Recent posts

#21
Lemmings Main / Re: Lemmings Arcade Prototype
Last post by The Tomato Watcher - March 20, 2026, 03:57:03 AM
Quote from: Proxima on December 09, 2018, 12:34:46 PM"The Crystal Cavern Mark II" doesn't have any traps on Amiga.

Turns out it does, it's just only visible by one pixel until triggered! I also didn't see it until it was too late :P I was just messing around.
#22
Tech & Research / Re: The Direct Drop Topic
Last post by WillLem - March 20, 2026, 02:46:43 AM
Quote from: gag2000 on March 18, 2026, 05:57:34 PMThank you

No worries!

Went ahead and added a global Direct Drop option in RetroLemmini 2.9.2. I'd been considering doing this anyway to further align RL with Windows '95 Lemmings, your shout just gave me the nudge.

So, DD can now be applied globally to all levels. Players can leave it toggled off if they prefer not to have it active, and it can still be activated on a per-level basis by the level designer. And crucially, its status is written into the replay for compatibility when sharing replays.
#23
Lemmini / Re: [RELEASE] RetroLemmini 2.9...
Last post by WillLem - March 20, 2026, 02:37:28 AM
Version 2.9.2 hotfix update

Another hotfix. Apologies for the rapid fire releases this week, I'm hoping to get the current dev cycle finalised in time for Easter. This will most likely be the last hotfix for 2.9 unless we find something outright game-breaking.

Anyways, here's the updates for 2.9.2. This can be considered an experimental release - we'll refine and stabilise some of this stuff in the next update:

:lemming: DMA Levels

• Changed "\!" to "!" in all level titles.
• Unlocked all non-RR99 release rates (the incorrectly locked RRs were due to a cleansing bug in the Editor which was fixed after these levels were originally processed).

:lemming: Global 'Direct Drop' option

• It's now possible to activate Direct Drop globally in settings, so that any level can be played with 'maximum exit physics' (lems can exit in midair, from any fall distance, and in any state/transition, as long as they make direct contact with the exit's trigger area).
• Level designers can also still activate DD on a per-level basis in the Editor, and levels which specify it as active will override the global setting.
• DD status is written into replays for cross-compatibility when sharing replays with other users. Users who have DD deactivated are notified in the window caption ('Direct Drop Active') if they are playing back a DD-active replay.

:lemming: Hold Alt + LMB to assign

• This is an experimental feature for now, but if people like it we'll keep it in. Basically, holding Alt and keeping the left-mouse-button pressed allows skills to be assigned to any lemming within the cursor. This is fantastic for making repeat assignments of the same skill in real-time (it makes We All Fall Down a breeze!), but it fires very quickly so does require some care. It will probably be made optional if kept, and the mechanism itself may need some refinement. Give it a try and let me know what you think!

:lemming: Bugfixes

• Release Rate sound pitch is now the same during a replay as it is when changing the RR in-game.

A reminder of what's new as of 2.9.



Get the latest version here.

#24
Lemmini / Re: [RetroLemmini] NepsterLems...
Last post by WillLem - March 20, 2026, 02:25:02 AM
Quote from: kaywhyn on March 20, 2026, 02:19:37 AMthe SuperLemmini/RetroLemmini conversions that are based on the Lemmini version of the pack, like MobiLems v6, shouldn't have locked RR's for any of the levels since locking the RR isn't possible in Lemmini even though it is possible to have a locked RR in both SuperLemmini and RetroLemmini.

The locked RRs for all these packs was happening due to a cleanse bug in the Editor. Thankfully, it's an easy fix to correct them all using RegEx in Notepad++

I've now triple-checked everything in all packs for:

"locked = True" when it should be "False" - all fixed
"locked = False" but "maxRR" is the same as "minRR", which also causes the RR to be locked - all fixed

And, of course, the cleanse bug is fixed in the Editor so this shouldn't happen again when converting/cleansing packs in the future!
#25
Lemmings Main / Re: Lemmings Arcade Prototype
Last post by The Tomato Watcher - March 20, 2026, 02:21:55 AM
So I mentioned that I properly ripped the Arcade Lemmings samples in another topic, then realized I never actually uploaded them here! Oops!

The sampled sound effects in LB999's download have some clicks and pops, which is why I made this rip. Attached are the game's samples converted to WAVs via Audacity (ArcadeLemmingsSampleRips.zip) and the original VOX ADPCM samples copied directly from the game's ROM (ArcadeLemmingsVOX.zip).
#26
Lemmini / Re: [RetroLemmini] MobiLems
Last post by WillLem - March 20, 2026, 02:20:34 AM
Version 1.5 Uploaded.

Unlocked release rate for all non-RR99 levels.
#27
Lemmini / Re: [RetroLemmini] NepsterLems...
Last post by kaywhyn - March 20, 2026, 02:19:37 AM
Quote from: WillLem on March 18, 2026, 12:19:47 AM
Quote from: kaywhyn on March 17, 2026, 10:46:30 AMFor both the pack and the music, all you have to do is extract to your RetroLemmini directory. Everything will fall into place. Yea, I'm one of those people who likes to make extraction for people as simple as possible ;)

That's great, but some people (myself included) prefer to handle extracting compressed files manually. Extracting directly to a folder can overwrite existing content in that folder, which isn't always desirable. Also, if for some reason the wrong target folder is selected or the .rar/.zip structure is incorrect (which can very easily happen by accident), the user can end up with a huge mess that they have to clear up manually (this only needed to happen to me once for me to never want to extract directly to a target folder ever again!)

Anyways, it's a good thing to provide the .rar/.zip in a directly-extractable format, and of course I realise you've carefully set up the .rar to extract correctly, so thanks again for doing that. Users can always handle it however they wish at their end.

Yea, it's all good. Personal preferences :)

QuoteUnlocked release rate for all levels except Black Hole 14 Hanglem, which is the only non-RR99 level in NepsterLems to feature locked release rate.

Yea, this level having its RR locked is fine since this conversion is based off the Old Formats NL version, and as ericderkovits mentioned Nepster locks the RR on the level and hence the SuperLemmini/RetroLemmini conversion of the level should as well. I agree that locking the RR is the right call here as eric has done ;) In contrast, the SuperLemmini/RetroLemmini conversions that are based on the Lemmini version of the pack, like MobiLems v6, shouldn't have locked RR's for any of the levels since locking the RR isn't possible in Lemmini even though it is possible to have a locked RR in both SuperLemmini and RetroLemmini.
#28
Lemmini / Re: [RetroLemmini] MobiLems
Last post by WillLem - March 20, 2026, 02:19:23 AM
Quote from: kaywhyn on March 20, 2026, 01:42:52 AMVersion 1.4 uploaded with the following level fix:

Heinous 27 - Narbacular Drop Unlocked the RR

Ah, checked this again and I'd set the property to False but the max RR was still 90, effectively keeping it locked.

I've done another check of Mobilems and there are a few other levels that slipped through the net due to this, I'll upload another fix now.
#29
Lemmini / Re: [RetroLemmini] MobiLems
Last post by kaywhyn - March 20, 2026, 01:42:52 AM
Version 1.4 uploaded with the following level fix:

Heinous 27 - Narbacular Drop Unlocked the RR

Thanks to hrb264 for also reporting and spotting this level issue that was missed :thumbsup:

Also included my solving replay for the level in the download ;) 

Quote from: WillLem on March 19, 2026, 03:02:52 PM
Quote from: kaywhyn on March 19, 2026, 12:16:53 PMAttached v1.2 of the pack in the OP with a fix for the following level which was impossible:

Heinous 21 - Over the hump Unlocked the RR. 

Perfect, thanks @kaywhyn.

The error happened due to a cleanse levels bug which has now been fixed, but the copy of the level included here had been processed before the fix.

Thanks for spotting and fixing it, much appreciated.

:thumbsup: I appreciate it, but actually hrb264 spotted this and I took a look. I've modified my post to credit her there as well :)
#30
Lemmini / Re: [RetroLemmini] The Complet...
Last post by WillLem - March 20, 2026, 01:24:34 AM
Version 1.1 uploaded.

Changed "\!" to "!" in all level titles.