
Quote from: kaywhyn on June 10, 2026, 01:04:21 PMI personally only have experience with C++, but I haven't coded in that language in over 15 years now, as the last time I did so was back when I was in college/university. Hence, I'm not sure how much it has in common with C#, let alone C, in terms of syntax, though it wouldn't surprise me if there are some similarities, especially with C. I recently re-installed Visual Studios on my machine again and am pleased that most of my assignments from the computer programming course I took all those years ago still compile properly![]()
Quote from: 92Dexter11 on June 09, 2026, 06:09:13 PMI personally didn't really mind the lack of titles. Design-wise, the levels have a minimalistic feel that I quite enjoyed, and I feel the lack of titles helped complement that. That's just my opinion, though, I'm not really sure what the consensus of the lemmings forum is on levels without titles.
The user who played through and gave feedback on the All the Styles pack also thought the level titles could be but still found the pack to be good, for example. Quote from: JawaJuice on June 10, 2026, 12:56:42 PMAh OK, makes sense. I would choose C# as well for that kind of desktop GUI app.
Quote from: kaywhyn on June 10, 2026, 12:43:49 PMC#
Source code for NL editor:
https://bitbucket.org/namida42/neolemmixeditor/src/master/
Quote from: JawaJuice on June 10, 2026, 11:17:34 AMWhat language is NLEditor written in out of curiosity?
Quote from: Guigui on June 10, 2026, 08:33:31 AMAhah I was just making this computation too, proving that the Lemmings forum is indeed populated with many maths people (but we welcome you too JawaJuice).
So yes, clicking the random ID button and getting the same ID as an already existing levelis about as likely to happen as picking Donald Trump at random among the whole USA population ... which, when you come to think of it, means it can happen !
Interesting reading on the probabilities there though, guys! What language is NLEditor written in out of curiosity? I'd be interested how the Random ID button is implemented, presumably some kind of seeded rand function.Quote from: Simon on June 10, 2026, 06:16:48 AMRight, re-rolled IDs or new-level IDs are unlikely to collide. ID is 64-bit integer (there are 2^64 possible IDs). Birthday problems will start around a billion levels (10^9 levels) with a 1 % to 3 % chance of collision. A sensible upper bound is that a million levels will ever exist. With a million levels, the chance of birthday collision is practically zero; it's around a millionth of a percent.
-- Simon
). Quote from: WillLem on April 29, 2026, 03:43:34 AMUpdate to 'special' - added crystal exit as separate base/top images for upcoming RotL reissue.