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Lemmings Main / i got the windows 95 lemmings folder!
« Last post by Lemming#1 on April 25, 2024, 10:17:08 PM »
https://drive.google.com/file/d/1lfgjeWGXOqCvbU32DgCzQbt8uQgQ1Mzo/view

It's not a virus or anything, if you dont believe me, then scan the file.
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NeoLemmix Main / Re: Don't exit on losing all lemmings (feature development)
« Last post by Simon on April 25, 2024, 08:19:58 PM »
No problem, see you tomorrow, 17:00 UTC!

-- Simon
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NeoLemmix Main / Re: Don't exit on losing all lemmings (feature development)
« Last post by WillLem on April 25, 2024, 04:44:18 PM »
Hi Simon, confirming 1700 UTC tomorrow (Friday). Again,  many apologies for missing your earlier message. See you tomorrow, W
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Lemmings Main / Re: Will There Ever be a public version/download of Lemmings 3??
« Last post by jkapp76 on April 25, 2024, 03:41:06 PM »
You don't need virtual machine for this. Just unzip, or unrar to a folder and click the bat file.
I made this myself, it's no virus. I made all these myself.

ctrl+f9 will get you back to desktop if you can't get out any other way.

This uses dosbox, but it's all set up to work automatically. You won't need to have any knowledge of dosbox to use this. And dosbox is of course an EXE file, so that is normal.
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Lemmings Main / Re: Will There Ever be a public version/download of Lemmings 3??
« Last post by Lemming#1 on April 25, 2024, 03:40:05 PM »
https://u.pcloud.link/publink/show?code=XZdSoOVZSpJ2pulFthS12h1B1k3PCB964IDV

Here's a link to Lemmings 3 for Windows.

Just unzip to a folder and run the .Bat file.
dude theres a file in the folder thats called ''dosbox'' and its an exe...
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Lemmings Main / Re: Will There Ever be a public version/download of Lemmings 3??
« Last post by Lemming#1 on April 25, 2024, 03:28:17 PM »
https://u.pcloud.link/publink/show?code=XZdSoOVZSpJ2pulFthS12h1B1k3PCB964IDV

Here's a link to Lemmings 3 for Windows.

Just unzip to a folder and run the .Bat file.
DUDE i unzipped the file and run the bat file and it has music, BUT ITS JUST A BLACK SCREEN!!! and i cant do anything, i cant escape, help! this was done on a virtual machine, this is probably a virus..
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Lemmings Main / Re: Will There Ever be a public version/download of Lemmings 3??
« Last post by Lemming#1 on April 25, 2024, 03:20:44 PM »
You don't need to know how to use dosbox for this. Just click the BAT file and the game will launch and everything is auto.

Hit ctrl-f9 to quick end the game if you need to quit faster than the game's exit method.

No knowledge of dosbox is necessary. I did this for lem1,2 3, and 3d as well.
also how do i unzip the file, because the file is a .rar file.
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Lemmings Main / Re: Will There Ever be a public version/download of Lemmings 3??
« Last post by Lemming#1 on April 25, 2024, 03:19:22 PM »
You don't need to know how to use dosbox for this. Just click the BAT file and the game will launch and everything is auto.

Hit ctrl-f9 to quick end the game if you need to quit faster than the game's exit method.

No knowledge of dosbox is necessary. I did this for lem1,2 3, and 3d as well.
i tried it on a virtualbox and it doesnt open

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SuperLemmix Bugs & Suggestions / Re: [SUG] Visual SFX
« Last post by Tygerboi on April 25, 2024, 02:10:52 PM »
I am liking the ideas put forward here by Herby and others.  I did find the "chink" vfx very useful in the past when I have played WinLemm and SLT with the sound off - for example, in the living room whilst the children are watching TV, if there's also a conversation going on in the room, but could also maybe be if SLX was played whilst in a public location such as on public transport, a hospital waiting room, etc.


I didn't think the "chink" text looked too bad.  Maybe if text vfx were implemented, there could be an option to either have them turned off (default), turned on on their own, or turned on with symbol vfx, although the last option may not work very well (having both activated) unless the symbol vfx that had equivalent text vfx were disabled if both were activated.  That sounds like it  would be very fiddly though, so options for either text, or symbol or none, would be the best solution?


That idea for off-screen vfx to the left and right of the screen is fab!  Could be very useful for sound-off/hard-of-hearing situations,  The only thing that could be an issue is the vfx obscuring what is occurring on the viewable screen area.  For instance, if a builder was building a bridge near the edge of the screen whilst another builder was nearing the end of the 12-brick run off the screen on the same side, and there was also other on-screen activity going on that produced vfx, it could all start to get too cluttered/confusing.  One way around that might be to have different colour vfx for off-screen and on-screen (as possibly implied by one of the screen mock-ups).
It might be pretty cool too if, for the builder vfx, if three bars would appear when three bricks remain, two bars, when two, one when one, then the exclamation mark when the builder is about to give up and walk on.
Is there really any point in a "Let's Go" vfx?  It's already visually indicated when lemmings start to fall out of the entries because you can see lemmings falling out of them ;)  Still, if it's optional and not too difficult to implement alongside other vfx, then why not, I guess.


The timing issue for off-screen effects seemed to work just fine in WinLemm and SuperLemminiToo, although in both cases they are only audio not visual.  Does having the visual element as well make the timing process much more difficult, then? 
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OK, thanks Jeremy.

Come to think of it, I think I remember something like this happening when I very first implemented the Amiga cursor, but haven't had it happen in a long time and I'm also struggling to get it to happen.

@Tygerboi - which version of SLX are you using?


I was actually using v2.7.1.  I have just realised that you're now up to 2.7.3, so have just downloaded that, and the styles pack, so will update my installation and then get back to you with the info you asked for, if the problem recurs.
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