Recent posts

#21
NeoLemmix Levels / Re: Oh Wow! More New Worlds
Last post by Armani - March 07, 2026, 08:23:31 AM
Thank you very much for playing our pack! :thumbsup:  I'll attach my own solutions to my levels, including the talisman solutions, so you can compare them with yours if you want! I also updated one of my level. :forehead: (Down the Rabbit Hole)

@Dexter
Spoiler
Mesmerizing
Intended! :laugh:

Mirror World
There's a minor difference between my solution and yours, but yours is perfectly acceptable too. ;)

In the Rear with the Gear
Intended! :laugh:

Down the Rabbit Hole
This one I may call a backroute. :(

Terrarium
Acceptable solution! I'll attach my talisman solution below!

The Chosen One
Perfect solution! Yeah, the skillset is a bit unusual. When I made the level, I first chose several skills and limited myself to using only those, and then tried to find interesting interactions between skill types that don't normally interact much. :santa:

@Guigui
Spoiler
Mirror World
I'd consider both your solution and Dexter's acceptable. ;)  The main idea I had in mind for this level was figuring out how to make a splatform with two builders so that the crowds from both sides can land safely. I'll attach my solution below.

The trigger areas of exits(and most other objects) have fixed relative positions. Because of that, rotating/flipping/inverting them can sometimes make the trigger areas look visually odd. That's why people usually avoid things like inverted traps or water except for aesthetic purposes, at least not in ways where the unusual trigger areas affect the solution. :XD:

That said, if someone asked me "Should a shimmiering lemming be able to use an exit attached to the ceiling he's shimmiering along?" my answer would be yes becuase it looks so natural! And in the same way, a shimmiering lemming can press a button attached to the ceiling. ;)

The Chosen One
Good luck with this level! Let me know if you'd like a hint. 8-)
#22
Lemmini / Re: [SUG][RetroLemmini] Provid...
Last post by WillLem - March 07, 2026, 07:56:43 AM
Good shout, I'll look into it for sure.
#23
Fan Corner / Lumian Lemmings
Last post by The64Watcher - March 07, 2026, 06:46:47 AM
sorry for no lemming races, they escaped...
i found vexle on this sratch rock background, aka NOT where he is supposed to be. he seems content tho, i wonder if he noticed those flowers, or that strange message...
Facts about lumian lemmings:
They are an alien subspecies of lemmings

vexle is a lumian lemming. (when happy or have other high emotions, their antennae pop up, although most other times hes just chilling)

lumian lemmings acutally dont like berries, alone at least, they actually eat meat, and sometimes they put the berry jam on the meat (odd food choice but ok)

the 3 planets orbiting the star lumi have diffrent atmospheres, so most species actually adapt to all atmospheres at once.
#24
Forum Games / Re: Corrupt-a-Wish
Last post by The64Watcher - March 07, 2026, 04:04:33 AM
you can talk about things intresting but only if they start with x

i wish to throw EXACTLY 3 EGGS perfectly ACCURATE to WILL LEM
#25
NeoLemmix Levels / Re: Oh Wow! More New Worlds
Last post by Guigui - March 07, 2026, 01:40:26 AM
Currently playing this pack and having a really good time.
I'm quite close to the end but I have mainly The Chosen One and Lemming Free Sugar Aid left to overcome.

For now I'd like to talk about the level Mirror World, spoiler needed I guess.


Spoiler
I could clear it with what looks like a backroute since I spare the shimmier skill. Then I looked at Dexter's solution who also states he has a backroute. His is quite similar to mine, except I use heavier timing things to make the left bunch of Lemmings turn around in time before splatting from the digger pit on the right side. Joining my solution if anyone is interested.

Looking at Dexter's solution I also noticed that he makes a pionner use the reversed exit with a shimmier skill, good job!
This never occured to me because the Clear Physics Mode shows me that the exit trigger is actually floating in the air, so seemingly not reachable from where Dexter reaches it. I'm joining a CPM screenshot where you can see the exit trigger floating in the air, and Dexter's lemming exiting while not going over this trigger.
So questions : is this a bug in the display ? Do all of you see the exit trigger floating in the air or is it just me ?


#26
Lemmini / Re: [RetroLemmini] GeoffLems
Last post by WillLem - March 06, 2026, 07:44:19 PM
Version 1.1 uploaded.

Added a logo for the level select screen, plus a level fix:

Fun 7 Promenade - Moved the steel area to the right of the exit down

:lemming: Get the latest version of GeoffLems :lemming:
#27
Lemmini / Re: [RetroLemmini] WillLem's S...
Last post by WillLem - March 06, 2026, 07:23:28 PM
Version 2.0 uploaded.

The epic-sized 'lemminas' style is now deprecated*, and has instead been split into several smaller styles:

'lemminas_pink' - this mostly features OG traps remade with pink lemmina sprites
'sugar' - mostly recolored crystal, brick, bubble and snow pieces with some unique additions
'starlight' - mostly recolored dirt and fire pieces with some unique additions

The levels have now been remade using these styles. Some of the level pieces have been swapped out, but the physics remains identical so all replays should still be compatible.

*N.B. The 'lemminas' style still works, so if anyone has used it to make levels, they will still load. However, this style should ideally not be used to make any new levels going forward. All the pieces in that style can be found in the above smaller styles, plus the OG tilesets from which many of the 'lemminas' style pieces were borrowed. This was done because at the time I first made SUPERLEMMINAS, I was unaware that the Lemmini codebase actually supports tileset mixing, and always has.

:lemming: Get the latest version of SUPERLEMMINAS :lemming:
#28
Lemmings Main / Re: The Making of Lemmings (19...
Last post by Mindless - March 06, 2026, 07:21:24 PM
And now also the full interview with Russel Kay.

#29
In Development / Re: Ah yes, PimoreLems!
Last post by Armani - March 06, 2026, 04:34:19 PM
Oh, I'm never passing up a chance to play Pieuw's levels! :laugh:  Here are some comments for the individual levels:

Spoiler
01_The_Bad_Beginning
It's an auto-level, just like the original first level of Pimolem. The path the lemmings take forming the letters 'L', 'E', 'M' is a nice little touch! :thumbsup:

04_Emerald_Cave
Something tells me the intended solution involves sending one climber over the exit area to build the bridge from the other side. That way, you can solve the level with 10 skills, which perfectly meets the talisman condition. And it's much more interesting than just building non-stop! 8-)

09_The_Strange_Relics_of_Lemnos
Simple skill set, yet the level has a very clever solution. :thumbsup:

11_Minimal_Design
Possibly the hardest talisman in the Calm rank ???

12_Ancient_Crash_Site
It's very clear where to use all three bashers, and having only one miner to deal with multiple gem obstacles narrows down the solution. It took me several attempts to perfectly execute the builder-miner combo.

14_Pagoda_St
A great level where you have to be creative with diggers and miners to compensate for the lack of bashers. I think I might have bypassed the second half of the level by building over the second pagoda structure though! ;P

15_Standard_Test_Chamber
This level reminds me of playing Portal for the first time. :laugh:  The companion cubes, the buttons, the guide lines showing which object is connected to which button. It's all there!(well except for the portals themselves ;P )

19_Iron_Industry
Probably my favorite level of this batch. I love the logic behind it, figuring out the sequence for collecting pick-up skills and how many lemmings to dispatch for them. Not to mention, the level layout looks fantastic. :laugh:

https://youtu.be/lhHfWl9ZTnI?si=4iDggUQzGkV9T7jR

The fact that this is just a demo of the first rank makes me really look forward to seeing how the rest of the pack turns out! :D
#30
NeoLemmix Levels / Re: Oh Yeah More Lemmings by M...
Last post by MASTER-88 - March 06, 2026, 10:43:09 AM
For sure completed this pack will take your good amount times. Step 5 levels. Cannot even imagine. Those levels are just crazy hards. 6 last levels is ranked hardest lemmings levels in history. This make this pack just Extremes to Grand Master.