Recent posts

#21
Forum Games / Re: Corrupt-a-Wish
Last post by lemmkeev20 - October 05, 2026, 10:50:49 AM
Quote from: The64Watcher on October 04, 2026, 03:17:32 AM
Quote from: CrazyAfroAli on April 20, 2026, 07:21:42 AMThe eggs... don't break, somehow

I wish I wasn't so tired all the time
you cant sleep

50 chicken eggs SPECIFICLY thrown at willemm at chicken egg breaking speed

somehow the eggs get thrown at the wall and not at willemm

i wish there was a anime re-skin pack for neolemmix
#22
Other Projects / Re: Walkers: a Lix-based mobil...
Last post by Walkers - October 05, 2026, 04:44:54 AM
Thanks for the thoughtful reply! Please don't feel any pressure to test or commit to anything — taking care of yourself comes first.

I understand the concern about charging for a Lix-based game. The small one-time unlock supports the work of bringing it to iOS and Android: the port, touch controls, menus, tutorial and ongoing development. There are no ads, no subscriptions and no account to create in Walkers. The tutorial and first level pack are free, and one purchase unlocks the rest. My intention is that any further content I add to Walkers will also be included at no extra charge for people who have bought that unlock.

The adaptation is based on the licenses supplied with Lix, including CC0 for the core game and the separate licenses applicable to particular resources. Full credit for the original game and community levels belongs to Simon and the Lix contributors and level authors.

The 9+ rating comes from the settings and answers in Apple's App Store age-rating questionnaire.

More languages is a great suggestion — thank you! Looking at the existing Lix translations sounds like a sensible starting point.

I also understand wanting to avoid connecting a Google account. I haven't verified whether the closed test works through Aurora Store, so I don't want to promise that it does. Thanks again for the feedback!
#23
SuperLemmix / [✓][BUG][PL] Terrain not corre...
Last post by Flopsy - October 05, 2026, 01:15:32 AM


Again encountered on roundthewheel's SLX OhNo More Lemmings stream.

Just a terrain piece which should not be there.
#24
Other Projects / Re: [BETA] Ultimate Lemmings -...
Last post by UltimateLemmings - October 05, 2026, 12:31:32 AM
Ultimate Lemmings 1.7.9 is out!

1.7.9 adds Macintosh artwork and Classic-style controls to matching NeoLemmix levels, more verified Classic fan-level wins, and further Lemmings 3 fixes.

Download and release notes
Choose the slim download for a new installation, or use Check for Updates in the app.
#25
SuperLemmix Bugs & Suggestions / Re: [BUG][PL] Lemming bumping ...
Last post by kaywhyn - October 05, 2026, 12:09:28 AM
Wicked 10 is still solvable even with this bug. I know, because I originally didn't solve the level the "intended" way all those years ago when I was a kid.

https://www.youtube.com/live/L9L3fBn5ilo?si=FH0vEMdKnxyfZx_d&t=6641

Dos Lemmings, but the solution should still work on both NL and SLX.


Anyway, this climber detecting the ceiling sooner than he should and falling back down rather than successfully climbing over also happens in SuperLemmini v.104a, and I agree that it's a bug when he's able to climb over fine on Dos and all the other original engines.
#26
SuperLemmix Bugs & Suggestions / [✓][BUG][PL] Lemming bumping h...
Last post by Flopsy - October 04, 2026, 11:27:31 PM


This bug was encountered during roundthewheel's 35th anniversary birthday stream just now. He was using Super Lemmix on the stream for Timed Bombers.

Using the climber at the ringed point in the picture (which is Temple of Love from OhNo) will result in the Lemming bumping its head on the top border of the level and just fall back down. We had to ultimately skip the level because it couldn't be solved due to this.
#27
Other Projects / Re: [BETA] Ultimate Lemmings -...
Last post by spaceagemeats - October 04, 2026, 09:14:28 PM
amazing. thank you!
#28
Challenges / Re: NeoLemmix: Maximum Saved R...
Last post by lemmkeev20 - October 04, 2026, 09:13:08 PM
well i have a record barely anyone does...

and is

fun 9 - as long as you try your best - 100/100 :D
#29
Level Design / Amiga native level editor has ...
Last post by Geordie-Jedi - October 04, 2026, 06:04:33 PM
Hi there guys.

At (very long) last........We have our very own Amiga native, level editor for Lemmings 1.

After the official Amiga Lemmings 1 level editor was shown on the RMC Youtube channel
by Neil of RMC / Retro Collective, (see link below).
https://www.youtube.com/watch?v=MlFnMt3o1as&t=2s
It created a lot of interest for this awesome programme, (especially on the EAB (English Amiga Board) forums).

Despite the excitement of being able to create our own levels for our beloved Lemmings game,
and due to fears that Sony could send their lawyers after Mike Daily if he were to
release the editor without permission from Sony, it was decided to back-up the software
but not release it publicly (a fairly sensible and understandable position).

Recently on the EAB forums, once again talk of getting our access to our own native Amiga Lemmings editor popped back up.

An absolute legend of a coder called Timo Heimonen, has released an Amiga native level editor for Lemmings 1,
(as an early Christmas present to the Amiga / Lemmings community).

Link to the github =
https://github.com/timoheimonen/Amiga-Lemmings-Editor

It's already up to version 2.3
(And now supports Christmas / Holiday Lemmings).

Once you follow the steps on the github guide, you're left with a modified version of the Lemmings 1 game
(and or Holiday Lemmings). which will create either - ADF's or a WHDLoad version of the game with access
to the level editor.
This will allow you to create / play / save / and share your very own levels for Lemmings 1 / Holiday Lemmings
on the Amiga.

I believe that there are a few ex / current Amiga Lemmings fans on this forum who would enjoy this
Amiga Lemmings level editor.


Give it a blast, create your own levels, and share them with the Amiga & Lemmings community......

Let's Go !"


As this is my 1st post, I hope that it was OK to have weblinks contained within my post ?
#30
Other Projects / Re: Walkers: a Lix-based mobil...
Last post by Silken Healer - October 04, 2026, 03:26:47 PM
Holy shit Simon is going to have a field day when he sees this

Unfortunately I don't have an iPhone

Playtesting for Android would be up my alley if it weren't for my temporary spell of heightended depression + being scared of having obligations. Maybe if I fix my temporary spell of hightended depression I could playtest but no promises. Also I use Aurora Store and don't want to connect a Google account to my phone. But maybe if I wanted to playtest I could figure out making a burner or something.

It might be a bit outside the spirit of Lix to charge for it, what if someone only has a phone and it's there only way of playing Lix, but eh it's fine you need to make your money somehow, Lix is CC0. A one-time purchase of a game for a fair price is lot more in the spirit of Lix then going down the microtransaction-ridden add-ridden route.

Wonder why the age limit is 9+ not 4+. Does Apple set that or you?

Is Walkers going to be available in any other languages as Lix is already translated into a few languages so you can copy it over.