Recent posts

#21
NeoLemmix Levels / Re: All You Need Is Lemmings [...
Last post by NieSch - May 11, 2026, 12:43:21 PM
Quote from: JawaJuice on May 11, 2026, 11:47:47 AM@NieSch Probably still not intended, but maybe acceptable now? ;P

Damn, that's clever. I accept my loss. But I still like my own solution better. ;P 
#22
NeoLemmix Levels / Re: All You Need Is Lemmings [...
Last post by JawaJuice - May 11, 2026, 11:47:47 AM
@NieSch Probably still not intended, but maybe acceptable now? ;P

#23
NeoLemmix Levels / Re: All You Need Is Lemmings [...
Last post by JawaJuice - May 11, 2026, 11:21:47 AM
Quote from: NieSch on May 11, 2026, 10:09:13 AMThanks a lot for your feedback and replays. I think the levels in this pack are a bit easier than some of the Mayhem levels in LLL. (But to be honest; I don't think I could complete either of the packs myself. :crylaugh: )

My pleasure! I'll revisit LLL at some point then, but I was really struggling with the final rank last time I tried! ???

QuoteFun fact about "Strictly No Swimming":
Spoiler
It's easier when you don't use the pick-up. It says strictly no swimming for a reason! ;)

Spoiler
Ahh, that did cross my mind, but didn't spend any time trying to find a solution without the pick-up as it didn't look possible ;P

QuoteYou also found one backroute that I didn't like, so I changed that level.

Fair enough - I was sure that had to be the intended solution, but I'll take another look! :thumbsup:
#24
NeoLemmix Levels / Re: All You Need Is Lemmings [...
Last post by NieSch - May 11, 2026, 10:09:13 AM
Quote from: JawaJuice on May 07, 2026, 12:59:02 PMHi @NieSch! Told you I'd be back ;) Despite being a very challenging pack (and enjoyable for the most part!), I would have to say it's slightly easier than Long Live Lemmings!, as I still haven't managed to complete that one yet. Be interested to know whether you agree!

Congratulations on completing the pack! :thumbsup: 

Thanks a lot for your feedback and replays. I think the levels in this pack are a bit easier than some of the Mayhem levels in LLL. (But to be honest; I don't think I could complete either of the packs myself. :crylaugh: )

You found some cool solutions, to "Splash or Splat" and "Blocker from Hell" for instance. You made those levels look easy! 8-)

Fun fact about "Strictly No Swimming":
Spoiler
It's easier when you don't use the pick-up. It says strictly no swimming for a reason! ;)

You also found one backroute that I didn't like, so I changed that level:



Update V3.0
(see opening post): Please Keep Your Distance. There's ten lemmings less now and there's a time limit of one minute. (The intended solution remains the same.)

Thanks again, JawaJuice. :)
#25
In Development / Re: Revenge of the Lemmings - ...
Last post by mobius - May 11, 2026, 01:46:19 AM
So I doubt if anyone agrees with me on this but I think my own consensus on the matter of which levels to include or not is as follows:
these are attempts to make some logical consistency to the rules;

-levels present in small packs such as Ben Bryant's, MazuLems, and Dodo's cachapacks; I think these should be allowed.
-levels present in large packs such as InsaneSteve's, GeoffLems, etc, shouldn't be included because: they are large packs containing many great levels. This project is a large pack the purpose of which is to consolidate levels not already in a large pack; into a large pack.
I too would love to include some levels by Clam or ISteve that used to be in the pack but it seems kinda wrong to do so, if we do then why not include dozens of other levels; such as those by Geofflems or DecietLems or PimoLem etc? those of which are also quite old.

A counterpoint I see being raised is: Clam and ISteve didn't actually consolidate their packs back then; that was done by myself and Wafflem more recently. (unless you count Lix, in which case, ISteve's levels are fair game but not Clam as he did make a large pack for Lix) Clam even specifically made his 5th pack for a project of this nature.

But I think the point still stands about people not wanting to play repeated levels and the pack being too large already, I think if ultimately you decide to include any of these from the larger packs they should at least be limited to a very small amount.

Also as just a side point; don't count on Ben Bryant's pack being released anytime soon; I kind of lost interest in putting it together atm. I needed a bit of a break from it.
#26
Tech & Research / Re: Stage play-like developmen...
Last post by The64Watcher - May 10, 2026, 10:33:42 PM
dont tell me they fed the lemmings firecrackers
#27
Game Bugs & Suggestions / Re: [✓][SUG][PL] Insert Mode: ...
Last post by Simon - May 10, 2026, 04:21:42 PM
You've released CE 1.1 with this in time for Level of the Year 2025, thanks! This June 2026, I'll solve on livestream with CE 1.1 and will report here.

-- Simon
#28
Contests / Re: Level of the Year: 2025!
Last post by IchoTolot - May 10, 2026, 01:22:37 PM
I just contacted all authors for the compilation pack for the playing phase of LOTY 2025.

When I got everything together and created the pack, I will start the playing phase.  :)

I aim to get this done in around 2 weeks from now and keep the playing phase up for around a month.
#29
Other Projects / Re: Rustlings: a WIP lemmings ...
Last post by DirtyHairy - May 09, 2026, 08:59:43 PM
Progressing towards "playable" ;) Walking, falling and all kinds of "death by terrain" are now working and match frame-to-frame with the original.
#30
Lemmings Main / Re: Lemmings plush toy
Last post by RubiX - May 09, 2026, 05:00:21 PM
Look at me with my little fwiiiiend