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#21
Contests / Re: Level Design Contest #33 -...
Last post by kaywhyn - Today at 03:01:12 AM
Quote from: JawaJuice on November 27, 2025, 10:22:38 AMCheers! He hasn't confirmed yet, but I think I have now found the intended solutions for Icho's levels. I was surprised to backroute them too. I just normally take a path-of-least-resistance approach, rather than thinking about what the author might have intended, which sometimes leads to backroutes I guess! The exception to that was his R1 level. Initially, I couldn't really see how to do it at all, so it was more of an any-means-necessary approach, which I pretty much knew would be a backroute b/c who uses the basher/blocker trick as a key element to a solution? XD

There's one level by Turrican whose solution absolutely requires this combo. I'm not going to spoil which level it is, you'll have to figure it out for yourself! :P I believe two Lemmings Uncharted levels by Armani require it too, though I think he told me it's not necessary?

QuoteIf you want to put it in spoilers, I'd be curious to know what others have found to be the hardest part of your R3 level, because the rest seemed relatively straightforward to me. Working out how to release those two lemmings that fall into the little well was the main headache.

I think Armani more or less said this was the hardest part as well, so apparently you're not alone there! :P It surprises me because I thought the setup here makes it easy to spot what's required here, but hey, what do I know regarding whether people find my levels easy or hard? :laugh:

QuoteAs I've said, I'd love to be a playtester on your upcoming pack, so bear me in mind when the time comes for testing!

Yup, absolutely! It's not going to be for a long time because, yea, I'm very slow when it comes to making levels. Not to mention 125 levels is a very overambitious goal I'll admit and I'm nowhere near the target even after almost a year :P

QuoteC++, now you're talking my language ;)

I still have some of my homework assignments from the course, and I believe last year I installed Visual Studios on my machine again after so long. Some currently don't compile correctly and hence throw errors, but I would have to investigate the code I wrote on my end for those. This was a really long time ago, back in 2009, meaning it's been at least 16 years since I last did any coding/C++ programming. So, pretty much means I'm relearning the programming language due to the huge lapse in time from the last time I worked with it and Visual Studios.

Thank you so much again for playing my levels as well as the banter as you mentioned :thumbsup: You'll definitely be seeing more from me in the future, but as mentioned there's Armani's LDC Compilation Pack you can play through for several of my past entries. That reminds me, I would like to submit some updates to replace some of my levels in it, since yea, I'm not necessarily proud of my earliest levels due to the poor visuals. Nowadays, I can't even look at those really early levels of mine without cringing at least once :sick:   
#22
In Development / Re: Levels by Crane
Last post by kaywhyn - Today at 02:37:51 AM
Ah, Mincemeat. The one I pre-tested for Crane. I still urge you to attempt the level, JawaJuice. It's one of my favorites and is quite a satisfying solve! :thumbsup: The talisman is excellent as well, even if it's on the fiddly side, but then again a lot of max-save challenge solutions are! :P 
#23
In Development / Re: Levels by Crane
Last post by JawaJuice - Today at 12:29:51 AM
Quote from: Crane on November 27, 2025, 09:04:45 PMI do have one fun level for you to try.  It was an entry in a contest a few years ago, but is also Curious 24 in Lemmings Cranium.  Behold, "Mincemeat"!

Yeah, horrible level. I got precisely nowhere with that! I don't like 99 release rate levels at the best of times, but that's just :evil:
#24
In Development / Re: Levels by Crane
Last post by JawaJuice - November 27, 2025, 11:45:14 PM
Cheers, yes, I thought Blockout must be the intended solution - a very nice level!

Spoiler
For a time, I was one lemming short, thinking I had to deploy another permanent one to turn around the final lemming to dig, but then remembered the old using a blocker to halt the progress of a digger right on the edge of a block :)

Icho's solution to Cream Cake 2 - I'll be honest, I never would have thought of that. Having seen it though, hopefully I can bank that kind of strategy in my memory for future solving. Sometimes the best way to learn is watching a master in action!

Similarly stumped by Medivac. I don't tend to do so well with these kind of levels. Not sure what I mean by 'these kind of levels', but I know them when I see them XD
#25
In Development / Re: Levels by Crane
Last post by Crane - November 27, 2025, 11:11:45 PM
Blockout is intended - well done!

There is a YouTube video out there of IchoTolot solving the two Ice Cream Cake levels if you're curious (skip to 9:00):
#26
Challenges / Re: Playing Jelly Belly BeanBo...
Last post by namida - November 27, 2025, 10:28:19 PM
That does kinda remind me, I thought Jelly Belly was just a fake in-universe brand for L3D when I first played. So when I actually saw them in a store several years later, I had to buy a pack. Weren't even really anything special tbh.
#27
In Development / Re: Levels by Crane
Last post by JawaJuice - November 27, 2025, 10:02:44 PM
I'm also gonna post Ice Cream Cake 1 & 2 here, if that's OK. You've already seen my Ice Cream Cake 1 replay, but hopefully other folks will want to give these levels a crack. I know you said Armani has done them - and is the reason that two versions exist! #2 still has me stumped. You urged me to think why I might need two climbers but my mind drew a blank!

#28
In Development / Re: Levels by Crane
Last post by JawaJuice - November 27, 2025, 09:56:01 PM
Wowzers, this one was really tight on time - needed a lot of small optimizations to get everything done on time!

#29
Challenges / Playing Jelly Belly BeanBoozle...
Last post by Baldem1990 - November 27, 2025, 09:49:03 PM
If you get bored after eating Jelly Belly jelly beans, and decide to play Lemmings 3D, you go to a convenience store, (super)market, or a candy store, you buy Jelly Belly BeanBoozled jelly bean game to play. This creates a challenge that when saving the lemmings, you spin the spinner and eat jelly beans that are sweet or junk. You could also play BeanBoozled Fiery Hot to test your skills at eating peppers while playing Lemmings 3D.

Here are the impressions at lemmings playing Lemmings 3D and Jelly Belly BeanBoozled at the same time.

Impression 1

(Boo! Booo! Boo! Booo!)>📺:sick:<(BELLACH!)🎡:D ;P :)

Impression 2

(Hooray! Hey! Yay!)>📺:o<(Ow!) ;)

Meh!
#30
In Development / Re: Levels by Crane
Last post by JawaJuice - November 27, 2025, 09:15:29 PM
Quote from: Crane on November 27, 2025, 08:55:16 PMThat's actually unintended, but given how much precision is required, I'll let it pass!  There is an easier way of solving the level:
Intended Incompressible Solution
Dig as close as you can to the steel at the top when there are about 27 lemmings left to come out.  The digger tunnel will only be about half as wide and the compressor trap will only trigger once on that crowd.

Makes sense! Sounds similar but yes, agreed, a lot of precision required to pull it off my way ;) It would probably be unreasonable if that were the intended solution!

EDIT: I think I have the solution to the latest version of Blockout, but it's gonna be difficult to execute :P