Recent posts

#21
Lemmings Main / Re: Lemmix Next Project
Last post by Armani - November 09, 2026, 03:56:02 AM
At first the concept of rogue lemmings didn't sound like it would fit very well with the game especially since I'm so used to NeoLemmix. But come to think of it, it makes sense given the nature of real-world lemmings. I also love that you specifically mentioned that they behave that way based on their low IQ. :santa:
What exactly does the "angel" setting mean? The other options are pretty much self-explanatory but I have no idea what this one does. ???
#22
Community Edition / Re: Mac Graphics From Ultimate...
Last post by lemmkeev20 - November 08, 2026, 11:28:45 PM
its been a long time... are we working on it? :shrug:
#23
Other Projects / Re: Rustlings: a WIP lemmings ...
Last post by DirtyHairy - November 08, 2026, 05:47:37 PM
Menu screens are coming along, including a live preview of the next level. Sticking to original graphics doesn't mean that you can't put those extra pixels that you get on a modern display to work... ;)
#24
SuperLemmix / Re: [RELEASE] SuperLemmix Leve...
Last post by Strato Incendus - November 08, 2026, 09:12:36 AM
The download doesn't work for me at the moment; I'm getting a gateway timeout, saying the server didn't respond in time.
#25
NeoLemmix Levels / Re: [NeoLemmix] Lemmings: Hall...
Last post by Strato Incendus - November 08, 2026, 09:10:26 AM
Great job, ericderkovits!  :thumbsup: I didn't know you had uploaded these on YouTube - watching them there is easier than having to manually load every single replay when going from level to level.

Let's see when I have time for this. Maybe not as many players have downloaded this pack as my previous ones. I can no longer tell, as the pack is a Dropbox link, not an attachment on the forums which shows me the number of downloads. I can see how many have downloaded other players' replays, though. Quite a lot of people seem to have downloaded Gronkling's.
#26
Other Projects / Rabblings, testers wanted
Last post by luke83 - November 08, 2026, 08:46:45 AM
Rabblings is a browser puzzle game in the Lemmings and Pingus tradition. A stream of unruly rabblings marches towards danger. You can't control them directly. You hand out skills so that enough of them reach the door. It has a Mega Drive look and plays in the browser, with nothing to install.

What it can do
  • Seven playable races, each with its own look and its own skills:
  • Swamp folk have a Tongue that eats foes or zips them up walls, and Spears that hammer a staircase into a wall.
  • Imps can hop and throw fire pots.
  • Fairies glide and put enemies to sleep.
  • Dwarves have a steam pack and a cannon that fires troops across the map.
  • Rats use risky spring boots and mines.
  • Skeletons raise the fallen, merge into a big fighter, and tip bone towers over as bridges.
  • Mushroom folk grow mushroom staircases and calm the troop with spores.
  • The classic skills are all there too: climb, flap, bomb, block, bridge, bash, pick and dig.
  • Hazards and enemies: foes with their own behaviour (bow raiders that lob volleys, brutes, stalkers), traps, water and lava.
  • Two-player sabotage mode for head-to-head play.
  • A map builder, so you can make and share your own maps.
  • You can hurt your own rabblings. Spears crush anyone in the way, and a tipping bone tower flattens whatever is under it.
  • Import your favourite NeoLemmix maps. Thanks to the generosity of Namida, NeoLemmix maps can be imported into Rabblings and played with our races and skills.

Testers needed
I'm looking for people to play it and break it. Useful things to report:

Rabblings getting stuck in walls or in the scenery.
Levels you can't finish, or that feel unfair.
Skills that don't do what the description says.
Anything confusing in the menus or the mission briefing screen.
Screenshots, the map name and what you were doing when it went wrong.

A line from you is enough. Say which race and map, and what happened.

https://rabblings.com

#27
Lemmings Main / Re: Lemmix Next Project
Last post by EricLang - November 07, 2026, 06:55:40 PM
Rogues are part of the mechanics. Their decisions are not random.
And so... they are not recorded, but reproducable.
#28
Game Bugs & Suggestions / Re: [POLL][SUG][PL] Allow them...
Last post by Guigui - November 07, 2026, 03:12:03 PM
Ahah, thank you for directing me again to the post I should have read since the beginning. Sounds great, poll answered.
#29
Game Bugs & Suggestions / Re: [POLL][SUG][PL] Allow them...
Last post by WillLem - November 07, 2026, 02:52:52 PM
Quote from: Guigui on November 07, 2026, 01:52:53 PMOK, and if I use theme.nxmi, am I allowed to name the sound file other than usual name in the sound folder ?

That's correct. It can be any name as long as it is present in the sounds folder.

It's all explained in more detail here, with specific instructions for how to construct the .nxtm section.
#30
Lemmings Main / Re: Lemmix Next Project
Last post by WillLem - November 07, 2026, 02:47:41 PM
Sounds cool! How do Rogue Lems interact with the replay system? Are their actions recorded and played back or are they always random?