Recent posts

#21
Tech & Research / Re: Lemming Anatomy 101
Last post by The64Watcher - December 07, 2025, 05:47:26 PM
this place is for lemming art or animations or other visual quirks. just to specify.
#22
Forum Games / Save a Lemming
Last post by The64Watcher - December 07, 2025, 05:44:34 PM
Help! Jimmy Mc Lemming has been separated from his food! somehow find a way to unblock the path or make new ones. he will starve without sustanance.
#23
Forum Games / Re: Replace a word in a Lemmin...
Last post by The64Watcher - December 07, 2025, 05:32:42 PM
tailor made for BALLZ
#24
Other Projects / Re: Project L4
Last post by The64Watcher - December 07, 2025, 05:15:50 PM
Lemmings 4 will use turbowarp. it is still going so dont worry, although this is a big step down, but it will still have the usual skills, even destructive skills like digger basher and miner. still is a big step up from the original Lemmings for scratchso stay tuned.

for namida, all i can say is not to respond to this post, you can give insight, but i think turbowarp is going to help big time, im not trying to be rude, i just...  :lix-ashamed:
#25
Site Discussion / Smileys moved from post editor...
Last post by Simon - December 07, 2025, 03:58:13 PM
In the early 2010's, I made a Lix smiley: :lix:

Then NaOH made one in 2015: :lix-glare:

Then Mindless made a lot of Lix smileys based on it. They are all very nice, thank you!

Then we added all of them without weeding, why not, but they're too many now. It's better to put only a few of them directly on the post form. Makes the post editor load faster, and makes it easier to pick anything else that you need more often. Gives room for new smileys.

By gut feeling (I'd have to think before I could argue), I've kept on the post form:

:lix: :lix-smile: :lix-grin: :lix-evil: :lix-winktongue: :lix-blush: :lix-cool: :lix-glare:

And I've moved these to the MORE popup:

:lix-ashamed: :lix-cry: :lix-dead: :lix-frown: :lix-gasp: :lix-laugh: :lix-mystery: :lix-sad: :lix-scared: :lix-scream: :lix-sick: :lix-suspicious: :lix-tongue: :lix-trouble: :lix-unsure: :lix-wink: :lix-yawn: :lix-yell: :lix-mouth:

All of them still work, both in old posts and in new posts.

-- Simon
#26
Site Discussion / Smileys moved from MORE to hid...
Last post by Simon - December 07, 2025, 03:30:11 PM
The following smileys used to be in the MORE popup. They are now hidden.

:compat-143: :compat-147: :compat-147-148: :compat-148: :compat-dual: :compat-new:

:compat-143: :compat-147: :compat-147-148: :compat-148: :compat-dual: :compat-new:

:compat-no: :compat-semi: :compat-ver-10-11: :compat-ver-10-12: :compat-ver-10-13: :compat-yes:

:compat-no: :compat-semi: :compat-ver-10-11: :compat-ver-10-12: :compat-ver-10-13: :compat-yes:

Hiding smileys means:

  • Text replacement for them still works. Wherever a post author has typed the smiley's :code:, the post will still render with the image instead of the :code:.
  • They still work even in new posts.
  • But you shouldn't use them in new posts.

Reason for hiding these: namida hasn't used or maintained NL 10 or older NL in years. NL 11 and NL 12 don't rely on these smileys. These years, namida discourages format breakage in NL that would necessitate such smileys.

-- Simon
#27
NeoLemmix Levels / Re: Pre-LF Contest Compilation...
Last post by JawaJuice - December 07, 2025, 01:59:30 PM
Thanks for posting this, @kaywhyn, it was a nice trip down memory lane - it's almost like the prehistory of NL!

Strangely enough, the level that gave me the most trouble here was the very first level of the pack; namida's This Time We Brought 30 More from the Crazy C 1 rank!

Spoiler
It's not that there aren't plenty of ways the level could be solved, it's that the one minute time limit is brutal! Ultimately managed to finish it with a builder to spare but considering this was one of the first levels he ever created (I think), it holds up as a serious challenge.

A few other scattered notes you might be interested to read:

Heaven C. 2008

Fall Guy by bulletride - Definitely a hard level, but one I knew from Lemmings Stampede IIRC, so remembered the solution.

Derangement of Science by Lacktardo - Not an author I've come across before, but based on his levels here, he seems like a pretty devious level designer!

Spoiler
I would actually call this level borderline unfair due to the hidden platform over the right hatch, which I only spotted in Clear Physics Mode. Naturally, this platform is critical to the solution.

Heaven C. 2010

False Dilemma by Lacktardo - Stumped me for quite a while; he's definitely a tricky customer, this Lacktardo!

Welt Group Level

Collaboration - The second level in the rank, a variation on the first level but way harder - toughest level of the pack for me, outside of namida's opener.

Spoiler
The very limited skillset is what makes this one difficult, knowing that you absolutely can't use any destructive skills except for where they're really needed.

I also couldn't see any connective tissue between the two Forum Member C levels. It looks like the original intention might have been to create levels that were tributes to other members, but G3K doesn't fit that. Both fiddly levels in their own ways, but not overly taxing.

This was a fun pack to play through! :thumbsup: I knew a few of the levels from elsewhere, mainly Revenge of the Lemmings, but also PimoLems in Pieuw's case and maybe a couple of repeats from Dodochacalo's packs. Some of those were variations though, requiring a bit different solution.

Replays attached, in case anyone's interested! :)

#28
Other Projects / Re: Project L4
Last post by The64Watcher - December 07, 2025, 01:17:52 PM
oh ok, but the reason i got ct.js is not because everylem knows but i stumbled on it due to game maker spite :/
but a simple counterclaim i have is that the vauger these complex error messages, the worse, with block coding, which ct.js has, its easy to check your code and go "ohh so thats the problem" mostly because my high functioning autism causes me to do stuff stupidly like break entire projects using the wrong variable. also i despise ai.
im sorry if this doesnt relate much to your message, but hey what do i care im gonna have more lore than dailly after this.  :evil: not to say i dont get your message, but tbh i just feel like ill just learn as i go, it still needs effort, but way less. i mean, you can remake lomax if your clever, but thats not what we are here for, so... yeah i dont know what im doing but atleast im doing something,  :) minds are complex.
#29
Challenges / Re: [NeoLemmix] Skills you can...
Last post by dennisss28 - December 07, 2025, 12:00:22 PM
Anybody any idea how to solve the Talisman for the new Lemmix Plus II series - level 19 Nice - Live and let lem ?
Would be great if somebody can upload the replay file.
#30
Site Discussion / Re: Lemojis!
Last post by Simon - December 07, 2025, 11:26:42 AM
You want the glasses to consume 30 to 60 percent of the space. In posts, people must see it without bending forward. You're designing smileys, not tile-based levels. Don't put minute details. Put huge blatant features.

You want a contrasting color for the glasses, not a blending-in color. A standard trick for more contrast is a thick black outline.

Compare it with the santa hat; it satisfied both and there had existed nothing like it.

-- Simon