Recent posts

#21
NeoLemmix Levels / Re: Oh Yeah More Lemmings by M...
Last post by MASTER-88 - March 06, 2026, 10:23:53 AM
Nice job. Okay Go Ahead is not easy level. Did i really make it Step 2 level. Its sure Step 3 level IMO and then its hard. This level is tough and compilcated. This solution here requires some lemmings skills. Though its very easy executed. No frame trick or ETC....
#22
Level Design / Re: How do you differentiate a...
Last post by Dullstar - March 06, 2026, 07:37:04 AM
Quote from: hrb264 on February 28, 2026, 10:49:49 AMAlso I usually like to be quite generous with the skill set because I often make mistakes  ;) especially if I make levels with 100+ lemmings, or where you have to assign a load of floaters etc, but I get the impression many people often like to have 1 or 2 of each skill and don't like this sort of level? (To be honest, 1 of everything levels aren't my favourite type :D )

I think the big thing with this is just make that you're doing something interesting with all those skills. Maybe they make the level open-ended, maybe you're limiting a few key skills and providing excess of everything else, maybe it's a level where only a few of the skills are actually useful and you need to figure out which ones... What you definitely don't want is "here is the hatch where we shall be assigning 50 floaters to 50 lemmings" or "here is our massive gap that we have to cross that requires 20 builders", because at that point you may as well just lower the drops, shorten the gaps, etc.

Quote from: WillLem on February 28, 2026, 04:19:03 AM2) Does the skillset provide more skills than are required to solve the level as intended? Yes = 0, No = 1

Of course, I'm sure these are intended to be guidelines and not hard rules, but I think this one has an interesting caveat: providing more skills than absolutely required will often allow more possible solutions (which makes the level easier), but if the excess skills don't actually open any new solutions, then it could potentially make things harder by obscuring which skills you're actually supposed to use.
#23
Lemmini / Re: [RetroLemmini] hrb264’s Re...
Last post by hrb264 - March 05, 2026, 03:31:26 PM
Quote from: WillLem on March 05, 2026, 11:07:02 AMRegarding the 1-pixel gaps, WYSIWYG in both Editor and Player. Try using the "Clear Physics" view option in the Editor, this will show up any accidental gaps much more easily.

Of course, if the gaps are intentional, that's perfectly valid level design and there's no need to "fix" it.
some of them were intentional and some not I'm afraid :D
#24
Lemmini / Re: [RetroLemmini] hrb264’s Re...
Last post by hrb264 - March 05, 2026, 12:51:51 PM
Quote from: WillLem on March 05, 2026, 11:07:02 AMTerrain can be set as "fake", which means it will be visible but non-solid. You may have accidentally set it as fake terrain.

In a future Editor update I'll make it so that setting anything to "fake" or "invisible" by accident is much harder to do.

Thanks very much :)
#25
Lemmini / Re: [RetroLemmini] hrb264’s Re...
Last post by WillLem - March 05, 2026, 11:07:02 AM
Quote from: hrb264 on March 04, 2026, 07:12:11 PMAlso re Tricky 7, something went wrong in the editor when I first made the level as the terrain wasn't acting as terrain that the lemmings could walk on

Terrain can be set as "fake", which means it will be visible but non-solid. You may have accidentally set it as fake terrain.

In a future Editor update I'll make it so that setting anything to "fake" or "invisible" by accident is much harder to do.

Regarding the 1-pixel gaps, WYSIWYG in both Editor and Player. Try using the "Clear Physics" view option in the Editor, this will show up any accidental gaps much more easily.

Of course, if the gaps are intentional, that's perfectly valid level design and there's no need to "fix" it.
#26
Lemmini / Re: Menu bar theme & icons
Last post by zanzindorf - March 05, 2026, 02:44:48 AM
The about icon was fun:

About32x32.png

About49x49.png

About64x64.png

About 3D.png

Let me know if you like the composition of this one. I can pose the question mark and the book differently if you have suggestions.
#27
NeoLemmix Levels / Re: Lemmings Plus Series
Last post by Swerdis - March 04, 2026, 10:09:35 PM
The Rough-rank has been fallen. To be honest, there was no real roadblock here, but a whole bunch of great levels. "Hardwired!" was probably my favourite from this rank. But the real challenge will start now. I expect the "Fierce"-rank to be the hardest rank I ever played by Namida. This will become a lengthy affair, I'm afraid. We'll see. 

Spoiler
Fierce

1 - Dead Is The New Black

Very very nice start into the rank. This one took me a while to solve as I couldn't find the final piece of the puzzle. The use of the bomber is just great. The digger can't finish alone as the final Lemmings would die in this case.

2 - Excavation Expedition IV

Final iteration of this level with only two of each skill. Stupid as I was I let everyone fall into the pit in my first attempts which made the level impossible to beat. Later, I used a blocker to prevent this - and from this point onwards the level wasn't too bad anymore. I even spared some skills.

All my solutions can be found here: https://www.youtube.com/@Swerdis
#28
Lemmini / Re: [RetroLemmini] hrb264’s Re...
Last post by hrb264 - March 04, 2026, 07:12:11 PM
Also re Tricky 7, something went wrong in the editor when I first made the level as the terrain wasn't acting as terrain that the lemmings could walk on, and I thought I had managed to fix it but it seems I may have missed a couple of sections. I'll take another look. Thanks @kaywhyn
#29
NeoLemmix Levels / Re: Oh Wow! More New Worlds
Last post by 92Dexter11 - March 04, 2026, 04:55:33 PM
Hi Mobiethian!

Congrats on your new level pack, these levels are incredible!

I managed to complete every level, although I think some of my solutions for the later levels may be backroutes (see attached replays)


Spoiler
The 'Prepare' rank was quite easy and very enjoyable, the levels are beautifully decorated and often reminded me of levels from the original lemmings game. As an added challenge, I tried to save 100% on each of these levels, which was also very fun.

My favourites from this rank are probably "Tree Trunk Labyrinth", "A Sacred Vault", "Down in the Root Cellar", "A Little Flower Walk", and "Valley of the Mushrooms". The latter three especially were quite fun since they were quite tricky to save every Lemming. I also really like the designs of "Construction Function", "The Steel City" and "Caught in Liminal Space".



I found the 'Nuisance' rank to be much harder, some of the later levels really got me thinking. My favourite is "The Chosen One". I think it's really great level to end out on due to its high difficulty. Solving this one felt really rewarding, since it forces you to think critically and piece together the solution based on the odd skill selection and save requirement. "Mesmerizing", "Hoppin' On the Groove Line", "In the Rear with the Gear", "Glow in the Dark Pool" "Deep Chasm of Coinage" and "Terrarium" were also really fun, although I wasn't able to get the talisman for the latter.

By far the hardest for me was "Mirror World", it took me hours to solve, and I'm fairly certain my solution is a backroute, but I'm at a loss for ideas on how to proceed otherwise. "Down the Rabbit Hole" was also a really tricky level that I think I backrouted.

Also, just FYI, in the level "When the Whistles Blow" the steam on the far right side of the level doesn't kill the lemmings - it needs to be 1 pixel lower so they don't walk under it. :thumbsup:


Overall, this pack was really fun to play through and I feel honoured that it uses my tilesets. Thank you so much!  :thumbsup:
#30
Lemmini / Re: [RetroLemmini] hrb264’s Re...
Last post by hrb264 - March 04, 2026, 01:09:18 PM
Quote from: kaywhyn on March 04, 2026, 11:09:52 AMI have cleared all of your RetroLemmini pack :thumbsup: My replays are attached :)   
Thanks so much for the feedback and for playing through my levels, I really appreciate it and hope it wasn't too annoying. I'll definitely a look at how I can improve some of the levels you mentioned, I might implement a lot of these suggestions which are really helpful, I already had a go at fixing a couple of annoying gaps and making some more obvious. :)