Recent posts

#21
General Discussion / Re: Lemmings Forums UK Meetup ...
Last post by Flopsy - August 30, 2026, 10:19:16 PM
Ok then, ample interest so far  :thumbsup:

Some have suggested November so let's aim for that to accommodate, work wise for me I can do any weekend but would prefer the weekend of 14/15 Nov because I'm on early shifts the week leading up to it and then on late shifts the following week so it would have the maximum time between the 2 weeks of shifts (finish early Fri and start late Mon). It doesn't mean the other weekends are off limits though, that's just the weekend I prefer out of the Nov weekends.

To bring the topic up to speed, there has been some organising in DMs on Discord. I'll most likely be giving Kingshadow a lift from Rotherham to Bristol and back and we'll book into the same hotel. We can let you know what hotel we're booking into when we book if you're interested in joining us in the evening(s) to have rooms in the same hotel for activities. Kingshadow is possibly bringing a board game and I'm bringing my Nintendo Switch 2.
Also I have offered to pick up hrb264 on the way to the meetup if she needs me to, she has advised me that she'll most likely stay with her sister who lives in Bristol.

One thing that hasn't been commented on is, are we doing a 2 day (Sat/Sun) or 3 day meet up (Sat/Sun/Mon)? I don't mind which personally and I wouldn't mind opting for the 3 day if there's interest.

Quote from: WillLem on August 28, 2026, 05:26:45 AMI'm definitely up for Bristol, and would also be happy to travel to anywhere on the coast. Seaside in Winter can be very beautiful.

Where on the coast were you thinking of? Perhaps if this was a 3 day meet up, we could possibly realistically do this.

Quote from: hrb264 on August 30, 2026, 06:46:53 AMNovember would work! Let me see if my gf and/or my sister and her family would like to come, what dates you looking at?

I've suggested above weekend of 14/15 Nov since no one expressed any preference except November, but I'm open to the other weekends in Nov also.

Your girlfriend and your sister's family are more than welcome if they want to join us, whatever works for you  :8:()[:

Not sure if this helps in any way but if we all booked into a hotel nearby your sister's place in Bristol, would that help your plans in any way?
#22
Lemmings Main / Re: NeoLemmix Community Showca...
Last post by darkshoxx - August 30, 2026, 06:19:05 PM
That's so cool, thanks for the info. If you have any additional feedback lemme know then I'll have more to talk about in the first section!
And thanks again for all the support!  :thumbsup:
#23
General Discussion / Re: Lemmings Forums UK Meetup ...
Last post by Kingshadow3 - August 30, 2026, 02:13:40 PM
I should be available to meetup.
#24
Game Bugs & Suggestions / [+][SUG][PL] Display a complet...
Last post by Piedro0 - August 30, 2026, 10:42:15 AM
A level pack complete screen would be nice, as i keep replaying earlier levels, without realizing that i completed a level pack, as they just loop over.

#25
General Discussion / Re: Lemmings Forums UK Meetup ...
Last post by ∫tan x dx - August 30, 2026, 09:20:10 AM
I'd love another meetup!

Bristol sounds good for me, and November should be fine!
#26
Lix Levels / Re: NepsterLix
Last post by kaywhyn - August 30, 2026, 06:49:16 AM
August 28, 2026 stream is over and I managed to solve 10 more levels of the Planet rank, one of which was Altruism, the level that Simon skipped :thumbsup: Replays attached :)

I also attempted Planet 13 - Choir of the Mad but was a no solve. I remember this level from Nepster's Return of the Tribes, the L2 level pack for Old Formats NL that Nepster never finished making, so it was just a matter of remembering the solution. There, it's remade in the L2 Medieval tileset. I wasn't able to remember the entire solution during the stream before I ended. I remember it involved some really clever use of the blocker, but what that is, I can't yet remember. The interesting thing is that I played through all the levels of the pack that Nepster made for Return of the Tribes last year. So, I apparently can remember solutions from 3-5 years ago but not from a year ago? It sure boggles the mind! :P At the same time, there's more, and that is I haven't spent anywhere near as much time on the Return of the Tribes levels as NepsterLems despite how the levels in the former are just as hard, if not harder, and it does feel a lot harder IMO.

Once I manage to solve Planet 13 offline I'll stream more of the pack. Still haven't figured it out yet, but I know the solution will come to me given time ;)

This time, the ones that look like backroutes are Tomb Raider and Cubism. At least I'm certain I don't recall solving Tomb Raider from NepsterLems like the way I did the NepsterLix version. I remember not taking a shortcut at all for the level in the NepsterLems pack and taking the long way around pretty much the entire level.

Both Altruism and Cubism were new to me, as they're not in NepsterLems. The rest of the levels I've played are from NepsterLems, so it was more or less a matter of trying to remember the solution I used in the latter. I remembered the solution to Five do not Survive incorrectly for a few minutes before it came back to my memory. I might had also been wrong about using an RR timing based solution in the NepsterLems version of the level. Any levels where I did abuse the RR manipulation in NL I had to come up with a somewhat new solution, though luckily they didn't need too much of a tweak from the solution I used.

Regarding Altruism, yes, absolutely agree that it's too difficult for its position. It really reminds me of Scrap the Builders from NepsterLems, and IIRC that level is Sun 7 in the latter, which is the rank after Planet and hence the 4th rank. Indeed, Altruism greatly resembles the layout of Scrap the Builders, and the feedback given for the latter is that it really feels more of a Black Hole rank level, and I absolutely agree there! Especially as both Icho and namida struggled with it. I did as well, and that was the next level of the pack that caused me to quit the NepsterLems pack for a while back in 2020, after I was finally successful in getting past my previous roadblock, Planet 13 - 50% is not Enough. Ultimately, when I finally did return to the NL pack, I ended up using a really overcomplicated solution that just barely works thanks to the fast triggering needles trap of the L1 Pillar set. Also, Altruism feels way harder than the NepsterLems version of the level!

Enjoying the pack as usual and can't wait to play the rest! :thumbsup: Great levels I remember them being, especially the new ones I haven't played because they're not in NepsterLems :thumbsup:     
#27
General Discussion / Re: Lemmings Forums UK Meetup ...
Last post by hrb264 - August 30, 2026, 06:46:53 AM
November would work! Let me see if my gf and/or my sister and her family would like to come, what dates you looking at?
#28
Game Bugs & Suggestions / Re: [+][BUG][PL] Level Select ...
Last post by WillLem - August 30, 2026, 03:28:18 AM
Eesh :forehead:

Of course, the event handler to use is 'Change', not 'Click'. The UI should not update every time the treeview is clicked, only when a node changes.

This removes the need to track the last-clicked node, and complements the other fixes (re-entry prevention, decoupling of loading from event handler).

NLCEPlayer commit 2d209ab.
#29
Game Bugs & Suggestions / Re: [+][BUG][PL] Level Select ...
Last post by WillLem - August 30, 2026, 12:33:46 AM
Quote from: Armani on August 29, 2026, 08:14:48 AMAfaik, there is no code path anywhere in SetInfo that calls ProcessMessages so with the current structure

SetInfo is now 'UpdateInfo' in CE, and ProcessMessages gets called just after the group caption is updated. This is because CE does a lot less 'load everything all the time' and mostly only grabs what it needs; the trade-off is that we occasionally need to manually push the UI to update (and of course, to keep the form responsive).

Quote from: Armani on August 29, 2026, 08:14:48 AMIt would be even better if we kept a "load pending" flag. If a load is already pending, don't post another message.

Yeah, this is (sort of) already how it's done. The click captures the node, sets the flag, and posts the message. The flag acts as a re-entrancy guard so that no further messages can be posted until the current one has been actioned. See the commit if you're interested to know exactly how the fix is implemented. Maybe you can suggest improvements?

Quote from: Armani on August 29, 2026, 08:14:48 AMFor some reason in NL, every single click would re-scan the entire tree to populate the level titles and info, parsing level files on the spot for any visible nodes that hadn't been labeled yet. This was very very inefficient. (Has this been fixed in CE?)

Yes, LoadNodeLabels is slightly more lightweight than it was previously, and has been moved out of UpdateInfo (previously SetInfo). That way, we can use it only when the tree is expanded rather than every time we need to load level info.

Quote from: Armani on August 29, 2026, 08:14:48 AM1) Populate the labels once for whatever is initially visible then incrementally populate them only for a group's direct children nodes when that group is expanded.

This is already done. LoadNodeLabels now only cares about what's actually visible, and it's called whenever the tree is expanded.

Quote from: Armani on August 29, 2026, 08:14:48 AM2) Skip the full level reload for the preview panel when the selected level's path hasn't actually changed.

This is also already done for the next update. Re-clicking the same level in the tree over and over no longer causes the level to reload. Obviously, if a different level is clicked, that level loads. And, since we still aren't using data caching, re-clicking the previous level again after clicking a different level causes it to re-load.

There is definitely more that can be done to optimize the level select menu, but the changes made in CE have brought it a long way.
#30
NeoLemmix Styles / Re: New Styles - "Let's Go - M...
Last post by GigaLem - August 30, 2026, 12:23:55 AM
if there is one thing I wish brass had, its pieces that transition rusty to steel, they of course wouldn't be steel but it'd be nice to have something that looks aesthetically pleasing when placing a rusty piece next to a steel piece