Recent Posts

Pages: [1] 2 3 ... 10
1
Non-Lemmings Gaming / Re: Sonic Race
« Last post by geoo on Today at 05:24:57 am »
I'll very likely be out that weekend, but if it works for everyone else I'm fine to skip.

This coming weekend I'm free on Saturday roughly 16-19 UTC.
2
Non-Lemmings Gaming / Re: Ultimate Chicken Horse Multiplayer
« Last post by mobius on September 24, 2018, 11:46:08 pm »
anyone up for a quick session tomorrow night (Tuesday 20~21:00)?
3
Lemmings Main / Re: Lemmings Forums on Youtube
« Last post by Colorful Arty on September 24, 2018, 11:31:56 pm »
Now that my Ace Attorney LP has finished at last, I'm changing to a new upload schedule! I mentioned this in passing in the Lemmings World Tour Topic, but I made a minor change, and this is how the uploads will go!

Monday and Thursday I will upload a video for my next main LP.
Tuesday and Friday I will upload a Lemmings World Tour video.

I know I promised 5 videos a week instead of 4, but I feel this schedule will be less likely to result in schedule slips and give me ample time to record, edit, save, and upload the videos in time.

This new schedule will likely start this Thursday. The first World Tour video will come out this Friday. All uploads should be at noon EST.
4
NeoLemmix Main / Re: Which pack is the next step to play?
« Last post by namida on September 24, 2018, 10:20:16 pm »
Quote
For Lemmings Plus I have you ever tried Lemmings Plus I or II? I think those are the easiest packs and even Omega I might be manageable by you. Definitely packs like Omega II might have to wait until after Reunion to conquer according to your explanations

LPO isn't much harder than LPI or LPII. It felt hard at the time because it was the first major pack (and second pack full stop, after the very easy Holiday Lemmings Plus) to make use of the new skills. By today's standards, where most players are used to the new skills, LPO should be no harder than LPI or LPII overall (although I must admit Mental 29 is nastier than anything in the other two, except maybe Death Row).
5
Level Design / Re: What makes a level rewarding to you?
« Last post by namida on September 24, 2018, 10:15:19 pm »
There can be good reasons to give excess skills - your example with constructive skills is one. Another is as decoys - the idea is to make the player think they need these skills, to distract them from the intended solution that doesn't use them at all. The main issue there is it's very easy to open up backroutes doing this, which is why - while I do do this - I don't do it often.
6
General Discussion / Re: General Comings and Goings
« Last post by Strato Incendus on September 24, 2018, 07:49:32 pm »
No problem, Nepster, don't rush it! :) The longer it takes to get the shimmier working, the more time I have for converting Lemmings World Tour - I don't want to fix backroutes in both format versions separately... :D
7
General Discussion / Re: General Comings and Goings
« Last post by Nepster on September 24, 2018, 07:13:00 pm »
Good luck, Flopsy and nin10doadict! :thumbsup:

I mentioned in another thread, that I wanted to work an both the shimmer and the pickup-sprite-change/skill reordering this week. However real life got in the way and now I have far less time to work on this than I thought (which also explains why I will be less active in IRC for the next one or two weeks).
I still hope to get at least some experimental version with the shimmier done, but nothing guaranteed...
8
NeoLemmix Main / Re: Which pack is the next step to play?
« Last post by Nessy on September 24, 2018, 06:35:22 pm »
Quote from: Strato Incendus
But with your ranking in mind, I think I'll make my list as following:
- finish Lemmings Squared
- GeoffLems
- MobiLems and/or DoveLems
- then PimoLems
- after that, possibly Lemmings Reunion

I think this sounds like a solid plan. GeoffLems is indeed a great pack, and it is a very traditional type of pack with classic skills, repeats, and levels that start out easy with 20-of-everything... but don't let that fool you for the levels get much harder towards the end. There was even one level that I didn't solve until months after finishing the pack!!

MobiLems is also great and I think it is on par with GeoffLems in terms of difficulty. DoveLems I would say is a bit harder than the previous two I mentioned, although honestly I think that some final rank levels aren't as bad as some of the third rank levels and this is probably because of NeoLemmix in some cases. There are a lot of trick orientated levels as well and they are pretty good at blowing your mind.

PimoLems I'm still not 100% sure about since I haven't officially sat down and went through it on my own yet, but people have said that it starts off very easy and gets quite challenging in the end. The final rank is harder than those from DoveLems, MobiLems, and even GeoffLems.

Reunion I have started off and on and it gets quite tricky already in the 2nd rank but it's also great and I wouldn't let the difficulty of it put you off.

Other packs include Clammings which starts off easy but gets quite nasty towards the end. Deceit's Lemmings also gets challenging at the end but I would say the final rank of Clammings is a bit harder than the final rank of Deceit's Lemmings at times (although some people might disagree especially if you consider the infamous Mayhem 21 from Deceit's Lemmings)

For Lemmings Plus I have you ever tried Lemmings Plus I or II? I think those are the easiest packs and even Omega I might be manageable by you. Definitely packs like Omega II might have to wait until after Reunion to conquer according to your explanations :P
9
General Discussion / Re: Nessy's "Loch Ness" Streams
« Last post by Nessy on September 24, 2018, 06:07:23 pm »
My first official stream will be this Saturday (September 29) at 17:30 UTC.

It won't have a "central theme" and instead be a more of a test run. It also isn't the custom level stream but instead whatever the votes come out to :)



(although even if something doesn't get the popular vote I might still do it if we have time ;))
10
Level Design / What makes a level rewarding to you?
« Last post by Strato Incendus on September 24, 2018, 04:35:42 pm »
We've already discussions about "What makes a level fun?", but this, I think, is still a little different. A level can be fun without being particularly challenging or tight on resources ("resources" includes time and lemming count itself here). That's kind of what happens while you're playing the level; I'm talking about the moment right after the level.

For me, this pretty much comes down to "I don't like having excess skills" :D . Nothing is more rewarding in my view than using the last skill on the panel in any given level and seeing how the path is completed and everything has fallen into place. That's kind of the idea of the "puzzle", isn't it? :)

Who would want a puzzle where, after completing the entire picture, you still had some leftover pieces? What's the use in finding the corner stones first if there are additional corner stones so that you don't need to use these particular ones? Why should there be a crossword riddle where you'd have some extra words remaining unused at the end, or some rows empty?

The main reason for my repeatedly uttered grievances with 10-of-everything levels therefore is not the level type per se - but the fact that this type of level produces excess skills more than others. This, in turn, also explains my obsession with Final Frustration-style levels - because here, everything has to fall into place despite the seemingly "open" nature of the level.

The result is that I like to make my own levels as tight on resources as possible (where time is the resource I use least): You usually have to save everyone, and if not, those you may lose are exactly accounted for (including cloners, I've learned after Pit Lems :D !). And you usually have to use every skill, except perhaps when there are certain gaps which cannot be bridged by a specific number of constructive skills. In that case, there may be an occasional leftover builder or platformer. But I always try to avoid it.

So perhaps I should give designing Lemmings 2: The Tribes levels a try some time in the future (because these are usually "save everyone" levels)? :D
Pages: [1] 2 3 ... 10