Recent posts

#21
Lemmini / Re: Menu bar theme & icons
Last post by zanzindorf - March 10, 2026, 12:00:36 AM
Here's Settings and Styles:

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Gear_49x49.png
Gear_64x64.png

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Style_49x49.png
Style_64x64.png
#22
Game Bugs & Suggestions / Re: [?][SUG][PL] Insert Mode: ...
Last post by WillLem - March 09, 2026, 10:46:29 PM
Quote from: Simon on March 09, 2026, 07:53:10 PMIdea: In insert mode, whenever you hover over a lemming, show the number of future assignments that will be cut if we click.

I like the idea for sure. Visual feedback which lets the user know that future assignments will be erased is pretty much essential for this feature.

The question becomes "where?"

Panel info (far left: "ATHLETE", "BUILDER", "ZOMBIE", etc) is already busy... we'd probably have to decide which is more important; showing lemming action info, or showing future assignment info (e.g. "CUT 7 ACTIONS"). I'd suggest the latter is more important.

We can paint something above the lemming's head? More onscreen clutter, I'd probably prefer not to do it this way.

Suggestions welcome.
#23
NeoLemmix Levels / Re: TomatoLems [Difficulty: Ea...
Last post by Guigui - March 09, 2026, 10:38:09 PM
I have played the pack and join my solutions.

I had a very good time with it. Lots of levels were fun to watch and solve, some were medium-hard here and there, especially at the end (I'm looking at you Serpent !). No real roadblock level for sure but hey, I too enjoy having chill moments with the game where you can just look at the level and imagine many solutions to see which one will work and will be the smoothest one.

The use of custom tilesets is welcome, and the music fits very well with the themes. Congrats to TTW for making some of them himself, I know how hard that is  :thumbsup:
The special levels designs were also very nice, love all of them, especially the cracked egg and the walk under the rain.

So yes, the road through this pack was definitely a good one to me. Thank you for making it TTW, be proud of your work.
Contrarily to JawaJuice, I wont say "looking forward to your next pack" (though I could!), just because I know how much time and efforts it takes to get to the release point, and that your brain needs much rest after that. So please TTW, just enjoy and look at other people playing your levels  8-)

One thing though : the levels author are "anonymous" in the levels presentation. Why not write TTW here, as you like to call yourself in the credits and the rolling text in the pack main page ?

I'm now giving comments on the levels that struck me the most :
Spoiler
Calm rank

The Stumbling Block Sorry I did not try to save as many as I could here, just let my luck go and saved enough.

The needs of the few I had a hard time containing the crowd here, and ended up doing it under the chameleon. Certainly not optimal but it worked.

A Slight Detour It is worth noting that I played the pack backward : Panic->Tense->Calm. Dont ask me why, I just dont know. Maybe I like to end with easier levels.
In any case, this was consequently the 3rd time I solved this level, and with supposedly the easiest skillset. Remembering the other detour solutions, I thought "enough with the detour, this level title is just teasing me". So I just brute-forced my way to the exit, sorry  :evil:

Status Quo I love the design of this one, buccolic (is that an English word?) walk under the rain.
I love how that precise raindrop makes crossing the pond with builders painful : bridges end right in the raindrop, then you are forced to go up and splat !
Once again I just said "to hell with it" and went the whole bottom route. Sorry again  :devil:

Your Egg Is Cracking Once again the 3rd time I saw this level, playing backward. I tried my best to save 100% here but did not manage to save the 6th lemming from the splat at the beginning, my builder is some frame short no matter what I do. Anyone could save 100% here ?
I must also applaud the egg design, it fits very nicely in the Oh No Rock original style and this is a serious feat.

The Lemming Hair Dryer A level for the girls ! Love the electrical design, I could 100% with the upper route.

Follow Me! I found this one hard for its rank. At first I tried the upper route but did not have enough constructive skills. Turns out the bottom route works : building the many gaps actually allows to spread the lemmings apart and makes the final timing quite lenient.

Break The Cycle I recently quite fully understood the power of the so called "Dolly Dimple" bridge which allows to separate a worker from the crowd with bridges only. Applied it here and end up with an extra builder at the end.




Tense rank

Lucky Brick 3rd repeat of this level for me. Sorry I just cleared all of them with mostly the same technique each time. This is what happens when you start with the hardest one : you cannot unsee the solution you had the previous times.

Going Down I love this one ! The bridge technique I used here is also similar to a possible solution in the ONML Dolly Dimple level, which is one of my favorite level of all time considering how much time I spent stuck on it in the 90's.

Meet In The Middle Good level, my favorite of the 3 repeats, and among the favorites in this pack.
I had trouble with this one, again my fault because I was trying to more or less reproduce the solution I had for the Panic repeat of this level! It did not work though, and I scratched my head for a long time ... until I realized the level name gives the solution! 
How dumb of me not to see it, when I actually did the same in the Save One pack : give clues on how to solve in the level name!

Wait For Me! I must say I did not understand this one. The save requirement of 1 lemming out of the 2 is weird ? I just let one lemming die in the water and saved the other with the many skills available.
No idea how to save both though.

Panic rank

Lemming-Lime Soda Very good level, among my favorites in the pack!
I used one builder at the beginning to allow the pioneer to dive in the water and avoid splat. Then I went the bottom route to free the crowd. Pioneer died though, RIP.

Freezer Burn Mean level, poor Lemmings die after about 5 frames of living. I had a hard time getting to save them, and just enough builders to do so. I'd say my solution is not optimal, but it works.

The Serpent Biggest roadblock to me. I spend much time figuring out how to get up there, the compression solution did not occur quickly! After that and the idea of half turning in the serpent's eye, things were not that easy because one has to place the miners very carefully to be able to save the crowd and reach the exit.

Lemmings Replacement Theory Tough repeat of Calm 2. At first I though it was simple, until the first miner fell right before the central block, and all subsequent lemmings with him, of course!
I kind of quickly understood that the 2 losses would be 2 miners going to the left, the hardest part was to manage a half turn with a lem to the right of the central block.

Be The Girl You Wanna Be No real difficulty in the buccolic sunny grass. I may have once again forced things with basher + builder cancel thing.

Cave-Divers Builderless level, you know how to please kaywhyn.
Love how you have to use the ascending terrains to their full extent here. Also dont waste the destructive skill, because a quick count when you finally get to the upper floor may show that you dont have enough.
I was a bit frustrated that one cannot do 100% here though (or have I missed it : how to half turn w/o the blocker on the right side ?). Also some skill assignement are very precise.

A Death-Defying Stunt Tremendous level  :thumbsup:
Many possibilies here but also many of them that do not work, so I had to experiment a lot. The way to save the 2 blockers was quite obvious, but it used a lot of builders. So one has to be extra careful with the other parts of the level that have to be done almost w/o builders. Special kudos to the way you neutralize the bottom left trap right before the exit, this one took me much time to figure out.

As kaywhyn said though, I'd also point out that if one puts the left blocker a bit too far to the left on the beginning platform, he may not see that several shimmier can be escaped from the crowd. When you think about it, those shimmier going over the blocker when they are so close to it are pretty counter-intuitive. Maybe just shifts the shimmiable curved piece a bit to the left, so that even if one puts the blocker at the very left edge of the starting platform, then shimmiers can still be escaped ?

The Four Horsemen Of The Apocalypse Nice level to end the pack.
I could see a solution, though it was hard to set up correctly : over the exit, I had to make a digger pit with 2 lems in it. When the digging is done, I could make one lem walk to the right toward the other lems waiting to be saved, and the other walk to the left to the exit.
This was pixel/frame precise, and quite fiddly to pull out. So I think this solution is not the intended.


#24
Lemmini / Re: [RetroLemmini] MobiLems
Last post by WillLem - March 09, 2026, 10:36:22 PM
Quote from: hrb264 on March 09, 2026, 10:23:06 PMI've just made a slight change and it seemed to fix the problem, attached is the adjusted level.

Thanks for this, I've added it to the pack in the OP :thumbsup:
#25
Lemmini / Re: [RetroLemmini] MobiLems
Last post by hrb264 - March 09, 2026, 10:23:06 PM
mod edit: Removed hbr264's Friendly 4 level attachment. I've reattached the pack for Retrolemmini with a small change I made to the level by moving the right exit down 1 pixel so that only one row of its trigger is buried into the ground instead of all the trigger being buried like in her change. This is because IMHO the exit graphic doesn't look as good with all the trigger buried as opposed to just one row of the exit trigger buried.

Quote from: ericderkovits on September 24, 2020, 09:28:45 AMHere's MobiLems by mobius, a pack of 140 levels in the original styles and featuring the 'Classic 8' skillset, ideal for RetroLemmini.

Hey I've just downloaded this, and unfortunately on Friendly 4 'dig a little deeper', the right exit seems to be unreachable by the lemmings even when I dig down in front of it :( I used your replay and unfortunately it only saved half of the lemmings with the right exit not being saved at all :(

I've just made a slight change and it seemed to fix the problem, attached is the adjusted level. I've also attached the original and  the original replay from the replays folder, which had the same issue with the exit on the right.
#26
Lix Main / Re: Replay Insert Mode for Lix...
Last post by Simon - March 09, 2026, 08:08:15 PM
I'd like to investigate:

  • Air clicking still cuts the global future.
  • Assigning still cuts the future of that lix.
  • When you hover over a lix without future assignments, still say "Click to insert."
  • When you hover over a lix with 7 future assignments, say "Click to replace 7 future assignments."
  • You still need the tweaker to cut a single lix's future without assigning anything to her. This is a problem, but the scissors panel button wasn't the answer to it in 2023.
  • Opening/closing the tweaker doesn't toggle the mode, unlike Lix 0.10.32, because there will be only a single mode.

I want better visibility/previewability of what your click will do, i.e., from things such as list item #4. Wisdom will be found in better visibility of system status, not in modes.

I don't know whether I should keep two modes or if it's possible to condense cut mode and insert mode into one.

The ideas come from NL: Erase future of same lemming in insert mode.

I'll have to user-test with newbies when all is said and done. It's possible that a single global timeline is easier to understand than many interwoven timelines ... even though I find the single global timeline unnatural. Wonder how newbies will react to either philosophy.

-- Simon
#27
Lix Main / Re: Thoughts on scissors curso...
Last post by Simon - March 09, 2026, 08:00:50 PM
This is still open.

Watching replays is different from rewinding to fix mistakes. You rarely want to interrupt. But you should still be able to interrupt.

-- Simon
#28
Game Bugs & Suggestions / Re: [?][SUG][PL] Insert Mode: ...
Last post by Simon - March 09, 2026, 07:53:10 PM
Task: Design 1)+2) Yes in a way that prevents my above post's worry of 50-lemming lottery.

Idea: In insert mode, whenever you hover over a lemming, show the number of future assignments that will be cut if we click. You'll know it even in a dense pack, and even without looking at any replay listing. I'll see when I find the time to implement this in Lix.

-- Simon
#29
Lemmini / Re: [RetroLemmini] MobiLems
Last post by WillLem - March 09, 2026, 02:36:18 PM
This pack has now been fully converted to .rlv and is ready for RetroLemmini 2.8 or later.

Enjoy!

Get the latest version of Mobilems for RetroLemmini here.
#30
NeoLemmix Levels / Re: TomatoLems [Difficulty: Ea...
Last post by JawaJuice - March 09, 2026, 01:55:38 PM
Congrats on the release, @The Tomato Watcher, and thanks very much for letting me playtest the majority of the pack - it was a lot of fun! :thumbsup:

I'm not gonna provide more feedback now as I've already shared a lot with you as the pack was being developed, but just to say that overall, this is a worthy follow-up to Sweet 'N' Sour Lemmings and I look forward to more from you in future! Great job! :thumbsup:

You've also seen most of my replays before, so I'll just attach those for the new levels and a few that you've obviously tweaked a bit since I last played them (ten in total) for your entertainment. :P