Recent posts

#1
NeoLemmix Levels / Re: [NeoLemmix] NeoLemmix Intr...
Last post by IchoTolot - Today at 12:47:31 PM
Quote from: Guigui on April 19, 2025, 04:06:01 PMI got it  Victory Lap cleared :thumbsup:  8-)  :tal-gold:

Required some very precise timing on the tricks, cool. I'm joining the .nxrp file (sorry not that good at uploading videos). Was that the intended way ?
https://drive.google.com/file/d/1pAq1KhdZN1jkh6rxAC6fRTy0tc8eQZO4/view?usp=sharing

I can confirm that this is intended! Great job!   :thumbsup:
#2
In Development / Re: Updates of Lemmix packs to...
Last post by kaywhyn - April 21, 2025, 07:28:40 PM
@Proxima

Bumping this topic for a few reasons. First off, I 100% support this project of converting all of the levels/packs to New Formats NL! :thumbsup: As I've been going through a lot of old packs lately, I'm more than happy to either assist and/or possibly take charge of the project, with some assistance of course. It's definitely something I wouldn't do alone, given the huge amount of levels/packs. In particular, I'm currently handling the rest of the cLemmings series with the cONML and cHoliday packs, and they're nearly complete, just a few more things that I need to decide on and then they'll be ready.

Second, and the main point I want to get to, and that is I wanted to ask if you still have all of the work you did for this project. If so, would you be all right and willing to send what you have to me? It's all right if you don't have them or don't want to, I just figure I ask. In this way, I would be able to get an idea of how you been handling making the various packs and also so that I wouldn't be wasting my time on levels/packs that you already did.

In any case, I wouldn't want to see this project abandoned or go to waste and am more than happy to help finish up what Nepster and Wafflem started by first bringing them to Old Formats and now with you porting them to New Formats! :)
   
#3
NeoLemmix Styles / Re: Style updates topic
Last post by namida - April 19, 2025, 09:39:22 PM
Updated to here.

@92Dexter11: I have fixed it myself this time, but please note that the correct names for the terrain/object/etc folders are all lowercase. You had them instead starting with an uppercase letter. This doesn't matter on Windows, but might make your style not work correctly for people playing on Linux or Mac via "emulators" (and even more so, could be a concern for future ports/clones or associated tools that can natively run on those OSes).

I have also in general rewritten the topic's rules. Nothing is actually new (aside from clarifying the above regarding names); they've just been rewritten to (hopefully) be more clear - in particular, to be clearer on what exactly the stance on AI is (and to clarify that the prohibition on "image gallery" type styles would still apply even if the images weren't AI generated but otherwise ticked all the same boxes that made those styles an issue) - as well as putting a few unwritten but widely-abided-by rules into writing.
#4
NeoLemmix Styles / Re: Style updates topic
Last post by 92Dexter11 - April 19, 2025, 06:00:35 PM
Hi, I have an update to dex_circuit. Let me know if there are any issues.  :thumbsup:
#5
NeoLemmix Styles / Re: New Styles - Lemmings Fait...
Last post by 92Dexter11 - April 19, 2025, 05:57:41 PM
Hey all, another update for circuit style! See the OP for details.

If you don't want to download all the other styles again, you can just download the updates to dex_circuit as a standalone, attached to this reply.

Let me know if there are any issues!  :thumbsup:
#6
NeoLemmix Levels / Re: [NeoLemmix] NeoLemmix Intr...
Last post by Guigui - April 19, 2025, 04:06:01 PM
I got it  Victory Lap cleared :thumbsup:  8-)  :tal-gold:

Required some very precise timing on the tricks, cool. I'm joining the .nxrp file (sorry not that good at uploading videos). Was that the intended way ?
https://drive.google.com/file/d/1pAq1KhdZN1jkh6rxAC6fRTy0tc8eQZO4/view?usp=sharing

#7
NeoLemmix Levels / Re: [NeoLemmix] NeoLemmix Intr...
Last post by Guigui - April 19, 2025, 02:11:34 PM
Quote from: IchoTolot on April 19, 2025, 07:38:56 AMThe best help I can give you is really to especially remember the tricks introduced in the last few levels and see where you find use for them.

Route hint
I struggle to get to your definition of "path" and how precise you define the term. Let's just say if you mean a completely different way through another map section: I have trouble figuriung out where an alternative route shall go through then. ;P

Tricks recently learned I am using here :
* basher canceled to blocker then blown by bomber to access the upper right part of the level.
* digger canceled by another digger to avoid the splat at the exit. So I plan on using both diggers at the very end. Though I fear the climbers will give me troubles here.

What I am unsure of is how to free the crowd. With a miner for sure, but if the miner should send everyone to the basher-blocker-bomber area, then I am one or two pixels short to make everyone climb there.

Oh well, I'll give it more tries and see...
#8
NeoLemmix Levels / Re: [NeoLemmix] NeoLemmix Intr...
Last post by IchoTolot - April 19, 2025, 07:38:56 AM
The best help I can give you is really to especially remember the tricks introduced in the last few levels and see where you find use for them.

Route hint
I struggle to get to your definition of "path" and how precise you define the term. Let's just say if you mean a completely different way through another map section: I have trouble figuriung out where an alternative route shall go through then. ;P
#9
General Discussion / Re: General Comings and Goings
Last post by IchoTolot - April 19, 2025, 07:32:03 AM
I will be away during easter until tuesday.  :)
#10
NeoLemmix Levels / Re: [NeoLemmix] NeoLemmix Intr...
Last post by Guigui - April 19, 2025, 12:23:18 AM
You're definitely right. That's what I also love about this game : cant find the solution right away, keep the level in a corner of my mind, think about it later and find the solution.

Currently this last riddle in advanced training has me stuck. I think I have something, but unsure if this is the correct solution that I cannot pull out correctly, or if I am just wrong.

If you're willing to give little help but no spoil on Victory Lap, advanced training 27 : is the crowd supposed to be released via about the same path as the climbers from the beginning, or does the crowd take a different path ?