Recent Posts

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1
Lix / Re: Build instructions have dead links (v. 0.9.4)
« Last post by Simon on December 14, 2017, 11:42:23 am »
I've uploaded the proper archive now. The files will land in subdirectories bin/ and lib/ when the archive unpacks in windows/. I'll clarify this in the build notes, too.

-- Simon
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Lix / Re: Build instructions have dead links (v. 0.9.4)
« Last post by Forestidia86 on December 14, 2017, 10:11:41 am »
Sorry, only a small point; probably you think of it yourself but

in the build instruction you write:

"Download the Allegro DLLs and *.lib files from my website: http://www.lixgame.com/dow/alleg-5.2-dlls-libs.zip Extract this into your D installation's windows/ directory." (emphasis by me)

For that it is probably needed that the DLL-files are in a bin-folder and the .lib-files in a lib-folder or does it work out if you just spill the files in the windows subdirectory?

(You explain later though that DLL-files belong to bin and .lib-files to lib but that's connected to the backup strategy if you make own files, hm, and you mention at the beginning that these folders seem to be important.)
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Lix / Re: Build instructions have dead links (v. 0.9.4)
« Last post by Simon on December 14, 2017, 12:12:23 am »
I thought I packed the .libs into the archive, but apparently I didn't. I'll reupload these days. Surprised they're missing, I was really sure. :lix-scared: Thanks for checking!

-- Simon
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Lix / Re: Build instructions have dead links (v. 0.9.4)
« Last post by Forestidia86 on December 13, 2017, 10:49:09 pm »
and reuploaded the archive with the Allegro .lib and .dll files.

I noticed that it only contains DLL-files. Out of curiosity: Are the .lib-files not necessary anymore?
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Level Packs / Re: [NeoLemmix] Snack Pack
« Last post by joshescue18 on December 13, 2017, 08:22:47 pm »
I have finished this pack.
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Lix / Re: IchoTolot's Multiplayer Maps
« Last post by Simon on December 13, 2017, 04:46:57 pm »
I forgot these for 0.9.5. >_>

Thanks for organizing these in the first post. I'll have them ready for the next session, then we can both serve these no matter whether I release again in the meantime. Quality maps, including the large 3v3 hatch-attacking map.

-- Simon
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Lix / Re: Lix 0.9.5 released
« Last post by Forestidia86 on December 13, 2017, 04:13:53 pm »
Draw splat ruler even when it doesn't snap to anything.

Does this really improve useability? But if the others get better along with that I have to take it I guess.
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Lix / Re: Lix 0.9.5 released
« Last post by Simon on December 13, 2017, 03:52:34 pm »
Lix 0.9.5 released.

:lix-cool: Download for Windows
:lix: Download for Linux 64-bit
:lix-evil: Source code
:8(): Changelog
:8:()[: Issue tracker

Optionally, extract the music collection into Lix's root directory.
  • In NepsterLix/Moon, 10 levels got backroute fixes on 2017-11-30. All levels are proven solvable.
  • In ClamLix/Outtakes, beautified Korean Border Crossing (version from 2017-12-13) and Abridged Version v1. All levels remain solvable.
  • Merged multiplayer maps by Arty: Blow Your Top, Shaft of Chaos, Showdown at Chainsaw Gap.
  • Distinguished the pillars in matt/bricks from steel by yellow-brown color. Still to do: Distinguish pillars in geoo/construction from steel.
  • Fix #272: Always draw splat ruler in front of terrain. Draw splat ruler even when it doesn't snap to anything.
  • Fix #263, fix #269: Network game computes correct overtime when somebody nukes before saving lix, then saves some. This fixes crashes from assertion failures in the debugging build.
  • Fix #209: The replay verifier called from the replay browser creates checkmarks when it finds solving replays whose player name matches the user's name. Command-line verification doesn't create any checkmarks.
  • Fix #271: Verifier distinguishes normal failures without lix left from failures from running more than 5 minutes after the final skill assignment.
  • Fix #157: Playing back winning replays on a wrong level version turned your correct checkmarks into '?!'. Now, replays will only affect checkmarks when the played level matches exactly.
  • Fix #260: When you interrupt or modify a replay, then save it, your name replaces the old player name in the replay.
  • Better key names on Windows when remapping hotkeys. If you still see keycode numbers instead of a proper key name, please tell me key and number.
  • Translated leftover options to German: Sound and music volume, fast movement frees mouse, unpause on skill assignment.
  • Fixed links in the build instructions that were still pointing to asdfasdf; they now point to lixgame.com.
-- Simon
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Lix / Re: ClamLix
« Last post by Simon on December 13, 2017, 03:48:51 pm »
Thanks, KBC from #194 will go into 0.9.5.

Everything above is in Lix 0.9.5.

-- Simon
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Lix / Re: ClamLix
« Last post by Forestidia86 on December 13, 2017, 03:27:17 pm »
Sorry, I found a very precise backroute and had to fix that.
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