Recent posts

#21
Community Edition / [RELEASE] NeoLemmix Level Edit...
Last post by WillLem - February 01, 2026, 03:18:39 AM
NeoLemmix Editor Version 1.45



Download the latest version of the NeoLemmix Editor

Here's the full list of 1.45 updates:

NeoLemmix Editor 1.45 changelog
Version 1.45 Updates

:lemming: 'Sketches' are now 'Rulers'
 • Rulers are drawn to their own layer and with their own selection rectangle colour for easier identification. The layer can be toggled on/off via hotkey/menu item. Full backwards compatibility with existing Sketches is preserved (NOTE: the 'sketches' folder is auto-renamed to 'rulers' if the rulers folder is not found).

:lemming: UI
 • Improved Entrance Hatch arrow rendering
 • Steel now has its own selection rectangle colour
 • Improved layout of piece data & 'Load Style' button in Pieces tab

:lemming: Bugfixes
 • Combos are now correctly refreshed when changing levels
 • Music list now searches recursively in subfolders of 'music'
 • Cursor is correctly reset when clicking status bar buttons
 • The Editor now closes if the 'styles' folder cannot be found
 • Many other general improvements, tweaks and typo fixes
#22
Community Edition / Re: [✓][CE] Running CE and NL ...
Last post by Guigui - January 31, 2026, 11:49:47 PM
Quote from: Guigui on January 29, 2026, 11:39:29 PM... I can not remember a moment where I thought that I was better in vanilla NL ...

Oh well, can I actually express my ocd here ?

Why is that indentation wrong on the result screen ? The "you needed" line is not properly aligned with the 2 others as it used to be in NL and the games of my childhood. My eyes and heart hurt every time...
#23
Lix Main / Re: Newbie with very basic que...
Last post by ac4rd - January 31, 2026, 11:19:27 PM
Quote from: IchoTolot on January 31, 2026, 12:46:39 PM... comes to my mind in that regard would be the splitter object in NeoLemmix (another game engine). These alternate between sending Lemmings left and right.

Thank you, IchoTolot!  (Does your username mean something?  Languages always interest me.)  I'm VERY pleased with Lix and I'd rather stay with it, learning slowly, than try a new game.  I really admire how very easy Lix is for a newbie to use and enjoy.  The growth since my ancient Lemmings game is amazing.


I seem to have messed up the multi-element quoting but another quick reply: I would never dream of "suggesting" anything to Simon.  ;)  In current American idiom, "suggesting" carries an implication that the person doing the suggesting, is relatively as smart and/or capable as the person to whom the suggestion is aimed.

I am, my helpful friend, MUCH less a person to "suggest" as to say "absolute newbie with a question."  ;-)

Again, I note that IMO a real strength of Lix is that there is such a helpful and welcoming online community.  I appreciate it!   --ken ac4rd
#24
NeoLemmix Levels / Re: LemFan's various packs
Last post by Guigui - January 31, 2026, 10:59:32 PM
Here are my solutions for BadLems.

Overall I'd say it is a nice pack with moderate difficulty, and a lot of open ended levels. Clearing it did not take me too long, and I recognized many tricks you can learn while playing the NL Introduction Pack by Icho.

If I had to guess I'd say that you played the NL Introduction Pack prior to making this one LemFan ?
#25
NeoLemmix Levels / Re: LemFan's various packs
Last post by LemFan - January 31, 2026, 09:28:17 PM
Thanks for fixing the pack jkapp76! Sorry I didn't pay attention to the IDs when making the levels back in 2021. At least someone FINALLY did the job!
#26
NeoLemmix Levels / Re: LemFan's various packs
Last post by jkapp76 - January 31, 2026, 04:13:11 PM
Try This version. It might have the levels fixed. I believe I have all of his packs updated correctly somwehere.
#27
Lix Main / Re: Newbie with very basic que...
Last post by IchoTolot - January 31, 2026, 12:46:39 PM
QuoteI do have one further question which may well be possible but I've found only one crude way to do it.   I'd like to randomize a walking string of Lixies to go either up/down or left/right (and pseudorandomized is fine).   The one way I've found to do this is let a string of Lixes into a moderately wide pit.  They begin walking back and forth, moving either east or west depending on the last wall they bumped off.

The closet thing that comes to my mind in that reagard would be the splitter object in NeoLemmix (another game engine). These alternate between sending Lemmings left and right.

In Lix I think you would need to build custom contraptions, or maybe stack two entrances on top of each other with one spawning left and one right.

QuoteEven if it limited me to one entrance hatch, is there a way to pre-assign skills?

This would be a great thing to suggest as a feature!  :)

NeoLemmix has the ability to let hatches assign permanent skills to all Lemmings spawned from it.
This could be a good feature for Lix as well! ~wink at Simon~  ;)
#28
NeoLemmix Levels / Re: LemFan's various packs
Last post by JawaJuice - January 31, 2026, 11:12:11 AM
Hey @Guigui!

I also noticed this when playing through BadLems. I didn't know what the reason for it was until now, reading Proxima's explanation, but didn't really bother about it - just figured it was some kind of glitch with the pack! I haven't encountered the same problem with any other LemFan pack that I can recall. There was a different issue with a couple of the really early packs (Pack 2 and Pack 3 I think), where every level file was put into a separate sub-folder, rather than having multiple nxlv files in a single rank folder with a levels.nxmi file to organize them.
#29
Game Bugs & Suggestions / Re: [✓][SUG][PL] Cycle Zoom ho...
Last post by WillLem - January 31, 2026, 04:55:15 AM
Quote from: Guigui on January 30, 2026, 11:26:29 PMBut do you sleep sometimes ?

Like a cat! I get about 9 hours per day on average :lemcat:

I spend a lot more time indoors during the winter so generally have more laptop time. Plus, I work very fast and I use AI to help with a lot of it. Programming is my favourite thing to do at the moment, the problem solving is basically addictive.

Thanks for your concern, though :)
#30
Game Bugs & Suggestions / Re: [+][SUG][PL] Allow file as...
Last post by WillLem - January 31, 2026, 04:44:08 AM
Finally managed to get a clean refactor of this feature (in commit d5bbf0e).

Rather than parsing the level and replay files to match IDs and hack-load the level that way (yuck!), the existing ID matching logic in the mass replay check (thanks, namida!) has been harnessed to grab the correct level object from the already-loaded library.

We still handle multiple matches by displaying a list and letting the user select the correct level to load. No more uninitialized level object warnings :forehead:, all good to go!