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#21
NeoLemmix Main / Re: Possible for Digger and Ba...
Last post by kaywhyn - June 28, 2026, 11:10:07 AM
Quote from: Guigui on June 28, 2026, 10:47:04 AMAs for destructive cancelling each others, we could also mention 2 facing bashers that will cancel each others !

Well, I'm sure you mean opposite facing bashers, but this one's obvious and not as interesting as both miners cancelling each other out, which is far less obvious :P In fact, I don't think the latter is even possible in Lemmix. At least last time I checked, no matter how much I tried I couldn't get both miners to stop. My guess here is that this is just due to how miners are able to cross a 1-pixel gap on Dos/Lemmix, which of course isn't possible in NL.
#22
NeoLemmix Main / Re: Possible for Digger and Ba...
Last post by Guigui - June 28, 2026, 10:47:04 AM
Oh great, thank you for clear answer kaywhyn. This will definitely spares me some headaches on the issue I'm currently facing !

If anyone has a little more indepth but not overcomplicated explanation about why this is impossible, I'd like to read it.

As for destructive cancelling each others, we could also mention 2 facing bashers that will cancel each others !
#23
NeoLemmix Main / Re: Possible for Digger and Ba...
Last post by kaywhyn - June 28, 2026, 10:42:30 AM
Excellent question. The answer to the 4th scenario of whether it's possible for the digger AND basher to both stop in NL is "no." So, don't waste your time trying to get it to happen, as you won't succeed in getting both to stop no matter what ;) As a matter of fact, the only situation I know of where both skills can stop are two miners cancelling out each other. This is of course extremely fiddly and difficult to pull off, but it IS possible. In all other situations, such as basher and miner, miner and digger, etc., one of the 3 outcomes you already spelled out will happen, but never both will stop.
#24
NeoLemmix Main / Possible for Digger and Basher...
Last post by Guigui - June 28, 2026, 10:31:20 AM
mod edit: Changed topic title to be a bit more descriptive and to reflect the question regarding the 4th scenario in Guigui's post

Consider the joined picture where the bottom lemming will bash through, and the upper lemming will dig down. There are different outcomes :

1) If you trigger the digger early, then the basher can stop in the digger pit and only the digger will continue.

2) If you trigger the digger later, then the digger can stop in the basher tunnel and only the basher will continue.

3) I know this is also possible to have the digger and the basher crossing each other's way without any of them to stop. I think there was a level devoted to this in the NL Introduction Pack by IchoTolot.


Now the question is, what about the 4th outcome where both the basher and the digger will stop when they meet each other ? Is that possible ?

I cannot achieve it yet, but I'm not sure because the basher animation is quite complicated and it may depend on which animation frame they cross each other...
#25
Lemmings Main / Re: NeoLemmix Community Showca...
Last post by IchoTolot - June 28, 2026, 09:34:10 AM
This should also help:

https://www.lemmingsforums.net/index.php?topic=6138.0

Armani made a compilation pack for all the contests!  :)
#26
Lemmings Main / Re: NeoLemmix Community Showca...
Last post by IchoTolot - June 28, 2026, 09:25:24 AM
QuoteAny levels you particularly liked that you've seen or made?

In terms of contests here are some of my favorites:

- Simon's "Rhizome" (Lix)
- Nessy's "A Rock And A Hard Place"
- 92Dexter11's "Lem Ninja
- Dodochacalo's "Honey, I Shrunk the Lems"
- Pieuw's "A tad mad, a tad rad!"
- Armani's "Insert Coin, Choose Lemming"
- IchoTolot's "Revenants"
- DireKrow's "Shoestring Operation"
- tan x dx's "Measure once, build twice"

These contest entries should also count towards the difficulty category:

- Armani's "The Good, The Bad and The Weird"
- IchoTolot's "Violent Changes"

In terms of difficulty these are some of my favorites:

- Lemmings Uncharted [Aquarius 06]: RefleXion  (This took me months!)
- Lemmings Uncharted [Aquarius 19]: Immoral Society
- Lemmings Uncharted [Aquarius 15]: Simulation: FARO

- NepsterLems [Black Hole 01]: Thin Layers
- NepsterLems [Black Hole 20]: The Deadly Rooms of Lem
- NepsterLems [Black Hole 21]: Final Frustration

- Deceit's Lemmings [Mayhem 21]: Enter at your own risk...

- Lemmings United [Genocide 28]: It's All About The Pentiums!
- Lemmings United [Genocide 35]: Kiwi Knight's Keep
- Lemmings United [Genocide 37]: Gate To The Inner Sanctum


Of course these are just some of my personal favorites or levels which I am quite proud of.

To gain access to the contest levels I would suggest checking the nomination list topic for the LOTY. There is usually an description from where the level originated.
#27
Lix Main / Re: Thoughts on scissors curso...
Last post by Simon - June 28, 2026, 09:05:03 AM
I'm beginning to think that all replays loaded from disk should start without the text "Click to play from here." and should not show scissors either.

The first click should do nothing, not even cut. Until you click, we can transform the cursor itself into an R, or into a replaying forward arrow, or ..., to make it really obvious that we're in some sort of TV mode where we're not supposed to interrupt to play. You should still be able to interrupt by clicking, then clicking again, but that's not the UI concern here.

The UI concern is that a replay freshly loaded from disk is to be watched, not edited, and we shouldn't scream "Click now!" nor display scissors. Silken, thanks for pushing this. I'll find a solution.

-- Simon
#28
Lemmings Main / Re: NeoLemmix Community Showca...
Last post by darkshoxx - June 28, 2026, 08:58:43 AM
@IchoTolot
The topic you linked only has a list of the names of those on 1st, 2nd and 3rd for all the contests. While that is interesting information it doesn't actually contain links to the levels, so therefore is information I'd get from manually searching through these constests.
So I tried doing that, and for 2015 for example all I got was dead dropbox links.
I then tried to continue searching and hit the sites max search spam protection limit.

So even if I wanted to go through the individual years, I couldn't
Quick note outside of the planned showcase, maybe these old ones should be uploaded somewhere for sake of preservation.
#29
Lemmings Main / Re: NeoLemmix Community Showca...
Last post by darkshoxx - June 28, 2026, 08:35:19 AM
Just gave it a go and I'm really interested in the playback mode feature. I can't quite get it to work sadly. EDIT: Got it to work. Will be very helpful for a showcase.
@Simon @WillLem @IchoTolot
Any levels you particularly liked that you've seen or made?
#30
Lemmings Main / Re: Lemmings Forever Research
Last post by The64Watcher - June 28, 2026, 02:49:33 AM
Quote from: namida on June 23, 2026, 06:35:46 AMOh wow. Yeah, I can see why it was cancelled. I honestly would've thought that was something a (very young) fan made up as "fanon" if it weren't for the video links, especially with some of those skills!
yikes
if youd like to pitch in you can
if you have any issues with the formatting you can change it
one day we can compile all the info we have and turn it into a compactn't script and dump it on tomato because they are the only one that makes edited lemmings videos that show more then gameplay