Recent posts

#21
NeoLemmix Levels / Re: Kieran's Abandoned Zone (v...
Last post by Guigui - February 15, 2026, 03:00:31 AM
Being stuck in Quest From Kieran for a while now, I decided to give a shot at Abandoned Zone to see if I can get further in Kieran's head, and that was a nice trip !

Here are my solutions, along with some comments :

Spoiler
1 : It took me a while to find how to destroy that bridge in the miner tunnel for the crowd to be able to get down. It turns I once again underestimated the almighty power of the Walker skill !

2 : Delay and half turn was the main point, nice level.

3 : I think I have the same backroute as Kaywhyn. As often with multiple hatches, working to gather the most hatches together is good.

4 : I platformed half way through the first 2 gaps to create a descending stair for the crowd. Love the use of the shimmier here, at first I was sure it would not reach the ceiling even with the 2 stackers to get him higher, but it works !

5 : This one took me a very long while, cancelling a miner with an opposite direction miner is so frame precise.
Is there another solution ? I'd say there is because mine does not use all the cloners available, the level is 5 cloners 24 to be saved, but the solution would work with only 3 cloners, 22 to be saved.

6 : Really good level ! Not a very hard challenge because there are not that many options, but a very entertaining one. Everyone'z favorite part is the way the crowd is freed : from the platform above !


7 : Give me more platforms please ! I had to fill the middle gap to make a single shimmier cross through. For once, I cleared this level first without even looking the talisman requirement. Then I read the talisman and saw that only some optimisation needed to be done. Maybe this is a general good way to go with talismans ?

8 : This level did not resist for long as the usual method of blocking then making the way worked. Maybe a backroute though since I have some skill left and do not use the grassy part above the water pit ?

9 : Hard one, I guess especially after the backroute patch that Kieran did. Maybe yet another backroute as I end up with an extra miner. I'd say the 2 miners are intended to be used in the beginning area : one to send a lemming in the diamond shaped hole in the ground, the other to free the blocker at the end.
I searched a long time this way but then I could not deal with the exit part. After finding that saving a miner allowed for an easy half turn after the exit, things became easier, but maybe here lies the backroute ?

10 : The Ultimate Quest once again ! Go the upper way with the pioneer to allow the crowd to take the downer way is very nice. Good job

Now getting back to Quest, I'm around level 13 of the last Not Fun rank, so very close to the end...

Thanks for the pack Kieran, very nice levels here  :thumbsup:
#22
Fan Corner / Re: valentines
Last post by Simon - February 14, 2026, 10:07:14 PM
Yes, happy Valentine's day, and happy Lemmings release anniversary -- it always coincides, and one is a reminder for the other.

Welcome to the forums!

-- Simon
#23
General Discussion / Re: General Comings and Goings
Last post by Lana T. - February 14, 2026, 09:49:09 PM
Hello everyone, happy Lemmings Day!

Long time no see! It's true that I haven't given any sign of life for a few years, and I apologise for that, as well as for this sudden reappearance. My interest in Lemmings never faded, I simply focused more on my personal life. A lot has happened and changed since then, and I'm sure that's true for some of you too. After all, it's been quite a while, I didn't even recognise the site at first!

Since I'm still having computer problems, I can't do anything Lemmings related at the moment, but I hope to be active again soon. That being said, I will never use Discord again, I will only be present here and on the Lix Mumble server, or on another service if one has been set up during my absence.

With that, I wish you all the best! :)
#24
Lemmings Main / Re: Happy Lemmings Day!
Last post by Baldem1990 - February 14, 2026, 04:47:41 PM
Also, I may finish my scrapped lemming falling animation in my Flipnote Studio application on my blue Nintendo DSi XL.
#25
Lemmings Main / Re: Touchscreen Lemmings?
Last post by Sabriella_Casper - February 14, 2026, 10:35:24 AM
This is such an interesting idea. The 'website as an app' (PWA) approach would definitely solve the browser bar issue you mentioned - you can usually set them to launch in full-screen mode without the UI getting in the way. It's a shame a full port of NeoLemmix is so far off, but honestly, even just a mobile-optimized CSS wrapper for the current web versions would make them way more playable on a tablet!
#26
Fan Corner / valentines
Last post by gridbugs - February 14, 2026, 09:17:12 AM
send this to your special lemming

justdig.png
#27
Lemmings Main / Re: Happy Lemmings Day!
Last post by Baldem1990 - February 14, 2026, 06:03:12 AM
Today on Valentine's Day, I posted this quick. Next time, I will make Lemmings drawings and the Lemmings logo.
#28
Lemmings Main / Happy Lemmings Day!
Last post by Baldem1990 - February 14, 2026, 06:00:41 AM
:lem4ever:

Released on Amiga on Februrary 14, 1991
35th Anniversary
#29
In Development / Re: The Tomato Watcher's Next ...
Last post by The Tomato Watcher - February 13, 2026, 07:05:34 PM
Another progress update! We're now up to 27 levels!

Here's just one more preview to avoid spoiling over half the pack :P This pair of repeats is based on one of my earliest contest levels, and it's safe to say I've come a long way since then ^^ (at least in terms of gameplay--in terms of aesthetics I'm about the same as I was years ago).

spherescubes.png
"Break the Cycle" / "One to tell the story"

I've also now got 8 tracked music files to play in the levels, some of which are my own compositions and some of which are covers of others' works, including a piece from one of my friends (used with their permission, of course), which is awesome. I'm very excited to release this pack! Not so excited that I'm gonna rush it, of course--as cool as it would be to release the pack on Lemmings's 35th anniversary, the final 3 levels and finishing touches will need a bit more time than that. :P
#30
Lemmini / Re: My first attempt at a leve...
Last post by hrb264 - February 13, 2026, 06:58:59 PM
I made another level.

The only problem was, I wanted to have 9 lemmings coming out of the right hand hatch and 1 trapped - I've seen levels with variable numbers of lemmings from different hatches before. However, I ended up making it with 2 lemmings and I think it works. :D

By the way, if you can't find where the 2nd lemming is, look on the map. :D I have always found the situation of a trapped lemming kind of hilarious and I wanted to make it the whole point of a level.

I hope it works - the only problem is, I saw when playing that my crusher trap is a bit lop sided lol but I'll fix that :)

I've managed to do it in 7 minutes or so - I had a replay but for some reason it didn't save properly :facepalm: