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11
NeoLemmix Levels / Re: Renaissance Lemmings
« Last post by ∫tan x dx on April 09, 2021, 07:32:02 PM »
Hi Kaywhyn!

I'm glad you enjoyed our level pack! Thank you so much for your kind words and interest in our levels. :thumbsup:

I've had a look at your solutions, and it appears you've found a few backroutes! ;P

Spoiler (click to show/hide)

As for the other replays, I would say they are all in line with our intended solutions. You've got a real talent for solving levels!

Sorry for my delayed response. I've been sidetracked with the work on our latest level pack.

- tan
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NeoLemmix Levels / Re: New Level pack: LemRunner
« Last post by kaywhyn on April 09, 2021, 07:29:06 PM »
I would absolutely love to see you do a lets play of our levels! That would be so cool. I should warn you though, some of the later levels are seriously tricky! :thumbsup::thumbsup:

I believe this. Both Chalkboard and Renaissance Lemmings had a lot of bite to them, with a lot of deceivingly tough levels :laugh: I eventually solved both after much struggling, so I expect my struggles will continue with LemRunner too. I don't mind difficult levels, though. I pretty much play levels of any difficulty.

Looking forward to playing through this pack in the upcoming days! :thumbsup:
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NeoLemmix Levels / Re: New Level pack: LemRunner
« Last post by 92Dexter11 on April 09, 2021, 07:11:46 PM »
Thank you so much!!

I haven't yet had a look at your replays, I'll be sure to check them out when I get the chance.

I would absolutely love to see you do a lets play of our levels! That would be so cool. I should warn you though, some of the later levels are seriously tricky! :thumbsup::thumbsup:
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NeoLemmix Levels / Re: New Level pack: LemRunner
« Last post by kaywhyn on April 09, 2021, 07:07:14 PM »
Hi Dexter,

I just downloaded the pack, and wow, these levels look great! :thumbsup: I really liked your Chalkboard and Renaissance style levels, so I know both your brother and you have great artistic taste. That continues to hold true with the LemRunner pack :) I'm sure you noticed that I recently posted my replays for both Chalkboard and Renaissance Lemmings, though I have yet to get any feedback on my solutions. I especially love your brother's username, as I love calculus myself and am a math teacher ;)

I would love to LP (let's play) this pack, meaning record myself solving these levels in real time, and when I do, I'll link you and your brother to my YT ;)
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NeoLemmix Levels / New Level pack: LemRunner
« Last post by 92Dexter11 on April 09, 2021, 06:56:59 PM »
Hello all!

A collaboration between my older brother (tan x dx) and I. This one is based off of an old isometric platformer called LodeRunner 2.

Just like in that game, you must collect all the gold to open the exit!


https://www.dropbox.com/s/zxmpy93kdwjp121/LemRunner.zip?dl=1


There are 50 levels in total, split between 5 worlds. Both the levels and the worlds increase in difficulty; if you get stuck on one level, try starting a different world!


You'll need to download the corresponding style packs in order to play this. You can get the styles here:

https://www.lemmingsforums.net/index.php?topic=5535.0

I'll post the solutions pack later on, after you've all had a chance to play it (and, inevitably, find a ton of backroutes that we overlooked!)

Let us know what you think! :thumbsup:
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NeoLemmix Styles / 5 New Style Packs
« Last post by 92Dexter11 on April 09, 2021, 06:54:35 PM »
Hello all!

I'm 92Dexter11. I am tan x dx's younger brother, and the creator of several lemmings styles, notably the Renaissance Lemmings and Chalkboard Lemmings.
https://www.lemmingsforums.net/index.php?topic=4214.0
https://www.lemmingsforums.net/index.php?topic=4237.0

I'm not as big a Lemmings fan as my brother (although I did play it a bunch when I was growing up), hence why I haven't made an account until now,
I love making graphical content for video games as a hobby, so when my brother suggested that I make some things for the Lemmings forums, I jumped at the opportunity.

Me and my brother agreed that it would be a lot easier if I made my own account to publish my level styles, rather than awkwardly using his account as a proxy, so hello!


Enough about me, let's talk about the new styles.
I've made 5 new style packs for you to use! (well, technically 6, but one of the style packs just contains generic multi-purpose stuff).

They're based off of one of my favourite games of all time, LodeRunner 2.

Background info about the LodeRunner series:
LodeRunner was a platformer ported to various different consoles and systems (much like Lemmings!), in LodeRunner, the game revolves around collecting gold to open an exit while avoiding deadly monks.

LodeRunner2 is a 3D isometric remake of the original game.
I think the worlds in LR2 are so bizarre, creative and intriguing that I wanted to create a Lemmings-based tribute to it.


Image links:
Spoiler (click to show/hide)

Each world comes with its own set of music tracks, consisting of quieter ambient tunes and noises. If this is not to your liking, feel free to swap them out to something else.
Also included in the pack are custom completion/failure jingles! Again, if these don't interest you, then feel free to disable them in the NeoLemmix options menu.

I absolutely adore LodeRunner 2's aesthetics, and I thought that they would translate really well into NeoLemmix. It was somewhat tricky to de-make a 3d isometric game into a 2d platformer, but I think I did it justice, and kept the overall feel of the original game.

Get the style packs here:
https://www.dropbox.com/s/7pzvhmkzawdnn53/LemRunner%20Styles.zip?dl=1

My brother and I have also created some puzzles to go along with it! At 50 levels in total, it's our biggest level pack so far. We really spent a long time making it and we hope you'll enjoy the levels as much as we enjoyed making them!

Link to the Level pack:
https://www.lemmingsforums.net/index.php?topic=5536.0

I'll post the solutions pack later on, after you've all had a chance to play it (and, inevitably, find a ton of backroutes that we overlooked!)


Let us know what you think! :thumbsup:
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Prehaps we could add both my previous idea and also add: a 'skills used mode' button on the skill panel (like clear physics mode or fast forward) which changes the skills remaining to skills used.

While I'm absolutely in support of a hotkey for "skills used mode", it's far too niche a feature to justify a skill panel slot.

Idk, I think it would look nice. I understand where you coming from though
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Prehaps we could add both my previous idea and also add: a 'skills used mode' button on the skill panel (like clear physics mode or fast forward) which changes the skills remaining to skills used.

While I'm absolutely in support of a hotkey for "skills used mode", it's far too niche a feature to justify a skill panel slot.
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Prehaps we could add both my previous idea and also add: a 'skills used mode' button on the skill panel (like clear physics mode or fast forward) which changes the skills remaining to skills used. To be clear like WillLem, my idea is to have both my previous post in this topic, and the bold text in this one.

Also if this idea were to be implemented, holding shift whilst hovering over the desired skills tile whilst skills used mode is on, it could have the opposite effect and turn the skills used to the skills remaining
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Prehaps we could add both my previous idea and also add: a 'skills used mode' button on the skill panel (like clear physics mode or fast forward) which changes the skills remaining to skills used. To be clear like WillLem, my idea is to have both my previous post in this topic, and the bold text in this one.
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