Recent posts

#21
Community Edition / Re: [✓][CE] Can CE and NL 12.1...
Last post by namida - January 22, 2026, 12:25:07 AM
^ This needs to be fixed. I would consider it a data file incompatiblity if NLCE expects the sound folder to have a different name, as it means NL files can no longer be used as-is.

Seems like it might be an SLX change that accidentally got backported to NLCE?
#22
Community Edition / Re: [✓][CE] Can CE and NL 12.1...
Last post by Guigui - January 22, 2026, 12:03:12 AM
I'm coming back to this installation where I'd like to run both the CE and the regular NL from the same folder.

The CE works ok as mentionned above, except that the sounds do not work (the music is ok, but not the sfx sounds like "let's go", "oh no" and such).

My 2 cents is that in my folder where the regular NL is installed, the folder containing all those sfx .wav files is called "sound", whereas in a fresh installation of the CE, this folder is called "sounds". After changing the folder name from "sound" to "sounds", the CE has the sfx ok but the regular NL does not.

So a quick fix would be for the user to duplicate folder to have both a "sound" and "sounds".
#23
Game Bugs & Suggestions / Re: [✓][SUG][PL] Support for m...
Last post by Guigui - January 21, 2026, 11:29:33 AM
Sounds great, thank you.
#24
Game Bugs & Suggestions / Re: [BUG][PL] Incorrect panel ...
Last post by WillLem - January 21, 2026, 04:26:02 AM
Fixed in commit 6a92a27.
#25
Game Bugs & Suggestions / Re: [SUG][PL] Support for CTRL...
Last post by WillLem - January 21, 2026, 04:07:29 AM
Linking the proposed behaviour to the zoom hotkeys as opposed to directly to the mousewheel handler is by far the easier approach to take here. It's a few lines of code and it works perfectly.

Attempting to hard-code it to the wheel would be a lot more of a bug-prone effort. The wheel can currently have any hotkey action linked to it, so we'd have to find a way to bypass that action (from a place of not necessarily knowing what the action is) as well as implementing the new framestepping behaviour and ensuring that other mousewheel event handling isn't affected. Not trivial, and tbh not worth the effort.

Let's add the framestepping behaviour as a modifier-accessible action of zoom in/out, then. I imagine that the vast majority of users keep zoom in/out linked to the mousewheel anyway. The framestepping, then, is a nice added bonus.

So, ensuring that zoom in/out remains linked to the mousewheel, we have:

Wheel only = zoom in/out
Ctrl+Wheel = step +1/-1
Shift+Wheel = step +10/-10
Alt+Wheel = step +100/-100

Let's give this a try in CE 1.1 and see what we think.

Implemented in commit 2b75880.
#26
Forum Games / Re: Solve a Scenario
Last post by The64Watcher - January 21, 2026, 02:17:03 AM
stoners of a different kind

using an industrial megacrane what would happen if you drop vexle one meter off the ground
(If your wondering who vexle is watch lemming race tests)
#27
In Development / Re: The Tomato Watcher's Next ...
Last post by The Tomato Watcher - January 21, 2026, 01:17:42 AM
Little progress update: scrapped 1 level, made 6 more for a total of 19 out of 30! :D

Here's a few previews:

Follow me!.png
"Follow me!" / "Wait for me!"

hairdryer.png
"The Lemming Hair Dryer"

freezerburn.png
"Freezer Burn"

Here's hoping I don't run out of ideas anytime soon :P
#28
Contests / Re: Level Design Contest #33 -...
Last post by IchoTolot - January 20, 2026, 06:05:17 PM
I will be on a buisness trip until thursday evening, so it could be that the new rounds only starts on friday. :)

#29
Game Bugs & Suggestions / Re: [SUG][PL] Support for CTRL...
Last post by Guigui - January 20, 2026, 05:49:08 PM
I see the trouble coming from having the modifier keys used only for modifiers too. I think it'd break the habits of many player.
So yeah maybe the latter solution by WillLem where you set a default frameskip on CTRL+wheel up or down is the best.

Personnaly I'd prefer the frame skip to be +/1 frame on the CTRL+wheel, I like to have precise frame step at hand and can use the keyboard if I want faster skips. But while we're at it, why not :

* wheel only = zoom as usual
* CRTL+wheel = +/- 1 frame skip
* SHIFT+wheel = +/- 10 frames skip


#30
Site Discussion / [SUG] "Post redirection topic"...
Last post by WillLem - January 20, 2026, 04:09:15 PM
It's in the title.  I always uncheck "post redirection topic" and I imagine that other mods do the same (since we don't see a lot of redirection topics, but we do see a lot of topics being moved). Maybe the check should be un-ticked by default?