.
* Save requirement is anything goes.
* The solution needs to involve the cake in some meaningful way.

and it was from this contest :thumbsup:
#24
In Development / Re: X-tralems levels
Last post by WillLem - October 24, 2026, 09:55:04 AM
What's wrong with just using "X-traLems" as the title? It ain't broke, don't fix it.
#25
Contests / Re: Level Design Contest #34
Last post by Crane - October 24, 2026, 03:45:15 AM
I've got Rule 1 and Rule 3 done, but Rule 2 is giving me trouble.  I had one design, but a backroute gave me trouble so I might try to redesign it a bit.
#26
In Development / Re: X-tralems levels
Last post by Silken Healer - October 24, 2026, 03:41:45 AM
Quote from: lemmkeev20 on October 24, 2026, 03:15:18 AM
QuoteI think "lemmkeev20's one-off levels/nominal packs" should suffice.


i don't really know... i think we should think some name ideas and them make a poll to add the name ideas to the poll...

and the winning name becomes this topic's name :thumbsup:

thats a great idea isn't it? ???

if not, i think we should think name ideas

No, I don't think that's at all necessary. It was just a suggestion to fix the artefact left over by the fact this thread was seemingly for a specific pack and then Simon deigned this a thread for all your one-off levels and nominal packs and didn't update the name. My name is fine and everything a thread name needs to be.


#27
In Development / Re: X-tralems levels
Last post by lemmkeev20 - October 24, 2026, 03:15:18 AM
Quote from: Silken Healer on October 23, 2026, 10:17:48 PMI think "lemmkeev20's one-off levels/nominal packs" should suffice.


i don't really know... i think we should think some name ideas and them make a poll to add the name ideas to the poll...

and the winning name becomes this topic's name :thumbsup:

thats a great idea isn't it? ???

if not, i think we should think name ideas
#28
NeoLemmix Levels / Re: Fiat Lem! (Let there be Le...
Last post by MASTER-88 - October 24, 2026, 01:56:07 AM
Few Impero levels at this night. Not sure is those backroutes.

Imprero 9
Okay Blocker remain, im not really know any place where we need use it, because its cannot be break, this level was cunning and requires at least one super tight timing, this place confuse me little bit

Impero 17
Extra lemmings saved and climber remain, this level was easy, only take me few attempts, just wonder where we need extra climber and extra lost. Its might backroute though.

#29
In Development / Re: X-tralems levels
Last post by Silken Healer - October 23, 2026, 10:17:48 PM
I think "lemmkeev20's one-off levels/nominal packs" should suffice.
#30
In Development / Re: X-tralems levels
Last post by lemmkeev20 - October 23, 2026, 09:40:58 PM
Quote from: Silken Healer on October 23, 2026, 08:41:20 PMMaybe but that name implies that levels/packs outside of "random levels" and "X-tralems previews" won't be posted in this thread (e.g. the final finished "X-tralems" pack and collections of levels nominally called "packs") and and if you make a new thread for them Namida probably won't like that if that happens.... Although making a new thread for the final "X-tralems" finished release is to the best of my knowledge in accordance with the rules in the rules thread and Namida's own statements; as long as he doesn't deign the final finished release of the "X-tralems" pack a "nominal" pack. In fact if the "random levels" in your title includes "nominal packs" then that name should follow all the rules Namida has set out actually to the best of my understanding.

ok... ill think of a better name :smug: