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Contests / Re: Level Design Contest #27
« Last post by IchoTolot on Today at 04:35:10 PM »
I will probably get around making the pack and starting the playing phase the coming weekend. :)
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In Development / Re: [NeoLemmix] Lemmings Forum LDC Compilation Pack
« Last post by IchoTolot on Today at 04:33:53 PM »
What does LDC stand for?

LDC = Level Design Contest
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NeoLemmix Main / Re: [DISC] NeoLemmix sounds
« Last post by IchoTolot on Today at 04:33:08 PM »
Let's say, I also would really be in favor of the swimmer splash and the zombie signal being turned down a bit ;)
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This is still on the cards.

Good to know :thumbsup:

Since the skills for most levels are totally different, it makes more sense to have hotkeys-per-button as well as hotkeys-per-skill. I'd definitely use this feature if implemented.

Quote
how about being able to continuously scroll through the skills, so that when pressing "next skill" once it reaches whichever skill is furthest to the right on the panel, it scrolls back to the skill furthest on the left (and vice versa)?
Implemented in commit db95d23. There's really no reason this shouldn't have been the case.

Brilliant, thanks for doing this :thumbsup:
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Is this on 12.12.5 or the new-objects exp (or both)?

Both.

Can you also confirm - does the setting:
a) get applied correctly, ie: if you enter this setting, then immediately play a level and save a replay, does it use your setting?

Yes.

b) get preserved between sessions, ie: if you enter this setting, then exit and re-start NL (without going into the config menu), then play a level and save a replay, does it use your setting?

Yes, and the setting is remembered after closing and re-opening NL multiple times.

After some investigation, it seems that going to the config menu, changing something (anything), and then pressing "Apply" reverts the Auto-Save option to "Position + Timestamp."



I've also noticed another issue whilst testing this: NeoLemmix always loads the last level played when starting up, even if the level was completed successfully. Perhaps it should load the next non-completed level? I don't know if this is a bug or whether the behaviour is intended, I just thought I'd mention it in case it's unintended behaviour.

(If it is indeed a bug, then I'll start a new topic for it).
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NeoLemmix Main / Re: [DISC] NeoLemmix sounds
« Last post by WillLem on Today at 03:26:43 PM »
Just a quick bump for this. I haven't forgotten about it, but I've been inactive on the forums for a long time and it's currently fairly low on my priority list. I do want to help get the NL sounds sorted before the final version is released, though.
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Quote
would it be possible for the skill select button sounds to also increase/decrease in pitch when scrolling left and right

This one is not going to happen. While the underlying audio library probably has support for such a feature, the code NL uses to manage / play sounds does not, and that'd be a major thing to add at this point

Fair enough. Are we still on for potentially adding sound to the release rate button though?

A simple "silent buttons" checkbox in F2 could turn all button sounds on and off, for those that prefer no sound. The audio feedback from buttons is important for real-time play, speedrunning, and it's just in keeping with the audio feedback elsewhere in the engine.

At some point before NL gets finalised, I will absolutely take part in making sure that all sounds in NL are the best quality, and the correct volume in relation to one another, as per this topic that I started ages ago.
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In Development / Re: [NeoLemmix] Lemmings Forum LDC Compilation Pack
« Last post by WillLem on Today at 03:16:37 PM »
What does LDC stand for?
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Lemmings Main / Re: Charting the Lemmingverse?
« Last post by weirdybeardy on Today at 09:56:34 AM »
Thank you! I hope it really is that simple. It wouldn't surprise me if that was the case. I am, after all, a bit of an idiot. :forehead: :thumbsup:
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Lemmings Main / Re: Charting the Lemmingverse?
« Last post by jkapp76 on January 30, 2023, 05:58:56 PM »
Hey, I'm pretty sure I know your problem!

Load the L2-Fix.COM

Then, when it stops, press any key to proceed. I had this issue at first too.

I got this game playing smooth and perfect with just a little tweaking.
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