

Quote from: kaywhyn on December 05, 2025, 10:59:29 AMIn my experiences, I generally tend to struggle with Armani's levels more than Icho's, and that's saying a lot!However, I'm in agreement with the former's levels being great for the most part!
QuoteI'm in agreement with you on Easy - Hard being the most accurate difficulty classification for the pack, with the upper range possibly even inching into Very Hard, but it's pretty close IMO. You are correct that the difficulty curve is currently very wonky, but let me tell you why. Mobiethian did all the level ordering before the pack's release and hence it was very hard for him to place a lot of these levels. For example, I currently say Night 7 is too difficult for its position, and even Armani agrees here, being his level and all. Similarly, Night 4, one of Mobiethian's levels, I think is also too hard for its position.
QuoteIndeed, you're definitely seeing that the best way to get better at level solving is to simply play a lot of custom levels. Don't worry, even I struggled and had so many roadblocks when I first started playing NL back near the final quarter of 2019. It didn't help that I immediately dove into Lemmings United as my very first NL level pack to play!To be fair, I felt like I was prepared to take it on, after having beaten DoveLems, PimoLems, and Lemmings Reunion on Lemmini, as well as SubLems on SuperLemmini
Nope, took me an entire year to solve all of United while also getting whooped in the behind very badly!

Oops! Well, gonna change that now, as I have now gone back and resolved updated levels I backrouted before the pack's release. Also thanks to @Mobiethian for the reminder that a few days ago, on December 1, 2025, was the 1-year anniversary of the pack's release with collaborator Armani!
So, in essence the only levels I really needed to resolve were Night 1 and the two levels of Armani's, Daytime 18 and Daytime 23.
In any case, it was an absolute pleasure to do the bulk of the testing, as well as to lend plenty of guidance to Mobiethian along the way!

This was a really great level, I like it a lot
I love how everything falls into place once one realizes the solution. Well done! 

That trick alone IMO makes the level difficult to be the first one for the rank, but IIRC the remaining ones for the rank are all harder, and so this one is probably fine where it is.
Also needing to bash through the OWW on the right caused me to keep overthinking the solution
It's another one that might be difficult for its position as well.
It was clear where the cloner needs to be used in order to get the rest of them out of the water pit near the top right. I have two solutions, where the miner hits the steel to turn and then digs but luckily everyone makes it out before the wall becomes too high. I didn't realize that you can scoot the miner over a little and the swimmers would still be able to get out of the water pit. I especially love the lasering from the bottom right in order to release the crowd. Before I realized this, I kept thinking to dig and then either fencer or laser out, but then this causes everyone to fall and splat later. The fencer at the start is a bit precise, especially as it almost nearly doesn't release the crowd. I do like how the disarmer turns around before all the crowd does so that you can bomb the final swimmer in the bottom middle to allow the clone disarmer through.
Overall, an excellent level with a hard to find solution but can still be worked out logically!
That's really clever and neat, though 
Quote from: JawaJuice on December 02, 2025, 02:31:04 PMThis was a pack I started playing back in July, but gave up on Armani's levels quite quickly, only completing Mobiethian's. Having recently played and solved quite a few of Armani's levels from the Random Level Sharing topic and the upcoming LDC #33, I realized he's not so scaryIn fact, I like his levels a lot! So, I thought with the festive season on the horizon, this would be the perfect time to dive back into the pack!
However, I'm in agreement with the former's levels being great for the most part! QuoteFirstly, if I were to assign a difficulty level to this pack, I'd probably go with Medium. Alternatively, it could be Easy-Hard as it runs the gamut. The difficulty curve is kind of all over the place, and the Daytime rank is only slightly harder than the Night rank overall. Medium seems like a good median though. What @Guigui said is 100% accurate:QuoteThe actual pattern I found for the difficulty in your Holiday Lemmings 2024 pack is rather simple :
* created by Mobiethian : fair difficulty, have fun. I loved the living-room themed levels, with the trap-cat
* created by Armani : get prepared for brain burning.
QuoteI was able to solve the whole pack without hints with three exceptions: All I want For Christmas Is..., Sky Shield and Constructus Interruptus. These I will go ahead and say are the hardest levels of the pack imo. The first two I was 95% of the way there and just needed a final push, courtesy of Armani. The latter, I had the right idea but I think an action to do near the end is so critical, it's more than a 5% thing. It never would have occurred to me without Armani's hint. INside OUT I also struggled with, but that was just me being stupid and the solution was obvious coming at it afresh the next day.
Also agree with INside OUT being a hard one, though I also solved that one with a backroute when I pre-tested the pack for the authors.
To be fair, I felt like I was prepared to take it on, after having beaten DoveLems, PimoLems, and Lemmings Reunion on Lemmini, as well as SubLems on SuperLemmini
Nope, took me an entire year to solve all of United while also getting whooped in the behind very badly!QuoteThe Lem is Home Alone! - Another joint effort that required a pretty long solve time!
I was simply credited because I gave Mobiethian the idea to put zombies in the level to have them be Harry and Marv from the Home Alone movies chasing the Lemming (Kevin) around