Quote from: WillLem on June 16, 2026, 09:30:54 PMThey may have already made a levels.nxmi, but still require access to all levels for editing.
Quote from: WillLem on June 16, 2026, 09:30:54 PMlevels.nxmi, I'm not ruling out by any means. I just think that we should try and live with directory-only ordering and see if it suffices.
Quote from: heart66 on June 16, 2026, 09:58:17 PMBy the way, if you use "Edit Level" the editor shall open and you make the necessary changes. Save .... Exit
When you return to the player the changes will not show. You have to exit the player and run it again.

Quote from: WillLem on June 16, 2026, 09:00:00 PMWhat about lemmings with permanent abilities? Keep it the same as it is now?
Quote from: WillLem on June 16, 2026, 09:00:00 PM3 reasons:
Quote from: Simon on June 15, 2026, 01:15:07 PMYou can print the filename next to these buttons. Or you can caption the buttons with "Level <<" or "Previous Level" or similar.
Quote from: Simon on June 15, 2026, 01:15:07 PMWith this implementation, there are now three meanings of "next level" in the NL ecosystem:
...
The concern for the editor: Do you really want a third way #1? Which of #2 and #3 makes more sense?
Quote from: Simon on June 16, 2026, 06:39:09 PMI still recommend dark green (0, 0x80, 0) for the shapes of the gadgets and a medium blue (0x80, 0x80, 0xFF) for lemmings without permanent abilities.
Quote from: Simon on June 16, 2026, 06:39:09 PMI don't know what you like about the color cycling ... Are you sure that you like it and why you like it?
(30%)Quote from: Simon on March 09, 2026, 08:08:15 PMWhen you hover over a lix with 7 future assignments, say "Click to replace 7 future assignments."