Recent posts

#21
Lemmini / Re: [RetroLemmini] MobiLems
Last post by hrb264 - March 09, 2026, 10:23:06 PM
mod edit: Removed hbr264's Friendly 4 level attachment. I've reattached the pack for Retrolemmini with a small change I made to the level by moving the right exit down 1 pixel so that only one row of its trigger is buried into the ground instead of all the trigger being buried like in her change. This is because IMHO the exit graphic doesn't look as good with all the trigger buried as opposed to just one row of the exit trigger buried.

Quote from: ericderkovits on September 24, 2020, 09:28:45 AMHere's MobiLems by mobius, a pack of 140 levels in the original styles and featuring the 'Classic 8' skillset, ideal for RetroLemmini.

Hey I've just downloaded this, and unfortunately on Friendly 4 'dig a little deeper', the right exit seems to be unreachable by the lemmings even when I dig down in front of it :( I used your replay and unfortunately it only saved half of the lemmings with the right exit not being saved at all :(

I've just made a slight change and it seemed to fix the problem, attached is the adjusted level. I've also attached the original and  the original replay from the replays folder, which had the same issue with the exit on the right.
#22
Lix Main / Re: Replay Insert Mode for Lix...
Last post by Simon - March 09, 2026, 08:08:15 PM
I'd like to investigate:

  • Air clicking still cuts the global future.
  • Assigning still cuts the future of that lix.
  • When you hover over a lix without future assignments, still say "Click to insert."
  • When you hover over a lix with 7 future assignments, say "Click to replace 7 future assignments."
  • You still need the tweaker to cut a single lix's future without assigning anything to her. This is a problem, but the scissors panel button wasn't the answer to it in 2023.
  • Opening/closing the tweaker doesn't toggle the mode, unlike Lix 0.10.32, because there will be only a single mode.

I want better visibility/previewability of what your click will do, i.e., from things such as list item #4. Wisdom will be found in better visibility of system status, not in modes.

I don't know whether I should keep two modes or if it's possible to condense cut mode and insert mode into one.

The ideas come from NL: Erase future of same lemming in insert mode.

I'll have to user-test with newbies when all is said and done. It's possible that a single global timeline is easier to understand than many interwoven timelines ... even though I find the single global timeline unnatural. Wonder how newbies will react to either philosophy.

-- Simon
#23
Lix Main / Re: Thoughts on scissors curso...
Last post by Simon - March 09, 2026, 08:00:50 PM
This is still open.

Watching replays is different from rewinding to fix mistakes. You rarely want to interrupt. But you should still be able to interrupt.

-- Simon
#24
Game Bugs & Suggestions / Re: [?][SUG][PL] Insert Mode: ...
Last post by Simon - March 09, 2026, 07:53:10 PM
Task: Design 1)+2) Yes in a way that prevents my above post's worry of 50-lemming lottery.

Idea: In insert mode, whenever you hover over a lemming, show the number of future assignments that will be cut if we click. You'll know it even in a dense pack, and even without looking at any replay listing. I'll see when I find the time to implement this in Lix.

-- Simon
#25
Lemmini / Re: [RetroLemmini] MobiLems
Last post by WillLem - March 09, 2026, 02:36:18 PM
This pack has now been fully converted to .rlv and is ready for RetroLemmini 2.8 or later.

Enjoy!

Get the latest version of Mobilems for RetroLemmini here.
#26
NeoLemmix Levels / Re: TomatoLems [Difficulty: Ea...
Last post by JawaJuice - March 09, 2026, 01:55:38 PM
Congrats on the release, @The Tomato Watcher, and thanks very much for letting me playtest the majority of the pack - it was a lot of fun! :thumbsup:

I'm not gonna provide more feedback now as I've already shared a lot with you as the pack was being developed, but just to say that overall, this is a worthy follow-up to Sweet 'N' Sour Lemmings and I look forward to more from you in future! Great job! :thumbsup:

You've also seen most of my replays before, so I'll just attach those for the new levels and a few that you've obviously tweaked a bit since I last played them (ten in total) for your entertainment. :P

#27
Lemmini / Re: Menu bar theme & icons
Last post by WillLem - March 09, 2026, 08:45:15 AM
Perfecta! :thumbsup:
#28
Lemmini / Re: Menu bar theme & icons
Last post by zanzindorf - March 09, 2026, 12:24:42 AM
How's this?

Clue_32x32.png
Clue_49x49.png
Clue_64x64.png

Keys_40x32.png
Keys_62x49.png
Keys_82x64.png
#29
Lemmini / Re: Menu bar theme & icons
Last post by WillLem - March 08, 2026, 08:29:27 PM
Quote from: zanzindorf on March 08, 2026, 07:47:09 PMHere's two more

IconHotkeys is excellent, I wonder if we could rotate it slightly more to the left? If you need to make it wider to allow for this, that's fine (width is generally a bit more flexible than height (which needs to be around 32px max)).

You definitely have the right idea for IconPlayers, but I was thinking more along the lines of the classic Clue / Cluedo tokens, like this:

Cluedo Tokens

Keep going with these, they look fantastic in context.
#30
Lemmini / Re: Menu bar theme & icons
Last post by zanzindorf - March 08, 2026, 07:47:09 PM
Quote from: WillLem on March 08, 2026, 03:09:47 PM
Quote from: zanzindorf on March 05, 2026, 02:44:48 AMLet me know if you like the composition of this one. I can pose the question mark and the book differently if you have suggestions.

I like this one as it is, you've got the composition just right. Nice work!

Yay! Good to hear.

Here's two more:

IconHotkeys
Keys_32x32.png
Keys_49x49.png
Keys_64x64.png

IconPlayers
Player_32x32.png
Player_49x49.png
Player_64x64.png