Recent posts

#21
Live Event Scheduling / Re: kaywhyn streams NepsterLix...
Last post by kaywhyn - August 25, 2026, 12:05:46 AM
Stream is over and was on August 24, 2026:

https://youtube.com/live/6ic1KuGpoA8?feature=share
#22
Live Event Scheduling / Re: kaywhyn streams NepsterLix...
Last post by kaywhyn - August 24, 2026, 11:10:06 PM
Planning to stream more NepsterLix in an hour, Monday, August 24, 2026 at 5PM PST (00:00 UTC). Sorry again for such a short notice. I generally can only stream in the late afternoon, which unfortunately is a pretty bad time for European residents, as it would be midnight or past.

See you if you're able to make it. I show the solution to Moon 7 and then we see how many more levels of the pack I can solve from there! ;) 
#23
Fan Corner / Re: Another miner from old MS ...
Last post by Anatol - August 24, 2026, 10:01:39 PM
I really like this. The hair is so nice and messy.  ;)
#24
Lemmini / Re: [DISC] Rewind button?
Last post by hrb264 - August 24, 2026, 10:00:13 PM
Quote from: Kapus on August 24, 2026, 11:48:18 AMI don't personally find it very necessary. The replay feature already lightens the weight of most execution-based mistakes. It's really slow on longer levels, yeah, but I'd rather have a faster speed up button than a rewind.



Agree there
#25
Lemmings Main / OPINION: Comparison of Lemming...
Last post by Braden12 - August 24, 2026, 04:59:55 PM
I've read a lot about different clones, ports and sequels of DOS original-themed Lemmings games, of course with their patches and editor tools. But somehow I wonder why, for me personally anyway, that the DOS port compatibility is still only what excites me the most. Namely, how excited I was with Namida's LemSet and LemMain DOS-compatible editors as opposed to NeoLemmix or DOS 3D Lemmings Editor. So I came up with a breakdown:


NeoLemmix/Lix:

[y] 1 - Original gameplay with addictive graphics
[y] 2 - Highest customization amount
[n] 3 - Original antique scent
[n] 4 - Requires computer knowledge to run


AMIGA Lemmings:

[y] 1 - Original gameplay with addictive graphics
[n] 2 - Highest customization amount
[y] 3 - Original antique scent
[y] 4 - Requires computer knowledge to run


DOS Lemmings:

[y] 1 - Original gameplay with addictive graphics
[y] 2 - Highest customization amount
[y] 3 - Original antique scent
[y] 4 - Requires computer knowledge to run


DOS 3D Lemmings/Lemmings 3/Lemmings 2:

[n] 1 - Original gameplay with addictive graphics
[y] 2 - Highest customization amount
[y] 3 - Original antique scent
[y] 4 - Requires computer knowledge to run
#26
Lemmings Main / Re: The Lemmings Iceberg
Last post by Kapus - August 24, 2026, 12:30:50 PM
The most obscure thing on the iceberg that I recognize is the japanese lemming nudity, which isn't nearly as scandalous as it sounds!

I don't recognize anything past the 6 layer. I'm really curious what so many of these could be referring to.
#27
Lemmings Main / Re: PICO-8 Lemmings - Full Gam...
Last post by Kapus - August 24, 2026, 12:20:25 PM
Thank you for the reply! I'm less familiar with PICO-8 so I wasn't aware (though I have friends who are big nerds about it).

I'll definitely take my time running through the levels in this port. Good food for my Lemmings cravings, lol.
#28
Lemmings Main / Re: PICO-8 Lemmings - Full Gam...
Last post by Buzzard - August 24, 2026, 12:13:32 PM
Thanks so much for the kind words! Really fun to read your comments and see what stood out to you :)
As for the player 2 controls: those are basically the built-in PICO-8 keyboard controls itself, so there isn't any extra meaning behind them in this case.
#29
Lemmings Main / Re: PICO-8 Lemmings - Full Gam...
Last post by Kapus - August 24, 2026, 12:07:42 PM
This is such a cute project! Giving it a try myself, I see some of the level solutions have been altered a bit (tried my favorite level, It's Hero Time, and was caught off guard by things being different), but it's fun and refreshing. I also see a lot of levels I don't quite recognize, but considering a lot of the lemmings ports have unique levels, I assume that these levels are from ports I'm unfamiliar with. If they're fully original, then that's super cool!

Speaking of ports, I see that this project takes a lot of cues from the SNES port of lemmings. I grew up playing that a lot, so that put a big smile on my face. The music conversions are all very cute and the minimalistic pixel art works real nice. I also appreciate the way the game tracks your progress while on the level select, it's very effective while taking up very little UI space. Well done!

Not being able to select or assign skills while paused also makes this very hard--you really have to act fast!


I noticed that there are both player 1 and player 2 controls in this release, yet no 2 player levels. What's the purpose of player 2?
#30
Lemmini / Re: [DISC] Rewind button?
Last post by Kapus - August 24, 2026, 11:48:18 AM
I don't personally find it very necessary. The replay feature already lightens the weight of most execution-based mistakes. It's really slow on longer levels, yeah, but I'd rather have a faster speed up button than a rewind.