Quote from: Armani on Today at 01:06:04 AMThe most recent example
used a jumper to cancel a basher
I overwrote the jumper assignment with a shimmier
Quote from: Armani on Today at 01:06:04 AMyou have a pretty strong strong opinion on disallowing skill overwrite replay in insert mode.
I sometimes do overwrite skills with intention
Quote from: WillLem on Today at 03:01:55 AMmodifier key (Ctrl, Alt, Shift) to overwrite assignments
Quote from: Armani on Today at 01:03:37 AMI mean, with those reasonings you can justify implementing anything
Quote from: Armani on Today at 01:03:37 AMBut the fundamental problem I want to point out is that a lot of the features in your list are not obvious improvements nor something much requested in the first place.
Quote from: Armani on Today at 01:03:37 AMit's hard to believe that your list of CE features is a collection of community requests in general.(I'd be happy to be proved wrong) The list rather looks more like a WillLem's personal wish list to me.
Quote from: Armani on Today at 01:03:37 AMThings like assign fail and -/+sound for example, they are not obvious improvements, they are a matter of personal preference.
Quote from: Armani on Today at 01:03:37 AMThat's why I suggested we can use RC build as a demo of the possible features and later ask people if they are happy about them being implemented to official version. I expect there'll be a lot of things people actually want to see but at the same time I'm pretty sure there'll be non-negligible number of features people aren't really into.
Quote from: Armani on Today at 01:03:37 AMThere's necessity to reach potential users who want a certain feature but aren't vocal. With the same logic you can easily expect there're people who are in the exact opposite, right? So I would argue that interpreting silence as "go ahead" makes little sense.
Quote from: ArmaniIt seems that you have a pretty strong opinion on disallowing skill overwrite replay in insert mode.
I'm aware of that behavior and I sometimes do overwrite skills with intention
QuoteAnd, if we're disallowing skill overwrite in Replay Insert (we should!*)It seems that you have a pretty strong opinion on disallowing skill overwrite replay in insert mode.
*We might as well discuss this one here as well, it doesn't need its own topic.
QuoteYes, it is. But I'm not doing that, I'm using it to justify implementing this feature!I mean, with those reasonings you can justify implementing anything, even the worst things imaginable for example. That means the reasonings are not good enough by themselves. That's what I was talking about.
QuoteRest assured, I have no desire to step on anyone's toes; the goal is to add some much-requested features and/or obvious UI improvements (which would include auditory feedback, i.e. sounds) to make NeoLemmix even more Forum-friendly. We'll use RC/Experimental builds for feature testing, then (if a feature warrants it*), we'll poll to get a consensus.If some features are much requested or obvious UI improvements, I'm more than happy to see them in NLCE. We can maybe discuss about some details if needed and move on without polls as you said.
*All I will say is that I don't think it's necessary to do this for every feature; the ones that need it will present themselves as development progresses. The important thing at the moment is to get started, get something released, see what the feeling is.
QuoteSome users might like the sounds; we want to reach those people as well as those who are vocal in opposing them. Otherwise, some users who might like (or even rely on) the expanded sound scheme might not realise it exists, and that's worse than someone being annoyed and then realising that they can turn the sounds off (an annoyed user is far more likely to go config-menu-diving!).That's a good point.
Quote from: Simon on January 22, 2025, 10:28:59 PMSure, newbies have turned off replay -- as a hack! Can't see how to cut it after rewinding? Turn the whole feature off! Please don't mistake this for a genuine wish to disable replay.
You'll fix that newbie confusion in a different way during play. Only after that, revisit this worry.