Recent posts

#21
NeoLemmix Levels / Re: List of all NeoLemmix Leve...
Last post by JawaJuice - November 29, 2025, 10:08:28 AM
Need to add The Tomato Watcher's Sweet 'N' Sour Lemmings ;)

This is a great resource and one I still refer to a lot to check out which packs I've still to play. One thing though - would it be possible to fill in the missing Difficulty designations? I realize it's because they weren't provided by the packs original authors but surely someone who has played all of the packs (kaywhyn maybe?) could suggest their idea for Difficulty? It's just that when there is nothing, you've got no idea what you're letting yourself in for. A good example is bulletride's Lemmings Stampede - I had no idea going in that it would get so hard!

#22
NeoLemmix Main / Site for Pack Authors to Uploa...
Last post by Armani - November 29, 2025, 10:02:23 AM
Quote from: WillLem on November 27, 2025, 02:44:31 PMHow would this differ from the platform we already have (i.e the Forum)?

The idea I had in mind was something like this: for the NeoLemmix Levels board(and a few similar boards whose purpose is specifically to publish levels), the post form itself could have a dedicated section for uploading the level pack file(+ other elements). A repository would then store the uploaded level pack and automatically link it with the thread title + authors could optionally upload other elements such as pack-exclusive styles, replays, custom music etc. These optional files would be managed together with the level pack they belong to.

Ideally players who have online features enabled could access level-pack data in a way similar to the style manager: they'd be able to browse available packs and download whichever packs and whichever optional extras they want. :laugh:

Personally, I like organizing things so that everything is easy to access. Keeping all previous contest levels together in a single pack(LDC Compilation Pack), or maintaining a list of all level packs that have been published so far(List of all NeoLemmix Level Packs) is part of that same effort. (And you just reminded me that I still need to add a couple of newly released packs to the list! 8-) )
#23
Contests / Re: Level Design Contest #33 -...
Last post by JawaJuice - November 29, 2025, 09:40:58 AM
OK, let's go again!

#24
In Development / Re: Levels by Crane
Last post by JawaJuice - November 29, 2025, 08:36:38 AM
Quote from: Crane on November 29, 2025, 07:00:42 AMYes you have! That's intended - you thought outside the box!

:thumbsup: :D
#25
In Development / Re: Levels by Crane
Last post by Crane - November 29, 2025, 07:00:42 AM
Quote from: JawaJuice on November 28, 2025, 01:56:32 PMHave I finally cracked it? :D




Yes you have! That's intended - you thought outside the box!

Mincemeat is intended too.  The gold talisman requires some extra thinking and finesse in your technique!
#26
NeoLemmix Main / Re: kaywhyn's and Icho's Advic...
Last post by WillLem - November 29, 2025, 03:44:29 AM
Quote from: WillLem on November 26, 2025, 12:13:53 PMI'll add to that by saying we should also advise players to indicate which platform their level is intended for, particularly since SuperLemmix and NeoLemmix currently share a level file format.

To help with this, the SLX Editor now marks levels as "NeoLemmix Level" when in NL mode, and "SuperLemmix Level" when in SLX mode (see topic). The Editor auto-detects the platform to set the mode by default; so, even if authors don't actually select the mode themselves, in the vast majority of cases the level should be marked correctly.

(In SLX and CE, we could even ask the engine to check the level file for the correct format marker, and warn the player if it's incorrect).

Some things to note:

1) .nxlv files are identical in both NL and SLX. Any differences in how the level plays will be down to physics, and nothing to do with the Editor (or the file format) itself.

2) Authors could still make a level for SuperLemmix, mark it "NeoLemmix Level", and release it for NeoLemmix (and vice versa). And, this could (in theory) be done accidentally - the author could have the SLX Editor in their NL directory, and build an SLX level from there. So, it's not a completely foolproof system, but it should help fewer levels to slip through the net.

(The logical next step is simply to create the .sxlv format, to which .nxlv must be converted in order to be played on SLX. Since the text formatting is identical, this should be a doddle to get sorted.)
#27
Editor Bugs & Suggestions / Re: [✓][SUG][ED] Mark NeoLemmi...
Last post by WillLem - November 29, 2025, 03:30:52 AM
Implemented in commit 3df088d.

Note that, when in SuperLemmix mode, the level will of course continue to be marked as "SuperLemmix Level".
#28
Editor Bugs & Suggestions / [✓][SUG][ED] Mark NeoLemmix Le...
Last post by WillLem - November 29, 2025, 03:29:42 AM
From GigaLem, on Discord:

Quote from: GigaLem# -----------------------------
#        SuperLemmix Level       
#   Created with SLXEditor 2.9.2
# -----------------------------

I feel if a level is made for neolemmix with the SLXEditor it should say NeoLemmix Level
#29
Lemmings Main / Play Lemmings online in your b...
Last post by Baldem1990 - November 29, 2025, 03:12:10 AM
Here is a collection of all the links.
International Business Machines Personal Computer (Video Graphics Array and Enchanced Graphics Array, FM): archive.org/details/LEMMING
International Business Machines Personal Computer (Computer Graphics Array, Beeper): archive.org/details/LEMMING_CGA
Tandy 1000 (Tandy Graphics Array, Tandy Sound): archive.org/details/LEMMING_TDY
Atari ST: archive.org/details/Lemmings_1990_Psygnosis_cr_Replicants_ST_Amigos_t_2
Sinclair ZX Spectrum (Missing Tape Load): archive.org/details/lemmings-zx-spectrum
Apple Macintosh: archive.org/details/mac_lemmings_1
Apple Macintosh II: archive.org/details/lemmings-1-5-2
Super Nintendo Entertainment System: archive.org/details/lemmings_snes_2
Sega Mega Drive: archive.org/details/sg_lemmings_1992
Nintendo Game Boy (Pocket/Colour): archive.org/details/lemmings_gb_2
Nintendo Game Boy Colour: archive.org/details/lemmings_gbc_2
Sharp X68000: archive.org/details/lemmings_1991_imagineer_x68k
Commodore 64 (Floppy Disk): archive.org/details/lemmings_c64
Commodore 64 (Datasette): archive.org/details/lemmings_tap
Amstrad Colour Personal Computer: archive.org/details/lemmings_cpc
Microsoft Windows 95: archive.org/details/lemmings-disk
Sony PlayStation: archive.org/details/psx_lemmings
I'm so British!
More to come tommorrow!
#30
Editor Bugs & Suggestions / Re: [+][SUG][ED] GUI Style Man...
Last post by WillLem - November 29, 2025, 02:39:15 AM
Progressed further with this today. We can now pin styles (to both ends of the list) as desired, we have an auto-pin for the SLX OG styles, a button to sort all unpinned styles alphabetically, and a search bar to help quickly locate an author or style:



This is working quite well as-is, I've used it to build the master copy styles.ini file and I'm confident it's ready for release. We can always tweak as necessary once it's in use.

Implemented across commits a9c6fb4 - 67b8933.