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Contests / Re: Polls for possible changes to the contests
« Last post by IchoTolot on Today at 04:29:39 pm »
The poll resulted in the following:

3 days for regular votes and 4 days for finals:
    4 (40%)
2 days for regular votes and 3 days for finals:
    6 (60%)

So I will shorten the voting period to 2 days for regular votes and 3 days for finals.
2
Non-Lemmings Gaming / Re: Baba is You (puzzle game)
« Last post by ccexplore on Today at 07:27:42 am »
Just want to add that even the music may be improved from the demo.  At least there's more variety.

Baba is You OST

Basically, the demo version is more like an early beta, less like a limited free trial of full version.  It's equivalent to those beta/demo versions of Lemmings, Lemmings 2 etc. people have talked about and posted here in the past, usually consisting of just a few levels to give you a taste.  You can probably expect slightly better graphics, music, sound and gameplay in the full version.
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Non-Lemmings Gaming / Re: Baba is You (puzzle game)
« Last post by ccexplore on March 22, 2019, 10:23:41 pm »
Makes me wonder how easy or hard it might be to reverse engineer the binary formats of the level files and thereby potentially create your own levels to play using the demo.

So as it turns out I didn't read the webpage for the demo very carefully.  There is actually built-in level editing functionality in the demo, as noted on the demo's website:

Quote
(Secret:
ยง/~ Is Editor (Sometimes | or \)
+/- Is Levelchange
S Is Save
Tab Is Menu
Mouse Is Work)

The tab menu lets you see all the available objects and behaviors, which you can select and place into the level.  It looks like the demo only has a subset of all the objects and behaviors available in the full version (based on sample videos on the webpage for the full version), plus I think the level area size is limited compared to full version, so even with level editing in the demo, you will not be able to replicate the full version experience manually in the demo.  Nevertheless, the demo does seem to provide a pretty good showcase of what the gameplay is like.

Sample videos of the full version also shows that there are improvements in the UI compared to the demo (the overall style is still very 8-bit old-school).  For example it looks like grass is more visually distinct from empty in the full version, and they make subtle lighting changes on rulewords to help visually highlight active rules.
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Live Event Scheduling / Re: Ultimate Chicken Horse Multiplayer
« Last post by Nessy on March 22, 2019, 10:17:15 pm »
Just a reminder that the UCH session is tomorrow at 18:00 UTC :) The session will unofficially start one hour earlier though for anyone that prefers the earlier time.
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Levels for other engines / Re: [Lemmings 2] Lemmings ... In Space!
« Last post by kieranmillar on March 22, 2019, 07:48:35 pm »
Hi Simon,

Nothing yet, I have been busy with relocation for my new job. A place has now been found but time has been spent packing and updating address details etc. I move on Monday, but will be without internet except mobile phone data until 2nd April. On the plus side, I have the week off work before my new job starts on the 1st and will hopefully have some time finally free of other distractions to look at this plus some older outstanding projects to upload when internet returns.
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Contests / Re: Polls for possible changes to the contests
« Last post by Simon on March 22, 2019, 07:14:47 pm »
Quote
How about: Author_Levelname_RuleVersion?

Good!

-- Simon

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Contests / Re: Polls for possible changes to the contests
« Last post by IchoTolot on March 22, 2019, 06:52:21 pm »
Quote
Rename the contest from
Lemmings Forums Level Contest
to
Level Design Contest.

Reason: Other contests are on Lemmings Forums, too, are about levels, too, and are contests, too. Example: The contest where we minimize skills on a given level. Thus Lemmings Forums Level Contest is not precise.

Good idea! :)

I agree that Level Design Contest is more precise.

Quote
I don't mind the author/rules/versioning in the filename, but please include the level name. The level name is the handle, not the author or the rule. When I have a loose replay called Nepster_r1v3, from what contest is that?

How about: Author_Levelname_RuleVersion?
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Contests / Re: Polls for possible changes to the contests
« Last post by Simon on March 22, 2019, 06:39:57 pm »
Rename the contest from
Lemmings Forums Level Contest
to
Level Design Contest.

Reason: Other contests are on Lemmings Forums, too, are about levels, too, and are contests, too. Example: The contest where we minimize skills on a given level. Thus Lemmings Forums Level Contest is not precise.

I don't mind the author/rules/versioning in the filename, but please include the level name. The level name is the handle, not the author or the rule. When I have a loose replay called Nepster_r1v3, from what contest is that?

-- Simon
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Levels for other engines / Re: [Lemmings 2] Lemmings ... In Space!
« Last post by Simon on March 22, 2019, 04:09:18 pm »
Is there already a backroute fix for 8. Hyperspace Loop?

A fascinating level, and I'd really like to re-solve it without the

-- Simon
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Contests / Re: Level of the Year 2018: Playing Phase
« Last post by IchoTolot on March 22, 2019, 07:12:56 am »
I will prepare the groups for the voting phase. Voting will begin shortly after the 1st poll here: https://www.lemmingsforums.net/index.php?topic=4159.0

So the result will influence the voting phase. I might open the topic earlier, but the polls will only start after the time duration poll.
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