Recent posts

#21
General Discussion / Re: [DISC] Lemmings Forums UK ...
Last post by Flopsy - June 07, 2026, 12:14:48 AM
Likewise, I am really sorry to hear about your mum Lucia, best wishes to you and your family.

_____________________________________________________________________________________________________________


Let's sum up availability for those who have posted so far. Dates highlighted in yellow are potential dates so far that could suit everyone that posted.

Will - July 18/19/23/24/25/26/30/31, August 1/2/6/7/8/9/13/14, Locations: Leeds, Whitby, Liverpool, Blackpool
Flopsy - July 19/23/31, August 1/2/13/14/15/16/22, Locations: Leeds, Whitby, Liverpool, Blackpool (although far)
Kingshadow - no date preference, Locations: Leeds
tanxdx - no date preference, no location preference - flexible.
hrb264 - free most of July, not available August 22-28, flexible with location.

Early days yet and we'll probably have more people join in, let us know if you want to come  :thumbsup:
#22
Challenges / Re: [Lemmings 2] What skills c...
Last post by Simon - June 07, 2026, 12:14:44 AM
Exhaustive research including the recent Swingadingding (Shadow 5) findings from min-skills-for-gold, nice!

I've added you as a board-specific moderator for this Challenges board. You should now be able to edit ccexplore's first post and add your results. Should issues arise, let me know.

-- Simon
#23
In Development / Re: Bits of Levels You Can Fin...
Last post by Nessy - June 06, 2026, 10:28:25 PM
Hi!

I was cleaning up and organizing old files on my computer today when I ran into more unfinished levels. Some of them look fairly complete, while others not so much :P

They should work on the latest version of NeoLemmix, so feel free to use these levels in any way you see fit!
#24
Challenges / Re: [Lemmings 2] What skills c...
Last post by LemSteven - June 06, 2026, 09:40:12 PM
I've got a few updates to this thread:

First of all, here are the results for the Shadow tribe, which nobody had ever completed for this challenge:

Shadow 1: 4 flame throwers are needed to blast through the "OZY" letters.  You can get the lemmings turned around in the beginning with a bunch of fillers, which is why it's not five.  In addition, you can use flame throwers to get out of the pit and get underneath the trap triggers, so fillers are not needed.  Jumpers can be avoided by using the extra skills as delays for the crowd.

Shadow 2: None. The 2-skill solution from the min-skills thread uses a twister + either basher or fencer.  The twister is easily avoided by waiting for all of the lemmings to come out and then using a digger at the far right edge of the holding area; he will go all the way down.

Shadow 3: 2 flame throwers + 1 roper. At least one flame thrower is needed on each side.  One side can be done with three flame throwers and nothing else, which allows for either a 1-roper solution or a no-filler solution for the other side.

Shadow 4: 3 bashers + 3 glue pourers. Three walls need to be bashed; I see no way to avoid that.  One glue pourer is needed to cover the bottom set of traps, one is needed to cover the gaps up top, and a third is needed to cover the top trap.  The jet pack is easily avoided by using extra skills to delay the second lemming while the first lemming covers the traps.

Shadow 5: None. The min-skills solution uses just a rock climber, a jumper, and a laser blaster.  Simon's earlier 4-skill solution from that thread uses a rock climber, two platformers, and a laser blaster.  This eliminates the jumper.  Either the rock climber or the laser blaster in Simon's 4-skill solution can be replaced with a basher, so neither of those is strictly necessary, either.

Shadow 6: 1 roper. The min-skills solution uses just 2 ropers and a superlem.  The superlem can be replaced with an attractor plus one other skill, and only one roper is needed in the intended route.

Shadow 7: 1 scooper is needed to free the crowd.  The digger can be replaced with the second scooper, the swimmer can be replaced with jumpers, and the jumper can be replaced with shimmiers.  The rock climber can be eliminated by scooping through the wall you would normally climb.

Shadow 8: None. The min-skill solution requires a basher, bazooka, 2 platformers, and something to stop the first platformer.  There also exists a left solution that uses just bashers + bazookas, so the platformers are eliminated.  Bazookas are not needed in the regular (right) route, and I came up with another solution that avoids bashers:

Shadow 8 No Basher
Make the first lemming a runner and the second an attractor.  The runner needs to bazooka twice through the pole on the right, and then he needs to drop down the shaft using a ballooner.  Once everyone has entered the level, release the crowd and make the runner fire a bazooka just before the attractor-compressed crowd splats.  The blast will keep them from splatting.  The remaining walls can be taken care of with bazookas and a fencer, and the rest of the level is obvious.

Shadow 9: 1 roper + 1 twister should be obvious.  Additional ropers can be used in place of laser blasters, and glue pourers are clearly not needed.

Shadow 10: 2 glue pourers + 2 builders. The min-skills solution uses 3 glue pourers, 3 builders, a planter, and a superlem.  The superlem is easily avoided in a variant of that solution that restrains the crowd with an attractor.  That same variant also allows the planter to be replaced with a builder.  This leaves glue pourers and builders.  I was able to get glue pourers and builders down to 2 with another solution (see spoiler):

Shadow 10: 2 Glue Pourers or 2 Builders
Make the third lemming an attractor as soon as you can.  The first lemming superlems over the first two traps, but stops before the third trap and builds over it, starting a bit to its left.  Meanwhile, the second lemming pours glue, which will come to rest against the builder's bridge and cover the first two traps.  Let the first lemming continue forward and lay one brick just before the water, then pour glue, which will cover the water and leave a small step to the right so the lemmings can drop down safely.  From there, you can use a planter + builder to reach the exit (avoiding the third glue pourer), or you can use a jumper + glue pourer + planter (avoiding the third builder).


In addition, I've identified a few other improvements:

Polar 8: None. The 100% solution avoids the exploder (obviously).

Classic 5: 1 builder + 5 bashers + 1 miner + 1 digger.  The 100% solution avoids the blocker.

Classic 10: 1 builder. I was able to eliminate the climber using a hybrid of the min-skills solution and the regular route.:

Classic 10: No Climber
Start the same way as the min-skills solution, using a builder+blocker to crawl up the left wall.  One of the lemmings mines just before he exits, so that he goes underneath but the others still exit.  He must bash when he is exactly five pixels below the lowest floor on the left.  Meanwhile, the last lemming frees the blocker with a basher and digs down.  Use three bashers to break through the wall on the right, bash twice more to drop down lower, and then mine left.  As soon as he is low enough to bash underneath the steel without hitting it, make him a basher.  He should just barely be high enough such that he stops bashing in the tunnel you mined earlier.  From there, one carefully-placed builder gets the remaining lemmings to the exit.

#25
Live Event Scheduling / Re: Simon streams Level of the...
Last post by geoo - June 06, 2026, 09:18:49 PM
Just briefly looked through the VOD and I heard you say (in response to Flopsy "you sound like geoo when the frog is getting fed in Lix") that I drew the frog. But I can't claim credit for that: NaOH drew the frog. I just added the two alternative animations.  :8:()[:
#26
NeoLemmix Levels / Re: NotaLems Level pack
Last post by IchoTolot - June 06, 2026, 06:52:45 PM
Here are my solutions!  :)

A really good first pack!

Although I must say you do enjoy torturing your friends for sure!  :devil:

This is not a pack I would advise beginners to start with! Especially the last rank is quite tough.

I would say it is "Medium" to even "Medium-Hard" as a few levels were quite the difficulty spikes!

My favorites were "Medium 26", Medium 27", Medium 29", "Tough 18", "Tough 9" and "Tough 3". These I really liked and "Tough 3" being the hardest level of the pack for me!  :thumbsup:

"Tough 19" is on the verge of greatness but some things were a bit fiddly, the timer is not needed in my opinion and the level looks a bit messy.

There are a few levels I don't like and the prime example is "Tough 30" - It just feels like a few levels duct-taped together and quite a lot of the things I already saw before and it felt a bit like a chore.
Yeah, that should be the theme of the level, but it's just really exhausting and not that interesting
I enjoy seing different, new and interesting things and not just the difficulty coming from more and more stuff being tagged on.

A few unnecesary timers here and there, but that's a minor thing.

I still really enjoyed the pack!  :thumbsup:
#27
NeoLemmix Levels / Re: Oh Yeah More Lemmings by M...
Last post by MASTER-88 - June 06, 2026, 01:35:27 PM
Yes Walking is hot coal is not intention solution. But i´ll allow it. I have my own and Armani his own too. There is not single solutions with this level. Your solution was genius one. Its might talisman worth in future.

Turbo tunnel. Heck nice solution. That was way harder looking than my and Armani solutions which both was identical. Im not goes patch it, but i´ll show my own ones. If interesterd
#28
NeoLemmix Levels / Re: Oh Yeah More Lemmings by M...
Last post by Plodderuk - June 06, 2026, 11:01:57 AM
MASTER-88,

Thanks for this.
Re your comments on 'Level 11 Turbo Tunnel' are we talking about the same level? My solution to Turbo Tunnel does not use any tricks.
Am I right in thinking my solution to level 13 'Walking On Hot Coals' is a backroute?
Step 4 level 15 Final Trick
Thanks for the tip. I had heard of the Blocker Basher cancel trick, but not seen it in action. That left me having to choose between using the Shimmier in the right place or using it to cancel the Basher.
I'll PM you re levels 14 & 16.
#29
Live Event Scheduling / Re: Simon streams Level of the...
Last post by Simon - June 06, 2026, 09:59:24 AM
Thanks! I'll post replays and bug reports after the weekend. Right, kaywhyn's We Got Mad Lemmings Skills felt completely intended, thanks for confirming.

Next stream was Sunday, June 7th, 2026 starting at the same time of day, 13:00 UTC.

Simon
#30
General Discussion / Re: General Comings and Goings
Last post by GigaLem - June 06, 2026, 09:37:17 AM
If in case im inactive outside of discord by the end of the month, lets just say, im moving into a house my parents own this time. A Larger place with more rooms and the like. It's gonna be a busy time as im looking to wrap up production on my 20th LP and get things ready by then, 2021 is truly gonna be behind me now.